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Maester1216

Maester1216

BD514's engines clamour back to life once clearance comes through from Traffic Control, and the ship begins climbing back up towards the stars. The system coming in from the Western Sea has abated somewhat, but there's still enough rain and a strong enough headwind to slow down the ship's ascent by a good two hours. Soon enough though the crew have cleared Castrovel's atmosphere and assume a stationary orbit.

That's when the magic starts. BD514's conventional thrusters shut off as Akari inputs the coordinates towards Akiton; after a minute a light purple portal opens up in front of the ship... and envelops BD514.

The crew finds itself within an empty, endless purple void. A familiar site to all present to be sure.

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The Drift. A gift from the goddess Triune to mortal civilizations. A transitive plane that exists conterminously with the Material World, serving as a connective pathway across the length and breadth of the galaxy. It's a sight one rarely get's tired of...

...Oh but who has time for ruminations on the nature of existence and the place of mortals in the plan of gods?! There's berries need delivering! And based on the coordinates Akari punched in, they should reach Akiton with time to spare. Now, how to whittle away two days...

OOC

- Great roll from Akari! With a Drift rating of 1, it's gonna take BD514 two days to reach Akiton - which'll leave you plenty of time to conduct your business in Hivemarket.

- So, this is a perfect opportunity to explore the Downtime mechanics of Starfinder. As you can imagine, moving cargo to and fro across the Pact Worlds is gonna give you a decent amount of time for Downtime. Downtime is measured in days of 24 consecutive hours of Pact Standard Time. During a day in which you don’t do any adventuring, engage in starship combat, use overland movement, or take part in other time-consuming or demanding activities, you can engage in one downtime activity described (you can still engage in a single 8-hour rest). If you begin a downtime activity at the start of a day but that activity is interrupted during the day—for instance, if starship combat breaks out—that downtime activity provides no benefit, and you must start over on a new day. A notable exception to this is the maintain readiness activity (Character Operations Manual, Page 153), which provides a benefit when interrupted.

- In this case, this means you get two Downtime Activities (or can spread one over those two days, if it has a Multiday benefit). You can find a list of Downtime Activities here.

- I'd also like to take the time to establish a watch schedule; Akari's a great pilot and all, but alas most everyone needs sleep at some point. With six crewmembers though each of you would only need to fly the ship for four hours at a time. Maybe something like this? Just a suggestion of course, especially if anyone has any particular preferences for when they're in the pilot's seat, or if they have a different schedule model altogether.

- 12-4 AM: Raenala

- 4-8 AM: Duncan

- 8 AM-12 PM: Davir

- 12-4 PM: Akari

- 4-8 PM: Jin

- 8 PM-12 AM: 'Morgan'

- I'll hold off on moving us to Akiton for a week or so. That'll give people a chance for some RP.

Maester1216

Maester1216

BD514's engines clamour back to life once clearance comes through from Traffic Control, and the ship begins climbing back up towards the stars. The system coming in from the Western Sea has abated somewhat, but there's still enough rain and a strong enough headwind to slow down the ship's ascent by a good two hours. Soon enough though the crew have cleared Castrovel's atmosphere and assume a stationary orbit.

That's when the magic starts. BD514's conventional thrusters shut off as Akari inputs the coordinates towards Akiton; after a minute a light purple portal opens up in front of the ship... and envelops BD514.

The crew finds itself within an empty, endless purple void. A familiar site to all present to be sure.

The Drift. A gift from the goddess Triune to mortal civilizations. A transitive plane that exists conterminously with the Material World, serving as a connective pathway across the length and breadth of the galaxy. It's a sight one rarely get's tired of...

...Oh but who has time for ruminations on the nature of existence and the place of mortals in the plan of gods?! There's berries need delivering! And based on the coordinates Akari punched in, they should reach Akiton with time to spare. Now, how to whittle away two days...

OOC

- Great roll from Akari! With a Drift rating of 1, it's gonna take BD514 two days to reach Akiton - which'll leave you plenty of time to conduct your business in Hivemarket.

- So, this is a perfect opportunity to explore the Downtime mechanics of Starfinder. As you can imagine, moving cargo to and fro across the Pact Worlds is gonna give you a decent amount of time for Downtime. Downtime is measured in days of 24 consecutive hours of Pact Standard Time. During a day in which you don’t do any adventuring, engage in starship combat, use overland movement, or take part in other time-consuming or demanding activities, you can engage in one downtime activity described (you can still engage in a single 8-hour rest). If you begin a downtime activity at the start of a day but that activity is interrupted during the day—for instance, if starship combat breaks out—that downtime activity provides no benefit, and you must start over on a new day. A notable exception to this is the maintain readiness activity (Character Operations Manual, Page 153), which provides a benefit when interrupted.

- In this case, this means you get two Downtime Activities (or can spread one over those two days, if it has a Multiday benefit). You can find a list of Downtime Activities here.

- I'd also like to take the time to establish a watch schedule; Akari's a great pilot and all, but alas most everyone needs sleep at some point. With six crewmembers though each of you would only need to fly the ship for four hours at a time. Maybe something like this? Just a suggestion of course, especially if anyone has any particular preferences for when they're in the pilot's seat, or if they have a different schedule model altogether.

- 12-4 AM: Raenala

- 4-8 AM: Duncan

- 8 AM-12 PM: Davir

- 12-4 PM: Akari

- 4-8 PM: Jin

- 8 PM-12 AM: 'Morgan'

- I'll hold off on moving us to Akiton for a week or so. That'll give people a chance for some RP.

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