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Thramzorean

Thramzorean

Kelemvor_symbol.png.f6ab9738ef4cb0ef77f95e540800b55e.pngDR1368

Kelemvor ascends to greater deity status. Knights of the Eternal Order are formed in Iriaebor. Not all members of the order are paladins. Promising youths with potential undead hunting skills are brought into the order to build for the future.

So it is with Madin, a serious young man from Sembia, looking for a purpose in life beyond the crass materialism and social facades of his mercantile homeland.

As a knight errant now looks to undertake a role in a community that suits the teachings of this new god.

 

Name: Madin Moonhunter
Race: Human | Male (Chondathan - mixed)
Classes: Cleric 1
Alignment: LN

 

Cleric 1
Law Domain Feat (Complete Champion)
Travel Domain Feat (Complete Champion)

 

Character Premise
Dark knight of Kelemvor. A (eventually) bastard sword wielding martially focused cleric character that will be a hard hitting front-liner in development.
What I'm looking for with the character is a visceral connection with the setting which I think the premise provides. Something more than, does a bit of blacksmith work in his down time. Madin will have an almost evangelistic role to play, a representative of a new god with new ways (and perhaps be miss-judged because of it).

 

Abilities
Str 19, Dex 15, Con 17, Int 11, Wis 14, Cha 12

Feats
L1: Extra Turning
H: Two-weapon Fighting

 

Default Spells 2 (looses Domain spells)
L1: Wield Skill (MoF pg124) x2
Madin uses his default spells in his daily activities - when he is asked to interpret a will, attempts to heal or similar.
L0: Detect Magic, Light, Purify Food and Drink

 

Skills
3 x 4=12
4 ranks Knowledge Religion
1 rank Spellcraft
1 rank Profession Lawyer
1 rank Profession Executioner
1 rank Knowledge Arcane
1 rank Diplomacy
3 ranks Heal

 

Sembia Starting Equipment
(A) 300gps

 

Stat Block

Madin Moonhunter
m LN Human Cleric, Level 1, Init 2, HP 11/11, Speed 30
AC 16, Touch 12, Flat-footed 14, Fort 5, Ref 2, Will 4, Base Attack Bonus 0
Heavy Mace +4 (1d8+4, x2)
Dagger +4 (1d4+4(2), 19-20/x2)
Light Crossbow +2 (1d8, 19-20/x2)
Chain Shirt (+4 Armor, +2 Dex)
Abilities Str 19, Dex 15, Con 17, Int 11, Wis 14, Cha 12
Condition None

 

Thramzorean

Thramzorean

Kelemvor_symbol.png.f6ab9738ef4cb0ef77f95e540800b55e.pngDR1368

Kelemvor ascends to greater deity status. Knights of the Eternal Order are formed in Iriaebor. Not all members of the order are paladins. Promising youths with potential undead hunting skills are brought into the order to build for the future.

So it is with Madin, a serious young man from Sembia, looking for a purpose in life beyond the crass materialism and social facades of his mercantile homeland.

As a knight errant now looks to undertake a role in a community that suits the teachings of this new god.

 

Name: Madin Moonhunter
Race: Human | Male
Classes: Cleric 1
Alignment: LN

 

Cleric 1
Law Domain Feat (Complete Champion)
Travel Domain Feat (Complete Champion)

 

Character Premise
Dark knight of Kelemvor. A (eventually) bastard sword wielding martially focused cleric character that will be a hard hitting front-liner in development.
What I'm looking for with the character is a visceral connection with the setting which I think the premise provides. Something more than, does a bit of blacksmith work in his down time. Madin will have an almost evangelistic role to play, a representative of a new god with new ways (and perhaps be miss-judged because of it).

 

Abilities
Str 19, Dex 15, Con 17, Int 11, Wis 14, Cha 12

Feats
L1: Extra Turning
H: Two-weapon Fighting

 

Default Spells 2 (looses Domain spells)
L1: Wield Skill (MoF pg124) x2
Madin uses his default spells in his daily activities - when he is asked to interpret a will, attempts to heal or similar.
L0: Detect Magic, Light, Purify Food and Drink

 

Skills
3 x 4=12
4 ranks Knowledge Religion
1 rank Spellcraft
1 rank Profession Lawyer
1 rank Profession Executioner
1 rank Knowledge Arcane
1 rank Diplomacy
3 ranks Heal

 

Sembia Starting Equipment
(A) 300gps

 

Stat Block

Madin Moonhunter
m LN Human Cleric, Level 1, Init 2, HP 11/11, Speed 30
AC 16, Touch 12, Flat-footed 14, Fort 5, Ref 2, Will 4, Base Attack Bonus 0
Heavy Mace +4 (1d8+4, x2)
Dagger +4 (1d4+4(2), 19-20/x2)
Light Crossbow +2 (1d8, 19-20/x2)
Chain Shirt (+4 Armor, +2 Dex)
Abilities Str 19, Dex 15, Con 17, Int 11, Wis 14, Cha 12
Condition None

 

Thramzorean

Thramzorean

Kelemvor_symbol.png.f6ab9738ef4cb0ef77f95e540800b55e.pngDR1368

Kelemvor ascends to greater deity status. Knights of the Eternal Order are formed in Iriaebor. Not all members of the order are paladins. Promising youths with potential undead hunting skills are brought into the order to build for the future.

So it is with Madin, a serious young man from Sembia, looking for a purpose in life beyond the crass materialism and social facades of his mercantile homeland.

As a knight errant now looks to undertake a role in a community that suits the teachings of this new god.

 

Name: Madin Moonhunter
Race: Human | Male
Classes: Cleric 1
Alignment: LN

 

Cleric 1
Law Domain Feat (Complete Champion)
Travel Domain Feat (Complete Champion)

 

Character Premise
Dark knight of Kelemvor. A (eventually) bastard sword wielding martially focused cleric character that will be a hard hitting front-liner in development.
What I'm looking for with the character is a visceral connection with the setting which I think the premise provides. Something more than, does a bit of blacksmith work in his down time. Madin will have an almost evangelistic role to play, a representative of a new god with new ways (and perhaps be miss-judged because of it).

 

Abilities
Str 19, Dex 15, Con 17, Int 11, Wis 14, Cha 12

Feats
L1: Extra Turning
H: Two-weapon Fighting

 

Default Spells 2 (looses Domain spells)
L1: Wield Skill (MoF pg124) x2
Madin uses his default spells in his daily activities - when he is asked to interpret a will, attempts to heal or similar.
L0: Detect Magic, Light, Purify Food and Drink

 

Skills
3 x 4=12
4 ranks Knowledge Religion
1 rank Spellcraft
1 rank Profession Lawyer
1 rank Profession Executioner
1 rank Knowledge Arcane
1 rank Diplomacy
3 ranks Heal

 

Sembia Starting Equipment
(A) 300gps

Thramzorean

Thramzorean

Kelemvor_symbol.png.f6ab9738ef4cb0ef77f95e540800b55e.pngDR1368

Kelemvor ascends to greater deity status. Knights of the Eternal Order are formed in Iriaebor. Not all members of the order are paladins. Promising youths with potential undead hunting skills are brought into the order to build for the future.

So it is with Madin, a serious young man from Sembia, looking for a purpose in life beyond the crass materialism and social facades of his mercantile homeland.

As a knight errant now looks to undertake a role in a community that suits the teachings of this new god.

 

Name: Madin Moonhunter
Race: Human | Male
Classes: Cleric 1
Alignment: LN

 

Cleric 1
Law Domain Feat (Complete Champion)
Travel Domain Feat (Complete Champion)

 

Character Premise
Dark knight of Kelemvor. A (eventually) bastard sword wielding martially focused cleric character that will be a hard hitting front-liner in development.
What I'm looking for with the character is a visceral connection with the setting which I think the premise provides. Something more than, does a bit of blacksmith work in his down time. Madin will have an almost evangelistic role to play, a representative of a new god with new ways (and perhaps be miss-judged because of it).

 

Abilities
Str 19, Dex 15, Con 17, Int 11, Wis 14, Cha 12

Feats
L1: Extra Turning
H: Two-weapon Fighting

 

Default Spells 2 (looses Domain spells)
L1: Wield Skill (MoF pg124) x2
Madin uses his default spells in his daily activities - when he is asked to interpret a will, attempts to heal or similar.
L0: Detect Magic, Light, Purify Food and Drink

 

Skills
3 x 4=12
4 ranks Knowledge Religion
1 rank Spellcraft
1 rank Profession Lawyer
1 rank Profession Executioner
1 rank Knowledge Arcane
1 rank Diplomacy
3 ranks Heal

 

Sembia Starting Equipment
(A) 300gps

Thramzorean

Thramzorean

Kelemvor_symbol.png.f6ab9738ef4cb0ef77f95e540800b55e.pngDR1368

Kelemvor ascends to greater deity status. Knights of the Eternal Order are formed in Iriaebor. Not all members of the order are paladins. Promising youths with potential undead hunting skills are brought into the order to build for the future.

So it is with Madin, a serious young man from Sembia, looking for a purpose in life beyond the crass materialism and social facades of his mercantile homeland.

As a knight errant now looks to undertake a role in a community that suits the teachings of this new god.

 

Name: Madin Moonhunter
Race: Human | Male
Classes: Cleric 1
Alignment: LN

 

Cleric 1
Law Domain Feat (Complete Champion)
Travel Domain Feat (Complete Champion)

 

Character Premise
Dark knight of Kelemvor. A (eventually) bastard sword wielding martially focused cleric character that will be a hard hitting front-liner in development.
What I'm looking for with the character is a visceral connection with the setting which I think the premise provides. Something more than, does a bit of blacksmith work in his down time. Madin will have an almost evangelistic role to play, a representative of a new god with new ways (and perhaps be miss-judged because of it).

 

Abilities
Str 19, Dex 15, Con 17, Int 11, Wis 14, Cha 12

Feats
L1: Extra Turning
H: Two-weapon Fighting

 

Default Spells 2 (looses Domain spells)
C: Wield Skill (MoF pg124) x2
Madin uses his default spells in his daily activities - when he is asked to interpret a will, attempts to heal or similar.

 

Skills
3 x 4=12
4 ranks Knowledge Religion
1 rank Spellcraft
1 rank Profession Lawyer
1 rank Profession Executioner
1 rank Knowledge Arcane
1 rank Diplomacy
3 ranks Heal

 

Sembia Starting Equipment
(A) 300gps

Thramzorean

Thramzorean

Kelemvor_symbol.png.f6ab9738ef4cb0ef77f95e540800b55e.pngDR1368

Kelemvor ascends to greater deity status. Knights of the Eternal Order are formed in Iriaebor. Not all members of the order are paladins. Promising youths with potential undead hunting skills are brought into the order to build for the future.

So it is with Madin, a serious young man from Sembia, looking for a purpose in life beyond the crass materialism and social facades of his mercantile homeland.

As a knight errant now looks to undertake a role in a community that suits the teachings of this new god.

 

Name: Madin Moonhunter
Race: Human | Male
Classes: Cleric 1
Alignment: LN

 

Cleric 1
Law Domain Feat (Complete Champion)
Travel Domain Feat (Complete Champion)

 

Character Premise
Dark knight of Kelemvor. A (eventually) bastard sword wielding martially focused cleric character that will be a hard hitting front-liner in development.
What I'm looking for with the character is a visceral connection with the setting which I think the premise provides. Something more than, does a bit of blacksmith work in his down time. Madin will have an almost evangelistic role to play, a representative of a new god with new ways (and perhaps be miss-judged because of it).

 

Abilities
Str 19, Dex 15, Con 17, Int 11, Wis 14, Cha 12

Feats
L1: Extra Turning
H: Two-weapon Fighting

 

Default Spells 2 (loses Domain spells)
C: Wield Skill (MoF pg124) x2
Madin uses his default spells in his daily activities - when he is asked to interpret a will, attempts to heal or similar.

 

Skills
3 x 4=12
4 ranks Knowledge Religion
1 rank Spellcraft
1 rank Profession Lawyer
1 rank Profession Executioner
1 rank Knowledge Arcane
1 rank Diplomacy
3 ranks Heal

 

Sembia Starting Equipment
(A) 300gps

Thramzorean

Thramzorean

Kelemvor_symbol.png.f6ab9738ef4cb0ef77f95e540800b55e.pngDR1368

Kelemvor ascends to greater deity status. Knights of the Eternal Order are formed in Iriaebor. Not all members of the order are paladins. Promising youths with potential undead hunting skills are brought into the order to build for the future.

So it is with Madin, a serious young man from Sembia, looking for a purpose in life beyond the crass materialism and social facades of his mercantile homeland.

As a knight errant now looks to undertake a role in a community that suits the teachings of this new god.

 

Name: Madin Moonhunter
Race: Human | Male
Classes: Cleric 1
Alignment: LN

 

Cleric 1
Law Domain Feat (Complete Champion)
Travel Domain Feat (Complete Champion)

 

Character Premise
Dark knight of Kelemvor. A (eventually) bastard sword wielding martially focused cleric character that will be a hard hitting front-liner in development.
What I'm looking for with the character is a visceral connection with the setting which I think the premise provides. Something more than, does a bit of blacksmith work in his down time. Madin will have an almost evangelistic role to play, a representative of a new god with new ways (and perhaps be miss-judged because of it).

 

Abilities
Str 19, Dex 15, Con 17, Int 11, Wis 14, Cha 12

Feats
L1: Extra Turning
H: Two-weapon Fighting

 

Default Spells 1+2
D: Longstrider (Travel)
C: Wield Skill (MoF pg124) x2
Madin uses his default spells in his daily activities - when he is asked to interpret a will, attempts to heal or similar.

 

Skills
3 x 4=12
4 ranks Knowledge Religion
1 rank Spellcraft
1 rank Profession Lawyer
1 rank Profession Executioner
1 rank Knowledge Arcane
1 rank Diplomacy
3 ranks Heal

 

Sembia Starting Equipment
(A) 300gps

Thramzorean

Thramzorean

Kelemvor_symbol.png.f6ab9738ef4cb0ef77f95e540800b55e.pngDR1368

Kelemvor ascends to greater deity status. Knights of the Eternal Order are formed in Iriaebor. Not all members of the order are paladins. Promising youths with potential undead hunting skills are brought into the order to build for the future.

So it is with Madin, a serious young man from Sembia, looking for a purpose in life beyond the crass materialism and social facades of his mercantile homeland.

As a knight errant now looks to undertake a role in a community that suits the teachings of this new god.

 

Name: Madin Moonhunter
Race: Human | Male
Classes: Cleric 1
Alignment: LN

 

Cleric 1
Law Domain Feat (Complete Champion)
Travel Domain Feat (Complete Champion)

 

Character Premise
Dark knight of Kelemvor. A (eventually) bastard sword wielding martially focused cleric character that will be a hard hitting front-liner in development.
What I'm looking for with the character is a visceral connection with the setting which I think the premise provides. Something more than, does a bit of blacksmith work in his down time. Madin will have an almost evangelistic role to play, a representative of a new god with new ways (and perhaps be miss-judged because of it).

 

Abilities
Str 19, Dex 15, Con 17, Int 11, Wis 14, Cha 12

Feats
L1: Extra Turning
H: Two-weapon Fighting

 

Default Spells 1+2
D: Longstrider (Travel)
C: Wield Skill (MoF pg124) x2
Madin uses his default spells in his daily activities - when he is asked to interpret a will, attempts to heal or similar.

 

Skills
3 x 4=12
4 ranks Knowledge Religion
1 rank Spellcraft
1 rank Profession Lawyer
1 rank Profession Executioner
1 rank Knowledge Arcane
1 rank Diplomacy
3 ranks Heal

 

Sembia Starting Equipment
(A) 300gps

Thramzorean

Thramzorean

Kelemvor_symbol.png.f6ab9738ef4cb0ef77f95e540800b55e.pngDR1368

Kelemvor ascends to greater deity status. Knights of the Eternal Order are formed in Iriaebor. Not all members of the order are paladins. Promising youths with potential undead hunting skills are brought into the order to build for the future.

So it is with Madin, a serious young man from Sembia, looking for a purpose in life beyond the crass materialism and social facades of his mercantile homeland.

As a knight errant now looks to undertake a role in a community that suits the teachings of this new god.

 

Name: Madin Moonhunter
Race: Human | Male
Classes: Cleric 1
Alignment: LN

 

Cleric 1
Law Domain Feat (Complete Champion)
Travel Domain Feat (Complete Champion)

 

Character Premise
Dark knight of Kelemvor. A (eventually) bastard sword wielding martially focused cleric character that will be a hard hitting front-liner in development.
What I'm looking for with the character is a visceral connection with the setting which I think the premise provides. Something more than, does a bit of blacksmith work in his down time. Madin will have an almost evangelistic role to play, a representative of a new god with new ways (and perhaps be miss-judged because of it).

 

Abilities
Str 19, Dex 15, Con 17, Int 11, Wis 14, Cha 12

Feats
L1: Extra Turning
H: Two-weapon Fighting

 

Default Spells 1+2
D: Longstrider (Travel)
C: Wield Skill (MoF pg124) x2
Madin uses his default spells in his daily activities - when he is asked to interpret a will, attempts to heal or similar.

 

Skills
3 x 4=12
4 ranks Knowledge Religion
1 rank Spellcraft
1 rank Profession Lawyer
1 rank Profession Executioner
1 rank Knowledge Arcane
1 rank Diplomacy
3 ranks Heal

Sembia Starting Equipment
(A) 300gps

Thramzorean

Thramzorean

Kelemvor_symbol.png.f6ab9738ef4cb0ef77f95e540800b55e.pngDR1368

Kelemvor ascends to greater deity status. Knights of the Eternal Order are formed in Iriaebor. Not all members of the order are paladins. Promising youths with potential undead hunting skills are brought into the order to build for the future.

So it is with Madin, a serious young man from Sembia, looking for a purpose in life beyond the crass materialism and social facades of his mercantile homeland.

As a knight errant now looks to undertake a role in a community that suits the teachings of this new god.

 

Name: Madin Moonhunter
Race: Human | Male
Classes: Cleric 1
Alignment: LN

 

Cleric 1
Law Domain Feat (Complete Champion)
Travel Domain Feat (Complete Champion)

 

Character Premise
Dark knight of Kelemvor. A (eventually) bastard sword wielding martially focused cleric character that will be a hard hitting front-liner in development.
What I'm looking for with the character is a visceral connection with the setting which I think the premise provides. Something more than, does a bit of blacksmith work in his down time. Madin will have an almost evangelistic role to play, a representative of a new god with new ways (and perhaps be miss-judged because of it).

 

Abilities
Str 19, Dex 15, Con 17, Int 11, Wis 14, Cha 12

Feats
L1: Extra Turning
H: Two-weapon Fighting

 

Default Spells 1+2
D: Longstrider (Travel)
C: Wield Skill (MoF pg124) x2
Madin uses his default spells in his daily activities - when he is asked to interpret a will, attempts to heal or similar.

 

Sembia Starting Equipment
(A) 300gps

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