Jump to content

Trial by Fire (Part 2)


Cointhief

Recommended Posts

"Lou" Louis Dufray (Goblin Ranger 2) sheetspacer.png


AC: 16 | HP: 24/24 | Initiative: +3 | Passive Perception: 17 | Features


Lou agrees that someone might be trying to set up the Mercane.

"These glyphs are too recognizable. Either someone is trying to set up the Mercane, or they are sending a very unsubtle signal."

But he leaves that question to the instructors to ponder. He takes his platinum coins and goes down to the barracks, resting for what should be another exciting day.

"Hopefully we get a real ship today. These simulations are fun, but I want some real freedom."


Mechanics

Main Hand: none
Off Hand: none


Action: investigate
Move: none

Manipulate: none

Bonus Action: none

Gnarley's Knack: You have Advantage on the next roll you make regarding ship repairs or ship weaponry.

     

 

Link to comment
Share on other sites

Plasmoid.jpg.2a97192db590b36ed168657a4f2abba8.jpgYahs Anirys Plasmoid Monk 2 CG

AC: 16 | HP: 9/16 | HD: 2/2 | PP: 13 | Inspiration: No | Speed: 40 ft | GP: 60
Str 11 (0) Dex 16 (3) Con 12 (1) Wis 16 (3) Int 11 (0) Cha 9 (-1)

Attacks: Spear (P)1d20+5;1d6+3 | Unarmed(B) 1d20+5;1d4+3 | Sling(B)1d20+5;1d4+3 | Quarterstaff-Mop(B) 1d20+5;1d6+3
Magic: Sacred Flame (DEX vs DC13; 1d8) | Shield of Faith(Bonus; +2AC) | Ki Pool: 2/2


Yahs listens to the instructors work through the puzzle. She was grateful that they didn't simply dismiss her musings as cadet drivel and send her back to scrubbing floors. Unfortunately, neither she or the leaders of the academy had any actual answers, so in effect it was still back to business as usual.

The platinum coins oozed happily in her pocket. Although the pride she felt in herself and her team at having bested the simulation, was bitter sweet given the disaster that followed. The effects of the morning's incident are starting to wear on her as she walks back toward their quarters. Although she'd avoided the worst of the blast, several spots of her outer membrane were burnt, tender, and in pain. But instead of going straight to bed, she turns and goes toward the infirmary to see how Miken, Veena and the thri-kreen whose name she couldn't recall are recovering.

Link to comment
Share on other sites

"Lou" Louis Dufray (Goblin Ranger 3) sheetspacer.pngspacer.png

AC: 16 | HP: 32/32 | Initiative: +3 | Passive Perception: 17 | Features
Opal AC: 16 | HP: 20/20 | PP: 14 | FeaturesSize small
Bite: +5, 1d6+2 piercing
Rx: infusion +1d6 fire
immune to fire

Like always, Lou sleeps clutching his black opal. It gives off a little heat and always keeps him warm at night. But this night, he is extra warm and cozy, almost like someone is sharing the bed with him. When he wakes up in the morning, he is face to face with a miniature dragon, about 5' long from nose to the tip of its tail, sending about 2' at its shoulders.

The dragon opens one eye and speaks, "Good morning, Lou." It is a language Lou never learned, but somehow he understands draconic now. Lou sits up with a start, but then realizes that this must be part of the magic of the stone. Perhaps the stone belonged to a dragon once, or was an attempt to create one. Well, it worked.

"What is your name?" the goblin asks his new bedmate.

"Opal." Lou reflexively checks his hands. He is still holding the black gem whose red veins match the slight tint to the ends of the dragon's scales.

 

spacer.png

 


Mechanics

Main Hand: none
Off Hand: none


Action: investigate
Move: none

Manipulate: none

Bonus Action: none

Gnarley's Knack: You have Advantage on the next roll you make regarding ship repairs or ship weaponry.

     

 

Edited by BobtheWizard (see edit history)
Link to comment
Share on other sites

spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 11/14 | HD 2/2 | Step 2/2 | Shield 1/1

Bladesong 2/2 | Recovery 1/1 | 1st-level 2/3


Celsior listens his instructors and Lou, "I agree. If someone is clever enough to deliver an assassination attempt and to destroy the simulator, then they would cover their tracks. Any obvious leads which point somewhere should be suspect. We should almost assume that the mercane are the one faction who has nothing to do with these attacks."

"But, we need more information and leads." The prince concludes applying one of his tutor's political advice that a prince should rather be slow to take action and should watch that he does not come to be afraid of his own shadow.


Later when the crew receives their grade, Celsior addresses them. "Despite everything which has happened, I want to tell you how very happy and proud I am to be in your crew. We have pulled together, protected one another, and succeeded where others have not. With the academy under attack, we'll need to stay together." He looks to anyone who wants to say anything else.


After joining Yahs' visit to the infirmary, the prince heads to the library looking for available spell books, since his access to his royal library is too far away.

Mechanics

Action: -

Edited by JubalBreakbottle (see edit history)
Link to comment
Share on other sites

Yahs and Celsior meet Veena's crew just as they are being released from the infirmary, their lifesaving berry magical healing supplemented by a healthy relish of alien medicine. While some are dismissive about the gut cleansing properties of space cucumbers, the Academy nurses have learned to love the green inner circle jam-packed with bioactive compounds and essential nutrients.

All three cadets come out crunching their own personal pharmaceutical pickles, looking a bit dazed.

The mysterious thri-keen, whose name you learn through telepathic and oddly accented thanks is Krik'Lit, seems little worse for wear...although the once healthy grasshopper green mottling has scorched to a black and white, domino appearance. ~Ahoy, and much thanks to ya...~ she communicates into your minds, waving a tarsus as her double jointed mandibles slowly trim down the crispy sweet gherkin. ~Hope to fly with you mates some day.~

Spelljammer Cadet Miken Havenstance is equally appreciative, although a bit stand-offish in his unique shy, unsociable way. Perhaps the incident only confirmed his fears over breakfast about the disfunction of his assigned crewmates, none stepped forward to back him up or assail his fears that morning. "...yes, I'm just thankful to be alive. The attack targeted the helm specifically, I...I felt it coming but there was nothing I could do..." staring at his unbitten pickle with confusion.

The brains behind the cadet quarters rumble, the harsh elven Captain-in-training Veena, is actually the most grateful...going so far to embrace both of you in a hearty hug of thanks. "...you all did more for me than I would have. I can't change what happened in the past but...well, just know you have an ally in me going forward." pointing for emphasis with her half-munched dill slice.

Released and refreshed, they all head back to the bunks...some going for a few strong drinks at the cadet tavern to wash down the last of the odd, veggie prescription.

Link to comment
Share on other sites

Plasmoid.jpg.2a97192db590b36ed168657a4f2abba8.jpgYahs Anirys Plasmoid Monk (Way of Mercy) 3 CG

AC: 16 | HP: 16/23 | HD: 3/3 | PP: 13 | Inspiration: Yes | Speed: 40 ft | GP: 60
Str 11 (0) Dex 16 (3) Con 12 (1) Wis 16 (3) Int 11 (0) Cha 9 (-1)

Attacks: Spear (P)1d20+5;1d6+3 | Unarmed(B) 1d20+5;1d4+3 | Sling(B)1d20+5;1d4+3 | Quarterstaff-Mop(B) 1d20+5;1d6+3
Magic: Sacred Flame (DEX vs DC13; 1d8) | Shield of Faith(Bonus; +2AC) | Ki Pool: 3/3


Yahs happily returns the warm greetings and even hugs from her team's former rivals, especially Veena's as her transformation and new found friendship is the most surprising. After drifting alone among the nothingness of the Astral Sea for so long, the presence of so many new found friends is a little overwhelming for the awkward student. But despite her own social foibles, she discovers her mind becoming calmer and more peaceful. The routine of the academy has helped, but also her daily meditations and practice from the arts and teachings provided by Tymora seem to be blossoming into a greater sense of purpose and self awareness.

It is this purpose that draws her further into the infirmary rather than immediately back to her bunk or the tavern. Seeing some of the other, more severely wounded staff or cadets caught within the blast brings a small moment of clarity to her mind. She listens to the nurses talking over one badly injured cadet not responding to the usual pickle prescription. Apparently a severe brine allergy was interfering and adding to the young man's painful burn and shrapnel wounds. Finding herself sliding over to the patient's bed, she turns to the worried nurse.

"There is a technique I've read about." Yahs says quietly, her attention mostly focused on the burns and spreading rash. "It is a way of realigning the bodies inner energy points and the spirit so that ones resources may be momentarily focused to repair physical wounds. May I?"

The nurse gives her a more than skeptical look, but figures as long as the ooze-like cadet wasn't trying to sneakily administer a sweet pickle instead of the traditional crunchy dill, then little harm could be done.  She gives Yahs a hesitant nod.

Carefully, cautiously Yahs extends a trio of pseudopods from her body.  As her limbs gently hover over the wounds, Yahs narrows her ocular orbs to focus on nothing but the patient.  Slowing her own breathing, she begins to sense the boys aura.  An array of different colors mostly soft blue blended with a bit of yellow and apple green.  His pulse beats rapidly.  His breathing labored and raspy.  Three bright centers of energy illuminate themselves along the boys body.  One at the forehead, one centered on his chest, the other at his navel.   They each beat and pulse, but in a grating, disharmonious way that causes Yahs’ skin to prickle and curl. 

Yahs flattens her hands into something resembling a wide spatula and holds each one over the miss aligned energy point.  She takes another deep calming breath while the nurse leans in, her medical curiosity outweighing her skepticism. 

*THWACK*SMACK*THWACK*

Three quick slaps lash the offending energy points faster than the eye can follow.  A rapid-fire set of flyswatter blows with each whip-like crack echoing across the infirmary.  The nurse’s  startled shout quickly fills the astounded silence.  But before she can release a set of curses and ban Yahs from the infirmary permanently, the wounded cadet’s breathing eases and several of the burns quickly dissipate as his eyes flutter open. 

“Wha?  What happened?”  He says as Yahs pulls back barely hiding her surprise that the trick she had studied actually worked.  She turns and offers a smile to the confused and incredulous nurse. 

“Let me know if I can help any of the others.”  The plasmoid says with a wide smile. 

Link to comment
Share on other sites

spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 20/20 | HD 2/2 | Step 2/2 | Shield 1/1

Bladesong 2/2 | Recovery 2/2 | 1st-level 4/4 | 2nd-level 2/2


Celsior reciprocates the demonstration of gratefulness by each of Veena's crew. He was happy to create allies. There was already too much drama threatening the academy that they needed to stick together.

The prince closes with Miken ignoring the social timidity and quietly offers, "I heard that you are both a wizard and nobility. Perhaps we can peruse spellbooks and swap court stories. Wonder if we can order drinks in the barracks."

Mechanics

Active spells: Find Familiar

Action: -

Link to comment
Share on other sites

"Lou" Louis Dufray (Goblin Ranger 3) sheetspacer.pngspacer.png

AC: 16 | HP: 32/32 | Initiative: +3 | Passive Perception: 17 | Features
Opal AC: 16 | HP: 20/20 | PP: 14 | Features

When Celsior gives his speech, Lou asks where they are going. He's not interested in tagging along, but he gives his 100gp to Celsior.

"You can use this to copy another spell into your book. It's not a gift. Those spells will help us all."


Mechanics

Main Hand: none
Off Hand: none


Action: investigate
Move: none

Manipulate: none

Bonus Action: none

Gnarley's Knack: You have Advantage on the next roll you make regarding ship repairs or ship weaponry.

     

 

Link to comment
Share on other sites

Celsior and Miken stake out the Zenith Zest Zone (aka Triple Z), that popular-by-proximity cadet bar just down the hall from the bunks and rarely frequented by officers. Striding boldly through a series of double air-lock styled noise proof doors, something tells the duo they may need help back to their bunks a few drinks down the line.

A pair of cadets trade bare-handed blows over a spilt table, their smiles indicating the fight is friendly despite its barbarism. A wrinkly space lizard doles out swish-swash with prestidigitated-clean cups wholly lacking technique or flair. Another group smokes from a lifesize dwarf glass hookah, playing loose ruled poker with exotically printed and rather incomplete decks. Meanwhile, ignored by all, an obnoxious tortle contorts its extendable neck, squealing disharmonic notes on an amateur stage...lamenting about a love long lost.

Somewhere in that raucous, happening scene Miken and the Prince find their own nook to dish spells and civility. Miken has never seen the elvish scripts that layout the bladesinger tradition, as much verse and choreography as sigil and formulae. Havenstance is quite fascinated to be given even a fleeting glimpse. You learn also that Miken is engaged in an arranged marriage, but doesn't seem as nervous as most would be courtiers you've come across. His arcane school of interest is firmly Illusion, and he hopes to one-day master the Malleable Illusions technique...excited as he says to apply it to a Magic Mouth spell for a new type of ventriloquism.

Like all good wizards, Celsior's writing vastly improves as the number of drinks increases hour by hour.

Link to comment
Share on other sites

×
×
  • Create New...