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Scenario 1


Bobcloclimar

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Turn 5 Shooting results

Weapon Attack Phase
-------------------

 Weapons fire for Caesar CES-3R (Princess)
     Gauss Rifle at Starslayer STY-3C (asdf);  needs 10, rolls 2 : misses

     ER PPC at Starslayer STY-3C (asdf);  needs 10, rolls 9 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

     Medium Pulse Laser at Starslayer STY-3C (asdf);  needs 12, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

     Medium Pulse Laser at Starslayer STY-3C (asdf);  needs 12, rolls 12 : hits  LT
        Starslayer STY-3C (asdf) takes 6 damage to LT.
            3 Armor remaining.

 Weapons fire for Banshee BNC-3S (Reinesblatt) (Princess)
     AC/10 at Thunderbolt TDR-5S (asdf);  needs 12, rolls 2 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

     Large Laser at Thunderbolt TDR-5S (asdf);  needs 12, rolls 10 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

 Weapons fire for Peregrine Attack VTOL (Kurita) (Princess)
     Medium Laser at Scarabus SCB-9T (asdf);  needs 12, rolls 7 : misses

     Medium Laser at Scarabus SCB-9T (asdf);  needs 12, rolls 9 : misses

     SRM 4 at Scarabus SCB-9T (asdf);  needs 12, rolls 8 : misses

     SRM 4 at Scarabus SCB-9T (asdf);  needs 12, rolls 3 : misses

 Weapons fire for Po Heavy Tank (Standard) (Princess)
     AC/10 at Scarabus SCB-9T (asdf);  needs 12, rolls 9 : misses

 Weapons fire for Axman AXM-2N (Princess)
     Large Pulse Laser at Starslayer STY-3C (asdf);  needs 10, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

 Weapons fire for Archer ARC-5W (asdf)
     LRM 20 (Narc-capable ammo) at Corsair COR-5T (Princess);  needs 5, rolls 6 : 12 missile(s) hit.

        Corsair COR-5T (Princess) takes 5 damage to LT.
            21 Armor remaining.

        Corsair COR-5T (Princess) takes 5 damage to LL.
            24 Armor remaining.

        Corsair COR-5T (Princess) takes 2 damage to RL.
            32 Armor remaining.

     LRM 20 (Narc-capable ammo) at Corsair COR-5T (Princess);  needs 5, rolls 9 : 12 missile(s) hit.

        Corsair COR-5T (Princess) takes 5 damage to RT.
            18 Armor remaining.

        Corsair COR-5T (Princess) takes 5 damage to LT.
            16 Armor remaining.

        Corsair COR-5T (Princess) takes 2 damage to LL.
            22 Armor remaining.

 Weapons fire for Starslayer STY-3C (asdf)
     Large Laser at Corsair COR-5T (Princess);  needs 5, rolls 6 : hits  CT
        Corsair COR-5T (Princess) takes 8 damage to CT.
            17 Armor remaining.

     SRM 4 at Corsair COR-5T (Princess);  needs 5, rolls 10 : 2 missile(s) hit.

        Corsair COR-5T (Princess) takes 2 damage to RA.
            12 Armor remaining.

        Corsair COR-5T (Princess) takes 2 damage to RA.
            10 Armor remaining.

     Medium Laser at Corsair COR-5T (Princess);  needs 5, rolls 6 : hits  RA
        Corsair COR-5T (Princess) takes 5 damage to RA.
            5 Armor remaining.

     Medium Laser at Corsair COR-5T (Princess);  needs 5, rolls 2 : misses

     Large Laser at Corsair COR-5T (Princess);  needs 5, rolls 7 : hits  LT
        Corsair COR-5T (Princess) takes 8 damage to LT.
            8 Armor remaining.

 Weapons fire for Scarabus SCB-9T (asdf)
     Medium Laser at Corsair COR-5T (Princess);  needs 5, rolls 9 : hits  (using Left Side table) LL
        Corsair COR-5T (Princess) takes 5 damage to LL.
            17 Armor remaining.

     Medium Laser at Corsair COR-5T (Princess);  needs 5, rolls 6 : hits  (using Left Side table) CT
        Corsair COR-5T (Princess) takes 5 damage to CT.
            12 Armor remaining.

     Small Laser at Corsair COR-5T (Princess);  needs 5, rolls 10 : hits  (using Left Side table) CT
        Corsair COR-5T (Princess) takes 3 damage to CT.
            9 Armor remaining.

     Small Laser at Corsair COR-5T (Princess);  needs 5, rolls 6 : hits  (using Left Side table) RA
        Corsair COR-5T (Princess) takes 3 damage to RA.
            2 Armor remaining.

 Weapons fire for Thunderbolt TDR-5S (asdf)
     Large Laser at Corsair COR-5T (Princess);  needs 7, rolls 4 : misses

     LRM 15 at Corsair COR-5T (Princess);  needs 5, rolls 12 : 9 missile(s) hit.

        Corsair COR-5T (Princess) takes 5 damage to CT.
            4 Armor remaining.

        Corsair COR-5T (Princess) takes 4 damage to LT.
            4 Armor remaining.

 Weapons fire for Phoenix Hawk PXH-3K (asdf)
     ER Large Laser at Axman AXM-2N (Princess);  needs 8, rolls 12 : hits  LA
        Axman AXM-2N (Princess) takes 8 damage to LA.
            2 Armor remaining.

     ER Large Laser at Axman AXM-2N (Princess);  needs 8, rolls 10 : hits  CT
        Axman AXM-2N (Princess) takes 8 damage to CT.
            Armor destroyed.
             17 Internal Structure remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.


 Corsair COR-5T (Princess) must make 1 piloting skill roll(s) (20+ damage).
The base target is 7 [5 (Base piloting skill) + 2 (Sprinting)].
    Roll #1, (5 (Base piloting skill) + 2 (Sprinting) + 1 (20+ damage)); needs 8, rolls 11 : succeeds.

 Axman AXM-2N (Princess) must make 1 piloting skill roll(s) (gyro hit).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (gyro hit)); needs 8, rolls 5 : falls.
     Axman AXM-2N (Princess) falls on its right side, suffering 7 damage.
        Axman AXM-2N (Princess) takes 5 damage to LT.
            3 Armor remaining.
        Axman AXM-2N (Princess) takes 2 damage to CT.
             15 Internal Structure remaining.
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

 Pilot of Axman AXM-2N (Princess) "Joshua Burdelov" must roll 8 to avoid damage; rolls 7 : fails.
        Pilot of Axman AXM-2N (Princess) "Joshua Burdelov" takes 1 damage (2 total hits).
        Pilot of Axman AXM-2N (Princess) "Joshua Burdelov" needs a 5 to stay conscious.  Rolls 7 : successful!

 

 

Turn 5 Physical phase

Physical Attack Phase
-------------------

 Physical attacks for Scarabus SCB-9T (asdf)
    Hatchet attack on Corsair COR-5T (Princess); needs 1, rolls 3 : hits (using Left Side table) RT
        Corsair COR-5T (Princess) takes 12 damage to RT.
            6 Armor remaining.

 

 

Turn 5 Heat phase

Heat Phase
-------------------
 Corsair COR-5T (Princess) gains 5 heat, sinks 11 heat and is now at 1 heat.
 Axman AXM-2N (Princess) gains 22 heat, sinks 20 heat and is now at 2 heat.
 Caesar CES-3R (Princess) gains 26 heat, sinks 26 heat and is now at 0 heat.
 Banshee BNC-3S (Reinesblatt) (Princess) gains 13 heat, sinks 17 heat and is now at 0 heat.
 Thunderbolt TDR-5S (asdf) gains 13 heat, sinks 15 heat and is now at 1 heat.
 Scarabus SCB-9T (asdf) gains 10 heat, sinks 10 heat and is now at 9 heat.
 Starslayer STY-3C (asdf) gains 27 heat, sinks 22 heat and is now at 10 heat.
 Phoenix Hawk PXH-3K (asdf) gains 29 heat, sinks 24 heat and is now at 7 heat.
 Archer ARC-5W (asdf) gains 12 heat, sinks 12 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------

 

 

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Turn 6

Please state the hex number into which you would like to move your Mech and its final facing. If there is a specific route to take, you can include the interstitial hex numbers as well. Declarations must be made by Sunday, 11 February.

 

Scen1Turn6.png.d517ad1564045eecfe206963478f3a9a.png

 

OpFor Movement and Positioning Notes:

  • Peregrine: Flanked 13 (+5 to hit)
  • Axman: Sprinted 2 (-1 to hit) (Note: Withdrawing)
  • Caesar: Ran 2 (+0 to hit)
  • Banshee: Ran 2 (+0 to hit)
  • Po: Flanked 2 (+0 to hit) (Note: in hex 1213 with the Caesar)
  • Corsair: Walked 1 (+0 to hit)

 

Declarations tracker:

  • Inash (TDR) (No movement)
  • GM (ARC) (No movement)
  • Demented (SCB) (Run 1313>1314>1716>1713, ending 1713 facing N )
  • Cirlot (STY) (Jump to 1814, end facing NW)
  • Tecmes (PHX) (back up to 2117)

 

 

Damage

Thunderbolt:

tdr.png.6bb2393d52d467afe29aff9216b7aa45.png

Starslayer:

sty.png.977b37fbfe0ed50b46b5c035e797fb8b.png

Edited by Bobcloclimar (see edit history)
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Turn 6 Shooting Phase

 

Please state your preferred target(s) and which weapons are being fired, and torso twists as applicable. Declarations should be made by Tuesday, 13 February.

 

Scen1Turn6shooting.png.34ba4c9656d270a6089fd205273d5725.png

 

Here are the total modifiers (attacker and target movements and cover) for each valid target per player:

  • Inash (TDR): Axman +1, Caesar +0, Banshee +2, Po +0, Corsair +1, Peregrine +5
  • GM (ARC): Axman -1, Caesar +1, Banshee +2, Po +1, Corsair +1, Peregrine +5
  • Demented (SCB): Axman +2, Caesar +5, Banshee +5, Po +5, Corsair +4, Peregrine +8.
  • Cirlot (STY): Axman +3, Caesar +6, Banshee +4, Po +6, Corsair +5, Peregrine +9
  • Tecmes (PHX): Axman +2, Caesar +3, Po +3, Peregrine +8. Can't attack Corsair or Banshee.

For the less experienced players, add these to your base Gunnery and each weapon's range modifier to get the final to-hit, with an extra +1 for splitting fire against secondary targets. A table mapping the to-hit value and % chance of success can be found in the Rules forum.

 

 

Declarations tracker:

  • Inash (TDR) (LRM + LL on Corsair)
  • GM (ARC) (LRMs at Corsair)
  • Demented (SCB) (Alpha on Corsair)
  • Cirlot (STY) (2x ML on Corsair)
  • Tecmes (PHX) (2xMPL at Peregrine, 1x ERLL on Caesar)
Edited by Bobcloclimar (see edit history)
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Turn 6 Shooting results

Weapon Attack Phase
-------------------

Weapons fire for Po Heavy Tank (Standard) (Princess)
    AC/10 at Phoenix Hawk PXH-3K (asdf);  needs 10, rolls 6 : misses


Weapons fire for Peregrine Attack VTOL (Kurita) (Princess)
    Medium Laser at Starslayer STY-3C (asdf);  needs 10, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    Medium Laser at Starslayer STY-3C (asdf);  needs 10, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    SRM 4 at Starslayer STY-3C (asdf);  needs 10, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    SRM 4 at Starslayer STY-3C (asdf);  needs 10, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Weapons fire for Banshee BNC-3S (Reinesblatt) (Princess)
    AC/10 at Thunderbolt TDR-5S (asdf);  needs 11, rolls 9 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Large Laser at Thunderbolt TDR-5S (asdf);  needs 11, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Weapons fire for Caesar CES-3R (Princess)
    Gauss Rifle at Thunderbolt TDR-5S (asdf);  needs 10, rolls 8 : misses


    ER PPC at Thunderbolt TDR-5S (asdf);  needs 10, rolls 10 : hits  RL
        Thunderbolt TDR-5S (asdf) takes 10 damage to RL.
            17 Armor remaining.


Weapons fire for Corsair COR-5T (Princess)
    AC/2 at Thunderbolt TDR-5S (asdf);  needs 7, rolls 7 : hits  RT
        Thunderbolt TDR-5S (asdf) takes 2 damage to RT.
            22 Armor remaining.


    AC/2 at Thunderbolt TDR-5S (asdf);  needs 7, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.
        Needs 11 [9 (AC/2) + 2 (accidental)] to ignite, rolls 8

    AC/2 at Thunderbolt TDR-5S (asdf);  needs 7, rolls 12 : hits  CT
        Thunderbolt TDR-5S (asdf) takes 2 damage to CT.
            25 Armor remaining.


    AC/2 at Thunderbolt TDR-5S (asdf);  needs 7, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    AC/2 at Thunderbolt TDR-5S (asdf);  needs 7, rolls 8 : hits  LA
        Thunderbolt TDR-5S (asdf) takes 2 damage to LA.
            18 Armor remaining.


    AC/2 at Thunderbolt TDR-5S (asdf);  needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

Weapons fire for Archer ARC-5W (asdf)
    LRM 20 (Narc-capable ammo) at Corsair COR-5T (Princess);  needs 7, rolls 7 : 12 missile(s) hit.

        Corsair COR-5T (Princess) takes 5 damage to RT.
            1 Armor remaining.

        Corsair COR-5T (Princess) takes 5 damage to RA.
            Armor destroyed.
             13 Internal Structure remaining.
            Critical hit on RA. Roll is 6; no effect.

        Corsair COR-5T (Princess) takes 2 damage to CT.
            2 Armor remaining.


    LRM 20 (Narc-capable ammo) at Corsair COR-5T (Princess);  needs 7, rolls 8 : 12 missile(s) hit.

        Corsair COR-5T (Princess) takes 5 damage to RL.
            27 Armor remaining.

        Corsair COR-5T (Princess) takes 5 damage to RL (critical).
            22 Armor remaining.
            Critical hit on RL. Roll is 4; no effect.

        Corsair COR-5T (Princess) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" takes 1 damage (1 total hits).
        Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" needs a 3 to stay conscious.  Rolls 12 : successful!


Weapons fire for Starslayer STY-3C (asdf)
    Medium Laser at Corsair COR-5T (Princess);  needs 9, rolls 10 : hits  (using Right Side table) RA
        Corsair COR-5T (Princess) takes 5 damage to RA.
             8 Internal Structure remaining.
            Critical hit on RA. Roll is 11; 2 locations.
            CRITICAL HIT on +AC/2.
            CRITICAL HIT on +AC/2.


    Medium Laser at Corsair COR-5T (Princess);  needs 9, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

Weapons fire for Thunderbolt TDR-5S (asdf)
    Large Laser at Corsair COR-5T (Princess);  needs 9, rolls 10 : hits  LT
        Corsair COR-5T (Princess) takes 8 damage to LT.
            Armor destroyed.
             16 Internal Structure remaining.
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on AC/2 Ammo (17).
            *** AC/2 Ammo EXPLODES!  34 DAMAGE! ***
        Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" takes 2 damage (3 total hits).
        Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" needs a 5 to stay conscious.  Rolls 7 : successful!
        Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" needs a 7 to stay conscious.  Rolls 5 : blacks out.

                >Corsair COR-5T (Princess) suffers catastrophic damage, but the autoeject system was engaged.
            
Corsair COR-5T (Princess) must make a piloting skill check (landing in light woods).
            Needs 11 [5 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) + 2 (landing in light woods)], rolls 7 : fails.

                Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" takes 2 damage (5 total hits).
                    The pilot ejects safely!
        *** Corsair COR-5T (Princess) DESTROYED by ejection! ***
                Corsair COR-5T (Princess) takes 34 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                18 damage transfers to CT.
                    Critical hit on LT.         Roll is 8;         1 location.
                    CRITICAL HIT on AC/2 Ammo (45).
                    *** AC/2 Ammo EXPLODES!  90 DAMAGE! ***
                Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" has ejected, so no damage is dealt!

                        Corsair COR-5T (Princess) takes 90 damage to LT.
                        90 damage transfers to CT.
                        Corsair COR-5T (Princess) takes 90 damage to CT.
                             SECTION DESTROYED.
                        Corsair COR-5T (Princess) has taken 6 engine hits this phase.
                        Checking for engine explosion on 10, roll is 6.
                        Engine safety systems remain in place.
                            Critical hit on CT.                 Roll is 11;                 2 locations.
                            CRITICAL HIT on Standard Gyro.
                            CRITICAL HIT on Engine.

                Corsair COR-5T (Princess) takes 18 damage to CT.

            Location has no more hittable critical slots.


    LRM 15 at Corsair COR-5T (Princess);  needs 7, rolls 9 : 12 missile(s) hit.

        Corsair COR-5T (Princess) takes 5 damage to RL.
            17 Armor remaining.

        Corsair COR-5T (Princess) takes 5 damage to LT.
        5 damage transfers to CT.
        Corsair COR-5T (Princess) takes 5 damage to CT.

        Corsair COR-5T (Princess) takes 2 damage to CT.


Weapons fire for Scarabus SCB-9T (asdf)
    Medium Laser at Corsair COR-5T (Princess);  needs 7, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Medium Laser at Corsair COR-5T (Princess);  needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    Small Laser at Corsair COR-5T (Princess);  needs 9, rolls 6 : misses


    Small Laser at Corsair COR-5T (Princess);  needs 9, rolls 7 : misses


Weapons fire for Phoenix Hawk PXH-3K (asdf)
    Medium Pulse Laser at Peregrine Attack VTOL (Kurita) (Princess);  needs 10, rolls 8 : misses


    Medium Pulse Laser at Peregrine Attack VTOL (Kurita) (Princess);  needs 10, rolls 7 : misses


    ER Large Laser at Caesar CES-3R (Princess);  needs 10, rolls 6 : misses

 

 

Turn 6 Heat phase

Heat Phase
-------------------
Axman AXM-2N (Princess) gains 15 heat, sinks 17 heat and is now at 0 heat.
Caesar CES-3R (Princess) gains 18 heat, sinks 18 heat and is now at 0 heat.
Banshee BNC-3S (Reinesblatt) (Princess) gains 13 heat, sinks 13 heat and is now at 0 heat.
Thunderbolt TDR-5S (asdf) gains 13 heat, sinks 14 heat and is now at 0 heat.
Scarabus SCB-9T (asdf) gains 10 heat, sinks 10 heat and is now at 9 heat.
Starslayer STY-3C (asdf) gains 11 heat, sinks 21 heat and is now at 0 heat.
Phoenix Hawk PXH-3K (asdf) gains 21 heat, sinks 24 heat and is now at 4 heat.
Archer ARC-5W (asdf) gains 12 heat, sinks 12 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------

 

 

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Turn 7

Please state the hex number into which you would like to move your Mech and its final facing. If there is a specific route to take, you can include the interstitial hex numbers as well. Declarations must be made by Wed, 14 February.

 

Scen1Turn7.png.833e1ca37207ea60fdcbab537596c5f1.png

 

OpFor Movement and Positioning Notes:

  • Peregrine: Flanked 13 (+5 to hit)
  • Caesar: Ran 3 (+1 to hit)
  • Banshee: Ran 1 (+0 to hit)
  • Po: Flanked 3 (+1 to hit) (Note: in hex 1414 with the Banshee)
  • Axman: Successfully stumbled away
  • Corsair: Smoking crater

 

Declarations tracker:

  • Inash (TDR) (sprint 2308, facing S)
  • GM (ARC) (No movement)
  • Demented (SCB) (1709→1508→1513 facing SE)
  • Cirlot (STY) (1714 → 1613 → 1513 → 1413 → 1314, facing SW)
  • Tecmes (PHX) (Jump to 1713, facing SW)

 

 

Damage

Thunderbolt:

tdr.png.3d8c66898681846242657beed7ab5729.png

Starslayer:

sty.png.977b37fbfe0ed50b46b5c035e797fb8b.png

Edited by Bobcloclimar (see edit history)
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Turn 7 Shooting Phase

 

Please state your preferred target(s) and which weapons are being fired, and torso twists as applicable. Declarations should be made by Sunday, 18 February.

 

Scen1Turn7shooting.png.39baec3998e7eef53d68e61a7d6c1b10.png

 

Here are the total modifiers (attacker and target movements and cover) for each valid target per player:

  • Inash (TDR): Can't attack anything (LOS to Peregrine, but both LL and LRM are > 12 to-hit)
  • GM (ARC): Caesar +3, Banshee +1, Po +2, Peregrine +5
  • Demented (SCB): Caesar +5, Banshee +4, Po +5, Peregrine +8.
  • Cirlot (STY): Caesar +6, Banshee +2, Po +3. Can't attack Peregrine. The Caesar can only be attacked using the rear SL without a torso twist.
  • Tecmes (PHX): Caesar +5, Banshee +4, Po +5, Peregrine +8.

For the less experienced players, add these to your base Gunnery and each weapon's range modifier to get the final to-hit, with an extra +1 for splitting fire against secondary targets. A table mapping the to-hit value and % chance of success can be found in the Rules forum.

 

 

Declarations tracker:

  • Inash (TDR) (no attack)
  • GM (ARC) (LRMs at Banshee)
  • Demented (SCB) (Alpha on Caesar)
  • Cirlot (STY) (Alpha on Banshee, LA punch on Banshee)
  • Tecmes (PHX) (2xMPL + 1xERLL on Caesar)
Edited by Bobcloclimar (see edit history)
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Turn 7 Shooting results

Weapon Attack Phase
-------------------

 Weapons fire for Banshee BNC-3S (Reinesblatt) (Princess)
     Large Laser at Starslayer STY-3C (asdf);  needs 8, rolls 9 : hits  (using Left Side table) LT
        Starslayer STY-3C (asdf) takes 8 damage to LT.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on LT. Roll is 4; no effect.

 Weapons fire for Po Heavy Tank (Standard) (Princess)
     AC/10 at Starslayer STY-3C (asdf);  needs 8, rolls 3 : misses

     Machine Gun at Starslayer STY-3C (asdf);  needs 8, rolls 7 : misses

 Weapons fire for Caesar CES-3R (Princess)
     Gauss Rifle at Archer ARC-5W (asdf);  needs 8, rolls 7 : misses

     ER PPC at Archer ARC-5W (asdf);  needs 10, rolls 8 : misses

 Weapons fire for Archer ARC-5W (asdf)
     LRM 20 (Narc-capable ammo) at Banshee BNC-3S (Reinesblatt) (Princess);  needs 9, rolls 5 : misses

     LRM 20 (Narc-capable ammo) at Banshee BNC-3S (Reinesblatt) (Princess);  needs 9, rolls 8 : misses

 Weapons fire for Starslayer STY-3C (asdf)
     Large Laser at Banshee BNC-3S (Reinesblatt) (Princess);  needs 6, rolls 8 : hits  (using Rear table) RTR
        Banshee BNC-3S (Reinesblatt) (Princess) takes 8 damage to RTR.
            2 Armor remaining.

     SRM 4 at Banshee BNC-3S (Reinesblatt) (Princess);  needs 6, rolls 8 : 2 missile(s) hit (using Rear table).

        Banshee BNC-3S (Reinesblatt) (Princess) takes 2 damage to CTR.
            15 Armor remaining.

        Banshee BNC-3S (Reinesblatt) (Princess) takes 2 damage to RL.
            24 Armor remaining.

     Medium Laser at Banshee BNC-3S (Reinesblatt) (Princess);  needs 6, rolls 6 : hits  (using Rear table) LA
        Banshee BNC-3S (Reinesblatt) (Princess) takes 5 damage to LA.
            16 Armor remaining.

     Medium Laser at Banshee BNC-3S (Reinesblatt) (Princess);  needs 6, rolls 8 : hits  (using Rear table) CTR (critical)
        Banshee BNC-3S (Reinesblatt) (Princess) takes 5 damage to CTR (critical).
            10 Armor remaining.
            Critical hit on CT. Roll is 5; no effect.

     Large Laser at Banshee BNC-3S (Reinesblatt) (Princess);  needs 6, rolls 6 : hits  (using Rear table) CTR
        Banshee BNC-3S (Reinesblatt) (Princess) takes 8 damage to CTR.
            2 Armor remaining.

 Weapons fire for Scarabus SCB-9T (asdf)
     Medium Laser at Caesar CES-3R (Princess);  needs 8, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

     Medium Laser at Caesar CES-3R (Princess);  needs 8, rolls 9 : hits  (using Left Side table) LA
        Caesar CES-3R (Princess) takes 5 damage to LA.
            0 Armor remaining.

     Small Laser at Caesar CES-3R (Princess);  needs 8, rolls 5 : misses

     Small Laser at Caesar CES-3R (Princess);  needs 8, rolls 4 : misses

 Weapons fire for Phoenix Hawk PXH-3K (asdf)
     ER Large Laser at Caesar CES-3R (Princess);  needs 9, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

     Medium Pulse Laser at Caesar CES-3R (Princess);  needs 7, rolls 10 : hits  RL
        Caesar CES-3R (Princess) takes 6 damage to RL.
            15 Armor remaining.

     Medium Pulse Laser at Caesar CES-3R (Princess);  needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..


 Banshee BNC-3S (Reinesblatt) (Princess) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 10 : succeeds.

 

 

Turn 7 Physical phase

Physical Attack Phase
-------------------

Physical attacks for Caesar CES-3R (Princess)
    Punch (Left Arm) at Scarabus SCB-9T (asdf); needs 12, rolls 7 : misses.

Physical attacks for Starslayer STY-3C (asdf)
    Punch (Left Arm) at Banshee BNC-3S (Reinesblatt) (Princess); needs 7, rolls 7 : hits (using Rear Punch table) CTR
        Banshee BNC-3S (Reinesblatt) (Princess) takes 5 damage to CTR.
            Armor destroyed.
             27 Internal Structure remaining.
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.



Physical attacks for Scarabus SCB-9T (asdf)
    Hatchet attack on Caesar CES-3R (Princess); needs 4, rolls 11 : hits (using Left Side table) LT
        Caesar CES-3R (Princess) takes 12 damage to LT.
            1 Armor remaining.



Banshee BNC-3S (Reinesblatt) (Princess) must make 1 piloting skill roll(s) (gyro hit).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (gyro hit)); needs 8, rolls 4 : falls.
    Banshee BNC-3S (Reinesblatt) (Princess) falls on its front, suffering 10 damage.
        Banshee BNC-3S (Reinesblatt) (Princess) takes 5 damage to RL.
            19 Armor remaining.
        Banshee BNC-3S (Reinesblatt) (Princess) takes 5 damage to LT.
            25 Armor remaining.

Pilot of Banshee BNC-3S (Reinesblatt) (Princess) "Ponco Sukarno" must roll 8 to avoid damage; rolls 7 : fails.
        Pilot of Banshee BNC-3S (Reinesblatt) (Princess) "Ponco Sukarno" takes 1 damage (1 total hits).
        Pilot of Banshee BNC-3S (Reinesblatt) (Princess) "Ponco Sukarno" needs a 3 to stay conscious.  Rolls 8 : successful!

 

 

Turn 7 Heat phase

Heat Phase
-------------------
Caesar CES-3R (Princess) gains 18 heat, sinks 18 heat and is now at 0 heat.
Banshee BNC-3S (Reinesblatt) (Princess) gains 15 heat, sinks 15 heat and is now at 0 heat.
Thunderbolt TDR-5S (asdf) gains 3 heat, sinks 3 heat and is now at 0 heat.
Scarabus SCB-9T (asdf) gains 10 heat, sinks 10 heat and is now at 9 heat.
Starslayer STY-3C (asdf) gains 27 heat, sinks 22 heat and is now at 5 heat.
Phoenix Hawk PXH-3K (asdf) gains 26 heat, sinks 24 heat and is now at 6 heat.
Archer ARC-5W (asdf) gains 12 heat, sinks 12 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------

Pilot of Pilot Giustiniano Lucas (Princess) "Giustiniano Lucas" needs a 11 to wake up.  Rolls 6 : stays unconscious.
Pilot Giustiniano Lucas (Princess) has been picked up by Caesar CES-3R (Princess).

 

 

Edited by Bobcloclimar (see edit history)
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Turn 8

Please state the hex number into which you would like to move your Mech and its final facing. If there is a specific route to take, you can include the interstitial hex numbers as well. Declarations must be made by Wed, 21 February.

 

Scen1Turn8.png.969fa1a309f836dfe2553e0d24fb4a5d.png

 

OpFor Movement and Positioning Notes:

  • Peregrine: Flanked 13 (+5 to hit)
  • Caesar: Ran 1 (+0 to hit)
  • Banshee: Sprinted 3 (+0 to hit) (Note: Fleeing the battlefield)
  • Po: Flanked 2 (+0 to hit)

 

Declarations tracker:

  • Inash (TDR) (2109 facing SW)
  • GM (ARC) (No movement)
  • Demented (SCB) (1814→1815→1616→1315→1314, facing NE)
  • Cirlot (STY) (jump to 1415 facing N)
  • Tecmes (PHX) (1414, facing NW)

 

 

Damage

Thunderbolt:

tdr.png.3d8c66898681846242657beed7ab5729.png

Starslayer:

sty.png.1358afccbf5c428b327dd4b2c80b9213.png

Edited by Bobcloclimar (see edit history)
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Turn 8 Shooting Phase

 

Please state your preferred target(s) and which weapons are being fired, and torso twists as applicable. Declarations should be made by Saturday, 24 February.

 

Scen1Turn8shooting.png.deef9d59888681271e815ae6f46233ff.png

 

Here are the total modifiers (attacker and target movements and cover) for each valid target per player:

  • Inash (TDR): Can't attack anything (LOS to Peregrine, but both LL and LRM are > 12 to-hit)
  • GM (ARC): Caesar +2, Banshee +0, Po +1, Peregrine +5
  • Demented (SCB): Caesar +4, Banshee +4, Po +3, Peregrine +8
  • Cirlot (STY): Caesar +4, Banshee +3, Po +3, Peregrine +8
  • Tecmes (PHX): Caesar +2, Banshee +1, Po +1, Peregrine +7

For the less experienced players, add these to your base Gunnery and each weapon's range modifier to get the final to-hit, with an extra +1 for splitting fire against secondary targets. A table mapping the to-hit value and % chance of success can be found in the Rules forum.

 

 

Declarations tracker:

  • Inash (TDR) (no attack)
  • GM (ARC) (LRMs at Po)
  • Demented (SCB) (Alpha on Caesar, unaimed hatchet at Caesar)
  • Cirlot (STY) (Alpha on Caesar, kick Po)
  • Tecmes (PHX) (2xMPL + ERLL at Caesar, kick Po)
Edited by Bobcloclimar (see edit history)
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Turn 8 Shooting results

Weapon Attack Phase
-------------------

 Weapons fire for Caesar CES-3R (Princess)
     ER PPC at Starslayer STY-3C (asdf);  needs 7, rolls 5 : misses

     Medium Pulse Laser at Starslayer STY-3C (asdf);  needs 5, rolls 11 : hits  RL
        Starslayer STY-3C (asdf) takes 6 damage to RL.
            18 Armor remaining.

 Weapons fire for Po Heavy Tank (Standard) (Princess)
     AC/10 at Starslayer STY-3C (asdf);  needs 7, rolls 5 : misses

     Machine Gun at Starslayer STY-3C (asdf);  needs 7, rolls 3 : misses

 Weapons fire for Archer ARC-5W (asdf)
     LRM 20 (Narc-capable ammo) at Po Heavy Tank (Standard) (Princess);  needs 9, rolls 5 : misses

     LRM 20 (Narc-capable ammo) at Po Heavy Tank (Standard) (Princess);  needs 9, rolls 11 : 12 missile(s) hit (using Right Side table).

        Po Heavy Tank (Standard) (Princess) takes 5 damage to RS.
            27 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.

        Po Heavy Tank (Standard) (Princess) takes 5 damage to RS.
            22 Armor remaining.

        Po Heavy Tank (Standard) (Princess) takes 2 damage to RS (critical).
            20 Armor remaining.
            Critical hit on RS. Roll is 7; Crew stunned for 1 turns.

 Weapons fire for Starslayer STY-3C (asdf)
     Large Laser at Caesar CES-3R (Princess);  needs 8, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 9 [7 (Large Laser) + 2 (accidental)] to ignite, rolls 12
        Fire started in hex 1413.

     SRM 4 at Caesar CES-3R (Princess);  needs 8, rolls 10 : 2 missile(s) hit (using Rear table).

        Caesar CES-3R (Princess) takes 2 damage to CTR.
            5 Armor remaining.

        Caesar CES-3R (Princess) takes 2 damage to CTR.
            3 Armor remaining.

     Medium Laser at Caesar CES-3R (Princess);  needs 8, rolls 2 : misses

        Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.

     Medium Laser at Caesar CES-3R (Princess);  needs 8, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

     Large Laser at Caesar CES-3R (Princess);  needs 8, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 11 : no fire..

 Weapons fire for Scarabus SCB-9T (asdf)
     Medium Laser at Caesar CES-3R (Princess);  needs 7, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

     Medium Laser at Caesar CES-3R (Princess);  needs 7, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

     Small Laser at Caesar CES-3R (Princess);  needs 7, rolls 11 : hits  (using Left Side table) LA (critical)
        Caesar CES-3R (Princess) takes 3 damage to LA (critical).
             8 Internal Structure remaining.
            Critical hit on LA. Roll is 11; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on Medium Pulse Laser.
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Hand.

     Small Laser at Caesar CES-3R (Princess);  needs 7, rolls 5 : misses

 Weapons fire for Phoenix Hawk PXH-3K (asdf)
     Medium Pulse Laser at Caesar CES-3R (Princess);  needs 4, rolls 7 : hits  (using Rear table) RL
        Caesar CES-3R (Princess) takes 6 damage to RL.
            9 Armor remaining.

     ER Large Laser at Caesar CES-3R (Princess);  needs 6, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

     Medium Pulse Laser at Caesar CES-3R (Princess);  needs 4, rolls 12 : hits  (using Rear table) LL
        Caesar CES-3R (Princess) takes 6 damage to LL.
            11 Armor remaining.

 

 

Turn 8 Physical phase

Physical Attack Phase
-------------------

Physical attacks for Starslayer STY-3C (asdf)
    Kick (Left leg) at Po Heavy Tank (Standard) (Princess); needs 6, rolls 7 : hits (using Rear table) RR
        Po Heavy Tank (Standard) (Princess) takes 10 damage to RR.
            20 Armor remaining.


Physical attacks for Scarabus SCB-9T (asdf)
    Hatchet attack on Caesar CES-3R (Princess); needs 3, rolls 7 : hits (using Left Side table) RA
        Caesar CES-3R (Princess) takes 12 damage to RA.
            9 Armor remaining.



Physical attacks for Phoenix Hawk PXH-3K (asdf)
    Kick (Left leg) at Po Heavy Tank (Standard) (Princess); needs 3, rolls 6 : hits (using Random Side table) FR
        Po Heavy Tank (Standard) (Princess) takes 9 damage to FR.
            31 Armor remaining.

 

 

Turn 8 Heat phase

Heat Phase
-------------------
Caesar CES-3R (Princess) gains 21 heat, sinks 21 heat and is now at 0 heat.
Banshee BNC-3S (Reinesblatt) (Princess) gains 9 heat, sinks 9 heat and is now at 0 heat.
Thunderbolt TDR-5S (asdf) gains 2 heat, sinks 2 heat and is now at 0 heat.
Scarabus SCB-9T (asdf) gains 10 heat, sinks 10 heat and is now at 9 heat.
Starslayer STY-3C (asdf) gains 28 heat, sinks 22 heat and is now at 11 heat.
Phoenix Hawk PXH-3K (asdf) gains 21 heat, sinks 24 heat and is now at 3 heat.
Archer ARC-5W (asdf) gains 12 heat, sinks 12 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Fire at 1413 was started this round.
Light smoke fills 1313.
Light smoke fills 1412.
Light smoke fills 1314.

 

 

Edited by Bobcloclimar (see edit history)
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Turn 9

Please state the hex number into which you would like to move your Mech and its final facing. If there is a specific route to take, you can include the interstitial hex numbers as well. Declarations must be made by Tuesday, 27 February.

 

Scen1Turn9.png.22284d38dcc0724b83f13426b3443c27.png

 

OpFor Movement and Positioning Notes:

  • Peregrine: Flanked 14 (+5 to hit)
  • Caesar: Ran 2 (+0 to hit)
  • Po: Cruised 0 (+0 to hit)
  • Banshee: Fled the battlefield

 

Declarations tracker:

  • Inash (TDR) (1711, alpha on Caesar)
  • GM (ARC) (2204 facing SW, LRMs on Po)
  • Demented (SCB) (1313→1711→1912→1913→1614, facing S, Alpha on Caesar, hatchet (punch) on Caesar)
  • Cirlot (STY) (Back up to 1316, facing NE, 2xLL at Caesar, FalconPeregrine Punch?)
  • Tecmes (PHX) (Back up to 1514, facing S, 2xMPL+LL on Caesar, punch Caesar)

 

 

Damage

Thunderbolt:

tdr.png.3d8c66898681846242657beed7ab5729.png

Starslayer:

sty.png.1358afccbf5c428b327dd4b2c80b9213.png

Edited by Bobcloclimar (see edit history)
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Turn 9 Shooting results

Weapon Attack Phase
-------------------

 Weapons fire for Caesar CES-3R (Princess)
     Gauss Rifle at Starslayer STY-3C (asdf);  needs 8, rolls 4 : misses

     ER PPC at Starslayer STY-3C (asdf);  needs 7, rolls 10 : hits  LA
        Starslayer STY-3C (asdf) takes 10 damage to LA.
            1 Armor remaining.

     Medium Pulse Laser at Starslayer STY-3C (asdf);  needs 5, rolls 10 : hits  HD
        Starslayer STY-3C (asdf) takes 6 damage to HD.
            3 Armor remaining.

        Pilot of Starslayer STY-3C (asdf) "Timo Yi" takes 1 damage (1 total hits).
        Pilot of Starslayer STY-3C (asdf) "Timo Yi" needs a 3 to stay conscious.  Rolls 9 : successful!

 Weapons fire for Archer ARC-5W (asdf)
     LRM 20 (Narc-capable ammo) at Po Heavy Tank (Standard) (Princess);  needs 9, rolls 12 : 12 missile(s) hit (using Rear table).

        Po Heavy Tank (Standard) (Princess) takes 5 damage to RR.
            15 Armor remaining.
            Chance for motive system damage. Roll is 10; (w/ +1 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.

        Po Heavy Tank (Standard) (Princess) takes 5 damage to RR.
            10 Armor remaining.

        Po Heavy Tank (Standard) (Princess) takes 2 damage to RR.
            8 Armor remaining.
            Chance for motive system damage. Roll is 8; (w/ +1 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.

     LRM 20 (Narc-capable ammo) at Po Heavy Tank (Standard) (Princess);  needs 9, rolls 9 : 12 missile(s) hit (using Rear table).

        Po Heavy Tank (Standard) (Princess) takes 5 damage to RR.
            3 Armor remaining.
            Chance for motive system damage. Roll is 4; (w/ +1 bonus)
             no effect.

        Po Heavy Tank (Standard) (Princess) takes 5 damage to RS.
            15 Armor remaining.
            Chance for motive system damage. Roll is 10; (w/ +1 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.

        Po Heavy Tank (Standard) (Princess) takes 2 damage to RS.
            13 Armor remaining.
            Chance for motive system damage. Roll is 8; (w/ +1 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.

 Weapons fire for Starslayer STY-3C (asdf)
     Large Laser at Caesar CES-3R (Princess);  needs 6, rolls 6 : hits  RL
        Caesar CES-3R (Princess) takes 8 damage to RL.
            1 Armor remaining.

     Large Laser at Caesar CES-3R (Princess);  needs 6, rolls 6 : hits  HD
        Caesar CES-3R (Princess) takes 8 damage to HD.
            1 Armor remaining.

        Pilot of Caesar CES-3R (Princess) "Aldene Trabulo" takes 1 damage (1 total hits).
        Pilot of Caesar CES-3R (Princess) "Aldene Trabulo" needs a 3 to stay conscious.  Rolls 8 : successful!

 Weapons fire for Thunderbolt TDR-5S (asdf)
     Large Laser at Caesar CES-3R (Princess);  needs 7, rolls 9 : hits  (using Rear table) RTR
        Caesar CES-3R (Princess) takes 8 damage to RTR.
            Armor destroyed.
             13 Internal Structure remaining.
            Critical hit on RT. Roll is 6; no effect.

     Medium Laser at Caesar CES-3R (Princess);  needs 9, rolls 9 : hits  (using Rear table) HD
        Caesar CES-3R (Princess) takes 5 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
 *** Caesar CES-3R (Princess) DESTROYED by damage! ***
 *** Pilot Giustiniano Lucas (Princess) was trapped in the wreckage. ***
            Critical hit on HD. Roll is 6; no effect.

         Pilot of Caesar CES-3R (Princess) "Aldene Trabulo" is already dead, so no damage is dealt!

     Medium Laser at Caesar CES-3R (Princess);  needs 9, rolls 10 : hits  (using Rear table) LA
        Caesar CES-3R (Princess) takes 5 damage to LA.
             3 Internal Structure remaining.
            Critical hit on LA. Roll is 3; no effect.

     Medium Laser at Caesar CES-3R (Princess);  needs 9, rolls 5 : misses

     LRM 15 at Caesar CES-3R (Princess);  needs 9, rolls 8 : misses

     SRM 2 at Caesar CES-3R (Princess);  needs 9, rolls 8 : misses

 Weapons fire for Phoenix Hawk PXH-3K (asdf)
     Medium Pulse Laser at Caesar CES-3R (Princess);  needs 3, rolls 6 : hits  (using Rear table) HD
        Caesar CES-3R (Princess) takes 6 damage to HD.

         Pilot of Caesar CES-3R (Princess) "Aldene Trabulo" is already dead, so no damage is dealt!

     ER Large Laser at Caesar CES-3R (Princess);  needs 5, rolls 10 : hits  (using Rear table) CTR
        Caesar CES-3R (Princess) takes 8 damage to CTR.
            Armor destroyed.
             17 Internal Structure remaining.
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

     Medium Pulse Laser at Caesar CES-3R (Princess);  needs 3, rolls 5 : hits  (using Rear table) LTR
        Caesar CES-3R (Princess) takes 6 damage to LTR.
            0 Armor remaining.

 Weapons fire for Scarabus SCB-9T (asdf)
     Medium Laser at Caesar CES-3R (Princess);  needs 6, rolls 10 : hits  (using Left Side table) RT
        Caesar CES-3R (Princess) takes 5 damage to RT.
            10 Armor remaining.

     Medium Laser at Caesar CES-3R (Princess);  needs 6, rolls 9 : hits  (using Left Side table) LA
        Caesar CES-3R (Princess) takes 5 damage to LA.
             SECTION DESTROYED.
        2 damage transfers to LT.
            Critical hit on LA. Roll is 2; no effect.
        Caesar CES-3R (Princess) takes 2 damage to LT.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on LT. Roll is 4; no effect.

     Small Laser at Caesar CES-3R (Princess);  needs 6, rolls 5 : misses

     Small Laser at Caesar CES-3R (Princess);  needs 6, rolls 6 : hits  (using Left Side table) CT
        Caesar CES-3R (Princess) takes 3 damage to CT.
            23 Armor remaining.

 

 

Turn 9 Physical phase

Physical Attack Phase
-------------------

Physical attacks for Phoenix Hawk PXH-3K (asdf)
    Kick (Left leg) at Po Heavy Tank (Standard) (Princess); needs 3, rolls 11 : hits (using Rear table) RR
        Po Heavy Tank (Standard) (Princess) takes 9 damage to RR.
            Armor destroyed.
             SECTION DESTROYED.
*** Po Heavy Tank (Standard) (Princess) DESTROYED by damage! ***
            Critical hit on RR. Roll is 4; no effect.

 

 

Turn 9 Heat phase

Heat Phase
-------------------
Thunderbolt TDR-5S (asdf) gains 26 heat, sinks 15 heat and is now at 11 heat.
Scarabus SCB-9T (asdf) gains 10 heat, sinks 10 heat and is now at 9 heat.
Starslayer STY-3C (asdf) gains 17 heat, sinks 22 heat and is now at 6 heat.
Phoenix Hawk PXH-3K (asdf) gains 21 heat, sinks 24 heat and is now at 0 heat.
Archer ARC-5W (asdf) gains 14 heat, sinks 14 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Fire at 1413 is burning brightly.
    Terrain burns for 5 damage.
Light smoke continues to fill 1313.
Light smoke continues to fill 1412.
Light smoke continues to fill 1314.

 

 

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Turn 9

Please state the hex number into which you would like to move your Mech and its final facing. If there is a specific route to take, you can include the interstitial hex numbers as well. Declarations must be made by Thursday, 29 February.

 

Scen1Turn10.png.b6e2c7f1041d73a093e3c5dddf2c43c1.png

 

OpFor Movement and Positioning Notes:

  • Peregrine: Flanked 11 (+5 to hit)
  • Caesar: Never going to be the head of a major corporation
  • Po: Squashed flatter than yesterday's soda

 

Declarations tracker:

  • Inash (TDR) (NONE)
  • GM (ARC) (1906, facing SW)
  • Demented (SCB) (NONE)
  • Cirlot (STY) (NONE)
  • Tecmes (PHX) (NONE)

 

 

Damage

Thunderbolt:

tdr.png.3d8c66898681846242657beed7ab5729.png

Starslayer:

sty.png.15e17efe91886d8f672d81c467a09678.png

Edited by Bobcloclimar (see edit history)
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Turn 10 Shooting results

Weapon Attack Phase
-------------------

 Weapons fire for Peregrine Attack VTOL (Kurita) (Princess)
     Medium Laser at Thunderbolt TDR-5S (asdf);  needs 10, rolls 3 : misses

     Medium Laser at Thunderbolt TDR-5S (asdf);  needs 10, rolls 3 : misses

     SRM 4 at Thunderbolt TDR-5S (asdf);  needs 10, rolls 5 : misses

     SRM 4 at Thunderbolt TDR-5S (asdf);  needs 10, rolls 6 : misses

 Weapons fire for Archer ARC-5W (asdf)
     Narc at Peregrine Attack VTOL (Kurita) (Princess);  needs 12, rolls 7 : misses

     SRM 4 (Narc-capable ammo) at Peregrine Attack VTOL (Kurita) (Princess);  needs 12, rolls 7 : misses

     SRM 4 (Narc-capable ammo) at Peregrine Attack VTOL (Kurita) (Princess);  needs 12, rolls 8 : misses

     LRM 20 (Narc-capable ammo) at Peregrine Attack VTOL (Kurita) (Princess);  needs 11, rolls 8 : misses

     LRM 20 (Narc-capable ammo) at Peregrine Attack VTOL (Kurita) (Princess);  needs 11, rolls 10 : misses

 Weapons fire for Scarabus SCB-9T (asdf)
     Medium Laser at Peregrine Attack VTOL (Kurita) (Princess);  needs 11, rolls 6 : misses

     Medium Laser at Peregrine Attack VTOL (Kurita) (Princess);  needs 11, rolls 10 : misses

     Small Laser at Peregrine Attack VTOL (Kurita) (Princess);  needs 11, rolls 5 : misses

     Small Laser at Peregrine Attack VTOL (Kurita) (Princess);  needs 11, rolls 11 : hits  (using Left Side table) RO (critical)
        Peregrine Attack VTOL (Kurita) (Princess) takes 1 damage to RO (critical).
            0 Armor remaining.
             Rotor damaged!
            Critical hit on RO. Roll is 7; Rotor damaged!

 Weapons fire for Phoenix Hawk PXH-3K (asdf)
     ER Large Laser at Peregrine Attack VTOL (Kurita) (Princess);  needs 11, rolls 5 : misses

     ER Large Laser at Peregrine Attack VTOL (Kurita) (Princess);  needs 11, rolls 11 : hits  RO
        Peregrine Attack VTOL (Kurita) (Princess) takes 1 damage to RO.
             2 Internal Structure remaining.
             Rotor damaged!
            Critical hit on RO. Roll is 9; Flight stabiliser damaged!

 Weapons fire for Thunderbolt TDR-5S (asdf)
     LRM 15 at Peregrine Attack VTOL (Kurita) (Princess);  needs 11, rolls 8 : misses

 

Turn 10 Physical phase

Physical Attack Phase
-------------------

 Physical attacks for Scarabus SCB-9T (asdf)
    Hatchet attack on Peregrine Attack VTOL (Kurita) (Princess); needs 7, rolls 9 : hits (using Left Side table) LS
        Peregrine Attack VTOL (Kurita) (Princess) takes 12 damage to LS.
            Armor destroyed.
             SECTION DESTROYED.
 *** Peregrine Attack VTOL (Kurita) (Princess) DESTROYED by damage! ***
            Critical hit on LS. Roll is 9; Engine destroyed.  Immobile.
 Rotor blown off!
 Peregrine Attack VTOL (Kurita) (Princess) has lost its movement and crashes.  It plummets 3 levels to the ground.
      Peregrine Attack VTOL (Kurita) (Princess) falls on its right side, suffering 12 damage.
        Peregrine Attack VTOL (Kurita) (Princess) takes 5 damage to RS (critical).
            Armor destroyed.
             SECTION DESTROYED.
            Critical hit on RS. Roll is 11; Ammunition Hit!
*** SRM 4 Ammo EXPLODES!  120 DAMAGE! ***
        Peregrine Attack VTOL (Kurita) (Princess) takes 120 damage to RS.
            Critical hit on RS. Roll is 5; no effect.
        Peregrine Attack VTOL (Kurita) (Princess) takes 5 damage to RS (critical).
        Peregrine Attack VTOL (Kurita) (Princess) takes 2 damage to RS (critical).
 Peregrine Attack VTOL (Kurita) (Princess) takes internal damage from a fall and explodes.
The VTOL has a fusion engine, so the explosion doesn't have any effect.

 

 

Turn 10 Heat phase

Heat Phase
-------------------
 Thunderbolt TDR-5S (asdf) gains 6 heat, sinks 15 heat and is now at 2 heat.
 Scarabus SCB-9T (asdf) gains 10 heat, sinks 10 heat and is now at 9 heat.
 Starslayer STY-3C (asdf) gains 5 heat, sinks 11 heat and is now at 0 heat.
 Phoenix Hawk PXH-3K (asdf) gains 26 heat, sinks 24 heat and is now at 2 heat.
 Archer ARC-5W (asdf) gains 19 heat, sinks 19 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Fire at 1413 is burning brightly.
    Terrain burns for 5 damage.
Heavy smoke overpowers light smoke in 1313.
Heavy smoke overpowers light smoke in 1412.
Heavy smoke overpowers light smoke in 1314.
Team 1 has achieved all required victory conditions!

 

 

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