Bobcloclimar Posted February 9 Author Clone Share Posted February 9 Turn 5 Shooting results Weapon Attack Phase ------------------- Weapons fire for Caesar CES-3R (Princess) Gauss Rifle at Starslayer STY-3C (asdf); needs 10, rolls 2 : misses ER PPC at Starslayer STY-3C (asdf); needs 10, rolls 9 : misses Checking for accidental fire; needs 3 or below, rolls 5 : no fire.. Medium Pulse Laser at Starslayer STY-3C (asdf); needs 12, rolls 8 : misses Checking for accidental fire; needs 3 or below, rolls 5 : no fire.. Medium Pulse Laser at Starslayer STY-3C (asdf); needs 12, rolls 12 : hits LT Starslayer STY-3C (asdf) takes 6 damage to LT. 3 Armor remaining. Weapons fire for Banshee BNC-3S (Reinesblatt) (Princess) AC/10 at Thunderbolt TDR-5S (asdf); needs 12, rolls 2 : misses Checking for accidental fire; needs 3 or below, rolls 8 : no fire.. Large Laser at Thunderbolt TDR-5S (asdf); needs 12, rolls 10 : misses Checking for accidental fire; needs 3 or below, rolls 5 : no fire.. Weapons fire for Peregrine Attack VTOL (Kurita) (Princess) Medium Laser at Scarabus SCB-9T (asdf); needs 12, rolls 7 : misses Medium Laser at Scarabus SCB-9T (asdf); needs 12, rolls 9 : misses SRM 4 at Scarabus SCB-9T (asdf); needs 12, rolls 8 : misses SRM 4 at Scarabus SCB-9T (asdf); needs 12, rolls 3 : misses Weapons fire for Po Heavy Tank (Standard) (Princess) AC/10 at Scarabus SCB-9T (asdf); needs 12, rolls 9 : misses Weapons fire for Axman AXM-2N (Princess) Large Pulse Laser at Starslayer STY-3C (asdf); needs 10, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 9 : no fire.. Weapons fire for Archer ARC-5W (asdf) LRM 20 (Narc-capable ammo) at Corsair COR-5T (Princess); needs 5, rolls 6 : 12 missile(s) hit. Corsair COR-5T (Princess) takes 5 damage to LT. 21 Armor remaining. Corsair COR-5T (Princess) takes 5 damage to LL. 24 Armor remaining. Corsair COR-5T (Princess) takes 2 damage to RL. 32 Armor remaining. LRM 20 (Narc-capable ammo) at Corsair COR-5T (Princess); needs 5, rolls 9 : 12 missile(s) hit. Corsair COR-5T (Princess) takes 5 damage to RT. 18 Armor remaining. Corsair COR-5T (Princess) takes 5 damage to LT. 16 Armor remaining. Corsair COR-5T (Princess) takes 2 damage to LL. 22 Armor remaining. Weapons fire for Starslayer STY-3C (asdf) Large Laser at Corsair COR-5T (Princess); needs 5, rolls 6 : hits CT Corsair COR-5T (Princess) takes 8 damage to CT. 17 Armor remaining. SRM 4 at Corsair COR-5T (Princess); needs 5, rolls 10 : 2 missile(s) hit. Corsair COR-5T (Princess) takes 2 damage to RA. 12 Armor remaining. Corsair COR-5T (Princess) takes 2 damage to RA. 10 Armor remaining. Medium Laser at Corsair COR-5T (Princess); needs 5, rolls 6 : hits RA Corsair COR-5T (Princess) takes 5 damage to RA. 5 Armor remaining. Medium Laser at Corsair COR-5T (Princess); needs 5, rolls 2 : misses Large Laser at Corsair COR-5T (Princess); needs 5, rolls 7 : hits LT Corsair COR-5T (Princess) takes 8 damage to LT. 8 Armor remaining. Weapons fire for Scarabus SCB-9T (asdf) Medium Laser at Corsair COR-5T (Princess); needs 5, rolls 9 : hits (using Left Side table) LL Corsair COR-5T (Princess) takes 5 damage to LL. 17 Armor remaining. Medium Laser at Corsair COR-5T (Princess); needs 5, rolls 6 : hits (using Left Side table) CT Corsair COR-5T (Princess) takes 5 damage to CT. 12 Armor remaining. Small Laser at Corsair COR-5T (Princess); needs 5, rolls 10 : hits (using Left Side table) CT Corsair COR-5T (Princess) takes 3 damage to CT. 9 Armor remaining. Small Laser at Corsair COR-5T (Princess); needs 5, rolls 6 : hits (using Left Side table) RA Corsair COR-5T (Princess) takes 3 damage to RA. 2 Armor remaining. Weapons fire for Thunderbolt TDR-5S (asdf) Large Laser at Corsair COR-5T (Princess); needs 7, rolls 4 : misses LRM 15 at Corsair COR-5T (Princess); needs 5, rolls 12 : 9 missile(s) hit. Corsair COR-5T (Princess) takes 5 damage to CT. 4 Armor remaining. Corsair COR-5T (Princess) takes 4 damage to LT. 4 Armor remaining. Weapons fire for Phoenix Hawk PXH-3K (asdf) ER Large Laser at Axman AXM-2N (Princess); needs 8, rolls 12 : hits LA Axman AXM-2N (Princess) takes 8 damage to LA. 2 Armor remaining. ER Large Laser at Axman AXM-2N (Princess); needs 8, rolls 10 : hits CT Axman AXM-2N (Princess) takes 8 damage to CT. Armor destroyed. 17 Internal Structure remaining. Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on Standard Gyro. Corsair COR-5T (Princess) must make 1 piloting skill roll(s) (20+ damage). The base target is 7 [5 (Base piloting skill) + 2 (Sprinting)]. Roll #1, (5 (Base piloting skill) + 2 (Sprinting) + 1 (20+ damage)); needs 8, rolls 11 : succeeds. Axman AXM-2N (Princess) must make 1 piloting skill roll(s) (gyro hit). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (gyro hit)); needs 8, rolls 5 : falls. Axman AXM-2N (Princess) falls on its right side, suffering 7 damage. Axman AXM-2N (Princess) takes 5 damage to LT. 3 Armor remaining. Axman AXM-2N (Princess) takes 2 damage to CT. 15 Internal Structure remaining. Critical hit on CT. Roll is 10; 2 locations. CRITICAL HIT on Engine. CRITICAL HIT on Engine. Pilot of Axman AXM-2N (Princess) "Joshua Burdelov" must roll 8 to avoid damage; rolls 7 : fails. Pilot of Axman AXM-2N (Princess) "Joshua Burdelov" takes 1 damage (2 total hits). Pilot of Axman AXM-2N (Princess) "Joshua Burdelov" needs a 5 to stay conscious. Rolls 7 : successful! Turn 5 Physical phase Physical Attack Phase ------------------- Physical attacks for Scarabus SCB-9T (asdf) Hatchet attack on Corsair COR-5T (Princess); needs 1, rolls 3 : hits (using Left Side table) RT Corsair COR-5T (Princess) takes 12 damage to RT. 6 Armor remaining. Turn 5 Heat phase Heat Phase ------------------- Corsair COR-5T (Princess) gains 5 heat, sinks 11 heat and is now at 1 heat. Axman AXM-2N (Princess) gains 22 heat, sinks 20 heat and is now at 2 heat. Caesar CES-3R (Princess) gains 26 heat, sinks 26 heat and is now at 0 heat. Banshee BNC-3S (Reinesblatt) (Princess) gains 13 heat, sinks 17 heat and is now at 0 heat. Thunderbolt TDR-5S (asdf) gains 13 heat, sinks 15 heat and is now at 1 heat. Scarabus SCB-9T (asdf) gains 10 heat, sinks 10 heat and is now at 9 heat. Starslayer STY-3C (asdf) gains 27 heat, sinks 22 heat and is now at 10 heat. Phoenix Hawk PXH-3K (asdf) gains 29 heat, sinks 24 heat and is now at 7 heat. Archer ARC-5W (asdf) gains 12 heat, sinks 12 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 9 Author Clone Share Posted February 9 (edited) Turn 6 Please state the hex number into which you would like to move your Mech and its final facing. If there is a specific route to take, you can include the interstitial hex numbers as well. Declarations must be made by Sunday, 11 February. OpFor Movement and Positioning Notes: Peregrine: Flanked 13 (+5 to hit) Axman: Sprinted 2 (-1 to hit) (Note: Withdrawing) Caesar: Ran 2 (+0 to hit) Banshee: Ran 2 (+0 to hit) Po: Flanked 2 (+0 to hit) (Note: in hex 1213 with the Caesar) Corsair: Walked 1 (+0 to hit) Declarations tracker: Inash (TDR) (No movement) GM (ARC) (No movement) Demented (SCB) (Run 1313>1314>1716>1713, ending 1713 facing N ) Cirlot (STY) (Jump to 1814, end facing NW) Tecmes (PHX) (back up to 2117) Damage Thunderbolt: Starslayer: Edited February 10 by Bobcloclimar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 11 Author Clone Share Posted February 11 (edited) Turn 6 Shooting Phase Please state your preferred target(s) and which weapons are being fired, and torso twists as applicable. Declarations should be made by Tuesday, 13 February. Here are the total modifiers (attacker and target movements and cover) for each valid target per player: Inash (TDR): Axman +1, Caesar +0, Banshee +2, Po +0, Corsair +1, Peregrine +5 GM (ARC): Axman -1, Caesar +1, Banshee +2, Po +1, Corsair +1, Peregrine +5 Demented (SCB): Axman +2, Caesar +5, Banshee +5, Po +5, Corsair +4, Peregrine +8. Cirlot (STY): Axman +3, Caesar +6, Banshee +4, Po +6, Corsair +5, Peregrine +9 Tecmes (PHX): Axman +2, Caesar +3, Po +3, Peregrine +8. Can't attack Corsair or Banshee. For the less experienced players, add these to your base Gunnery and each weapon's range modifier to get the final to-hit, with an extra +1 for splitting fire against secondary targets. A table mapping the to-hit value and % chance of success can be found in the Rules forum. Declarations tracker: Inash (TDR) (LRM + LL on Corsair) GM (ARC) (LRMs at Corsair) Demented (SCB) (Alpha on Corsair) Cirlot (STY) (2x ML on Corsair) Tecmes (PHX) (2xMPL at Peregrine, 1x ERLL on Caesar) Edited February 11 by Bobcloclimar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 12 Author Clone Share Posted February 12 Turn 6 Shooting results Weapon Attack Phase ------------------- Weapons fire for Po Heavy Tank (Standard) (Princess) AC/10 at Phoenix Hawk PXH-3K (asdf); needs 10, rolls 6 : misses Weapons fire for Peregrine Attack VTOL (Kurita) (Princess) Medium Laser at Starslayer STY-3C (asdf); needs 10, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 9 : no fire.. Medium Laser at Starslayer STY-3C (asdf); needs 10, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 6 : no fire.. SRM 4 at Starslayer STY-3C (asdf); needs 10, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 8 : no fire.. SRM 4 at Starslayer STY-3C (asdf); needs 10, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire.. Weapons fire for Banshee BNC-3S (Reinesblatt) (Princess) AC/10 at Thunderbolt TDR-5S (asdf); needs 11, rolls 9 : misses Checking for accidental fire; needs 3 or below, rolls 6 : no fire.. Large Laser at Thunderbolt TDR-5S (asdf); needs 11, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire.. Weapons fire for Caesar CES-3R (Princess) Gauss Rifle at Thunderbolt TDR-5S (asdf); needs 10, rolls 8 : misses ER PPC at Thunderbolt TDR-5S (asdf); needs 10, rolls 10 : hits RL Thunderbolt TDR-5S (asdf) takes 10 damage to RL. 17 Armor remaining. Weapons fire for Corsair COR-5T (Princess) AC/2 at Thunderbolt TDR-5S (asdf); needs 7, rolls 7 : hits RT Thunderbolt TDR-5S (asdf) takes 2 damage to RT. 22 Armor remaining. AC/2 at Thunderbolt TDR-5S (asdf); needs 7, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 2 : possible fire. Needs 11 [9 (AC/2) + 2 (accidental)] to ignite, rolls 8 AC/2 at Thunderbolt TDR-5S (asdf); needs 7, rolls 12 : hits CT Thunderbolt TDR-5S (asdf) takes 2 damage to CT. 25 Armor remaining. AC/2 at Thunderbolt TDR-5S (asdf); needs 7, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 9 : no fire.. AC/2 at Thunderbolt TDR-5S (asdf); needs 7, rolls 8 : hits LA Thunderbolt TDR-5S (asdf) takes 2 damage to LA. 18 Armor remaining. AC/2 at Thunderbolt TDR-5S (asdf); needs 7, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 4 : no fire.. Weapons fire for Archer ARC-5W (asdf) LRM 20 (Narc-capable ammo) at Corsair COR-5T (Princess); needs 7, rolls 7 : 12 missile(s) hit. Corsair COR-5T (Princess) takes 5 damage to RT. 1 Armor remaining. Corsair COR-5T (Princess) takes 5 damage to RA. Armor destroyed. 13 Internal Structure remaining. Critical hit on RA. Roll is 6; no effect. Corsair COR-5T (Princess) takes 2 damage to CT. 2 Armor remaining. LRM 20 (Narc-capable ammo) at Corsair COR-5T (Princess); needs 7, rolls 8 : 12 missile(s) hit. Corsair COR-5T (Princess) takes 5 damage to RL. 27 Armor remaining. Corsair COR-5T (Princess) takes 5 damage to RL (critical). 22 Armor remaining. Critical hit on RL. Roll is 4; no effect. Corsair COR-5T (Princess) takes 2 damage to HD. 7 Armor remaining. Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" takes 1 damage (1 total hits). Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" needs a 3 to stay conscious. Rolls 12 : successful! Weapons fire for Starslayer STY-3C (asdf) Medium Laser at Corsair COR-5T (Princess); needs 9, rolls 10 : hits (using Right Side table) RA Corsair COR-5T (Princess) takes 5 damage to RA. 8 Internal Structure remaining. Critical hit on RA. Roll is 11; 2 locations. CRITICAL HIT on +AC/2. CRITICAL HIT on +AC/2. Medium Laser at Corsair COR-5T (Princess); needs 9, rolls 8 : misses Checking for accidental fire; needs 3 or below, rolls 9 : no fire.. Weapons fire for Thunderbolt TDR-5S (asdf) Large Laser at Corsair COR-5T (Princess); needs 9, rolls 10 : hits LT Corsair COR-5T (Princess) takes 8 damage to LT. Armor destroyed. 16 Internal Structure remaining. Critical hit on LT. Roll is 10; 2 locations. CRITICAL HIT on AC/2 Ammo (17). *** AC/2 Ammo EXPLODES! 34 DAMAGE! *** Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" takes 2 damage (3 total hits). Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" needs a 5 to stay conscious. Rolls 7 : successful! Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" needs a 7 to stay conscious. Rolls 5 : blacks out. >Corsair COR-5T (Princess) suffers catastrophic damage, but the autoeject system was engaged. Corsair COR-5T (Princess) must make a piloting skill check (landing in light woods). Needs 11 [5 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) + 2 (landing in light woods)], rolls 7 : fails. Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" takes 2 damage (5 total hits). The pilot ejects safely! *** Corsair COR-5T (Princess) DESTROYED by ejection! *** Corsair COR-5T (Princess) takes 34 damage to LT. SECTION DESTROYED. LIMB BLOWN OFF Left Arm blown off. 18 damage transfers to CT. Critical hit on LT. Roll is 8; 1 location. CRITICAL HIT on AC/2 Ammo (45). *** AC/2 Ammo EXPLODES! 90 DAMAGE! *** Pilot of Corsair COR-5T (Princess) "Giustiniano Lucas" has ejected, so no damage is dealt! Corsair COR-5T (Princess) takes 90 damage to LT. 90 damage transfers to CT. Corsair COR-5T (Princess) takes 90 damage to CT. SECTION DESTROYED. Corsair COR-5T (Princess) has taken 6 engine hits this phase. Checking for engine explosion on 10, roll is 6. Engine safety systems remain in place. Critical hit on CT. Roll is 11; 2 locations. CRITICAL HIT on Standard Gyro. CRITICAL HIT on Engine. Corsair COR-5T (Princess) takes 18 damage to CT. Location has no more hittable critical slots. LRM 15 at Corsair COR-5T (Princess); needs 7, rolls 9 : 12 missile(s) hit. Corsair COR-5T (Princess) takes 5 damage to RL. 17 Armor remaining. Corsair COR-5T (Princess) takes 5 damage to LT. 5 damage transfers to CT. Corsair COR-5T (Princess) takes 5 damage to CT. Corsair COR-5T (Princess) takes 2 damage to CT. Weapons fire for Scarabus SCB-9T (asdf) Medium Laser at Corsair COR-5T (Princess); needs 7, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 10 : no fire.. Medium Laser at Corsair COR-5T (Princess); needs 7, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 5 : no fire.. Small Laser at Corsair COR-5T (Princess); needs 9, rolls 6 : misses Small Laser at Corsair COR-5T (Princess); needs 9, rolls 7 : misses Weapons fire for Phoenix Hawk PXH-3K (asdf) Medium Pulse Laser at Peregrine Attack VTOL (Kurita) (Princess); needs 10, rolls 8 : misses Medium Pulse Laser at Peregrine Attack VTOL (Kurita) (Princess); needs 10, rolls 7 : misses ER Large Laser at Caesar CES-3R (Princess); needs 10, rolls 6 : misses Turn 6 Heat phase Heat Phase ------------------- Axman AXM-2N (Princess) gains 15 heat, sinks 17 heat and is now at 0 heat. Caesar CES-3R (Princess) gains 18 heat, sinks 18 heat and is now at 0 heat. Banshee BNC-3S (Reinesblatt) (Princess) gains 13 heat, sinks 13 heat and is now at 0 heat. Thunderbolt TDR-5S (asdf) gains 13 heat, sinks 14 heat and is now at 0 heat. Scarabus SCB-9T (asdf) gains 10 heat, sinks 10 heat and is now at 9 heat. Starslayer STY-3C (asdf) gains 11 heat, sinks 21 heat and is now at 0 heat. Phoenix Hawk PXH-3K (asdf) gains 21 heat, sinks 24 heat and is now at 4 heat. Archer ARC-5W (asdf) gains 12 heat, sinks 12 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 12 Author Clone Share Posted February 12 (edited) Turn 7 Please state the hex number into which you would like to move your Mech and its final facing. If there is a specific route to take, you can include the interstitial hex numbers as well. Declarations must be made by Wed, 14 February. OpFor Movement and Positioning Notes: Peregrine: Flanked 13 (+5 to hit) Caesar: Ran 3 (+1 to hit) Banshee: Ran 1 (+0 to hit) Po: Flanked 3 (+1 to hit) (Note: in hex 1414 with the Banshee) Axman: Successfully stumbled away Corsair: Smoking crater Declarations tracker: Inash (TDR) (sprint 2308, facing S) GM (ARC) (No movement) Demented (SCB) (1709→1508→1513 facing SE) Cirlot (STY) (1714 → 1613 → 1513 → 1413 → 1314, facing SW) Tecmes (PHX) (Jump to 1713, facing SW) Damage Thunderbolt: Starslayer: Edited February 17 by Bobcloclimar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 16 Author Clone Share Posted February 16 (edited) Turn 7 Shooting Phase Please state your preferred target(s) and which weapons are being fired, and torso twists as applicable. Declarations should be made by Sunday, 18 February. Here are the total modifiers (attacker and target movements and cover) for each valid target per player: Inash (TDR): Can't attack anything (LOS to Peregrine, but both LL and LRM are > 12 to-hit) GM (ARC): Caesar +3, Banshee +1, Po +2, Peregrine +5 Demented (SCB): Caesar +5, Banshee +4, Po +5, Peregrine +8. Cirlot (STY): Caesar +6, Banshee +2, Po +3. Can't attack Peregrine. The Caesar can only be attacked using the rear SL without a torso twist. Tecmes (PHX): Caesar +5, Banshee +4, Po +5, Peregrine +8. For the less experienced players, add these to your base Gunnery and each weapon's range modifier to get the final to-hit, with an extra +1 for splitting fire against secondary targets. A table mapping the to-hit value and % chance of success can be found in the Rules forum. Declarations tracker: Inash (TDR) (no attack) GM (ARC) (LRMs at Banshee) Demented (SCB) (Alpha on Caesar) Cirlot (STY) (Alpha on Banshee, LA punch on Banshee) Tecmes (PHX) (2xMPL + 1xERLL on Caesar) Edited February 17 by Bobcloclimar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 17 Author Clone Share Posted February 17 (edited) Turn 7 Shooting results Weapon Attack Phase ------------------- Weapons fire for Banshee BNC-3S (Reinesblatt) (Princess) Large Laser at Starslayer STY-3C (asdf); needs 8, rolls 9 : hits (using Left Side table) LT Starslayer STY-3C (asdf) takes 8 damage to LT. Armor destroyed. 7 Internal Structure remaining. Critical hit on LT. Roll is 4; no effect. Weapons fire for Po Heavy Tank (Standard) (Princess) AC/10 at Starslayer STY-3C (asdf); needs 8, rolls 3 : misses Machine Gun at Starslayer STY-3C (asdf); needs 8, rolls 7 : misses Weapons fire for Caesar CES-3R (Princess) Gauss Rifle at Archer ARC-5W (asdf); needs 8, rolls 7 : misses ER PPC at Archer ARC-5W (asdf); needs 10, rolls 8 : misses Weapons fire for Archer ARC-5W (asdf) LRM 20 (Narc-capable ammo) at Banshee BNC-3S (Reinesblatt) (Princess); needs 9, rolls 5 : misses LRM 20 (Narc-capable ammo) at Banshee BNC-3S (Reinesblatt) (Princess); needs 9, rolls 8 : misses Weapons fire for Starslayer STY-3C (asdf) Large Laser at Banshee BNC-3S (Reinesblatt) (Princess); needs 6, rolls 8 : hits (using Rear table) RTR Banshee BNC-3S (Reinesblatt) (Princess) takes 8 damage to RTR. 2 Armor remaining. SRM 4 at Banshee BNC-3S (Reinesblatt) (Princess); needs 6, rolls 8 : 2 missile(s) hit (using Rear table). Banshee BNC-3S (Reinesblatt) (Princess) takes 2 damage to CTR. 15 Armor remaining. Banshee BNC-3S (Reinesblatt) (Princess) takes 2 damage to RL. 24 Armor remaining. Medium Laser at Banshee BNC-3S (Reinesblatt) (Princess); needs 6, rolls 6 : hits (using Rear table) LA Banshee BNC-3S (Reinesblatt) (Princess) takes 5 damage to LA. 16 Armor remaining. Medium Laser at Banshee BNC-3S (Reinesblatt) (Princess); needs 6, rolls 8 : hits (using Rear table) CTR (critical) Banshee BNC-3S (Reinesblatt) (Princess) takes 5 damage to CTR (critical). 10 Armor remaining. Critical hit on CT. Roll is 5; no effect. Large Laser at Banshee BNC-3S (Reinesblatt) (Princess); needs 6, rolls 6 : hits (using Rear table) CTR Banshee BNC-3S (Reinesblatt) (Princess) takes 8 damage to CTR. 2 Armor remaining. Weapons fire for Scarabus SCB-9T (asdf) Medium Laser at Caesar CES-3R (Princess); needs 8, rolls 7 : misses Checking for accidental fire; needs 3 or below, rolls 9 : no fire.. Medium Laser at Caesar CES-3R (Princess); needs 8, rolls 9 : hits (using Left Side table) LA Caesar CES-3R (Princess) takes 5 damage to LA. 0 Armor remaining. Small Laser at Caesar CES-3R (Princess); needs 8, rolls 5 : misses Small Laser at Caesar CES-3R (Princess); needs 8, rolls 4 : misses Weapons fire for Phoenix Hawk PXH-3K (asdf) ER Large Laser at Caesar CES-3R (Princess); needs 9, rolls 8 : misses Checking for accidental fire; needs 3 or below, rolls 8 : no fire.. Medium Pulse Laser at Caesar CES-3R (Princess); needs 7, rolls 10 : hits RL Caesar CES-3R (Princess) takes 6 damage to RL. 15 Armor remaining. Medium Pulse Laser at Caesar CES-3R (Princess); needs 7, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 8 : no fire.. Banshee BNC-3S (Reinesblatt) (Princess) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 10 : succeeds. Turn 7 Physical phase Physical Attack Phase ------------------- Physical attacks for Caesar CES-3R (Princess) Punch (Left Arm) at Scarabus SCB-9T (asdf); needs 12, rolls 7 : misses. Physical attacks for Starslayer STY-3C (asdf) Punch (Left Arm) at Banshee BNC-3S (Reinesblatt) (Princess); needs 7, rolls 7 : hits (using Rear Punch table) CTR Banshee BNC-3S (Reinesblatt) (Princess) takes 5 damage to CTR. Armor destroyed. 27 Internal Structure remaining. Critical hit on CT. Roll is 10; 2 locations. CRITICAL HIT on Engine. CRITICAL HIT on Standard Gyro. Physical attacks for Scarabus SCB-9T (asdf) Hatchet attack on Caesar CES-3R (Princess); needs 4, rolls 11 : hits (using Left Side table) LT Caesar CES-3R (Princess) takes 12 damage to LT. 1 Armor remaining. Banshee BNC-3S (Reinesblatt) (Princess) must make 1 piloting skill roll(s) (gyro hit). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (gyro hit)); needs 8, rolls 4 : falls. Banshee BNC-3S (Reinesblatt) (Princess) falls on its front, suffering 10 damage. Banshee BNC-3S (Reinesblatt) (Princess) takes 5 damage to RL. 19 Armor remaining. Banshee BNC-3S (Reinesblatt) (Princess) takes 5 damage to LT. 25 Armor remaining. Pilot of Banshee BNC-3S (Reinesblatt) (Princess) "Ponco Sukarno" must roll 8 to avoid damage; rolls 7 : fails. Pilot of Banshee BNC-3S (Reinesblatt) (Princess) "Ponco Sukarno" takes 1 damage (1 total hits). Pilot of Banshee BNC-3S (Reinesblatt) (Princess) "Ponco Sukarno" needs a 3 to stay conscious. Rolls 8 : successful! Turn 7 Heat phase Heat Phase ------------------- Caesar CES-3R (Princess) gains 18 heat, sinks 18 heat and is now at 0 heat. Banshee BNC-3S (Reinesblatt) (Princess) gains 15 heat, sinks 15 heat and is now at 0 heat. Thunderbolt TDR-5S (asdf) gains 3 heat, sinks 3 heat and is now at 0 heat. Scarabus SCB-9T (asdf) gains 10 heat, sinks 10 heat and is now at 9 heat. Starslayer STY-3C (asdf) gains 27 heat, sinks 22 heat and is now at 5 heat. Phoenix Hawk PXH-3K (asdf) gains 26 heat, sinks 24 heat and is now at 6 heat. Archer ARC-5W (asdf) gains 12 heat, sinks 12 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Pilot of Pilot Giustiniano Lucas (Princess) "Giustiniano Lucas" needs a 11 to wake up. Rolls 6 : stays unconscious. Pilot Giustiniano Lucas (Princess) has been picked up by Caesar CES-3R (Princess). Edited February 18 by Bobcloclimar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 18 Author Clone Share Posted February 18 (edited) Turn 8 Please state the hex number into which you would like to move your Mech and its final facing. If there is a specific route to take, you can include the interstitial hex numbers as well. Declarations must be made by Wed, 21 February. OpFor Movement and Positioning Notes: Peregrine: Flanked 13 (+5 to hit) Caesar: Ran 1 (+0 to hit) Banshee: Sprinted 3 (+0 to hit) (Note: Fleeing the battlefield) Po: Flanked 2 (+0 to hit) Declarations tracker: Inash (TDR) (2109 facing SW) GM (ARC) (No movement) Demented (SCB) (1814→1815→1616→1315→1314, facing NE) Cirlot (STY) (jump to 1415 facing N) Tecmes (PHX) (1414, facing NW) Damage Thunderbolt: Starslayer: Edited February 22 by Bobcloclimar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 22 Author Clone Share Posted February 22 (edited) Turn 8 Shooting Phase Please state your preferred target(s) and which weapons are being fired, and torso twists as applicable. Declarations should be made by Saturday, 24 February. Here are the total modifiers (attacker and target movements and cover) for each valid target per player: Inash (TDR): Can't attack anything (LOS to Peregrine, but both LL and LRM are > 12 to-hit) GM (ARC): Caesar +2, Banshee +0, Po +1, Peregrine +5 Demented (SCB): Caesar +4, Banshee +4, Po +3, Peregrine +8 Cirlot (STY): Caesar +4, Banshee +3, Po +3, Peregrine +8 Tecmes (PHX): Caesar +2, Banshee +1, Po +1, Peregrine +7 For the less experienced players, add these to your base Gunnery and each weapon's range modifier to get the final to-hit, with an extra +1 for splitting fire against secondary targets. A table mapping the to-hit value and % chance of success can be found in the Rules forum. Declarations tracker: Inash (TDR) (no attack) GM (ARC) (LRMs at Po) Demented (SCB) (Alpha on Caesar, unaimed hatchet at Caesar) Cirlot (STY) (Alpha on Caesar, kick Po) Tecmes (PHX) (2xMPL + ERLL at Caesar, kick Po) Edited February 25 by Bobcloclimar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 24 Author Clone Share Posted February 24 (edited) Turn 8 Shooting results Weapon Attack Phase ------------------- Weapons fire for Caesar CES-3R (Princess) ER PPC at Starslayer STY-3C (asdf); needs 7, rolls 5 : misses Medium Pulse Laser at Starslayer STY-3C (asdf); needs 5, rolls 11 : hits RL Starslayer STY-3C (asdf) takes 6 damage to RL. 18 Armor remaining. Weapons fire for Po Heavy Tank (Standard) (Princess) AC/10 at Starslayer STY-3C (asdf); needs 7, rolls 5 : misses Machine Gun at Starslayer STY-3C (asdf); needs 7, rolls 3 : misses Weapons fire for Archer ARC-5W (asdf) LRM 20 (Narc-capable ammo) at Po Heavy Tank (Standard) (Princess); needs 9, rolls 5 : misses LRM 20 (Narc-capable ammo) at Po Heavy Tank (Standard) (Princess); needs 9, rolls 11 : 12 missile(s) hit (using Right Side table). Po Heavy Tank (Standard) (Princess) takes 5 damage to RS. 27 Armor remaining. Chance for motive system damage. Roll is 9; (w/ +2 bonus) Moderate damage, +2 to driving skill rolls, -1 MP. Po Heavy Tank (Standard) (Princess) takes 5 damage to RS. 22 Armor remaining. Po Heavy Tank (Standard) (Princess) takes 2 damage to RS (critical). 20 Armor remaining. Critical hit on RS. Roll is 7; Crew stunned for 1 turns. Weapons fire for Starslayer STY-3C (asdf) Large Laser at Caesar CES-3R (Princess); needs 8, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 3 : possible fire. Needs 9 [7 (Large Laser) + 2 (accidental)] to ignite, rolls 12 Fire started in hex 1413. SRM 4 at Caesar CES-3R (Princess); needs 8, rolls 10 : 2 missile(s) hit (using Rear table). Caesar CES-3R (Princess) takes 2 damage to CTR. 5 Armor remaining. Caesar CES-3R (Princess) takes 2 damage to CTR. 3 Armor remaining. Medium Laser at Caesar CES-3R (Princess); needs 8, rolls 2 : misses Checking for accidental fire; needs 3 or below, rolls 2 : possible fire. Medium Laser at Caesar CES-3R (Princess); needs 8, rolls 7 : misses Checking for accidental fire; needs 3 or below, rolls 9 : no fire.. Large Laser at Caesar CES-3R (Princess); needs 8, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 11 : no fire.. Weapons fire for Scarabus SCB-9T (asdf) Medium Laser at Caesar CES-3R (Princess); needs 7, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire.. Medium Laser at Caesar CES-3R (Princess); needs 7, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 6 : no fire.. Small Laser at Caesar CES-3R (Princess); needs 7, rolls 11 : hits (using Left Side table) LA (critical) Caesar CES-3R (Princess) takes 3 damage to LA (critical). 8 Internal Structure remaining. Critical hit on LA. Roll is 11; 2 locations. CRITICAL HIT on Double Heat Sink. CRITICAL HIT on Medium Pulse Laser. Critical hit on LA. Roll is 8; 1 location. CRITICAL HIT on Hand. Small Laser at Caesar CES-3R (Princess); needs 7, rolls 5 : misses Weapons fire for Phoenix Hawk PXH-3K (asdf) Medium Pulse Laser at Caesar CES-3R (Princess); needs 4, rolls 7 : hits (using Rear table) RL Caesar CES-3R (Princess) takes 6 damage to RL. 9 Armor remaining. ER Large Laser at Caesar CES-3R (Princess); needs 6, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 9 : no fire.. Medium Pulse Laser at Caesar CES-3R (Princess); needs 4, rolls 12 : hits (using Rear table) LL Caesar CES-3R (Princess) takes 6 damage to LL. 11 Armor remaining. Turn 8 Physical phase Physical Attack Phase ------------------- Physical attacks for Starslayer STY-3C (asdf) Kick (Left leg) at Po Heavy Tank (Standard) (Princess); needs 6, rolls 7 : hits (using Rear table) RR Po Heavy Tank (Standard) (Princess) takes 10 damage to RR. 20 Armor remaining. Physical attacks for Scarabus SCB-9T (asdf) Hatchet attack on Caesar CES-3R (Princess); needs 3, rolls 7 : hits (using Left Side table) RA Caesar CES-3R (Princess) takes 12 damage to RA. 9 Armor remaining. Physical attacks for Phoenix Hawk PXH-3K (asdf) Kick (Left leg) at Po Heavy Tank (Standard) (Princess); needs 3, rolls 6 : hits (using Random Side table) FR Po Heavy Tank (Standard) (Princess) takes 9 damage to FR. 31 Armor remaining. Turn 8 Heat phase Heat Phase ------------------- Caesar CES-3R (Princess) gains 21 heat, sinks 21 heat and is now at 0 heat. Banshee BNC-3S (Reinesblatt) (Princess) gains 9 heat, sinks 9 heat and is now at 0 heat. Thunderbolt TDR-5S (asdf) gains 2 heat, sinks 2 heat and is now at 0 heat. Scarabus SCB-9T (asdf) gains 10 heat, sinks 10 heat and is now at 9 heat. Starslayer STY-3C (asdf) gains 28 heat, sinks 22 heat and is now at 11 heat. Phoenix Hawk PXH-3K (asdf) gains 21 heat, sinks 24 heat and is now at 3 heat. Archer ARC-5W (asdf) gains 12 heat, sinks 12 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Fire at 1413 was started this round. Light smoke fills 1313. Light smoke fills 1412. Light smoke fills 1314. Edited February 25 by Bobcloclimar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 25 Author Clone Share Posted February 25 (edited) Turn 9 Please state the hex number into which you would like to move your Mech and its final facing. If there is a specific route to take, you can include the interstitial hex numbers as well. Declarations must be made by Tuesday, 27 February. OpFor Movement and Positioning Notes: Peregrine: Flanked 14 (+5 to hit) Caesar: Ran 2 (+0 to hit) Po: Cruised 0 (+0 to hit) Banshee: Fled the battlefield Declarations tracker: Inash (TDR) (1711, alpha on Caesar) GM (ARC) (2204 facing SW, LRMs on Po) Demented (SCB) (1313→1711→1912→1913→1614, facing S, Alpha on Caesar, hatchet (punch) on Caesar) Cirlot (STY) (Back up to 1316, facing NE, 2xLL at Caesar, FalconPeregrine Punch?) Tecmes (PHX) (Back up to 1514, facing S, 2xMPL+LL on Caesar, punch Caesar) Damage Thunderbolt: Starslayer: Edited February 27 by Bobcloclimar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 27 Author Clone Share Posted February 27 Turn 9 Shooting results Weapon Attack Phase ------------------- Weapons fire for Caesar CES-3R (Princess) Gauss Rifle at Starslayer STY-3C (asdf); needs 8, rolls 4 : misses ER PPC at Starslayer STY-3C (asdf); needs 7, rolls 10 : hits LA Starslayer STY-3C (asdf) takes 10 damage to LA. 1 Armor remaining. Medium Pulse Laser at Starslayer STY-3C (asdf); needs 5, rolls 10 : hits HD Starslayer STY-3C (asdf) takes 6 damage to HD. 3 Armor remaining. Pilot of Starslayer STY-3C (asdf) "Timo Yi" takes 1 damage (1 total hits). Pilot of Starslayer STY-3C (asdf) "Timo Yi" needs a 3 to stay conscious. Rolls 9 : successful! Weapons fire for Archer ARC-5W (asdf) LRM 20 (Narc-capable ammo) at Po Heavy Tank (Standard) (Princess); needs 9, rolls 12 : 12 missile(s) hit (using Rear table). Po Heavy Tank (Standard) (Princess) takes 5 damage to RR. 15 Armor remaining. Chance for motive system damage. Roll is 10; (w/ +1 bonus) Heavy damage, +3 to driving skill rolls, 1/2 MP. Po Heavy Tank (Standard) (Princess) takes 5 damage to RR. 10 Armor remaining. Po Heavy Tank (Standard) (Princess) takes 2 damage to RR. 8 Armor remaining. Chance for motive system damage. Roll is 8; (w/ +1 bonus) Moderate damage, +2 to driving skill rolls, -1 MP. LRM 20 (Narc-capable ammo) at Po Heavy Tank (Standard) (Princess); needs 9, rolls 9 : 12 missile(s) hit (using Rear table). Po Heavy Tank (Standard) (Princess) takes 5 damage to RR. 3 Armor remaining. Chance for motive system damage. Roll is 4; (w/ +1 bonus) no effect. Po Heavy Tank (Standard) (Princess) takes 5 damage to RS. 15 Armor remaining. Chance for motive system damage. Roll is 10; (w/ +1 bonus) Heavy damage, +3 to driving skill rolls, 1/2 MP. Po Heavy Tank (Standard) (Princess) takes 2 damage to RS. 13 Armor remaining. Chance for motive system damage. Roll is 8; (w/ +1 bonus) Moderate damage, +2 to driving skill rolls, -1 MP. Weapons fire for Starslayer STY-3C (asdf) Large Laser at Caesar CES-3R (Princess); needs 6, rolls 6 : hits RL Caesar CES-3R (Princess) takes 8 damage to RL. 1 Armor remaining. Large Laser at Caesar CES-3R (Princess); needs 6, rolls 6 : hits HD Caesar CES-3R (Princess) takes 8 damage to HD. 1 Armor remaining. Pilot of Caesar CES-3R (Princess) "Aldene Trabulo" takes 1 damage (1 total hits). Pilot of Caesar CES-3R (Princess) "Aldene Trabulo" needs a 3 to stay conscious. Rolls 8 : successful! Weapons fire for Thunderbolt TDR-5S (asdf) Large Laser at Caesar CES-3R (Princess); needs 7, rolls 9 : hits (using Rear table) RTR Caesar CES-3R (Princess) takes 8 damage to RTR. Armor destroyed. 13 Internal Structure remaining. Critical hit on RT. Roll is 6; no effect. Medium Laser at Caesar CES-3R (Princess); needs 9, rolls 9 : hits (using Rear table) HD Caesar CES-3R (Princess) takes 5 damage to HD. Armor destroyed. SECTION DESTROYED. *** Caesar CES-3R (Princess) DESTROYED by damage! *** *** Pilot Giustiniano Lucas (Princess) was trapped in the wreckage. *** Critical hit on HD. Roll is 6; no effect. Pilot of Caesar CES-3R (Princess) "Aldene Trabulo" is already dead, so no damage is dealt! Medium Laser at Caesar CES-3R (Princess); needs 9, rolls 10 : hits (using Rear table) LA Caesar CES-3R (Princess) takes 5 damage to LA. 3 Internal Structure remaining. Critical hit on LA. Roll is 3; no effect. Medium Laser at Caesar CES-3R (Princess); needs 9, rolls 5 : misses LRM 15 at Caesar CES-3R (Princess); needs 9, rolls 8 : misses SRM 2 at Caesar CES-3R (Princess); needs 9, rolls 8 : misses Weapons fire for Phoenix Hawk PXH-3K (asdf) Medium Pulse Laser at Caesar CES-3R (Princess); needs 3, rolls 6 : hits (using Rear table) HD Caesar CES-3R (Princess) takes 6 damage to HD. Pilot of Caesar CES-3R (Princess) "Aldene Trabulo" is already dead, so no damage is dealt! ER Large Laser at Caesar CES-3R (Princess); needs 5, rolls 10 : hits (using Rear table) CTR Caesar CES-3R (Princess) takes 8 damage to CTR. Armor destroyed. 17 Internal Structure remaining. Critical hit on CT. Roll is 10; 2 locations. CRITICAL HIT on Engine. CRITICAL HIT on Engine. Medium Pulse Laser at Caesar CES-3R (Princess); needs 3, rolls 5 : hits (using Rear table) LTR Caesar CES-3R (Princess) takes 6 damage to LTR. 0 Armor remaining. Weapons fire for Scarabus SCB-9T (asdf) Medium Laser at Caesar CES-3R (Princess); needs 6, rolls 10 : hits (using Left Side table) RT Caesar CES-3R (Princess) takes 5 damage to RT. 10 Armor remaining. Medium Laser at Caesar CES-3R (Princess); needs 6, rolls 9 : hits (using Left Side table) LA Caesar CES-3R (Princess) takes 5 damage to LA. SECTION DESTROYED. 2 damage transfers to LT. Critical hit on LA. Roll is 2; no effect. Caesar CES-3R (Princess) takes 2 damage to LT. Armor destroyed. 14 Internal Structure remaining. Critical hit on LT. Roll is 4; no effect. Small Laser at Caesar CES-3R (Princess); needs 6, rolls 5 : misses Small Laser at Caesar CES-3R (Princess); needs 6, rolls 6 : hits (using Left Side table) CT Caesar CES-3R (Princess) takes 3 damage to CT. 23 Armor remaining. Turn 9 Physical phase Physical Attack Phase ------------------- Physical attacks for Phoenix Hawk PXH-3K (asdf) Kick (Left leg) at Po Heavy Tank (Standard) (Princess); needs 3, rolls 11 : hits (using Rear table) RR Po Heavy Tank (Standard) (Princess) takes 9 damage to RR. Armor destroyed. SECTION DESTROYED. *** Po Heavy Tank (Standard) (Princess) DESTROYED by damage! *** Critical hit on RR. Roll is 4; no effect. Turn 9 Heat phase Heat Phase ------------------- Thunderbolt TDR-5S (asdf) gains 26 heat, sinks 15 heat and is now at 11 heat. Scarabus SCB-9T (asdf) gains 10 heat, sinks 10 heat and is now at 9 heat. Starslayer STY-3C (asdf) gains 17 heat, sinks 22 heat and is now at 6 heat. Phoenix Hawk PXH-3K (asdf) gains 21 heat, sinks 24 heat and is now at 0 heat. Archer ARC-5W (asdf) gains 14 heat, sinks 14 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Fire at 1413 is burning brightly. Terrain burns for 5 damage. Light smoke continues to fill 1313. Light smoke continues to fill 1412. Light smoke continues to fill 1314. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted February 27 Author Clone Share Posted February 27 (edited) Turn 9 Please state the hex number into which you would like to move your Mech and its final facing. If there is a specific route to take, you can include the interstitial hex numbers as well. Declarations must be made by Thursday, 29 February. OpFor Movement and Positioning Notes: Peregrine: Flanked 11 (+5 to hit) Caesar: Never going to be the head of a major corporation Po: Squashed flatter than yesterday's soda Declarations tracker: Inash (TDR) (NONE) GM (ARC) (1906, facing SW) Demented (SCB) (NONE) Cirlot (STY) (NONE) Tecmes (PHX) (NONE) Damage Thunderbolt: Starslayer: Edited February 27 by Bobcloclimar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bobcloclimar Posted March 2 Author Clone Share Posted March 2 Turn 10 Shooting results Weapon Attack Phase ------------------- Weapons fire for Peregrine Attack VTOL (Kurita) (Princess) Medium Laser at Thunderbolt TDR-5S (asdf); needs 10, rolls 3 : misses Medium Laser at Thunderbolt TDR-5S (asdf); needs 10, rolls 3 : misses SRM 4 at Thunderbolt TDR-5S (asdf); needs 10, rolls 5 : misses SRM 4 at Thunderbolt TDR-5S (asdf); needs 10, rolls 6 : misses Weapons fire for Archer ARC-5W (asdf) Narc at Peregrine Attack VTOL (Kurita) (Princess); needs 12, rolls 7 : misses SRM 4 (Narc-capable ammo) at Peregrine Attack VTOL (Kurita) (Princess); needs 12, rolls 7 : misses SRM 4 (Narc-capable ammo) at Peregrine Attack VTOL (Kurita) (Princess); needs 12, rolls 8 : misses LRM 20 (Narc-capable ammo) at Peregrine Attack VTOL (Kurita) (Princess); needs 11, rolls 8 : misses LRM 20 (Narc-capable ammo) at Peregrine Attack VTOL (Kurita) (Princess); needs 11, rolls 10 : misses Weapons fire for Scarabus SCB-9T (asdf) Medium Laser at Peregrine Attack VTOL (Kurita) (Princess); needs 11, rolls 6 : misses Medium Laser at Peregrine Attack VTOL (Kurita) (Princess); needs 11, rolls 10 : misses Small Laser at Peregrine Attack VTOL (Kurita) (Princess); needs 11, rolls 5 : misses Small Laser at Peregrine Attack VTOL (Kurita) (Princess); needs 11, rolls 11 : hits (using Left Side table) RO (critical) Peregrine Attack VTOL (Kurita) (Princess) takes 1 damage to RO (critical). 0 Armor remaining. Rotor damaged! Critical hit on RO. Roll is 7; Rotor damaged! Weapons fire for Phoenix Hawk PXH-3K (asdf) ER Large Laser at Peregrine Attack VTOL (Kurita) (Princess); needs 11, rolls 5 : misses ER Large Laser at Peregrine Attack VTOL (Kurita) (Princess); needs 11, rolls 11 : hits RO Peregrine Attack VTOL (Kurita) (Princess) takes 1 damage to RO. 2 Internal Structure remaining. Rotor damaged! Critical hit on RO. Roll is 9; Flight stabiliser damaged! Weapons fire for Thunderbolt TDR-5S (asdf) LRM 15 at Peregrine Attack VTOL (Kurita) (Princess); needs 11, rolls 8 : misses Turn 10 Physical phase Physical Attack Phase ------------------- Physical attacks for Scarabus SCB-9T (asdf) Hatchet attack on Peregrine Attack VTOL (Kurita) (Princess); needs 7, rolls 9 : hits (using Left Side table) LS Peregrine Attack VTOL (Kurita) (Princess) takes 12 damage to LS. Armor destroyed. SECTION DESTROYED. *** Peregrine Attack VTOL (Kurita) (Princess) DESTROYED by damage! *** Critical hit on LS. Roll is 9; Engine destroyed. Immobile. Rotor blown off! Peregrine Attack VTOL (Kurita) (Princess) has lost its movement and crashes. It plummets 3 levels to the ground. Peregrine Attack VTOL (Kurita) (Princess) falls on its right side, suffering 12 damage. Peregrine Attack VTOL (Kurita) (Princess) takes 5 damage to RS (critical). Armor destroyed. SECTION DESTROYED. Critical hit on RS. Roll is 11; Ammunition Hit! *** SRM 4 Ammo EXPLODES! 120 DAMAGE! *** Peregrine Attack VTOL (Kurita) (Princess) takes 120 damage to RS. Critical hit on RS. Roll is 5; no effect. Peregrine Attack VTOL (Kurita) (Princess) takes 5 damage to RS (critical). Peregrine Attack VTOL (Kurita) (Princess) takes 2 damage to RS (critical). Peregrine Attack VTOL (Kurita) (Princess) takes internal damage from a fall and explodes. The VTOL has a fusion engine, so the explosion doesn't have any effect. Turn 10 Heat phase Heat Phase ------------------- Thunderbolt TDR-5S (asdf) gains 6 heat, sinks 15 heat and is now at 2 heat. Scarabus SCB-9T (asdf) gains 10 heat, sinks 10 heat and is now at 9 heat. Starslayer STY-3C (asdf) gains 5 heat, sinks 11 heat and is now at 0 heat. Phoenix Hawk PXH-3K (asdf) gains 26 heat, sinks 24 heat and is now at 2 heat. Archer ARC-5W (asdf) gains 19 heat, sinks 19 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Fire at 1413 is burning brightly. Terrain burns for 5 damage. Heavy smoke overpowers light smoke in 1313. Heavy smoke overpowers light smoke in 1412. Heavy smoke overpowers light smoke in 1314. Team 1 has achieved all required victory conditions! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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