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Bobcloclimar

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  1. I'm going to toss out this blogpost (first of a series, all of which are great) that was incredibly formative for me: There are two reasons why it was impactful for me: Reading this was one of the first times I felt I really understood how OSR games differ from 3E and its successors. Not that it's necessarily better, but being able to identify the differences helped me understand why those differences exist in the first place, and the strengths and weaknesses of each approach. It also really opened my eyes to the utility of the reaction roll. It also changed how I view/interact with the fiction that I read, which in itself opened me up to many new avenues of storytelling that might not have otherwise interested me - which will only benefit my creativity (and therefore GMing) in the long run. At the very least, it gives me a touchstone to better engage with my wife on her favorite romance novels 😁.
  2. Seeing the bandit leader move in on Otto, Toktok charges out of the circle with a mighty dwarven battle screech. Mechanics Move to the hex SW of the leader and attack (standard move, not actually Charging).
  3. The Rain has been missing for less than a day. The trackers themselves, assuming they're standard commercial ones (which the info Vershin provided suggests is all it has) can be blocked pretty easily, either with a local jammer moving with the vehicle, or the vehicle entering a radio-isolated container/cage. A good shop will be able to remove the trackers pretty quickly (say, half a day's work), but reprogramming it with new transponders and the like (so it will look legitimate to any buyers) will take a couple more.
  4. Vershin gives a broad grin with just a little too much teeth. "We prefer to resolve this outside of normal channels in case there are... complications. Surely you understand." Vershin shakes his head. "Mr. Gasara? A stooge in our employ, a convenience in paperwork. I doubt he even knows he owns this vehicle, let alone that it has disappeared." He takes another slow, measured look around the room. When no further questions are forthcoming, he stands and bids you farewell. "Good luck. Please leave the pad with my associate outside, and I hope to hear from you soon with... positive results." The door slides open, and the bodyguard motions you through. Once you have all exited the room, he rejoins Vershin in the briefing room and the door shuts, the lock clicking into place and leaving you all alone in the lobby. OOC Apologies for the delay in posting. In the interest of moving things forward, once you have decided on the next course of action we will proceed to the next scene; if questions come up that reasonably could have been asked during this session, I can answer them in the OOC thread.
  5. Sorry for the late post, life got in the way last week. Mickey's kind of regretting buying the cheap .22 pistol now :D.
  6. Lying on the ground and peeking just over the ridge, Mickey aims his pistol at the closest bandit and pulls the trigger. Mechanics Mickey only has Guns (Pistol), so he'll be using that instead of the rifle since I think the range penalties are still better than DX-4. First round Aim at Green bandit, second round All-Out Attack. Base skill is 11, range looks like 12 yards (-5), against a standing target (-0), +3 Acc, +1 AOA for modified skill 10. His current posture is Prone.
  7. Sorry, had some family stuff come up in the past week. Post is up. Provided Otto can put his target down, I think next turn we should focus on the leader.
  8. "Ye daft... take off th' head, an' th'body will follow!" Toktok grumbles as the youngsters charge out of their protective cover. He steps to meet the final bandit inside the wagons and knock the man senseless. Mechanics He can't reach anyone by charging this turn, so he'll move to the hex where Bandit #7 was and swing to put Bandit #6 down non-lethally.
  9. Apologies for the delay, I've had less time than I expected to write up the next post. It'll be at least another day until I can move things forward.
  10. Vershin gives a thin smile. "Good, you're not so desperate that you won't accept everything at face value. I like that." He pulls out a small courier pad, turns it on, and slides it across the table. The pad's display shows a large, beaten box truck, not dissimilar to the many delivery vehicles roaming the grid transporting all matter of licit and illicit goods through the city's veins. Anyone viewing the pad will see the following: Pad contents The vehicle in question looks roughly like this: There are no markers indicating it belongs to Manticore - instead, it looks more like it belongs to an independent contractor than a legitimate corp. The courier pad is a personal device that's little more than an operating system, file storage and display mechanism. It's often used in one-way sneakernet data transfers due to the limited methods of being able to move data on or off the device. Anyone investigating the pad's contents will see there are a smattering of other files pertaining to the truck's registration information, original storage location, security footage of the theft, etc. - nothing that couldn't be found with an extensive dive through public records, but convenient to have in one place. These may be copied to your personal devices for later reference without using any Memory. The registration information indicates the vehicle belongs to one Kenji Gasara. Vershin continues, "The Rain normally stays in a public lot, where other vehicles of its ilk can be found. Hiding in plain sight, as it were. Why the thieves chose this vehicle specifically over all the others present at that time, we couldn't begin to say - perhaps it was simply random theft, since our... competitors would have no reason to deprive of us this particular asset. The Rain does have the usual trackers one might expect for a vehicle of this type, so hiding it from us would require the services of one of those chop-shops with which I am sure you are all very familiar. The last signal we received indicated that it was moving somewhere in the vicinity of the marina. "
  11. Tobey sits down with the chief and gives him a detailed account of what he observed the previous day, wringing his hat in his hands the whole time. "It was awful, just awful. Thirty years here, sir, and I've never seen anything like it." He continues on, oblivious to what might be transpiring in the drunk tank.
  12. Do we know how long it will take to detonate the dynamite? I'm thinking Mickey will trigger it and go prone, then start shooting once it goes off.
  13. Seeing the bandits break towards them from the treeline, Toktok hurls his first axe at the nearest one, then draws his second and swings for the first man attempting to break through the gap. OOC Round 1 Hold Action until bandits close to short range, then throw axe (+4). Round 2 Draw second axe and Attack (no movement) (+4).
  14. Toktok has two handaxes. Can he toss one with a delayed action on the first turn and still be able to attack with the other on the second turn?
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