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Character Creation


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You will create a Scion Hero Character, which means you have received your visitation and have your birthright. Make a new thread.

Step One: concept

Consider your character concept, it helps at this step to consider your divine patron and genesis, most scions are born from tryst with humans, others are created essentially created by a God for a purpose, others are chosen by a God because of their bloodline or adopted by a God for a reason or another (maybe fate) or even incarnate where you take on the mantle of dead heroes or forgotten gods.


Step Two : Paths

You need to define three paths for your character. Each path has a short description like "Assassin for hire"

First path represent your origin, essentially who you were before the story started.
Second path represents your role, good place to put your character concept in.
Third path represents your pantheon, how you relate to the gods and myths of their patron's pantheon.

For each path, pick three skills associated with the path. Of course try to have them make sense when it comes to the Pantheon path two of the skills you choose must be the divine patron's Pantheon Divine Skills. Any given skill cannot be associated with more than two paths.

Pick a path condition that triggers when you invoke the path too often, you can pick from the example conditions or use it as a template to create your own.


Step Three: Skills

Prioritize which path is primary, secondary and tertiary.

You receive three dots in each skill associated with the primary path, two dots in each skill associated with the secondary path, and one dot in each skill associated with the tertiary path. The dots are cumulative when associated with two Paths.

For every skill with three or more dots, choose a specialty.

 

Step Four: Attributes

You start with a single dot in all Attributes for free.

Prioritize the three arenas, as Primary, Secondary and Tertiary. The Three Arenas are: Physical, Mental and Social.

Assign six dots in the Primary Arena, four to the Secondary and two to the tertiary. Distribute these dots however you want but no attribute can be higher than five.

Then pick one of the Three approaches, Force, Finesse and Resilience. In each attribute associated with the approach, you add two-dots, no attributes can be higher than five. If a favored approach bonus take an attribute above five dots, you may spend the extra dots in one of the other Attributes in the same arena as the maxed-out Approach.

Here a brief summary:

Physical Arena: Might (Force), Dexterity (Finesse), Stamina (Resilience)
Mental Arena: Intellect (Force), Cunning (Finesse), Resolve (Resilience)
Social Arena: Presence (Force), Manipulation (Finesse), Composure (Resilience)

 

Step Five: Callings and Knacks


Choose three Callings, one of them must come from your divine patron's three favored callings.

You receive five dots to distribute among all the Callings but each must have at least one dot.

For each Calling, pick a number of heroic knacks equal to the rating. You can alternatively pick a single Immortal Knack for each Calling two dots or higher in exchange for two heroic knacks.

It is possible to learn more eventually but you can only have a number of knacks active equal to your Calling dots.

 

Step Six: Birthrights


You receive seven dots to allocate to your birthrights. You can choose from the ones made in the books or design your own. Gods trade and talk with each other or even participate in multiple pantheons, so if you have an interesting story of why you have a relic and the likes from another Pantheon, don't let your divine patron's Pantheon path stops you.

 

Step Seven: Purviews

You gain your Pantheon Specialty Purview as an innate Purview. In addition choose one of your divine patron's purview as an innate purview. All other purviews must come from Relics or Guides. The Magic purview cannot be chosen as an innate purview, so must always be from a Guide or Relic.

 

Step Eight: Boons

Select two boons that can be from any of your character Purviews, whether its innate or granted by Birthrights.

 

Step Nine: Finishing Touches

Legend: 1

Virtues: You start in the middle of your pantheon virtue track

Health: One slot each for Bruised, Injured, Maimed, and Taken Out; add an additional Bruised slot if your character’s Stamina is 3-4, or two additional Bruised Slots if their Stamina is 5.

Defense: Based on a character’s Physical Resilience Attribute (Stamina, Resolve, and Composure). Just note the Defensive pool the character will roll when they take a Defensive action. So it is usually Stamina.

Movement Dice: record movement dice (Athletics + higher of Might or Dexterity).

You receives 5 extra Skill dots, an extra Attribute dot, and either two additional Knacks or four points of Birthrights at this point in character creation.

Now we are past the mechanics, worth thinking about and write down:

 

What do they look like? How do they dress? Who are their family and friends? Do they have any rivals? What’s their name?
Tell me more about your character backstory.


Write down a short term and long term deed.

Edited by PerilousAdventures (see edit history)
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Posted (edited)

House Rules/Extras:

You can pick Edges (Saints and Monsters Player's Guide,p. 115-120) instead of Birthrights. Birthrights are in general more powerful than edges but they do have a more universal application and some synergy with your scion purviews and other abilities, plus more customization. Out of Character creation edges will cost 5 xp (like birthright) per dot.

Edited by PerilousAdventures (see edit history)
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