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Realmspace Sortie (Part 3)


Cointhief

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"Lou" Louis Dufray (Goblin Ranger 3) sheetspacer.pngspacer.png

AC: 16 | HP: 32/32 | Initiative: +3 | Passive Perception: 17 | Features
Opal AC: 16 | HP: 20/20 | PP: 14 | Features

Lou is obviously disappointed that the weapon is missing. First, while he knows how to repair ships and their weapons, he has no idea how to build one from scratch, so we are probably going to be unarmed during this journey. Second, while he can't remember all of the details from what he read about this ship, he does remember the words 'Death Ray" and really wanted to see what that was.

After staring for several minutes out the hole where the weapon would be, a single tear running down his cheek, he turns to the others and does his best to help clean up the command deck and secure rope ladders to the inflection point of the gravity well.

He also figures out a fun way to get to the middle of the tunnels. If you just jump down, you fall to the inflection point and then as the reverse gravity catches you and you fall up and start to slow, you can grab the rope ladder just at the peak of your fall. He doesn't recommend trying this with a large box, though.


Mechanics

Main Hand: none
Off Hand: none


Lou's Action: clean
Move: none
Manipulate: none
Bonus Action: none
 
Opal's Action: hang out looking fierce and cute at the same time
Move: none
Manipulate: none
Bonus Action: none

Gnarley's Knack: You have Advantage on the next roll you make regarding ship repairs or ship weaponry.

     

 

Edited by BobtheWizard (see edit history)
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 spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 11/20 | HD 2/2 | Step 2/2 | Shield 1/1

Bladesong 2/2 | Recovery 2/2 | 1st-level 4/4 | 2nd-level 2/2


After Celsior stands up and recovers his dignity, he strides over to the spot that his celestial owl splatted against the wall. Although the familiar dissolved into aether, the prince touches the spot and whispers, "Pulsar. Sorry you got banished that way. I'll call you again when I can." Like most extraplanar creatures, death only returns them to their home plane of existence.

"I wonder if the whole ship spun affecting the others below. I'll go check of them. Carry on." He would start climbing down the rope ladder wishing he had learned Feather Fall or Levitate. Both spells would have been extremely helpful in this situation.

Mechanics

Active spells: Familiar, Light

Action: Climb down to check on the others

Edited by JubalBreakbottle (see edit history)
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Lazuli Lazali Lulura, AKA SquishySlimeGirl.jpg.be6391fa65f486754161b2eadaffc135.jpg

AC 17 | HP 27/27 (12 THP) | HD 3/3 | Inspiration Yes | P.Perception 15

Saves: Str -1 | Dex +3 | Con +1 | Int +2 | Wis +5 | Cha +0

Resistances: Acid and Poison


Lazuli activates her spore cloud, then creates a bunch of spores to eat. After absorbing a large number of them, she has a lot left over.

 

"Ok, anyone who wants some healing spores, just. You know. Let me know. Here they are. Uh, yeah."

 

Otherwise, she spends her time helping install the spelljammer helm, and attuning it.

 

OOC

Going to go ahead and cast all four Goodberry spells, so 40 goodberries. She absorbs 18, bringing her back to full hp, and ignoring the whole law of conservation of mass thing, she's full and healed and happy. Incidentally, strange that we brought a cook, when several people can cast goodberry, and we don't even technically need to bring food for the trip.

 

Also, activating the Symbiotic Entity, since temporary hp would have been super useful earlier. Gives her an amazing 12 THP, and some other benefits, which will wear off pretty quick.

 

So, 40 goodberries -18, leaves 22 goodberries left for anyone else to heal themselves up with. Take what you want, I'll keep a running total and such.

 

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The hard-to-look-at deckhand discovers new chemical reactions between Mr. Bubbles' solvent and beholder slimes of great importance to primary researchers in the field (that is, transdimensional butlers, scientifically inclined maids, and deepspace scallywags). She never imagined a world where cleaning was not a chore, but a thrilling adventure. The stubborn stains and grime are tackled effortlessly, unleashing a fresh, invigorating scent in its place and giving Yahs enough time to contemplate other tasks within her busybody, go-girl lifestyle.

Louis motions the others over to take a look down into the hollow deck, and he appears to be quite right. A little hop through the missing component, across the gravity plane should get everyone there easily enough. Later he starts to pool the climbing supplies brought up by the crew on the first run, planning the best method of shoring up the route. One thing that is very clear, its going to be rather time consuming. OOC: No check necessary, just the time requirement of 9 hours. 4.5 if you can think of a clever way to make it faster. And sorry on the weapons, the Death Ray requires a hive mother...maybe you'll find one on H'catha. ;)

Meanwhile Celsior, still bedecked in full climbing gear, abseils down beyond the gravity plane in a rush to find Ryeback and the others. Luckily none of the anchors along the crag seem to have wriggled loose, the route still ready for the retro-bolting and permanent-protection operations that will ensure safe transport of the new helm. Reaching the cargo bay, he finds a mess of supplies scattered all about...but all crew are still alive.

Ryeback sits on the ground, eyes wide in shock with a faint grin, rubbing a smoking, sizzling patch of his hippo flesh in the shape of a boat anchor. "...heh...was my spellwrought tattoo saved 'em. Always figured that Feather Fall would save me from a suborbital tumble, not an astronautical centrifuge gone wild."

~~~

Much later, Louis' efforts bear fruit, the helm is brought up and installed, and Lazuli begins to attune. She feels her second-self swell and psyche expand as she becomes...a gigantic beholder. The brittle stone of the vessel cricks and cracks, whispering unsettling deep speech into the depths of her subconscious.

Edited by Cointhief (see edit history)
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 spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 11/20 | HD 2/2 | Step 2/2 | Shield 1/1

Bladesong 2/2 | Recovery 2/2 | 1st-level 4/4 | 2nd-level 2/2


Celsior appreciates, "Good thinking Ryebeck. We tripped an alarm on the Command Deck."

"The team up there will continue to prepare for the spelljammer helm. Let's get this deck sorted and the ropes in place, so we can shift the helm to correct deck."

Mechanics

Active spells: Familiar, Light

Action: Celsior needs 9 HP. He would be the last to take the Goodberries if there are any leftover. Otherwise Short Rest

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Plasmoid.jpg.2a97192db590b36ed168657a4f2abba8.jpgYahs Anirys Plasmoid Monk (Way of Mercy) 3 CG

AC: 16 | HP: 17/23 | HD: 3/3 | PP: 13 | Inspiration: Yes | Speed: 40 ft | GP: 60
Str 11 (0) Dex 16 (3) Con 12 (1) Wis 16 (3) Int 11 (0) Cha 9 (-1)
Attacks: Spear (P)1d20+5;1d6+3 | Unarmed(B) 1d20+5;1d4+3 | Sling(B)1d20+5;1d4+3 | Quarterstaff-Mop(B) 1d20+5;1d6+3
Magic: Sacred Flame (DEX vs DC13; 1d8) | Shield of Faith(Bonus; +2AC) | Ki Pool: 3/3


Feeling invigorated by the discovery of just the right solvent to water ratio for dealing with beholder sludge, Yahs continues scrubbing and cleaning beyond the area designated for the spelljammer helm. Afterall, it wasn't clear exactly how long they were going to have to live aboard the ship, so she might as well make things a bit more pleasant. And leaving the stone glistening clean felt like a solid blow against the evils that constantly haunt the multiverse. Her scrubbing carries her into other as yet unexplored areas of the ship.

Perception

 

Edited by DM-Tareth (see edit history)
Name
Perception
23
1d20+5 18
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"Lou" Louis Dufray (Goblin Ranger 3) sheetspacer.pngspacer.png

AC: 16 | HP: 32/32 | Initiative: +3 | Passive Perception: 17 | Features
Opal AC: 16 | HP: 20/20 | PP: 14 | Features

Knowing he can probably help making weapons, but that he lacks the construction skills to be the primary builder, Lou approaches the crew and tries to find a team that can help us build a mangonel and/or ballista.

"Does anyone have woodworking tools with them? And does anyone know how to make weapons?"


Mechanics

Main Hand: none
Off Hand: none


Lou's Action: clean
Move: none
Manipulate: none
Bonus Action: none
 
Opal's Action: hang out looking fierce and cute at the same time
Move: none
Manipulate: none
Bonus Action: none

Gnarley's Knack: You have Advantage on the next roll you make regarding ship repairs or ship weaponry.

     

 

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Yahs takes a moment to further explore the deck in the name of cleanliness. A few other chambers besides the chosen spelljammer hub-mount branch off, sloping slightly upward from the main central console area.

The dutiful plasmoid easily spots the high energy tripwire trap at the entryway to one chamber, the earlier ship movements uncovering its slimy camouflage. Within she finds a number of plaqued, bare stone pedestals and empty art frames wedged into the walls in some kind of abandoned museum. Whatever the objects were once displayed here, they are long gone.

The second room, after crossing ones eyes and using a little imagination, resembles a bedchamber or personal quarters...now heartily tossed, as if two teenager's bedrooms went to war and both lost. You flick a little switch on the wall (which on closer inspection is more like a cold, wet dog nose) and the connecting veins bulge with blood, pouring hemoglobic energy into a number of red splattering, dim light orbs. Out of the corner of your eye some small insect scatters back under the clatter in response. Indeed, it would take a mother's patience and quite a few hours to straighten out this explosive mess. A few precursory pokes and probes reveal some items of interest, however, strewn among the dirty stalk-warmers and pure garbage:

  • A sealed glass jar of dust labeled 'Jimmy 'Racestripe' McGee', undamaged.
  • A small dropper with rubber bulb sopping up a mystery solution from a tiny medical bladder. OOC: taste test or other method to ID
  • An annotated copy of 'Arty's lil' Dream Book' a guide to interpreting dreams, one particular passage in a chapter about 'Blood and Bodily Fluids' spitefully scratched out to the point of destroying the parchment its written on.
  • A brown paper bag of puffy sporeball mushrooms, soft and squishy to the touch.
  • 7 broken mirrors for a grand total of 49 years bad luck.

Additionally, the 3 vertical shafts from the cargo deck each pass through this command deck...and continue further upwards. It appears to be another 20 or 30 ft climb to the area the Fleet unhelpfully labeled 'meditation chambers'.

~~~

Elsewhere Louis appeals to the others, and its Krik'lit (the domino shaded thri-keen) who steps forward. An odd number of its appendages grab nails while an even number grab hammers, and you feel a voice enter your minds ~Aye-a mate, look no furtha, I'm a woodworking apprentice...fair dinkum. Let's hit the toad, no worries, eh?~

OOC: With a few hours time you and Krik'lit can put together a mangonel from the supply crates and other salvage. Ammo actually takes a bit more effort than the simple wood frames and ropes contraption, but you could mine stones from the walls of the ship itself. No roll needed, just explain what you do and where.

Edited by Cointhief (see edit history)
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 spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 11/20 | HD 2/2 | Step 2/2 | Shield 1/1

Bladesong 2/2 | Recovery 2/2 | 1st-level 4/4 | 2nd-level 2/2


Celsior supervises the work of building the ladder to the Command Deck and Ryebeck's creation of the galley. He helps out when he is near the work, but mostly he looks for opportunities to make things run smoother or faster.

Throughout this his main goal is to familiarize himself with his crew and ship. Who preferred working with who? Who could not work together, because they slowed down work? What hidden talents each of the crew had, in case they needed something in a pinch? Any hidden compartments on the two decks and access way they used?

Mechanics

Active spells: Familiar, Light

Action: Celsior needs 9 HP. He would be the last to take the Goodberries if there are any leftover. Otherwise Short Rest

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Plasmoid.jpg.2a97192db590b36ed168657a4f2abba8.jpgYahs Anirys Plasmoid Monk (Way of Mercy) 3 CG

AC: 16 | HP: 17/23 | HD: 3/3 | PP: 13 | Inspiration: Yes | Speed: 40 ft | GP: 60
Str 11 (0) Dex 16 (3) Con 12 (1) Wis 16 (3) Int 11 (0) Cha 9 (-1)
Attacks: Spear (P)1d20+5;1d6+3 | Unarmed(B) 1d20+5;1d4+3 | Sling(B)1d20+5;1d4+3 | Quarterstaff-Mop(B) 1d20+5;1d6+3
Magic: Sacred Flame (DEX vs DC13; 1d8) | Shield of Faith(Bonus; +2AC) | Ki Pool: 3/3


Yahs puzzled over the odd items she'd found. Finding herself surprised to be considering the possibility that beholders could actually have children. Families. Did they start out as world dominating tyrants taking pleasure in blasting other species with their various doom rays? Or were the little tykes simply born into an evil culture that turned them into such creatures? How did one raise a beholder toddler with little or no control over its eye stalks and not get disintegrated? All questions she hoped to never have to try and answer.

Shaking herself back to the present task, she gathers the odd smattering of tyrant tot trinkets reports back to Celsior about her finds. Measuring out the amount of Mr. Bubbles, the size of the ship, and the number of days they expected to be in transit, the plasmoid spent the next hour or two crafting a complete maintenance schedule and schematic that insured the entire ship would be clean and organized by the time they were ready to make planet fall again.

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"Lou" Louis Dufray (Goblin Ranger 3) sheetspacer.pngspacer.png

AC: 16 | HP: 32/32 | Initiative: +3 | Passive Perception: 17 | Features
Opal AC: 16 | HP: 20/20 | PP: 14 | Features

Lou helps Krik'lit contract the mangonel. He's impressed with the Three-Kreen's woodworking skills. But where to find stones. He'd hate to weaken the hull just to get some rocks to fling into space.

"Come on, Krik-Lit, Let's look around and find the best spot to dig out some stones without weakening the ship."


Mechanics

Main Hand: none
Off Hand: none


Lou's Action: find place to harvest rocks, with Krik'Lit's help.
Move: none
Manipulate: none
Bonus Action: none
 
Opal's Action: hang out looking fierce and cute at the same time
Move: none
Manipulate: none
Bonus Action: none

Gnarley's Knack: You have Advantage on the next roll you make regarding ship repairs or ship weaponry.

     

 

Edited by BobtheWizard (see edit history)
Name
Space Ship Check
20
keep(2d20,highest,1)+2 18,3
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Meditation Chambers

Two of the three supposed 'meditation chambers' are quite bizarre, the walls covered in a moss-like growth of microscopic tentacles...so soft it seems to massage your hand as it lingers on the plush growths. Each chamber can be sealed from inside, and its an eerie feeling when closed...sounds are muffled, the scent of sweaty beholder stalk-pits reduces to a single, sour after note, all senses become somewhat deprived of stimuli in these chambers.

That's what makes them so noticeable.

Tiny holes bored into the walls bring echoes of the space outside, echoes of other parts of the ship. They have the appearance of being dug out by water or wind erosion, or perhaps a smaller version of whatever aberrant technique split the other chambers from the stone. Needless to say, mapping these smaller duct networks within the walls would take a lot of time and effort.

The third of the meditation chambers is...different. A few ashy bowls of incense lay spilled and scattered. A tiny pair of brass cymbals dares you to sound the delicate tune. A poster of a long-haired, mustached man smiling in the sunshine stands sentinel over the place. On closer inspection all of the furniture here (the tables, the bed, the boudoirs, even somehow the flower pots) is actually made out of piles of silk pillows.

Hollow Deck

After jumping through the hole in the floor, across the gravity shift and falling back into the bowl of the hollow deck...you find what appears to be a garbage dump in the seat of cosmic beauty. The garbage for its part is decidedly mechanical with metallic slivers from failed cut gears slowly rust in acrid smelling piles, too much oil lubrication staining parts of the deck in a thick layer, heavy control rods and cuttings littering the difficult to navigate space.

image.png.8e9a085d5a98eeaeb4a575ce8af3340d.pngAll the while, you get the sense of being in an alien organic womb. Along the walls are a number of empty pods, like the hard fruits of autumn but plundered of their nutty contents. Each is nearly a perfect spherical recess, likely a way to transport a massive number of beholders easily...like the benches on a carriage. While at the bottom of this massive bowl-shape, you get an occulted view of rainbow wildspace far above...the rim of the cargo deck encircling they tyrant's maw.

Among the technosalvage deposited here, you find nearly the complete body of an autognome (missing only the head). Knowing what to look for, you glance back over the wreckage and realize a few more autognome bodies and body parts (in various states of repair) are likewise strewn among the garbage. If you had to guess, you'd say someone had used an axe on the thin metal sheets here to cut 'em up. On second thought, you realize maybe something more like that chainsaw blade from the quartermaster's stores could make marks like this.

Louis and Krik'Lit's Mangonel

After considering the walls of the cargo deck, Louis and Krik'Lit come to an agreement (though from Louis perspective, its almost just like talking to himself, the buggy accent of the carpenter echoing only in his mind). The walls are too thin here, and slight asymmetries in mass distribution would cause irregular rotations and unpredictable power responses at tactical speeds. They decide that mining much closer to the axis of rotation would be wise, from the perspective of maintaining the tyrant vessel's other capabilities. After some time, they beat together a few relatively rounded shots.

OOC: Where are you putting this mangonel (please give me a map location)? You can walk or scale around the outside of the ship as well. Roll below is number of shots.

The Ladder and the Helm

Brute force is sometimes the easiest, and so it is when the crew takes on the exhausting, regrettable 9 hours to work out a permanent, nearly indestructible conveyance between the cargo and command decks. That which was once a dangled rope only slightly better than a thick jungle vine has become a tightly woven rope netting coating the inside of the shaft. Planks arranged horizontally from loop to loop across the span provide a spiral stairway down towards the inflection point, making it very easy to keep 2 feet on a plank and one hand on the net all the way through. The easy footholds especially make it a breeze for the strongest among the crew to lug the heavy, magic chair down...and up...to the hub cleared on the command deck. Near the inflection point, Krik'Lit really stepped up and came through with an ingenious little turn-table device to ease the awkwardness of adjusting the grip on an object quickly going from falling to flying.

Edited by Cointhief (see edit history)
Name
Mangonel Stones
3
2d4 2,1
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Ryeback's Pork Joint

You had to hand it to Ryeback, and despite all the very practical berries bouncing around, his attention to the smells and tastes of home wasn't forgotten. The ship's 'galley' is more like an outdoors restaurant/cafe you might find in some poofy noble's quarter like Upper City in Baldur's Gate. Zibbles mans the fryer with that same look of sadness on his face, as if he has lost the only thing that ever mattered to him in life...only to have it replaced with slowly turning french fries in a vat of questionably edible oils. Veena is taking her role as head waiter a bit too seriously, smoking cigarettes and filing her nails next to a large book of reservations.

Already laid out are plates of babyback ribs, smothered with mystery magical bbq sauce (a giff family secret recipe) and piles of fresh fries. There are even a number of fresh fruits somehow prepared by the chef: bananas, kiwis, and of course guavas. Aperitif? Why not. Pitchers of cold, very dark, brown ale are just waiting for you. Sadly, on closer inspection you recognize the illusion: its all just Gunpowder Chowder that Ryeback has 'sculpted' to visually resemble real foods and drinks, like the toy dough of a hungry toddler. It doesn't take a chef de cuisine to figure out where the pork flavor is coming from...the empty packages of Scramsax Selects in the rubbish bin tell the tale.

Still, between this kingly setup and the juicy little growths budding from Lazuli and Louis' bodies, the crew seems well poised to weather whatever stomach distresses deep space might throw your way.

Edited by Cointhief (see edit history)
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