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Kai (Half-Elf Way of Mercy Monk)


Dmitri_Ravenoff

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Kai (Half-Elf Monk

Name: Kai                                                              Age: 28                                                           Hair Color: Dark Brown

Race: Half-Elf                                                         Height: 5'7" (1.7m)                                          Eye Color: Amber

Class/Lvl: Monk 2                                                  Weight: 145 lbs (66 kg)                                    

Background: Pilgrim (Custom)                                Speed: 40 ft

Homeland: Kara-Tur

Diety: Tamara

 

Statistics:

Strength* 8 (-1)
Dexterity* 16 (+3)
Constitution 14   (+2)
Intelligence 10 (0)
Wisdom 16 (+3)
Charisma 10 (0)

                                 Hit Points: 10 +1d8+2                                   Armor Class: 16

                                 Hit Dice: 2 (d8)                                             Proficiency Bonus: +2

                                

                                Ki Points: 2

                                Ki Save: 13

 

 

 

Skills: Insight, Perception, Acrobatics, Religion, Survival, Stealth

Languages: Common, Elven, Draconic, Imaskari (Kara-Tur Language)

 

Equipment: Jo Staff (Quarterstaff), Wakazashi (Short Sword), Travelers clothes, 5gp,

 

Backstory:

  • Kai was born of a Human mother and Elf father. His father was run off due to superstition and xenophobia when he was young.
  • Kai was ostracized in his village for his mixed blood heritage. He was seen as unclean to the small minded and superstitious villagers.
  • Kai studied/trained in a temple dedicated to the Tamara since he was a young boy. He has a fascination with Dragons: their wondrous size and power amaze him.
  • 2 years ago he received a vision from his goddess pointing him toward Ferun but it was vague and he is still looking for a more defined direction.
  • Kai wishes that somehow his father is still alive and made it back to Ferun and safety. He would like to meet him some day if he still lives.

 

 

 

 

Monk Features:

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan's tools (Calligraphers tools)
Saving Throws: Strength, Dexterity
Skills: Choose two: Acrobatics, Religion

Unarmored Defense

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Martial Arts

At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

  • You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
  • You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
  • When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

Ki

Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.

You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.

When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:

Ki save DC = 8 + your proficiency bonus + your Wisdom modifier

  • Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
  • Patient Defense. You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
  • Step of the Wind. You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Unarmored Movement

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

Dedicated Weapon (Optional)

Also at 2nd level, you train yourself to use a variety of weapons as monk weapons, not just simple melee weapons and shortswords. Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and then count that weapon as a monk weapon until you use this feature again.

The chosen weapon must meet these criteria:

  • The weapon must be a simple or martial weapon.
  • You must be proficient with it.
  • It must lack the heavy and special properties.

 

Background: Pilgrim

Skill Proficiencies: Insight, Perception
Tool Proficiencies: Dizi (Asian flute)
Languages: Any one (Draconic)
Equipment: One set of traveler's clothes, any one musical instrument (Dizi), poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10gp in the style of your homeland's craftsmanship, and a pouch containing 5gp

 

Half-Elf Features:

  • Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1.
  • Age. Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years.
  • Size. Half-elves are more or less the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • Skill Versatility. You gain proficiency in two skills of your choice. (Stealth, History)
  • Languages. You can read, speak, and write Common, Elven, and one language of your choice.
Edited by Dmitri_Ravenoff (see edit history)
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