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House Rule: Player Levels


cailano

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In this campaign, even the players get to level up. Why should your characters have all the fun?

Have you advanced your character a level? You get one, too. Have you lost a character? My condolences, but that also levels you up!

That's right, there are two ways to level up as a player:
1. Have a PC survive long enough to level up
2. Have a PC die

Note: You don't gain a player level if you bring your character back to life.


Player levels only help you when creating a new character. A steady stream of would-be delvers is coming to the Barrows these days, and many will join a good group in exchange for a share of the treasure.

Bonuses are cumulative!
 

Player Level Boons
Player Level Boon Notes
1 None Human only, Basic classes only
(Fighter, Cleric, MU, Thief)
2 Roll twice for hit points. Take the higher total. 4HP minimum still applies (first level only)
3 New PC begins at same level as your old PC Minimum XP for level
4 All basic races are allowed Elf, Dwarf, Halfling
5 +1d4 consumable magic items, keep your old character's XP Level appropriate potions, scrolls, etc. Player's choice.
6 New classes, begin with +1 Weapon, +500 starting gold Ranger, Paladin, Barbarian, Druid, Assassin, Illusionist
7 +2 Attribute points  
8 +1 Protective Item  
9 No class restrictions for any race Dwarf Magic-Users, Dual-Classed Humans, etc.
10 1d6 Bonus Hit Points Cumulative
11 Map to unknown campaign area, +2 Attribute points  
12 +2 Weapon OR Choose a monster race Up to 3HD + Level, No special immunities
13 Randomly Generated Magic Item OR Create a custom class Class requires GM approval
14 Randomly Generated Magic Item OR Create a custom race Race requires GM approval
Higher ???  

 

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