cailano Posted January 12 Clone Share Posted January 12 In this campaign, even the players get to level up. Why should your characters have all the fun? Have you advanced your character a level? You get one, too. Have you lost a character? My condolences, but that also levels you up! That's right, there are two ways to level up as a player: 1. Have a PC survive long enough to level up 2. Have a PC die Note: You don't gain a player level if you bring your character back to life. Player levels only help you when creating a new character. A steady stream of would-be delvers is coming to the Barrows these days, and many will join a good group in exchange for a share of the treasure. Bonuses are cumulative! Player Level Boons Player Level Boon Notes 1 None Human only, Basic classes only (Fighter, Cleric, MU, Thief) 2 Roll twice for hit points. Take the higher total. 4HP minimum still applies (first level only) 3 New PC begins at same level as your old PC Minimum XP for level 4 All basic races are allowed Elf, Dwarf, Halfling 5 +1d4 consumable magic items, keep your old character's XP Level appropriate potions, scrolls, etc. Player's choice. 6 New classes, begin with +1 Weapon, +500 starting gold Ranger, Paladin, Barbarian, Druid, Assassin, Illusionist 7 +2 Attribute points 8 +1 Protective Item 9 No class restrictions for any race Dwarf Magic-Users, Dual-Classed Humans, etc. 10 1d6 Bonus Hit Points Cumulative 11 Map to unknown campaign area, +2 Attribute points 12 +2 Weapon OR Choose a monster race Up to 3HD + Level, No special immunities 13 Randomly Generated Magic Item OR Create a custom class Class requires GM approval 14 Randomly Generated Magic Item OR Create a custom race Race requires GM approval Higher ??? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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