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Phlebas


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Workshopping - either a Stars Druid tracking Caiphon, or drowned man in a pact with fathomless entity...

 

First Thoughts

Build - Stars Druid tracking Caiphon's influences

bonus feat: Observant (+1 WIS)

Variant Human.

Feat. Prodigy (Athletics, Navigators Tools, Expertise (?Arcana)

Skill. Survival

Stats

STR 12, DEX 14, CON 16, INT 16, WIS 20, CHA 11
Rolled (16,17,11,15,14,12)
Human. WIS+1, INT+1

Observant WIS+1

Skill Expert. WIS+1

 

Background - Sage (Astronomer)

Skills: Arcana, History
Tools: -
Languages: Deep Speech, Illuskan
Equipment:

 

Druid - Circle of Stars 5

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
WeaponsClubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
ToolsHerbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

Equipment:

level benefits

  1. Druidic, Spellcasting (Ritual Caster)
  2. Wild Shape, Star Map, Starry Form
  3. [2nd level spells]
  4. Wild Shape Improvement, ASI - Feat - Skill Expert (+1 WIS, Expertise Perception, Trained Insight)
  5. [3rd level spells]
    ---------------------------------
  6. Cosmic Omen
  7. [4th level spells]

 

 


 

Second Thoughts

Build

bonus feat: Tavern Brawler

Reborn human.

skills: Acrobatics, Stealth

Stats

STR 14, DEX 16, CON 18, INT 11, WIS 12, CHA 19

Rolled (16,17,11,15,14,12)
Reborn. CHA+2, CON+1

Tavern Brawler. CON+1

Resilient. CON+1

Background - Sailor

Skills: Athletics, Perception
Tools: Navigator's tools, vehicles (water)
Languages: None
Equipment: A belaying pin, 50 feet of silken rope, a lucky charm, a set of common clothes, and a pouch containing 10gp

 

Warlock - Fathomless 5

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

Equipment:

level benefits

  1. Otherworldly Patron (Fathomless) - Gift of the Sea, Tentacle of the Deep, Pact Magic
  2. Eldritch Invocations (Agonising Blast, Repelling Blast)
  3. [2nd level spells], Pact Boon (Talisman)
  4. ASI - Feat - Resilient (CON)
  5. [3rd level spells], Invocation (Rebuke of the Talisman)
    ---------------------------------
  6. Oceanic soul
  7. [4th level spells], Invocation (Devils Sight)

 

Spells

  1. Hex, Armor of Agathys
  2. Cause Fear
  3. Gust of Wind
  4. Shatter
  5. Hunger of Hadar, Cause Fear > Thunderstep
  6. Lightning Bolt
  7. Shadow of Moil, Gust of Wind > Control Water
  8.  

 

Edited by DarkAngel (see edit history)
Name
Heroic Stats
15,13,9,14,16,16
repeat(drop(reroll(4d6,1,below),lowest),6) 1,1,6,2,4,5,6,2,3,4,6,3,2,3,3,3,4,4,4,5,5,2,5,5,6,3,4,6,6
Heroic Stats
16,17,11,15,14,12
repeat(drop(reroll(4d6,1,below),lowest),6) 4,5,5,6,5,1,5,5,6,6,1,2,2,3,4,4,1,4,5,5,5,3,4,4,6,2,2,4,6
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spacer.pngPhlebas Carpenter, Drowned, Fathomless Warlock,
Reborn adult 5'11 male, fathomless warlock 5... move 30' swim 40'
skills.. Acrobatics +6, Athletics +5, Deception +8, Insight, +4, Intimidation +8, Persuasion +8


stats.. STR 14, DEX 16, CON 18, INT 11, WIS 12, CHA 20 ..saves.. WIS +4, CHA +8 ..spells.. CHA ..prof.. +3

advantage on saving throws against disease and being poisoned..resistance to poison damage..advantage on death saving throws..don’t need to eat, drink, or breathe..don’t need to sleep, and magic can’t put you to sleep.


Spell slots.. 2/2 Talisman.. 3/3 Past Knowledge.. 3/3 Tentacle.. 3/3


A haggard man in seaswept clothing aged by use stands before you. His eyes are milky grey, his hair black and shaggy. Remnants of a beard catch his chin, perhaps the ships razor is dulled. He smells of the sea, and as he walks it sounds as if he's water in his boots. A faint slosh,slosh,slosh almost as if you imagined it. Just for a second it looks like all of him is dripping wet. That would be ridiculous. Your eyes refocus as you shake your head and blink. His teal trench coat hangs over his shoulders, hiding a thick sash buckled with the only rich part of his outfit - a blue-enamelled nautilus that gleams in the tavern torchlight.

OOC...Actions

main hand: --
off hand: --

Actions -


ooc:

Guild Membership (Lapsed)

As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.

Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers.

You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces.

Gear

Gear - mundane

Studded leather armour, Cold weather clothing, Carpenter's tools, sailors kit (explorers kit minus torches, minus bedroll, plus hammock) a set of traveler's clothes, and a pouch containing 15gp, a light crossbow and 20 bolts, 3 daggers, 10 iron spikes, pint of oil, hooded lantern, fishing tackle

magic items, *attuned (1/3)

  • Rod of the Pact Keeper +2* (rare),
  • Cape of the Mountebank (rare)
  • Coiling Grasp Tattoo (uncommon)
  • Goggles of Night (uncommon)

wish list

Barrier tattoo medium

 

 

Edited by DarkAngel (see edit history)
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Build

bonus feat: Tavern Brawler

Reborn human.

skills: Acrobatics, Athletics

languages: Common, Chondathan

Stats

STR 14, DEX 16, CON 18, INT 11, WIS 12, CHA 20

Rolled (16,17,11,15,14,12)
Reborn. CHA+2, CON+1

Tavern Brawler. CON+1

ASI. CON+1, CHA+1

Background - Guild Merchant

Skills: Persuasion, Insight
Tools: Carpenter's tools
Languages: Illuskan
Equipment: see below

 

Warlock - Fathomless 5

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

Equipment:

level benefits

  1. Otherworldly Patron (Fathomless) - Gift of the Sea, Tentacle of the Deep, Pact Magic
  2. Eldritch Invocations (Agonising Blast, Repelling Blast)
  3. [2nd level spells], Pact Boon (Talisman)
  4. ASI - +1 Con, +1 Cha
  5. [3rd level spells], Invocation (Rebuke of the Talisman)
  6. Oceanic soul, Guardian Coil
  7. [4th level spells], Invocation (Devils Sight)

 

Spells 

  1. Hex, Armor of Agathys
  2. Cause Fear
  3. Gust of Wind
  4. Shatter
  5. Hunger of Hadar, Cause Fear > Thunderstep
  6. Lightning Bolt
  7. Shadow of Moil, Gust of Wind > Control Water
Edited by PureChance (see edit history)
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Phlebas was once a happily married carpenter on the Sword Coast, just outside Baldur's Gate. He had 3 children (Albert, Lhose, Damien), who were roughly as troublesome and expensive as all children, but none the less bought him great joy. He took whatever work was going to ensure none went hungry or cold, though come the end of ghr month there never seemed enough copper left to put any away for a rainy day. So he jumped at the chance when a guild colleague - Sartel Ovani - recommended he take a job as a merchant ships carpenter, even offering to introduce Phlebas to the captain. Sure it would be a few months away from the family, but the pay was excellent and would let him give his kids a whole raft of new opportunities in the Inner Ward. Reluctantly, Phlebas took his offer up (unbeknownst to him, it was far from the goodness of his heart that drove Sartel, the rogue having designs on Phlebas', business, house and even wife). Several weeks in, the wrath of the sea b*tch fell upon the ship, sending all to the depths of the ocean amidst Kraken and Leviathan. As the last breath left Phlebas' burning lungs, darkness clouding the edge of his vision, a sonorous voice offered a deal - he could live, for a price. The fear of losing his family drove Phlebas to agree - a choice he regrets to this day. For the price paid was terrible. The entity he bargained with was no god to offer resurrection, and it was far to late for salvation when the deal was struck. Indeed, it was only his desperate and added state of his oxygen starved brain that drove him to accept without question - a fact his patron was well aware of when preying on the damned.

He lived, after a fashion, or was true. But to say he was alive was a lie. He was a drowned man walking, and for all he passed as human, he could not shed a disquieting aura. Nor, he found, could he now shed the sea. Too far gone from the ocean for too long, and he would begin to choke as if drowning on air.

He has not returned to his family - too afraid that they may reject him, or perhaps worried that they won't - though he send them gold each month as much as he can afford. The last ship he was on sank, you see, as did the one before that, and the one before that. Difficult to earn much money when most of your employers as in the depths. The nautilus talisman his patron offered up would better be an albatross he thinks silently.

So running out of reputable options, he sought a new chance. He's kept his skills as a carpenter to offer, alongside certain 'talents' his patron has bestowed, and neatly fails to mention to fate of his last five berths.

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token

phlebas.png.d293a5ddbd7c39645ae5d15d64953bf1.png

phlebas.png.d293a5ddbd7c39645ae5d15d64953bf1.png

On 1/24/2024 at 2:40 AM, PureChance said:
  • Rod of the Pact Keeper +2* (rare),
  • Cape of the Mountebank (rare)
  • Coiling Grasp Tattoo (uncommon)
  • Goggles of Night (uncommon)

Approved

Just need a MW 5e character sheet

Edited by DarkAngel (see edit history)
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  • 3 weeks later...

spacer.pngPhlebas, Ship's Carpenter

Reborn Fathomless Warlock 


AC: 15 (Studded Leather) | HP: 57/57 (15 THP) | HD: 6/6 | Speed: 30 ft. ; 40ft. Swim | Initiative: +3
Senses: Passive Perception 11, Insight 14, Investigation 10. Darkvision 60ft.
Str: 12 (+2) | Dex: 16 (+3) | Con: 18 (+4) | Int: 11 (+0) | Wis: 12 (+1) | Cha: 20 (+5)
Languages: Common, Chondathan, Illuskan, Comprehend any speech between fully submerged creatures
Resistance: Poison, Cold | Advantage on Saving Throws vs: Disease, Poison, Death
Don't need to eat, breathe, sleep and magic can't put you to sleep.
Spell Slots (3rd Level): 2/2 | TalismanWhen the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. Charges: 3/3 | TentacleAt 1st level, you can magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute or until you use this feature to create another tentacle.

When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 2d8.

As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack .

You can summon the tentacle a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Uses:
3/3 | Past KnowledgeYou temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Uses: 3/3


 

 

 

 

 

 

OOC

Action: -

Bonus Action: —

Movement: -

Reaction: -

Object Interaction: -

Actions & Resources

Actions:

Eldritch Blast . Ranged Spell Attack (2 beams): +10 to hit, ranged 120 ft., one target. Hit: 1d10 + 5 force damage, push 10 ft.

Toll the Dead . Cantrip: DC18 Wisdom Save, one creature in 60ft, Fail: +2d8/2d12 Necrotic damage.

Dagger [1] . Thrown/Melee Weapon Attack: +6 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Coiling Grasp Tattoo . Melee Attack: DC14 Strength Save, reach 15 ft., one target. Fail: 3d6 force damage, grappled (DC14).

Unarmed/Improvised . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 + 2 bludgeoning damage.

 

Bonus Actions:

Summon/Command Tentacle . Range: 60 ft. | Move: 30 ft. | Melee spell attack: +10 to hit, reach 10 ft., one target. Hit: 1d8 cold damage, -10ft speed.

 

Reactions:

Rebuke of the Talisman . When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus (3) and push it up to 10 feet away from the talisman's wearer.

Guardian Coil . At 6th level, your Tentacle of the Deeps can defend you and others, interposing itself between them and harm. When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the tentacle increases to 2d8.

 

Other Features:

Rod of the Pact Keeper +2 . 1/1

Cape of the Mountebank . 1/1

 

Gear

Gear - mundane

Studded leather armour, Cold weather clothing, Carpenter's tools, sailors kit (explorers kit minus torches, minus bedroll, plus hammock) a set of traveler's clothes, and a pouch containing 15gp, a light crossbow and 20 bolts, 3 1 daggers, 10 iron spikes, pint of oil, hooded lantern, fishing tackle

magic items, *attuned (2/3)

  • Rod of the Pact Keeper +2* (rare),
  • Cape of the Mountebank (rare)
  • Coiling Grasp Tattoo* (uncommon)
  • Goggles of Night (uncommon)

wish list

Barrier tattoo medium

 

Edited by PureChance (see edit history)
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