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Female Gray Elf Enchanter 2
Init 6 | HP 9/9 | AC 11, Touch 11, FF 9 | Fort 2, Ref 2, Will 1
Sarai would observe the exchange between dwarf and human. Was this a possible case of racial discrimination? She'd seen that sort of thing many times, including on her first day in this very city, so it certainly was possible.
She considered too what she might know about Rakner Clan or Dune Dalen from her time spent studying in Elektra's own clan's homeland.
Her gaze would shift briefly off the quay over the water where some boats were moored as she listened to Varon's assessment of these holier-than-thou dwarves.
Show Stats
Init 6 | HP 9/9 | BAB 1 | Speed 30'
AC 11, Touch 11, Flat-footed 9
Fortitude 2, Reflex 2, Will 1
Str 6, Dex 14, Con 12, Int 20, Wis 10, Cha 14
Condition Healthy
Shortbow (18/20 arrows) +2 (1d6-2, x3)
Dagger -2 (1d4-2, 19-20 x2)
Resources
Potions: CLW (2), Parchment (4), Ink (1 vial), Sealing Wax (1 lb), Candles (10), Chalk (10), Twine (50'), Sparker (10), Trail Rations (8)
Money
51 g, 61 s, 13 c
Prepared Spells
0 Level: Detect Magic, Daze, Mage Hand
1st Level: Charm Person, Hypnotism, Mage Armor, Obscuring Mist
Show Mechanics
Free Action:
Swift Action:
Move Action:
Standard Action:
Sense Motive, Knowledge: Nobility, Knowledge: Geography, Perception
Continuing Effects:
Female Gray Elf Enchanter 2
Init 6 | HP 9/9 | AC 11, Touch 11, FF 9 | Fort 2, Ref 2, Will 1
Sarai would observe the exchange between dwarf and human. Was this a possible case of racial discrimination? She'd seen that sort of thing many times, including on her first day in this very city, so it certainly was possible.
She considered too what she might know about Rakner Clan or Dune Dalen from her time spent studying in Elektra's own clan's homeland.
Her gaze would shift briefly off the quay over the water where some boats were moored as she listened to Varon's assessment of these holier-than-thou dwarves.
Show Stats
Init 6 | HP 9/9 | BAB 1 | Speed 30'
AC 11, Touch 11, Flat-footed 9
Fortitude 2, Reflex 2, Will 1
Str 6, Dex 14, Con 12, Int 20, Wis 10, Cha 14
Condition Healthy
Shortbow (18/20 arrows) +2 (1d6-2, x3)
Dagger -2 (1d4-2, 19-20 x2)
Resources
Potions: CLW (2), Parchment (4), Ink (1 vial), Sealing Wax (1 lb), Candles (10), Chalk (10), Twine (50'), Sparker (10), Trail Rations (8)
Money
51 g, 61 s, 13 c
Prepared Spells
0 Level: Detect Magic, Daze, Mage Hand
1st Level: Charm Person, Hypnotism, Mage Armor, Obscuring Mist
Show Mechanics
Free Action:
Swift Action:
Move Action:
Standard Action:
Sense Motive, Knowledge: Nobility, Knowledge: Geography, Perception
Continuing Effects: