rorytheromulan Posted January 29 Clone Share Posted January 29 (edited) Hope I am not too late. Samson Concept Champion of Atom Origin Survivor Traits Heavy Handed, Gifted SPECIAL 5 + Gifted - Int - Cha = 9 Str 8, Per 5, End 8, Cha 4, Int 4, Agi 7, Luck 5 (dropped by Gifted) Skills 9 + INT = 13 Tag: Athletics 2+1, Melee 2+1, Unarmed 2+1 Other: Throwing 3, Survival 2, Medicine 2, Repair 2, Speech 1 Perk: Solar Powered Derived Stats Carry: 20/230 DR Base: Rad 1, Poison 0. DR Chest: Phys/Energy 1. DR Right Arm Phys/Energy 1 Defense 0 Initiative 12 Melee Bonus: 2d6 HP: 13 Gear Harness, Raider Armor Chest, Raider Right Arm, Lead Pipe, Pipe Gun, .38 Ammo x27, Jet, Stimpak, caps 15 Tag: Casual Clothing, Buffout, Baseball Bat, Brass Knuckles Trinket: ID Card Portrait Story As the son of a confessor, from boyhood to adult, Samson has only had one simple goal: fulfill his destiny as Atom’s champion! He grew up in a village in the Commonwealth blessed with Atom’s presence, wrestling in the radiated holy soil. Being the son of the confessor, bigger and stronger than other boys to boot, he was singled out as chosen by Atom to spread his holy radiance through word and deed. But outsiders have always been jealous of Atom’s Chosen, and their envy manifested one day in an attack by slavers led by a man encased in iron. Atom’s flock scattered as the raiders captured the helpless. Samson stayed behind to fight. By Atom’s grace he lived, and woke up in the tent of a healer who had passed by and seen the aftermath. Samson returned to the scene to find the bodies of village defenders, and the elderly strewn about. Not a slaver remained, alive or dead - only an eye-D card that had been dropped, only a relic of the past. The healer kindly gave Samson lessons in taking care of himself before Samson left, lest he overstayed his welcome. Now he wanders in search of the slavers who took some of his people captive, and any holy weapons that may aid him or reveal his destiny. But the wasteland is harsh and unforgiving, and the heretical kidnappers could be anywhere... In contrast to his overbearing and rough appearance, towering over most normal humans at 6-and-a-half feet tall, and bearing a wicked scar running length of half his face, Jason is a jovial fellow who sees everyone as a potential new friend, and is eager to bring the light of Atom to all, and patient and forgiving toward poor reception or blasphemous insults, having been warned in advance that not everyone is ready or open to receiving the wisdom of His holy dividing light. How did you get here? Who in New Vegas connected you to Doc Mitchell? He walked. (connection to Mitchell and New Vegas pending) What does your character like to be called? Just "Samson" or "my brother in Atom" will do! What is one moment from your past when you lost something important to you and what did you lose? Everything. Friends, family. He saw his dad among the dead. His mom and his brother are among those missing. What is one moment from your past when you were pushed too far and how did you react? It must have been over a week, when he met a few strangers in the wastes who were disarmed and confused by his friendly attitude. When he told them who he worshipped and about his quest, they decided to mock him relentlessly. This poor "champion" of nutty religious sect would never find his family and friends. How dare they. He attacked them, sustaining injuries while doing grievous harm, laying them out and breaking one of the strangers' jaw. After realizing what he had done, he fled, leaving them for dead. What happened the last couple of days to bring you to this point? He started doing jobs for people, getting the idea in his head that as long as he's on a job that takes him from one area to another, he can still search for the slavers. Someone's promising him pay for any scrap he can find in the vault. What does your character look like at this moment and what is their demeanor? Samson stands six-and-a-half feet tall, shoulders back and chin up. He wears some weather-worn dirt-stained khakis and a dirty sweatstained T-shirt. Over that he has a crudely shaped iron chestplate that he picked off of the body of a raider, and a likewise-fashioned pauldron on his right arm. His head and face are shaved, the better to lower morning maintenance, and he draws a hood over his head to shield his scalp from the sun. Alert and all business on a job, but otherwise cheerful and optimistic. It's probably a mask for his true feelings, but one he's settled into over time and distance. Edited February 5 by rorytheromulan changed perk, added Q&A, changed "pushed too far" answer (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Laird_Thorne Posted January 29 Clone Share Posted January 29 Welcome! :) I might be able to slide you in to the Commonwealth group if that would work? Lost a couple of folks there and it's bogged down. New blood might get it moving. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rorytheromulan Posted January 30 Author Clone Share Posted January 30 Oh, I have to join to reply. Hello! Thank you Commonwealth will do just fine. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rorytheromulan Posted February 5 Author Clone Share Posted February 5 Came up with a much better answer for what pushed poor Samson too far. He met some fellow wanderers who mocked him after he had been friendly and too open with them. Their words cut deep and he attacked them in a fury, leaving them in serious condition. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Laird_Thorne Posted February 11 Clone Share Posted February 11 Sounds good. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rorytheromulan Posted February 11 Author Clone Share Posted February 11 Samson AP Pool: 5/6 Defense: 0 HP: 13/13 Initiative: 12 Luck: 5/5 Conditions: None OOC: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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