Actions
Free: Berserking - Avatasim (animal) + True Rage (+18 temp HP,)
Full Action: Extended the casting time of Pouncing Teleport, while spending 1 SP to use an Attack Action, which Yukito uses Iai Slash/Vacuum Cut + Spell Attack with Numbing Blast + Chi Gong (cold), attacking the nearest Zyclops within 60'. The blast vessel enhancement on his weapon is set to Numbing Blast (dealing 1d6 cold, and applies a -2 penalty to reflex saves)
Improved Avatism (Animal) attack optional will be [tear], dealing 15 bleed along with the duelist bleed. He also spends 1 Martial Focus to apply Perforating Wounds [bleed] per Greater Iai to dish out additional bleed damage. Bleed damage will hit regardless, as Yukito has Ooze Ichor/Essence Manipulation
Not sure if Sneak Attack/Fencing applies, so I'll keep that damage separate. If it does, Soul Strike [exploit] will apply a -2 save penalty for 1d4+3 rounds
Rolls: (copied from dice thread for easy reference)
Yukito Attack (53); Weapon Damage (21) + Numbing Blast (34) + Chi Gong (cold) (29) + Blast Vessel: Numbing Blast (6) +27 bleed
Optional damage: Sneak Attack/Fencing (32)
Optional: If Yukito is within range of additional Zyclops (60' of location), he will spend as many AoOs as possible to attack additional enemies. He has 20 AoOs a round, so he shouldn't have any shortage. This attack uses the same attack roll as above, but only deals 6 bleed.
Move 2: Use Focusing Momentum (cost 2) to regain Martial Focus
Swift: Study Opponent/Scout of closest Zyclops (perception roll 55)
Conditional AoO: shield block +5 AC + Redirecting Shield. Up to 20 times a round
Stats
Yukito Nanaya Human demon slayer
HP 189/210 Nonlethal -48 SP 77/90
Speed 80ft Init 34
AC 69 77 Fort 20 Ref 33 41 Will 29 BAB 11
Dueling Blade +35 (1d8+16, 17-20 x2)
Hasted/Enhanced Blade +43 (1d8+19, 17-20 x2)
Str 14 (2) 16 (3) Dex 40 (15) 50 (20) Con 22 (6) Wis 40 (15) Int 12 (1) Cha 12 (1)
Short Term Buffs:
- Temporal Haste (CL20; +3 to AC/Attack/Reflex, +50' speed, +5 AoOs) - duration 20 minutes
- Sage Enhance (+10 DEX, +2 STR; effective BAB 15, DR 7/-) duration 15 rounds
Long Term Buffs: all last 15+ hours
-
Sage: Flight
(60' perfect)(110' perfect) - Divination: Blindfolded Oracle 75', Foreshadow (+3 AC/+4 Ref+Init), Sense Presence (aberrations currently) 75', See Hazards, Precog Smite +4, Precog Defense +4
- Protection: Ablating 50%, Armored (armor +7, shield +5), Friendship, Ray Deflection 40%
- War: Momentum 28/30
Ability References
I know how annoying it is to look up everything, so I'll try to copy+paste reference notes as I feel is necessary
Pouncing Teleport
You may spend a spell point or increase your teleport casting time by one step in order to make a single attack after successfully teleporting yourself. You may also spend an additional spell point to make either a full attack or take an attack action instead of a single attack after successfully teleporting. You may not use this talent in conjunction with any abilities or conditions that reduce the action needed to teleport (such as Emergency Teleport or Quick Teleport).
Iai Slash (bleed) [CrimDan]
Whenever you deal bleed damage to a creature in the same round you drew the weapon used to deal that damage, you may expend any amount of attacks of opportunity as a free action to compare the same attack roll against the AC (or your maneuver check against their disarm CMD) of a different enemy within reach for each attack of opportunity. If your attack roll is greater than a creature’s AC, you quickly strike that creature and cause them to suffer from your blooded strike (this does not allow you to apply additional (bleed) talents).
Additionally, whenever you deal bleed damage to a creature already suffering from your blooded strike, or an enemy suffering from your blooded strike’s bleed is reduced to 0 or fewer hit points, you may sheathe your weapon as a free action.
Perforating Wounds (bleed) [CrimDan]
Whenever you deal bleed damage as part of an attack action to a creature who is already suffering bleed damage from your blooded strike, you deal an amount of bleed damage equal to 1 + 1 for every 3 points of base attack bonus you possess. This bleed damage stacks with other bleed damage granted by the Duelist sphere. You can stack this bleed damage with itself once for every 6 points of base attack bonus you possess. This bleed damage is separate from your blooded strike, and does not affect other abilities that scale off of your blooded strike’s bleed damage.
Vacuum Cut [CrimDan]
Whenever you use the attack action to make a melee attack in the same round you draw a sheathed weapon, you may target a creature within close range (25 feet + 5 feet per 2 base attack bonus), provoking attacks of opportunity as though using a ranged attack.
Using this talent reduces the damage die of the weapon being used with this talent by 1 step, and the attack made with this weapon is treated as a projectile for the purposes of being able to be blocked or deflected by effects. This attack is treated as a melee attack for all other purposes (and may not be used with talents or abilities which would only affect ranged attacks) except for the target of the attack. At +5 base attack bonus, using this talent no longer provokes attacks of opportunity. At +10 base attack bonus, attacks made with this talent no longer have their damage die reduced.
You may take Vacuum Cut a second time. If you do, when utilizing another Duelist sphere talent that targets creatures within your reach (such as Iai Slash and Hurricane Strike, but not talents that merely grant you an attack such as Swift Slice), you may instead use the range of Vacuum Cut in place of your reach for the purpose of those talents.
Great Iaijutsu [CrimDan]
Benefit: When utilizing your Iai Slash talent, you may expend your martial focus to additionally apply the effects of one (bleed) talent other than Iai Slash to a single creature struck as part of the talent. If you have more than one martial focus, you may expend two martial focuses to instead apply that (bleed) talent to all creatures struck.