Actions
Free: Berserking - Avatasim (animal) + True Rage (+18 temp HP)
Free: Swear under breath while being Shaken
Move 1: Fly Up 20' and a few squares away. Acrobatics Check to avoid AoOs is 39
Swift: Study Target (plus free Scout) vs Death Tyrant to find weaknesses
Move 2: Sheath Sword
Standard: Iai Slash + Vacuum Cut 2 vs Death Tyrant. This includes Chi Gong (cold), Spell Attack (Numbing Blast, 1 SP spent to increase damage dice to CL), Ki Convergence (Freeze: see below, another 2 SP) and Bleed Effects
Improved Avatism (Animal) attack optional will be [tear], dealing 15 bleed along with the duelist bleed. He also spends 1 Martial Focus to apply Perforating Wounds [bleed] per Greater Iai to dish out additional bleed damage. Bleed damage will hit regardless, as Yukito has Ooze Ichor/Essence Manipulation (which also helps with the Freeze effect coming up)
Rolls: (copied from dice thread for easy reference)
Attack Action vs Death Tyrant (52, shaken applied) (this applies Study Target bonus of +4; if Scout was successful, reduce target AC by 4 for 7 rounds, per Scout: Find the Gap)
Weapon Damage (32) + Blast Vessel (cold) (2) + Chi Gong (cold) (16) + Full Power Numbing Blast (42) + 27 bleed
Immediate: Ki Convergent Power to inflict Freeze (per Nature water package) on the Death Tyrant. Numbing Blast will reduce its Reflex save by 2, and must make a Reflex save DC 45. This will coat the target in 5 inches of ice, which will deal 5 cold damage per round. It will take a DC 20 Strength or Escape Artist check to get out. This will last days if it doesn't break out, or gets broken out.
If it saves, it'll be entangled for 1 round (ice slows it down)
Additional: Yukito also lashes out and dishes out Duelist Bleed to the Zyclopses within the 'aura' range on the map (60'). This attack uses the same attack roll as above, but only deals 6 bleed. This consumes 7 of Yuki's AoOs for the round.
Conditional AoO: shield block +5 AC + Redirecting Shield. Up to 13 times a round. Priority of Shield Blocks will go towards the Death Tyrant, if in question.
Helpful Reminders: Yukito is immune to Death, Petrification, and Polymorph effects. Furthermore, he has a 50% miss chance thanks to Ablating Aegis (which reduces 5% per forced miss, please let me know for my own notes), as well as a 40% chance to Reflect Rays thanks to Ray Deflection Aegis.
Also Yukito will only be shaken this round, as he only fell short of the save DC by 1.
Stats
Yukito Nanaya Human demon slayer
HP 189/210 Nonlethal -64 SP 74/90 Martial Focus: 1/2
Speed 80ft Init 34
AC 69 77 Fort 20 Ref 33 41 Will 29 BAB 11
Dueling Blade +35 (1d8+16, 17-20 x2)
Hasted/Enhanced Blade +43 (1d8+19, 17-20 x2)
Str 14 (2) 16 (3) Dex 40 (15) 50 (20) Con 22 (6) Wis 40 (15) Int 12 (1) Cha 12 (1)
Debuffs:
Shaken (-2) for 1 round
Short Term Buffs:
- Temporal Haste (CL20; +3 to AC/Attack/Reflex, +50' speed, +5 AoOs) - duration 20 minutes
- Sage Enhance (+10 DEX, +2 STR; effective BAB 15, DR 7/-) duration 15 rounds
Long Term Buffs: all last 15+ hours
-
Sage: Flight
(60' perfect)(110' perfect) - Divination: Blindfolded Oracle 75', Foreshadow (+3 AC/+4 Ref+Init), Sense Presence (aberrations currently) 75', See Hazards, Precog Smite +4, Precog Defense +4
- Protection: Ablating 50%, Armored (armor +7, shield +5), Friendship, Ray Deflection 40%
- War: Momentum 28/30
Ability References
I know how annoying it is to look up everything, so I'll try to copy+paste reference notes as I feel is necessary
Iai Slash (bleed) [CrimDan]
Whenever you deal bleed damage to a creature in the same round you drew the weapon used to deal that damage, you may expend any amount of attacks of opportunity as a free action to compare the same attack roll against the AC (or your maneuver check against their disarm CMD) of a different enemy within reach for each attack of opportunity. If your attack roll is greater than a creature’s AC, you quickly strike that creature and cause them to suffer from your blooded strike (this does not allow you to apply additional (bleed) talents).
Additionally, whenever you deal bleed damage to a creature already suffering from your blooded strike, or an enemy suffering from your blooded strike’s bleed is reduced to 0 or fewer hit points, you may sheathe your weapon as a free action.
Perforating Wounds (bleed) [CrimDan]
Whenever you deal bleed damage as part of an attack action to a creature who is already suffering bleed damage from your blooded strike, you deal an amount of bleed damage equal to 1 + 1 for every 3 points of base attack bonus you possess. This bleed damage stacks with other bleed damage granted by the Duelist sphere. You can stack this bleed damage with itself once for every 6 points of base attack bonus you possess. This bleed damage is separate from your blooded strike, and does not affect other abilities that scale off of your blooded strike’s bleed damage.
Vacuum Cut [CrimDan]
Whenever you use the attack action to make a melee attack in the same round you draw a sheathed weapon, you may target a creature within close range (25 feet + 5 feet per 2 base attack bonus), provoking attacks of opportunity as though using a ranged attack.
Using this talent reduces the damage die of the weapon being used with this talent by 1 step, and the attack made with this weapon is treated as a projectile for the purposes of being able to be blocked or deflected by effects. This attack is treated as a melee attack for all other purposes (and may not be used with talents or abilities which would only affect ranged attacks) except for the target of the attack. At +5 base attack bonus, using this talent no longer provokes attacks of opportunity. At +10 base attack bonus, attacks made with this talent no longer have their damage die reduced.
You may take Vacuum Cut a second time. If you do, when utilizing another Duelist sphere talent that targets creatures within your reach (such as Iai Slash and Hurricane Strike, but not talents that merely grant you an attack such as Swift Slice), you may instead use the range of Vacuum Cut in place of your reach for the purpose of those talents.
Great Iaijutsu [CrimDan]
Benefit: When utilizing your Iai Slash talent, you may expend your martial focus to additionally apply the effects of one (bleed) talent other than Iai Slash to a single creature struck as part of the talent. If you have more than one martial focus, you may expend two martial focuses to instead apply that (bleed) talent to all creatures struck.
Ki Convergent [EO3]
The sage becomes attuned to a single elemental focus, and can draw upon the essence of nature around him to infuse his chi gong with the elements. The sage gains the Nature sphere as a bonus talent. Whenever the sage would use his chi gong ability, he may change the damage dealt from piercing damage to a damage type associated with a Nature package he possesses, chosen at the time of using the ability.
Whenever the sage deals damage to a creature using his chi gong ability, he can forgo half the damage dice of the ability and spend 1 ki point as an immediate action to call upon nature. The creature is affected by the Create Fire, Entangle, Freeze, Gust Of Wind, Magnetize, or Tremor geomancing sphere ability for 1 round (if a concentration effect), as long as he possesses the ability. The chosen sphere ability only affects the damaged creature and the square(s) they occupy.
Freeze:
Instantaneous, requires water. You may spend a spell point to flash freeze water, turning it into ice. You may freeze a 1 inch thick, 5-foot-by-5-foot square of water per caster level. Alternatively, you may cover a wet Medium-sized creature with 1 inch of ice per caster level. You may increase the size of the frozen area or size/number of the frozen creatures, but divide the ice’s thickness by the equivalent number of Medium-sized creatures.
Creatures smaller than Medium count as Medium-sized creatures for this effect, with the exception of multiple creatures occupying the same space. Add the sizes of multiple creatures occupying the same space together when determining their size for this purpose. For swarms, count each 5-foot square as being 2 Medium-sized creatures occupying the same space. You may affect both squares and creatures, but all affected targets and spaces must be contiguous and must have the same thickness of ice.
[OOC: I did the math already, above - it's 5 inches of ice]
Creatures are allowed a Reflex save to avoid being frozen. On a failure, they are encased and cannot move, and suffer 1 point of cold damage per round per inch of ice. To escape, they must succeed at a Strength check or Escape Artist check as a full-round action to escape the ice (DC 15 +1 per inch of thickness) or another creature must break the ice around the trapped creature (3 hit points per inch). While encased, a target can only take mental or verbal actions, or attempt to escape. Being encased in ice blocks line of effect, but not line of sight (the creature may still be targeted, but effects that deal damage to the target must break through the ice first before dealing damage to the target). On a successful save, the target is still entangled for 1 round. Ice melts 1 inch of thickness per minute on the average day.