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Sarge

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Fighter 1/Rogue2

Fire Primordial: Level 1

Background: Outlander Level 1

Composite Longbow +6 (+2 proficiency, +2 dex, +2 fighting style)
1d8+2 (1d6 sneak attack), (150/600ft)

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STR 18 DEX 14 CON 16
INT 8 WIS 13 CHA

8

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Outlander (Beast Hunter)

Skill Proficiencies:  Survival, Choose one from Animal Handling, Athletics, Medicine, Nature, Perception, Stealth,

Tool Proficiencies: Herbalism Kit

Languages: Choose one standard.

Equipment: Common clothes, tinder box, several torches, waterskin, a hatchet, a herbalism kit, and 5 gp.
Additional Equipment: a net, a hunting trap, 30 feet of rope, one vial of pheromones or a pouch of bait.

Feat:
You gain one feat of your choice for which you qualify. (Sharpshooter)

Racial Traits [Custom Lineage]
Ability Scores: Str +2
Size: Medium
Speed: 30 ft
 
 
Darkvision: 60ft
Creature Type. 

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

 
Size. 

You are Small or Medium (your choice).

 
Feat: You gain one feat of your choice for which you qualify. (Heavy Armor Mastery)
 
Variable Trait: You gain one of the following options of your choice: (a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice.
 
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

 
 

Fighter 1/Rogue 2

Ipsum lorum abilities are cool
Skill Proficiencies: Acrobatics (Fighter), Perception (Fighter),
Tool Proficiencies: Thieves' Tools (Rogue), Overly Complicated Nobility Boardgame

 

 

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Escheton

 

 
   

 

 

Sarge

%5Bimg2%3D200%5Dhttps%3A%2F%2Fi.imgur.com%2FoxsNbqd.jpeg%5B%2Fimg%5D
 

Fighter 1/Rogue2

Fire Primordial: Level 1

Background: Outlander Level 1

Composite Longbow +6 (+2 proficiency, +2 dex, +2 fighting style)
1d8+2 (1d6 sneak attack), (150/600ft)

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STR 18 DEX 14 CON 16
INT 8 WIS 13 CHA

8

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Outlander (Beast Hunter)

Skill Proficiencies:  Survival, Choose one from Animal Handling, Athletics, Medicine, Nature, Perception, Stealth,

Tool Proficiencies: Herbalism Kit

Languages: Choose one standard.

Equipment: Common clothes, tinder box, several torches, waterskin, a hatchet, a herbalism kit, and 5 gp.
Additional Equipment: a net, a hunting trap, 30 feet of rope, one vial of pheromones or a pouch of bait.

Feat:
You gain one feat of your choice for which you qualify. (Sharpshooter)

Racial Traits [Custom Lineage]
Ability Scores: Str +2
Size: Medium
Speed: 30 ft
 
 
Darkvision: 60ft
Creature Type. 

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

 
Size. 

You are Small or Medium (your choice).

 
Feat: You gain one feat of your choice for which you qualify. (Heavy Armor Mastery)
 
Variable Trait: You gain one of the following options of your choice: (a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice.
 
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

 
 

Fighter 1/Rogue 2

Ipsum lorum abilities are cool
Skill Proficiencies: Acrobatics (Fighter), Perception (Fighter),
Tool Proficiencies: Thieves' Tools (Rogue), Overly Complicated Nobility Boardgame

 

 

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Escheton

 

 
   

 

 
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Yaki, Flame of Udon

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Light Cleric 3

Fire Primordial: Level 1

Background: Common Crafter Level 1

 

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STR 10 DEX 10 CON 10
INT 10 WIS 16 CHA

10

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Common Crafter

Skill Proficiencies: Choose one from Animal Handling, Athletics, Insight, Nature, Perception.

Languages: Dwarven

Tool Proficiencies: Glassblower's Tools

Equipment: Common clothes, a tool kit or instrument of your choice, a small drawstring pouch, and 10 gp.

Racial Traits [Dwarf (Kaladesh)]
Ability Scores: Con +2; Wis +1
Size: Medium
Speed: 25 ft
 
Speed. Your speed is not reduced by wearing heavy armor.
Darkvision: 60ft
Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Artisan's Expertise [Alchemist's Supplies, Smith's Tools]: You gain proficiency with two kinds of artisan's tools of your choice. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. In addition, whenever you make an Intelligence (History) check related to the origin of any architectural construction (including buildings, public works such as canals and aqueducts, and the massive cogwork that underlies much of the construction of Ghirapur), you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages: You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

 

 

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oxsNbqd.jpeg

Yaki, Flame of Udon

%5Bimg2%3D200%5Dhttps%3A%2F%2Fi.imgur.com%2FoxsNbqd.jpeg%5B%2Fimg%5D
 

Light Cleric 3

Fire Primordial: Level 1

Background: Common Crafter Level 1

 

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STR 10 DEX 10 CON 10
INT 10 WIS 16 CHA

10

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Escheton

Escheton

 

 
   

 

 
%5Bimg2%3D200%5Dhttps%3A%2F%2Fi.imgur.com%2FoxsNbqd.jpeg%5B%2Fimg2%5D
oxsNbqd.jpeg

Yaki, Flame of Udon

%5Bimg2%3D200%5Dhttps%3A%2F%2Fi.imgur.com%2FoxsNbqd.jpeg%5B%2Fimg%5D
 

Light Cleric 3

Fire Primordial: Level 1

Background: Common Crafter Level 1

 

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STR 10 DEX 10 CON 10
INT 10 WIS 16 CHA

10

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oxsNbqd.jpeg

Escheton

Escheton

 

 
   

 

 

Yaki, Flame of Udon

Light Cleric 3

Fire Primordial: Level 1

Background: Common Crafter Level 1

 

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STR 10 DEX 10 CON 10
INT 10 WIS 16 CHA

10

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Escheton

Escheton

 

 
   

 

 

Yaki, Flame of Udon

Light Cleric 3

Fire Primordial: Level 3

Background: Common Crafter

 

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STR 10 DEX 10 CON 10
INT 10 WIS 16 CHA

10

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