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ResidualRose

ResidualRose

 

Kagami Saya

Oni-blooded Ronin


AC: 14 (Unarmored, CON) | HP: 25/25 (2d12+6) | HD: 2/2 | Speed: 30 ft. | Initiative: +1
Senses: Passive Perception 11, Insight 9 Investigation 10. Darkvision 60ft.
Str: 19[14] (+4) | Dex: 12 (+1) | Con: 17 (+3) | Int: 10 (+0) | Wis: 8 (-1) | Cha: 14 (+2)
Languages: Common, Infernal, Celestial, Kozakuran


Saya could taste the sickening foul ichor that hung in the air from the spray of gore that followed her strike. She flipped the edge of her blade towards her next target, even as the first ghoulish foe hit the ground, and swung again with a sharp and powerful exhale of breath in a screaming war cry…heedless of the projectiles that flew around in the air around her from her comrades or the gnashing claws and jagged fangs of the ghast who were now stuck in the melee with her.

“KIIIIIIAAAAAAAAAAH!” Her voice was a demonic growl combined with a penetrating hiss and the belligerent war cry of a veteran soldier.

OOC

CON Saves: - CON Save 1CON Saves 2

Status Effects: - RAGE! 9/10 rounds left, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.

- Reckless Attack: Advantage on Attack Rolls, Opponents have Advantage on Attacks against Kagami Saya.

- Poisoned!

Bonus Action: -
Movement: -
Object Interaction: -
Action: Recklessly Attacking with to cancel out the Disadvantage from Poison (2d20+6, take highest), using Katana w/ two-handed grip (versatile: 1d10+4+2), against Grissom the Ghast
 

 

Actions & Resources

Actions:

Unarmed. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.

Katana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d10+4 slashing damage. 2-Handed, Versatile (1-handed 1d8+2 slashing)

Wakizashi. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damage. 1-Handed, Light, Finesse

Tanto. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage. Light, Finesse, Thrown (20/60ft)

Tetsubo. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage. 2-Handed, Heavy

Naginata. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d10+4 slashing/piercing damage. 2-Handed, Heavy, Reach

Yumi. Ranged Weapon Attack: +3 to hit, ranged 150/600 ft., one target. Hit: 1d8 + 1 piercing damage. 2-Handed, Ammo (Arrows x20)

Thaumaturgy. Cantrip: Produces various minor effects.

Bonus Actions:

Rage (2/LR). Lasts up to 1 minute, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.

Reactions:

-

Class Features:

Danger Sense. Saya has advantage on Dexterity saving throws against effects that she can see, such as traps and spells. To gain this benefit, Saya can't be blinded, deafened, or incapacitated.

Reckless Attack. When Saya makes her first attack on her turn, she can decide to attack recklessly. Doing so gives her advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against her have advantage until her next turn.

Attunement: 1/3 Slots

Tekkō of Oni Power. While attuned to these gauntlets, Saya’s strength score is set at 19 instead of 14. (Included in stats).

 

 

ResidualRose

ResidualRose

 

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Kagami Saya

Oni-blooded Ronin


AC: 14 (Unarmored, CON) | HP: 25/25 (2d12+6) | HD: 2/2 | Speed: 30 ft. | Initiative: +1
Senses: Passive Perception 11, Insight 9 Investigation 10. Darkvision 60ft.
Str: 19[14] (+4) | Dex: 12 (+1) | Con: 17 (+3) | Int: 10 (+0) | Wis: 8 (-1) | Cha: 14 (+2)
Languages: Common, Infernal, Celestial, Kozakuran


Saya could taste the foul ichor that hung in the air from the spray of gore that followed her strike. She flipped the edge of her blade towards her next target, even as the first ghoulish foe hit the ground, and swung again with a sharp and powerful exhale of breath in a screaming war cry…heedless of the projectiles that flew around in the air around her from her comrades or the gnashing claws and jagged fangs of the ghast who were now stuck in the melee with her.

“KIIIIIIAAAAAAAAAAH!” Her voice was a demonic growl combined with a penetrating hiss and the belligerent war cry of a veteran soldier.

OOC

CON Saves: - CON Save 1CON Saves 2

Status Effects: - RAGE! 9/10 rounds left, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.

- Reckless Attack: Advantage on Attack Rolls, Opponents have Advantage on Attacks against Kagami Saya.

Bonus Action: -
Movement: -
Object Interaction: -
Action: Recklessly Attacking with Advantage (2d20+6, take highest), using Katana w/ two-handed grip (versatile: 1d10+4+2), against Grissom the Ghast
 

 

Actions & Resources

Actions:

Unarmed. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.

Katana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d10+4 slashing damage. 2-Handed, Versatile (1-handed 1d8+2 slashing)

Wakizashi. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damage. 1-Handed, Light, Finesse

Tanto. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage. Light, Finesse, Thrown (20/60ft)

Tetsubo. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage. 2-Handed, Heavy

Naginata. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1d10+4 slashing/piercing damage. 2-Handed, Heavy, Reach

Yumi. Ranged Weapon Attack: +3 to hit, ranged 150/600 ft., one target. Hit: 1d8 + 1 piercing damage. 2-Handed, Ammo (Arrows x20)

Thaumaturgy. Cantrip: Produces various minor effects.

Bonus Actions:

Rage (2/LR). Lasts up to 1 minute, during which Saya gains resistance to all physical (bludgeoning, piercing, slashing) damage, +2 to damage with Strength-based melee weapons, and advantage on Strength Saves and Ability Checks.

Reactions:

-

Class Features:

Danger Sense. Saya has advantage on Dexterity saving throws against effects that she can see, such as traps and spells. To gain this benefit, Saya can't be blinded, deafened, or incapacitated.

Reckless Attack. When Saya makes her first attack on her turn, she can decide to attack recklessly. Doing so gives her advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against her have advantage until her next turn.

Attunement: 1/3 Slots

Tekkō of Oni Power. While attuned to these gauntlets, Saya’s strength score is set at 19 instead of 14. (Included in stats).

 

 

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