StarTC
Greetings to our fellow Elect! Those once far, now made near by the miracle of technology! We, the STAR RATS, are excited to welcome new partners to the Solar Trade Center!
StarTC is a conglomerate of trading routes connecting all regions and planets of Tekhum! But we can't do it alone, that's why we advise that all the honored Elect Regions begin construction on trading routes to the STAR RATS and Region 110 of the firmament.
Additional Information
A. The Honored Elect Territories build trade routes to the STAR RATS.
B. In return, they can trade treasure, artifacts, and technology through the trading post with all other connected Elect.
C. Additionally, they can access to other Additional Perks as shown below.
"But why connect to the STAR RATS instead of someone more immediately profitable?", you ask. The reasons are simple.
Compounding Value
Here at the Solar Trade Administrative Regions, we understand that our greatest value isn't ourselves, but the people we serve. And that's the key value offered by joining StarTC. Not just what we can offer but the ability to trade efficiently with regions across the solar system, buying and selling goods and services without burning time and the hassle of waste action.
Current Partners
Partner | Route Status | Trade Opportunity |
The Arkhive Æternal (ARK) | Active | Knowledge shared by the greatest library in the system. |
The White Pawns | Active | Mercenaries for hire! |
Fiorid Principality of Verdalfheim | Active | Trade with one of the most quickly growing countries in Sansar! |
This could be you! |
If we as a system can unitedly choose one center of commerce, then trade will boom and connection will be simple. You won't have to worry about what complicated trail of trade routes are required to get your goods where they ought to go, or what you'll be charged to use those trade routes, and how many turns it will take. No! You will pass your trade to StarTC, and it will be forwarded directly where you want it to go! And that leads to our promise.
Our Promise
We, the STAR RATS, will ensure that any trade sent to us, intended for a recipient to which we have a trade route, will be forwarded immediately on the next turn. There will be no tolls, taxes, or tariffs implemented by the STAR RATS. We will always maintain non-actions to send trade to its desired location!
Any technology sent to the STAR RATS for the purpose of trading to select parties shall not be traded by STAR RATS to external parties not involved in the deal, unless STAR RATS later receive the technology again with a less restrictive trade license.
STAR RATS may only halt trade if STAR RATS holdings are directly attacked by an individual involved in the trade.
Investment
1. Economy Management
The STAR RATS will buy-out a trading post of a chosen region's desired resource and trade it to the merchant sector to keep it happy, eventually the STAR RATS will impress the Region's Merchants and manage them directly.
For individuals that can offer excellent trade opportunities to other customers, 1 treasure will be awarded for constructing a trade route. Due to slow early cash-flow, applications are currently limited.
These are only available at limited capacity, so reach out soon to see if you qualify.
Location
Region 110 on the Firmament acts as both the perfect land and space port. Located nearly in the middle of Tekhum, Sansar offers an excellent location as a center of trade!
Additional Perks
1. When possible, the Durats offer trade acceleration. Extra Treasure or traded Technology will sent early so commodities arrive for the next round.
2. Partners will have a trade route to a Pan-Tekhum Worker's and Trader's Union Base in Burtzlund.
3. As a fledgling economic powerhouse, over time STAR RATS Trade Routes will enjoy extensive Trading Post resource options for trade.
Expect these perks to be the first of many!
After reading this, I hope you're as excited about the opportunity lying in the Solar Trade Center as we are! We're excited to work with you and bring all the regions of Tekhum together!
STAR {RAT}S Actions
Non-Action) Rename Country from "The Durats of Burtzlund" to "STAR RATS"
Non-Action) Rename the Solar Trade Center / Solar Trade Administrative Region Trade Center acronym from STC to StarTC
1. Military) Conquer Region 99 with the assistance of The White Pawns (1 Treasure Spent)
The Durat military travels once again with The White Pawns, this time, to Mekhala. The two armies, now practiced together, are buffered by a surplus of troops provided to by the Durats. The new expansion of the STAR RATS will not be deflected.
War Details
- Assisting The White Pawns
- Sending 2 Ground Units and 4 Space Units
- Spending 1 Treasure on the Attack for a +1
2. Military M5) Create an Admiral
Skod Qggg Smalengnutepi gained notoriety in the campaign for The Firmament for tactical thinking and keen maneuvers in the heat of combat. They now take command of half the STAR RATS ships in the joint efforts on Mekhala. With their rising experience, they're quickly becoming a shining star of the STAR RATS Navy.
3. Economy) Buyout TP 108.1 (Success)
4. Economy) Buyout TP 109.1 (Success)
The Durats claim trade superiority over the Firmament.
5. Economy) Buyout TP 99.2 (Success) (Sorry, failed to label correctly, luckily you can see the -2 and process of elimination)
The Durats extend their mercantile arm to their (hopefully) new lands in Mekhala.
Non-Action) Pay back loan of 3 Treasure to WTU (1 Treasure Spent on Taxes, 2 Treasure Spent on Military Conquests)
Non-Action) Send Stage Trees from TP 110.1 to the Arkhive via Trade Route to satisfy Compost Desired Import
Non-Action) Send Robots from TP 37.2 to The White Pawns via Trade Route as Robot Desired Import
Non-Action) Assist the Black Cloud Coalition's acquisition of TP 50.3. The STAR RATS forge new ties to far-off orbits.
Non-Action) Hinder anyone else from performing STAR TP buyouts.
Non-Action) Accept any trade routes
Non-Action) Accept any traded treasure, artifacts, and technologies
Non-Action) Trade any treasure, artifacts, and technologies from last turn to intended recipients.
Specific Treasure, Artifacts, and Technology from the Durats
None this turn
Leader Information
Ruler: Exalted Vuk Cssskk Tyculhajodejana
Diplomacy: 6 (s5, s10)
Military: 5+1 (s5, s10)
Economy: 9+1 (s5, s10)
Faith: 2 (s5, s10)
Intrigue: 3 (s5, s10)
Heir: Bok Gvcboz Tihimfrejunklscare
Diplomacy: 3
Military: 4
Economy: 4
Faith: 3
Intrigue: 3
Buffs
+2d8 to buyouts from Cultural Identity
+1 to Buyouts from Soul's Expression
May use the bonuses of any Archologies in a region with a Union hall or WTU Merchantile support
WTU Assists my buyouts of Open or WTU TPs and hinders resisted buyouts of my TPs
Other Information
Durat Org Status | Reputation | Favor |
Trader's Union | +2 | -1 (Loan) |
Imperial Court | 0 | 0 |
Basu-Rahman Group | 0 | 0 |
Other Durat Information
Treasure: 4 - 1 - 3
Loan Spend Needed: 1
Loan Size Taken: 3
White Guilder: 1.8 - 1 + 0.3
Land Units: 2
Space Units: 4
Total TPs: 7 + 2
Treasure TPs: 9 + 2