The Wicklund Salvagers
Dip 10 | Mil 1 | Eco 5 | Fai 2 | Int 2
Round 6
1: [Dip] Sway Faction: Media in region 109 (2d8 + 10 (stat) vs TN 12): Success (19)
4: [Eco] Buyout Trading Post 2 in region 35, spending 1 treasure (2d6 + 6 [5 (stat) + 1 (treasure)] vs TN 12): Failure (8)
5: [Eco] Repair Space Elevator in region 39 (2d6 + 5 (stat) vs TN 12): Failure (10)
It delights me to hear the plans for some action, and I understand the desire for input, but I am worried the Union lacks strong conviction; the proposed course at the moment has very few details. In any case, any peaceful reform has to have the support of the local merchants. Once that is acquired, you should attempt to buy out the remaining traders, so that the WTU has full control over the practice. Finally, once that control is established, you can shift the practice to something more ethical for the workers.
Bookkeeping:
Bookkeeping
Ruler (Wallace Wicklund) stats: Dip 10, Mil 1, Eco 5 (+2), Fai 2, Int 2
Regions owned: 2 [39, 40]
Government Supports: 2 [39, 40]
Mercantile Supports: 3 [39, 40, 109]
Media Supports: 2 (+1) [39, 40, 109]
Claims: Integration on 40, strong Marriage and Integration on 39
Diplomacy data:
EMP reputation: 1
WTU reputation: 3
BRG reputation: 1
Renown: 1
Economic data:
Trading Posts owned: 7 (+2) [25 TP3, 28 TP2, 28 TP3, 39 TP1, 40 TP1, 40 TP2, 52 TP3 (+21 TP2, 31 TP2)]
Treasure income: 3 [2 from TPs + 1 from WTU 3]
Treasures owned: 3 (-3, +3)
Technologies: all nonregional starter techs (Aclaustrophopic Psychiatry, Algorithmic Imagination, Arcane Amplification, In Vivo Modification, Nuclear Fusion, Pseudogravity Engineering, Xenolinguistic Cataloguing), Badalian Megadirigibles, Wet Navy Ships
Military data:
Ground units: 2
Space units: 1