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farothel

farothel

The Bafatis Dynasty (BAF)

Round 7

image.jpeg.c32df8b13de5202bb089870f083febaf.jpeg
 71 in Veehra
Duke Cinra Bafatis
Diplomacy: 10
Military: 5
Economy: 9
Faith:2
Intrigue: 2

Actions:

1: [Diplomacy] encourage colonisation in Themis (TN12) 13, success

2: [Economy] prospect colony in Themis (resource: Activated Dark Matter) (TN12, use 1 treasure) 18, success

3: [Economy] Donate treasure to EMP for Extraordinary Research Grants Approval: 2 treasure

4: [Military] build Coronal Catalogue of Duelists

5: [Military] build Coronal Catalogue of Duelists

Non-Actions:

-contest all buyouts or takeovers unless otherwise specified

-add fluff piece for Coronal Catalogue of Duelists (see below in spoiler)

-add fluff piece for Status and Extravagance (see below in spoiler, gain 1 renown)

 

Bookkeeping

Military

Units (cap 6): 4 Land, 2 Space

 

1st mechanised infantry division
3rd mechanised infantry division
2nd armoured division
1st colonial marines division
1st Space Battle Group
2nd Space Battle Group

Economic

Treasure: 4/5

Trade Posts Owned:

66 TP1: Spellbooks

69 TP3: Hematite

93 TP1: Well-Fed Animals
71 TP1: Industrial Machines

71 TP2: Industrial Machines

84 TP1: Lepkashramov Ikons

107 TP1: Sheet Polymer

Technology

Xenolinguistic catalogue
Dust hardening
Wet Navy Ships
Nuclear Fusion
Bedalian Megadirigibles
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychiatry

Pseudogravity Engineering

new stats

stat increase: economy +1, military +1
Diplomacy: 10
Military: 6
Economy: 10
Faith: 2
Intrigue: 2

 

Fluff:

Economy:

Now that the space station Themis was build, it had to be developed. Labs had to be build and after the labs came the factories that would build those things developed in the lab.

As the Bafatis are thinkers and always in favour of developing the mind, they decide to donate both money and resources to the Imperial efforts to develop techs

 

diplomacy:

More people are encouraged to go live on Themis. With the production lines coming online one after the other, more jobs were offered on the base and people were recruited to fill them. Their families also moved up and a whole economy started developing on the base.

 

Military:

Some Bafatis military resources are being send to the Imperial embassy to instruct them in the Bafatis way of dueling. The Duke, himself a good duelist in both mundane methods, has consented to give a demonstration with his army Chief of Staff.

 

Org actions:

Coronal Catalogue of Duelists

dueling in the Bafatis Dynasty is allowed in certain circumstances and with non-lethal methods only but have no value in the judicial system.  Both duelists also need to bring one witness to the duel.  The most common method is using stunguns.  The duelists stand either back to back and walk a pre-arranged number of paces (checked by the witnesses) and then turn around to fire as quickly as possible.  Another method is to stand a certain number of paces away from each other and then fire at a certain command (often a hankerchief dropped on the floor is used, although methods vary across the Dynasty).  This method is quick and quite safe.

An older method used wooden sticks and wicker shields.  The idea was to score touches on the opponent (often three, but it might vary).  While this method is still used, especially in the north of the Dynasty, it's now done with a special vest and 'stick' so that touches are recorded by a computer which makes the system a lot more fair and brings down the amount of discussion on what as a touch and what was not.  The old wooden sticks and wicker shields are sometimes used for training and in historical displays.

The Psions, if they duel, use their mind and have a whole system of their own.  The most common method is to use their mind to make the opponent do something, for instance stretch a leg or an arm, and the opponent has to prevent this.  This is quite difficult as you have to block at the same time as you have to attack, requiring multiple disciplines.  It has to be said the psions not often duel and if they do, it's mostly apprentices and journeymen.  Masters almost only do this for display purposes, to demonstrate the techniques to students or during an exhibition.

Status and Extravagance

As Psions are a very important part of Bafatis society, they have a distinct set of badges, to be worn on all clothes.  These badges have as their basis a cross with in each quadrant then space to place a symbol of a discipline this psion is an expert in.  Not all symbols are well known by the common people as some fields can be quite small and the chance of meeting someone with that symbol is quite low.  But the more common symbols are known throughout the Dynasty.  The symbols are always silver, except for the supreme grandmaster in that area, who wears a gold symbol.  

The colour of the cross and the quadrants also shows expertise and rank.  For instance a beginning apprentice will have green quadrants and a black cross, without any symbols.  As soon as they become journeymen in their first discipline, they get the silver symbol of the discipline and the background behind that symbol becomes blue.  After journeyman there are 3 mastery levels and then grandmaster, each with a different colour in the quadrant.  The cross changes colour as soon as a journeyman gets his first mastery and again when they become grandmaster in a discipline or master 2 in two disciplines.  There are only four quadrants because mastering more than four disciplines is almost impossible, given the time required to master a discipline.

To gain a new colour, or a new symbol, the psion has to pass tests set by masters (or grandmasters) at least two levels higher than the desired level (except for grandmasters, but then the supreme grandmaster always sits in on the test).

farothel

farothel

The Bafatis Dynasty (BAF)

Round 7

image.jpeg.c32df8b13de5202bb089870f083febaf.jpeg
 71 in Veehra
Duke Cinra Bafatis
Diplomacy: 10
Military: 5
Economy: 9
Faith:2
Intrigue: 2

Actions:

1: [Diplomacy] encourage colonisation in Themis (TN12)

2: [Economy] prospect colony in Themis (resource: Activated Dark Matter) (TN12, use 1 treasure)

3: [Economy] Donate treasure to EMP for Extraordinary Research Grants Approval: 2 treasure

4: [Military] build Coronal Catalogue of Duelists

5: [Military] build Coronal Catalogue of Duelists

Non-Actions:

-contest all buyouts or takeovers unless otherwise specified

-add fluff piece for Coronal Catalogue of Duelists (see below in spoiler)

-add fluff piece for Status and Extravagance (see below in spoiler, gain 1 renown)

 

Bookkeeping

Military

Units (cap 6): 4 Land, 2 Space

 

1st mechanised infantry division
3rd mechanised infantry division
2nd armoured division
1st colonial marines division
1st Space Battle Group
2nd Space Battle Group

Economic

Treasure: 4/5

Trade Posts Owned:

66 TP1: Spellbooks

69 TP3: Hematite

93 TP1: Well-Fed Animals
71 TP1: Industrial Machines

71 TP2: Industrial Machines

84 TP1: Lepkashramov Ikons

107 TP1: Sheet Polymer

Technology

Xenolinguistic catalogue
Dust hardening
Wet Navy Ships
Nuclear Fusion
Bedalian Megadirigibles
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychiatry

Pseudogravity Engineering

new stats

stat increase: economy +1, military +1
Diplomacy: 10
Military: 6
Economy: 10
Faith: 2
Intrigue: 2

 

Fluff:

Economy:

Now that the space station Themis was build, it had to be developed. Labs had to be build and after the labs came the factories that would build those things developed in the lab.

As the Bafatis are thinkers and always in favour of developing the mind, they decide to donate both money and resources to the Imperial efforts to develop techs

 

diplomacy:

More people are encouraged to go live on Themis. With the production lines coming online one after the other, more jobs were offered on the base and people were recruited to fill them. Their families also moved up and a whole economy started developing on the base.

 

Military:

Some Bafatis military resources are being send to the Imperial embassy to instruct them in the Bafatis way of dueling. The Duke, himself a good duelist in both mundane methods, has consented to give a demonstration with his army Chief of Staff.

 

Org actions:

Coronal Catalogue of Duelists

dueling in the Bafatis Dynasty is allowed in certain circumstances and with non-lethal methods only but have no value in the judicial system.  Both duelists also need to bring one witness to the duel.  The most common method is using stunguns.  The duelists stand either back to back and walk a pre-arranged number of paces (checked by the witnesses) and then turn around to fire as quickly as possible.  Another method is to stand a certain number of paces away from each other and then fire at a certain command (often a hankerchief dropped on the floor is used, although methods vary across the Dynasty).  This method is quick and quite safe.

An older method used wooden sticks and wicker shields.  The idea was to score touches on the opponent (often three, but it might vary).  While this method is still used, especially in the north of the Dynasty, it's now done with a special vest and 'stick' so that touches are recorded by a computer which makes the system a lot more fair and brings down the amount of discussion on what as a touch and what was not.  The old wooden sticks and wicker shields are sometimes used for training and in historical displays.

The Psions, if they duel, use their mind and have a whole system of their own.  The most common method is to use their mind to make the opponent do something, for instance stretch a leg or an arm, and the opponent has to prevent this.  This is quite difficult as you have to block at the same time as you have to attack, requiring multiple disciplines.  It has to be said the psions not often duel and if they do, it's mostly apprentices and journeymen.  Masters almost only do this for display purposes, to demonstrate the techniques to students or during an exhibition.

Status and Extravagance

As Psions are a very important part of Bafatis society, they have a distinct set of badges, to be worn on all clothes.  These badges have as their basis a cross with in each quadrant then space to place a symbol of a discipline this psion is an expert in.  Not all symbols are well known by the common people as some fields can be quite small and the chance of meeting someone with that symbol is quite low.  But the more common symbols are known throughout the Dynasty.  The symbols are always silver, except for the supreme grandmaster in that area, who wears a gold symbol.  

The colour of the cross and the quadrants also shows expertise and rank.  For instance a beginning apprentice will have green quadrants and a black cross, without any symbols.  As soon as they become journeymen in their first discipline, they get the silver symbol of the discipline and the background behind that symbol becomes blue.  After journeyman there are 3 mastery levels and then grandmaster, each with a different colour in the quadrant.  The cross changes colour as soon as a journeyman gets his first mastery and again when they become grandmaster in a discipline or master 2 in two disciplines.  There are only four quadrants because mastering more than four disciplines is almost impossible, given the time required to master a discipline.

To gain a new colour, or a new symbol, the psion has to pass tests set by masters (or grandmasters) at least two levels higher than the desired level (except for grandmasters, but then the supreme grandmaster always sits in on the test).

farothel

farothel

The Bafatis Dynasty (BAF)

Round 7

image.jpeg.c32df8b13de5202bb089870f083febaf.jpeg
 71 in Veehra
Duke Cinra Bafatis
Diplomacy: 10
Military: 5
Economy: 9
Faith:2
Intrigue: 2

Actions:

1: [Diplomacy] encourage colonisation in Themis (TN12)

2: [Economy] prospect colony in Themis (resource: Activated Dark Matter) (TN12, use 1 treasure)

3: [Economy] Donate treasure to EMP for Extraordinary Research Grants Approval: 2 treasure

4: [Military] build Coronal Catalogue of Duelists

5: [Military] build Coronal Catalogue of Duelists

Non-Actions:

-contest all buyouts or takeovers unless otherwise specified

-add fluff piece for Coronal Catalogue of Duelists (see below in spoiler)

-add fluff piece for Status and Extravagance (see below in spoiler)

 

Bookkeeping

Military

Units (cap 6): 4 Land, 2 Space

 

1st mechanised infantry division
3rd mechanised infantry division
2nd armoured division
1st colonial marines division
1st Space Battle Group
2nd Space Battle Group

Economic

Treasure: 4/5

Trade Posts Owned:

66 TP1: Spellbooks

69 TP3: Hematite

93 TP1: Well-Fed Animals
71 TP1: Industrial Machines

71 TP2: Industrial Machines

84 TP1: Lepkashramov Ikons

107 TP1: Sheet Polymer

Technology

Xenolinguistic catalogue
Dust hardening
Wet Navy Ships
Nuclear Fusion
Bedalian Megadirigibles
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychiatry

Pseudogravity Engineering

new stats

stat increase: economy +1, military +1
Diplomacy: 10
Military: 6
Economy: 10
Faith: 2
Intrigue: 2

 

Fluff:

Economy:

Now that the space station Themis was build, it had to be developed. Labs had to be build and after the labs came the factories that would build those things developed in the lab.

As the Bafatis are thinkers and always in favour of developing the mind, they decide to donate both money and resources to the Imperial efforts to develop techs

 

diplomacy:

More people are encouraged to go live on Themis. With the production lines coming online one after the other, more jobs were offered on the base and people were recruited to fill them. Their families also moved up and a whole economy started developing on the base.

 

Military:

Some Bafatis military resources are being send to the Imperial embassy to instruct them in the Bafatis way of dueling. The Duke, himself a good duelist in both mundane methods, has consented to give a demonstration with his army Chief of Staff.

 

Org actions:

Coronal Catalogue of Duelists

dueling in the Bafatis Dynasty is allowed in certain circumstances and with non-lethal methods only but have no value in the judicial system.  Both duelists also need to bring one witness to the duel.  The most common method is using stunguns.  The duelists stand either back to back and walk a pre-arranged number of paces (checked by the witnesses) and then turn around to fire as quickly as possible.  Another method is to stand a certain number of paces away from each other and then fire at a certain command (often a hankerchief dropped on the floor is used, although methods vary across the Dynasty).  This method is quick and quite safe.

An older method used wooden sticks and wicker shields.  The idea was to score touches on the opponent (often three, but it might vary).  While this method is still used, especially in the north of the Dynasty, it's now done with a special vest and 'stick' so that touches are recorded by a computer which makes the system a lot more fair and brings down the amount of discussion on what as a touch and what was not.  The old wooden sticks and wicker shields are sometimes used for training and in historical displays.

The Psions, if they duel, use their mind and have a whole system of their own.  The most common method is to use their mind to make the opponent do something, for instance stretch a leg or an arm, and the opponent has to prevent this.  This is quite difficult as you have to block at the same time as you have to attack, requiring multiple disciplines.  It has to be said the psions not often duel and if they do, it's mostly apprentices and journeymen.  Masters almost only do this for display purposes, to demonstrate the techniques to students or during an exhibition.

Status and Extravagance

As Psions are a very important part of Bafatis society, they have a distinct set of badges, to be worn on all clothes.  These badges have as their basis a cross with in each quadrant then space to place a symbol of a discipline this psion is an expert in.  Not all symbols are well known by the common people as some fields can be quite small and the chance of meeting someone with that symbol is quite low.  But the more common symbols are known throughout the Dynasty.  The symbols are always silver, except for the supreme grandmaster in that area, who wears a gold symbol.  

The colour of the cross and the quadrants also shows expertise and rank.  For instance a beginning apprentice will have green quadrants and a black cross, without any symbols.  As soon as they become journeymen in their first discipline, they get the silver symbol of the discipline and the background behind that symbol becomes blue.  After journeyman there are 3 mastery levels and then grandmaster, each with a different colour in the quadrant.  The cross changes colour as soon as a journeyman gets his first mastery and again when they become grandmaster in a discipline or master 2 in two disciplines.  There are only four quadrants because mastering more than four disciplines is almost impossible, given the time required to master a discipline.

To gain a new colour, or a new symbol, the psion has to pass tests set by masters (or grandmasters) at least two levels higher than the desired level (except for grandmasters, but then the supreme grandmaster always sits in on the test).

farothel

farothel

The Bafatis Dynasty (BAF)

Round 7

image.jpeg.c32df8b13de5202bb089870f083febaf.jpeg
 71 in Veehra
Duke Cinra Bafatis
Diplomacy: 10
Military: 5
Economy: 9
Faith:2
Intrigue: 2

Actions:

1: [Diplomacy] encourage colonisation in Themis (TN12)

2: [Economy] prospect colony in Themis (resource: Activated Dark Matter) (TN12)

3: [Economy] Donate treasure to EMP for Extraordinary Research Grants Approval: 2 treasure

4: [Military] build Coronal Catalogue of Duelists

5: [Military] build Coronal Catalogue of Duelists

Non-Actions:

-contest all buyouts or takeovers unless otherwise specified

-add fluff piece for Coronal Catalogue of Duelists (see below in spoiler)

-add fluff piece for Status and Extravagance (see below in spoiler)

 

Bookkeeping

Military

Units (cap 6): 4 Land, 2 Space

 

1st mechanised infantry division
3rd mechanised infantry division
2nd armoured division
1st colonial marines division
1st Space Battle Group
2nd Space Battle Group

Economic

Treasure: 3/5

Trade Posts Owned:

66 TP1: Spellbooks

69 TP3: Hematite

93 TP1: Well-Fed Animals
71 TP1: Industrial Machines

71 TP2: Industrial Machines

84 TP1: Lepkashramov Ikons

107 TP1: Sheet Polymer

Technology

Xenolinguistic catalogue
Dust hardening
Wet Navy Ships
Nuclear Fusion
Bedalian Megadirigibles
Arcane Amplification
Algorithmic Imagination
In Vivo Modification
Aclaustrophobic Psychiatry

Pseudogravity Engineering

new stats

stat increase: economy +1, military +1
Diplomacy: 10
Military: 6
Economy: 10
Faith: 2
Intrigue: 2

 

Fluff:

Economy:

Now that the space station Themis was build, it had to be developed. Labs had to be build and after the labs came the factories that would build those things developed in the lab.

As the Bafatis are thinkers and always in favour of developing the mind, they decide to donate both money and resources to the Imperial efforts to develop techs

 

diplomacy:

More people are encouraged to go live on Themis. With the production lines coming online one after the other, more jobs were offered on the base and people were recruited to fill them. Their families also moved up and a whole economy started developing on the base.

 

Military:

Some Bafatis military resources are being send to the Imperial embassy to instruct them in the Bafatis way of dueling. The Duke, himself a good duelist in both mundane methods, has consented to give a demonstration with his army Chief of Staff.

 

Org actions:

Coronal Catalogue of Duelists

dueling in the Bafatis Dynasty is allowed in certain circumstances and with non-lethal methods only but have no value in the judicial system.  Both duelists also need to bring one witness to the duel.  The most common method is using stunguns.  The duelists stand either back to back and walk a pre-arranged number of paces (checked by the witnesses) and then turn around to fire as quickly as possible.  Another method is to stand a certain number of paces away from each other and then fire at a certain command (often a hankerchief dropped on the floor is used, although methods vary across the Dynasty).  This method is quick and quite safe.

An older method used wooden sticks and wicker shields.  The idea was to score touches on the opponent (often three, but it might vary).  While this method is still used, especially in the north of the Dynasty, it's now done with a special vest and 'stick' so that touches are recorded by a computer which makes the system a lot more fair and brings down the amount of discussion on what as a touch and what was not.  The old wooden sticks and wicker shields are sometimes used for training and in historical displays.

The Psions, if they duel, use their mind and have a whole system of their own.  The most common method is to use their mind to make the opponent do something, for instance stretch a leg or an arm, and the opponent has to prevent this.  This is quite difficult as you have to block at the same time as you have to attack, requiring multiple disciplines.  It has to be said the psions not often duel and if they do, it's mostly apprentices and journeymen.  Masters almost only do this for display purposes, to demonstrate the techniques to students or during an exhibition.

Status and Extravagance

As Psions are a very important part of Bafatis society, they have a distinct set of badges, to be worn on all clothes.  These badges have as their basis a cross with in each quadrant then space to place a symbol of a discipline this psion is an expert in.  Not all symbols are well known by the common people as some fields can be quite small and the chance of meeting someone with that symbol is quite low.  But the more common symbols are known throughout the Dynasty.  The symbols are always silver, except for the supreme grandmaster in that area, who wears a gold symbol.  

The colour of the cross and the quadrants also shows expertise and rank.  For instance a beginning apprentice will have green quadrants and a black cross, without any symbols.  As soon as they become journeymen in their first discipline, they get the silver symbol of the discipline and the background behind that symbol becomes blue.  After journeyman there are 3 mastery levels and then grandmaster, each with a different colour in the quadrant.  The cross changes colour as soon as a journeyman gets his first mastery and again when they become grandmaster in a discipline or master 2 in two disciplines.  There are only four quadrants because mastering more than four disciplines is almost impossible, given the time required to master a discipline.

To gain a new colour, or a new symbol, the psion has to pass tests set by masters (or grandmasters) at least two levels higher than the desired level (except for grandmasters, but then the supreme grandmaster always sits in on the test).

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