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SerakHawk

SerakHawk

Civilized Races at a Glance

Marsupials

spacer.pngspacer.pngThe Marsupial category covers a significant variation of subraces, most notably are the wide variations in skin (or fur) coloration. Many of the subraces have extra appendages like tails, horns, antenna. Marsupials are some of the most adaptable of the races and many adapt to the specific climate or area they are living in within a few generations.

 

Marsupials are generally considered as lazy by the rest of the races, mainly because they are more willing to go along with changes and move with the flow of the terrain and lands. As such they fill many of the soft roles in society, farmers, crafters, washers, clothers, artisans, hunters and guides. With the wide variety many of them have more of an adventuring streak and seek excitement. 

 

Common Marsupial Subraces: Firbolg, Tiefling, Lashunta

Playing a Marsupial Paragon

For a Player to Play as a Racial Paragon the following Origin Focus is to be used to replace the 'free choice' foci.

Marsupial Paragon:

Your strain of ancestry and adaptation to the lands around you where you grew up shape you in some way. Pick one of the following abilities depending on the mass you grew up on and your parents:

  • Dark Vision, gain Sneak as a free skill
  • Fire Resistance, gain Exert as a free skill
  • Cold Resistance, gain Exert as a free skill
  • Limited Telepathy, gain Connect as a free skill
  • If any additional racial features are desired discuss with GM

 

Lagomorphs

spacer.pngspacer.pngThe Lagomorph category is mostly made up of smaller than human 'average' size subraces who thrive in living along side nature. Most lagomorph subraces are prized for their long lives and even headed calm outlook on life and their place in the skies. Some of the oldest Lagomorphs can claim to have been born shortly after the Dragon wars and their long lives lead to them tending to make decisions based on long term impacts. It is rumoured that Lagomorphs used to have shorter lives than every race but that changed at some point during the Dragon Wars.

 

Many Lagomorphs lean toward the academic or druidic studies with their long life span they take a more measured approach toward learning and many of the historians, librarians, professors and teachers are lagomorphs. Many other prefer to delve into the nature of the Skies between and fund expeditions to explore the far reaches of the skies to study the fauna and flora.

 

Common Lagomorph Subraces: Halfling, Elf, Samsaran

Playing a Lagomorph Paragon

For a Player to Play as a Racial Paragon the following Origin Focus is to be used to replace the 'free choice' foci.

Lagomorph Paragon:

A Lagomorph's long expected lifespan lends them to have a more measured approach on life, exceptional members of the race internalise this viewpoint from birth and maintain it through their lives. Gain Know as a bonus skill and +1 wisdom modifier to a maximum of +2.

Primates

spacer.pngspacer.pngThe Primate category covers many of the most abundant of the races in the skies between, while the Humans make up the majority of the population the other subraces have their own enclaves. The primates as a whole enjoy mingling with the other races of the skies between, constantly curious and pushing the boundaries primates drive forward many of the innovations that spread through the skies between.

 

Innovator, explorer, mingle, bonder. Primates meld with the other races to do fill gaps in their community while trying to find what is new, what can be improved and what thing is next. Many primates lean toward being explorers of the skies or inventors working alongside some of the musteloids to develop more industry.

 

Common Primate Subraces: Human, Vanara, Goliath

Playing a Primate Paragon

For a Player to Play as a Racial Paragon the following Origin Focus is to be used to replace the 'free choice' foci.

Primate Paragon:

You have spent an inordinate amount of time bonding with your family group, talking to other races and mingling with the peoples of the skies between and it has come naturally to you. Many of their customs and skills have rubbed off on you and you have picked up some relevant skills from your experiences. Gain Connect and a Free pick skill as bonus skills. 

Equines

spacer.pngThe Equines category covers a multitude a multitude of hooved peoples who all claim common ancestry to the great centaur subrace who has gone extinct in the skies between since the Dragon Wars. Most of the equines remaining now are bipedal unlike the quadruped centaurs of the past who fought valiantly against the Dragons and their kin. Equines are very proud of their heritage and the role their line played in the conflict. The herds of the equine intermix with all the different equine subraces and other civilized races, strongly believing that the herd is stronger when cohesion is strong. 

 

The Equines are typically the larger of the civilized races with the majority following after the minotaur subraces size and posture. As such they form the bulk of the enforcer and military role. Many herds focus on being the defenders of their group and gravitate toward that role in society. Satyrs and the smaller subraces gravitate toward supporting their larger cousins.

 

Common Equine Subraces: Centaur (Extinct), Minotaur, Satyr, Geitlan

Playing an Equine Paragon

For a Player to Play as a Racial Paragon the following Origin Focus is to be used to replace the 'free choice' foci.

Equine Paragon:

Your bloodline is traceable back to the centaur warriors who stood hoof to hoof against the Dragons and pushed them back. You are stronger in muscle and constitution than your cousins. Increase your strength and constitution modifiers by +1 to a maximum of +2 and decrease your intelligence modifier by 1 for a minimum of -2.

Musteloids

spacer.pngspacer.pngThe Musteloid category covers a range of subraces which are mostly nocturnal by nature, industrial focused and generally considered ill mannered. Many of these subraces prefer to live inside the masses and try to avoid the sun itself for their own reasons. As a result it is extremely rare to see a Sun Kissed Musteloid.

 

The Musteloids have been instrumental in putting civilization back together following the end of the Dragon Wars on the masses in the Skies Between. Pointing to almost any invention, machine, device or building and there likely were many Musteloids involved in its construction, design and manufacture. 

 

Common Musteloid Subraces: Dwarf, Gnome, Duergar

Show this

For a Player to Play as a Racial Paragon the following Origin Focus is to be used to replace the 'free choice' foci.

Musteloids Paragon:

From a young age you held a tool, an implement in your hands, and it felt good. You are more industrious than others of your kin, gain craft as a bonus skill and +1 intelligence modifier to a maximum of +2.

Avians

spacer.pngTspacer.pnghe Avian racial category covers a myriad of bird like peoples, while the majority of them are unable of flight the paragons of this race have shown the aptitude. These peoples have divided themselves politically into various flocks sorted mostly by plumage and coloration. These people tends to have more aptitude toward flying professions and many a Skyship has an Avian navigator or captain.

 

Avian's get some distrust from the other 'civilized' races as they are the only civilized race that lays eggs like the Sauropods, Insectids and Draconids. Avian's find mention of their roosts and eggs improper beyond close friendships and even familial ties in some cases and brawls have broken out over perceived insults in these regards. 

 

Common Avian Subraces: Kenku, Tengu, Harpy, Aarakocra, Strix

Playing an Avian Paragon

For a Player to Play as a Racial Paragon the following Origin Focus is to be used to replace the 'free choice' foci.

Avian Paragon:

Your feathers and wings have grown stronger than your peers allowing them to bare you aloft in the skies. You have the ability to fly for short distances and remain mobile in the air from point to point, you are not skilled enough to hover in place, you may stay airborne for two turns before needing to land. You cannot fly while encumbered or while wearing heavy armor. As you level you gain additional experience with your flight and these options may be expanded.

SerakHawk

SerakHawk

Civilized Races at a Glance

Marsupials

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Common Marsupial Subraces: Firbolg, Tiefling, Lashunta

Playing a Marsupial Paragon

For a Player to Play as a Racial Paragon the following Origin Focus is to be used to replace the 'free choice' foci.

Marsupial Paragon:

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Lagomorphs

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Common Lagomorph Subraces: Halfling, Elf, Samsaran

Playing a Lagomorph Paragon

For a Player to Play as a Racial Paragon the following Origin Focus is to be used to replace the 'free choice' foci.

Lagomorph Paragon:

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Primates

spacer.pngspacer.pngThe Primate category covers many of the most abundant of the races in the skies between, while the Humans make up the majority of the population the other subraces have their own enclaves. The primates as a whole enjoy mingling with the other races of the skies between, constantly curious and pushing the boundaries primates drive forward many of the innovations that spread through the skies between.

 

Innovator, explorer, mingle, bonder. Primates meld with the other races to do fill gaps in their community while trying to find what is new, what can be improved and what thing is next. Many primates lean toward being explorers of the skies or inventors working alongside some of the musteloids to develop more industry.

 

Common Primate Subraces: Human, Vanara, Goliath

Playing a Primate Paragon

For a Player to Play as a Racial Paragon the following Origin Focus is to be used to replace the 'free choice' foci.

Primate Paragon:

You have spent an inordinate amount of time bonding with your family group, talking to other races and mingling with the peoples of the skies between and it has come naturally to you. Many of their customs and skills have rubbed off on you and you have picked up some relevant skills from your experiences. Gain Connect and a Free pick skill as bonus skills. 

Equines

spacer.pngThe Equines category covers a multitude a multitude of hooved peoples who all claim common ancestry to the great centaur subrace who has gone extinct in the skies between since the Dragon Wars. Most of the equines remaining now are bipedal unlike the quadruped centaurs of the past who fought valiantly against the Dragons and their kin. Equines are very proud of their heritage and the role their line played in the conflict. The herds of the equine intermix with all the different equine subraces and other civilized races, strongly believing that the herd is stronger when cohesion is strong. 

 

The Equines are typically the larger of the civilized races with the majority following after the minotaur subraces size and posture. As such they form the bulk of the enforcer and military role. Many herds focus on being the defenders of their group and gravitate toward that role in society. Satyrs and the smaller subraces gravitate toward supporting their larger cousins.

 

Common Equine Subraces: Centaur (Extinct), Minotaur, Satyr, Geitlan

Playing an Equine Paragon

For a Player to Play as a Racial Paragon the following Origin Focus is to be used to replace the 'free choice' foci.

Equine Paragon:

Your bloodline is traceable back to the centaur warriors who stood hoof to hoof against the Dragons and pushed them back. You are stronger in muscle and constitution than your cousins. Increase your strength and constitution modifiers by +1 to a maximum of +2 and decrease your intelligence modifier by 1 for a minimum of -2.

Musteloids

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<role>

 

Common Musteloid Subraces: Dwarf, Gnome, Duergar

Show this

For a Player to Play as a Racial Paragon the following Origin Focus is to be used to replace the 'free choice' foci.

Musteloids Paragon:

From a young age you held a tool, an impliment in your hands, and it felt good. You are more industrious than others of your kin, gain craft as a bonus skill and +1 intelligence modifier to a maximum of +2.

Avians

spacer.pngTspacer.pnghe Avian racial category covers a myriad of bird like peoples, while the majority of them are unable of flight the paragons of this race have shown the aptitude. These peoples have divided themselves politically into various flocks sorted mostly by plumage and coloration. These people tends to have more aptitude toward flying professions and many a Skyship has an Avian navigator or captain.

 

Avian's get some distrust from the other 'civilized' races as they are the only civilized race that lays eggs like the Sauropods, Insectids and Draconids. Avian's find mention of their roosts and eggs improper beyond close friendships and even familial ties in some cases and brawls have broken out over perceived insults in these regards. 

 

Common Avian Subraces: Kenku, Tengu, Harpy, Aarakocra, Strix

Playing an Avian Paragon

For a Player to Play as a Racial Paragon the following Origin Focus is to be used to replace the 'free choice' foci.

Avian Paragon:

Your feathers and wings have grown stronger than your peers allowing them to bare you aloft in the skies. You have the ability to fly for short distances and remain mobile in the air from point to point, you are not skilled enough to hover in place, you may stay airborne for two turns before needing to land. You cannot fly while encumbered or while wearing heavy armor.

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