LarsWester Posted February 24 Clone Share Posted February 24 (edited) Thomas Player: Larswester Player Level: 1 Race: Human (20% EXP bonus) Class: Thief Sex: Male Character Level: 1 XP: 683/1250 HP: 5/5 AC: 16 Thomas is a 19 year old pickpocket raised on the streets as an orphan. He's currently living high off his latest score, but already the gold coins are turning into copper ones. He heard about a score beyond his wildest imagination but he can imagine quite a bit so he's not sure it will live up to the hype. Least he can do is head to Brazen Strumpet, and if he can't hire on to any delving crew perhaps some foolish adventurer will get too drunk to mind their purse. Thomas relationship with the gods is uncomplicated. He believes that the gods if they truly exist help those that help themselves. That the gods rarely if ever bother to involve themselves in the affairs of mortals. That the churches are generally a scam but as a bit of thief himself he isn't going to mess with anyone else's con. He isn't aggressive against religion just highly skeptical. Attributes Attribute Score Bonus Strength 14 +1 Intelligence 6 -1 Wisdom 11 +0 Dexterity 16 +2 Constitution 15 +1 Charisma 11 0 Weapons Type Attack Bonus (Melee/Ranged) Damage Trident +2/+3 (10/20/30) Entangling (-2 to attack and subdual) 1d8+1/1d6+1 Sling (bullet) --/+3 (30/60/90) 1d4+1 Bola --/+3 (20/40/60) Entangling (Save vs Paralysis) 1d3+1 Sap +2/-- Subdual Knockout with Sneak Attack 1d4+1 Sneak Attack Must be unknown +4 to hit; double damage with melee Armor Type Notes Studded Leather Armor AC 14 Saving Throws Ability D20 Death Ray or Poison 13 Magic Wands 14 Paralysis or Petrify 13 Dragon Breath 16 Spells 15 Thief Abilities Ability %roll Open Locks 25 Remove Traps 20 Pick Pockets 30 Move Silently 25 Climb Walls 80 Hide 10 Listen 30 Equipment Item Note Belt pouch 2lbs Capacity (40 coins) Waterskin 1 Liter Capacity Caltrops 2 in 6 chance for -1 HP and half movement rate 12 Candles 5' radius bright light, 5' dim light, burns 3 turns per inch. Studded Leather Armor AC 14 Trident Optional entangling attack (-2 to attack and subdual damage) Sling Bola Save Vs Paralysis immediately lose movement and Dex AC bonus Sap Subdual Damage Only; SA Save Vs Paralysis Stunned 1d4 rounds Signal Whistle Belt pouch 2lbs Capacity 20 bullets 1d4 damage 5 Silvered bullets Silvered against Lycanthropes Backpack 40 lbs Capacity Thieves Picks and Tools Allows Open lock and remove trap abilities Hooded Lantern 30' R; Dim light 20'; Burns 18+1d6 Turns Grappling Hook Magnet, small Needle, magnetized String/Twine 100' Holds up to 30lbs Tinderbox, Flint & Steel Crowbar adds +1 to d6 roll on opening doors or chests. bedroll 3 days of Standard rations keep for 1 week large sack 40 lbs capacity 3 flasks of oil Can be thrown Range (10/30/50) 1d8 fire / 1d8 fire next round Mirror, small metal Shovel Useful for digging tests Scissors 50' Silk Rope *currently in place at Mound 12* Padlock (poor) with 2 keys for lockpicking training Hand Drill for drilling holes into wooden chests that one can't open Treasure Item Amount Platinum Pieces 0 Gold Pieces 32 Electrum Pieces 0 Silver Pieces 1 Copper Pieces 10 Shopping 130 GP starting -30 GP Studded Leather Armor -4 GP Backpack -25 GP Thieves Picks and Tools -6 GP Trident -8 GP Hooded Lantern -2 GP Grappling Hook -1 SP magnet small -1 GP needle Magnetized. -2 SP String/Twine 100' -1 GP Caltrops -3 GP Tinderbox, Flint & Steel -1 GP Waterskin -2 GP Crowbar -1 GP 12 Candles -6 GP bedroll -4 GP Backpack -3 GP 5 days of rations -2 GP 2 beltpouches -1 GP large sack -3 GP 3 flasks of oil -1 GP Sling -2 GP 20 Bullets -5 GP 5 Silver Bullets -2 GP Bola -1 GP Signal Whistle -1 GP Sap -7 GP Mirror, Small metal -5 SP Scissors 6 GP 7SP remaining converting 1SP to 10CP for flavor. -5 gp for shovel in Helix +31 GP for Grave Goods sold. -2 GP for night at the Strumpet -10 GP for 50' silk rope -12 GP for Padlock with 2 keys (lockpick training purposes) +10 GP 9 SP (grave goods mound 1 and 3) -2 GP for night at the Strumpet -10 GP 1 SP (for mule and cart) +34GP 7SP (grave goods mound 10) -2 GP for night at the Strumpet -8 GP 20 SP for hand drill XP Log (20% bonus for human included) 120 XP for Helix discovery and securing a guide to Mounds (June 26, 1183 KR) 100 XP for 1st fight (June 27, 1183 KR) 44 XP for Gold (June 27, 1183 KR) 120 XP for encountering a rival party (June 28, 1183 KR) 15 XP for Gold (June 28, 1183 KR) 49 XP for Gold (June 29, 1183 KR) Edited May 6 by LarsWester (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LarsWester Posted February 28 Author Clone Share Posted February 28 (edited) HP 5/5 | AC 16 | Base To Hit +1 | StatsStr 14 (+1) Int 6 (-1) Wis 11 (0) Dex 16 (+2) Con 15 (+1) Cha 11 (0) | SavesDeath/Poison.....13 Wands................14 Paralyze/Stone..13 Dragon Breath...16 Spells.................15 | Thieves Abilities Open Locks .......25% Remove Traps....20% Pick Pockets.......30% Move Silently.....25% Climb Walls........80% Hide...................10% Listen.................30% | Bullets/Silver x20/5 Post Body here Edited February 28 by LarsWester (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts