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Gnaws

Gnaws

valerica_token.png.4662b4fa5332a63f1f2afb8d6fb817a5.png

Valerica Radache
Human (Versatile)Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites.; ArtisanAs an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships.

Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.

You're trained in the Crafting skill and the Guild Lore skill. You gain the Specialty Crafting skill feat.
; Ranger (Precision; 1); (TBA) Archetype; Harrow Card:
'The Owl'


HP: 20/20 | AC:18 | Speed: 30'+5' from Fleet |Senses: Normal | Lang: Common; Dwarven

Perception (E): +7 | Fort (E): +6 | Ref (E): +9| Will (T): +5 |

SkillsTrained:
Acrobatics (+7); Crafting (+3); Lore/Guild (+3); Medicine (+5); Nature (+5); Society (+3); Stealth (+7); Survival (+5)

Untrained:
Arcana (+0); Athletics (+2); Deception (+0); Diplomacy (+0); Intimidation (+0); Occultism (+0); Performance (+0); Religion (+2); Thievery (+4)
 | AttributesSTR +2 [14]
DEX +4 [18]
CON +1 [12]
INT +0 [10]
WIS +2 [14]
CHA +0 [10]
 | AttacksUnarmed:

Fist +7 (Dex 4; Trained 3); 1d4+2 B (Crit 2d4+4); Agile; Finesse; Nonlethal; Unarmed

Melee:

Shortsword +7 (Dex 4; Trained 3); 1d6+2 P/S (Crit 2d6+4); Agile; Finesse; Versatile S.

Ranged:

Shortbow +7 (Dex 4; Trained 3); 1d6 P (Crit 2d6+1d10); Deadly d10; Range 60'
 | Precision Damage+1d8

You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.)
|Hero Pts.Heroic Effort: When you Fail or Critically Fail any, non-secret, check you may spend a Hero Point and improve your degree of Success by a single step, a Critical Failure becomes a Failure, and a Failure becomes a Success
.
Heroic Recovery: At the end of any turn in which you would gain the Dying condition, or your current Dying condition would increase you may spend a single Hero Point to stabilize with zero Hit Points. You do not gain the Wounded condition or increase it's value from losing the Dying condition in this way, but if you already had that condition, you don't lose it or decrease it's value.

Undying Heroism: At the start of any turn in which you have zero Hit Points and are not currently Dying you may spend a single Hero Point to recover a number of Hit Points equal to your level.
: 1

 


Valerica walked with Ihrin through the streets into West Dock. Now that it was just the two of them, Valerica didn't feel as vulnerable and she opened up to the other woman about her own tragedy related to Lamm. She told her about her would-be fiancé's murder and her own quickly approaching descent into poverty; the money was nearly spent and the smithy wouldn't be able to survive another round of taxes. She told her that she'd been training under Vencarlo Orsini for a year getting ready for this day where she could finally get back at Lamm.

You'd think with her get-up she'd be the last one I confided in. The memory of Ihrin's own words came back to her: "I'm a decent talker, and performance tends to loosen lips in my experience." Maybe there's really something to that.

The pair arrived at a tavern close to the heart of West Dock. A faded wooden sign hung from a single rusty hook. The Salty something or other- she couldn't make out the last word on the sign. It was the type of place she'd never go to normally, so it was probably perfect.

"I'm going to get some food, I can get you some if you need?" Once Ihrin answers, they head inside and Valerica finds a seat somewhere along a wall, giving her a good view of the room. She'll enjoy some food, hopefully enjoy Ihrin's performance, and keep an eye peeled for anyone of note. It's not super late in the day; hopefully they aren't wasting their time.

 

OOC

Valerica orders some food. Looks like this costs 1c for a poor meal (have to fit in with the locals) - she'll also pay for Ihrin's if she wants food.

 

ACTIONS

#7: Surveillance - using perception, to observe the patrons of the tavern. Fictionally, this probably follows @saithor's own action

Gnaws

Gnaws

valerica_token.png.4662b4fa5332a63f1f2afb8d6fb817a5.png

Valerica Radache
Human (Versatile)Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites.; ArtisanAs an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships.

Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.

You're trained in the Crafting skill and the Guild Lore skill. You gain the Specialty Crafting skill feat.
; Ranger (Precision; 1); (TBA) Archetype; Harrow Card:
'The Owl'


HP: 20/20 | AC:18 | Speed: 30'+5' from Fleet |Senses: Normal | Lang: Common; Dwarven

Perception (E): +7 | Fort (E): +6 | Ref (E): +9| Will (T): +5 |

SkillsTrained:
Acrobatics (+7); Crafting (+3); Lore/Guild (+3); Medicine (+5); Nature (+5); Society (+3); Stealth (+7); Survival (+5)

Untrained:
Arcana (+0); Athletics (+2); Deception (+0); Diplomacy (+0); Intimidation (+0); Occultism (+0); Performance (+0); Religion (+2); Thievery (+4)
 | AttributesSTR +2 [14]
DEX +4 [18]
CON +1 [12]
INT +0 [10]
WIS +2 [14]
CHA +0 [10]
 | AttacksUnarmed:

Fist +7 (Dex 4; Trained 3); 1d4+2 B (Crit 2d4+4); Agile; Finesse; Nonlethal; Unarmed

Melee:

Shortsword +7 (Dex 4; Trained 3); 1d6+2 P/S (Crit 2d6+4); Agile; Finesse; Versatile S.

Ranged:

Shortbow +7 (Dex 4; Trained 3); 1d6 P (Crit 2d6+1d10); Deadly d10; Range 60'
 | Precision Damage+1d8

You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.)
|Hero Pts.Heroic Effort: When you Fail or Critically Fail any, non-secret, check you may spend a Hero Point and improve your degree of Success by a single step, a Critical Failure becomes a Failure, and a Failure becomes a Success
.
Heroic Recovery: At the end of any turn in which you would gain the Dying condition, or your current Dying condition would increase you may spend a single Hero Point to stabilize with zero Hit Points. You do not gain the Wounded condition or increase it's value from losing the Dying condition in this way, but if you already had that condition, you don't lose it or decrease it's value.

Undying Heroism: At the start of any turn in which you have zero Hit Points and are not currently Dying you may spend a single Hero Point to recover a number of Hit Points equal to your level.
: 1

 


Valerica walked with Ihrin through the streets into West Dock. Now that it was just the two of them, Valerica didn't feel as vulnerable and she opened up to the other woman about her own tragedy related to Lamm. She told her about her would-be fiancé's murder and her own quickly approaching descent into poverty; the money was nearly spent and the smithy wouldn't be able to survive another round of taxes. She told her that she'd be training under Vencarlo Orsini for a year getting ready for this day where she could finally get back at Lamm.

You'd think with her get-up she'd be the last one I confided in. The memory of Ihrin's own words came back to her: "I'm a decent talker, and performance tends to loosen lips in my experience." Maybe there's really something to that.

The pair arrived at a tavern close to the heart of West Dock. A faded wooden sign hung from a single rusty hook. The Salty something or other- she couldn't make out the last word on the sign. It was the type of place she'd never go to normally, so it was probably perfect.

"I'm going to get some food, I can get you some if you need?" Once Ihrin answers, they head inside and Valerica finds a seat somewhere along a wall, giving her a good view of the room. She'll enjoy some food, hopefully enjoy Ihrin's performance, and keep an eye peeled for anyone of note. It's not super late in the day; hopefully they aren't wasting their time.

 

OOC

Valerica orders some food. Looks like this costs 1c for a poor meal (have to fit in with the locals) - she'll also pay for Ihrin's if she wants food.

 

ACTIONS

#7: Surveillance - using perception, to observe the patrons of the tavern. Fictionally, this probably follows @saithor's own action

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