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Zen Gypsy

Zen Gypsy

Chaos swirls around the fishery, as orphans, pick pockets and cut purses rush towards open doors, or deeper into the fishery looking to scamper away from the violence that rages around them. Even as they surge past Aquila, a literal storm begins to swell, damp air forming into veritable clouds, arcs of lightning crackle as she pushes out her anger and fury, unleashing it in Grakk's direction. A snap, a brief, but blinding flash of lightning, and the enforcer slumps to the ground like a piece of chapped wood, wisps of smoke curling up from his eye sockets.

However, even as their foe drops, so to does their companion, Carthen dropping to the floor after a vicious reprisal from the raging tattooed brawler, Tarth. However, the young orc blooded street tough tenaciously clings to life, crawling, feebly along the floor. Tarth, still frothing, laboriously advances, Ihrin, snarls a few words at the raging man, causing his next steps to falter, using that moment, she thrusts forward, her slim rapier biting deep of the big man's prodigious stomach, blood staining his broad leather belt. In a grim reprisal, he reaches out grabbing the young bard by the tunic, pulling her forward and slamming his broad forehead down into the bridge of her nose, causing stars to erupt in her feild of vision, as she is wracked by pain. As Lira steps in to try to take advantage of the situation, her blade misses the mark as Tarth pins Ihrin against the wall, however, by stepping deeper into the offices, she clears a path for Ionascu, who rushes in invoking an arcane spell, gathering shards of glass and crockery, sends them hurling towards the bookeeper, piercing his torso in several places as the worn brocade of his vest darkens with his life's blood, the man slumping to the floor.

On the fishery's working floor, Caltrix leaps through the void to land atop the vat, stumbles a moment before falling in, loathe to spend a second more in the slurry of fishguts and river waste, she clambers out, drawing her rapier to confront any danger. As the overseer stops his advance up the stairs, two arrows whistle through the air, expertly placed between the banister rails, taking him in the thigh, he turns to look a second arrow cutting a nasty furrow along what was, until now, handsome face. The whip held loosely in his hand, lashes out, catching Caltrix foot, sending her crashing to the ground, before it snakes back, coils and lashes out again, snapping like a thundercrack a few feet above her head. Then a second crash, the red-haired, scar-faced Voss leaps through a window to the south of the working floor, bolts down the stairs, blood still leaking from where the glass bit her forearms, and deftly hurls a dagger at the prone Caltrix, taking the young halfling, deeply, in the shoulder.

Fishery, Rnd 5

FisheryRnd5.png.08d2f4ee450d1b8dce10000dfcbdd88f.png

Round 4 Summary:

  • Aquila: Elemental Blast Grakk [Critical Success; 8 Electrical dmg; Dead]
  • Caltrix: Jump; Climb; Draw Wpn
  • Carthen: Unconscious; Dying 1
  • Ihrin: Strike Tarth [Hit; 4 dmg]; Bon Mot [Fail]; Demoralize Tarth [Success; Frightened 1]
  • Valerica: Step; Mark Prey; Hunted Shot [+2 Partial Cover; -2 Flat-footed; Success [3 piercing dmg], Critical Success [2 piercing damage]]
  • Ionacu: Telekinetic Projectile Balk [Critical Success; 20 piercing damage; Dead]
  • Lira: Pick Up Wpn; Strike Grakk, Strike Grak [Miss, Miss]

Round 5 Actions:

  • Tarth: Step; Grab Ihrin; Headbutt Ihrin [-4 MAP]; Critical Success (Ihrin is Restrained); Success (7 Non-lethal Damage)
  • Fabio: Step, Trip & Strike [-4 MAP] Caltrix; Success (Caltrix is Prone); Miss
  • Voss: Leap through Window [d6 Hazard]; Stride; Toss Knife at Caltrix; 4 Slashing dmg to Voss; Critical Success (6 Piercing damage)

@Whitehart09 When dropped to 0 HP, you gain the Dying condition. This round you can either roll a recovery Check (Flat d20) vs DC 11 to Stabilize, or you may spend a Hero Point to automatically stabilize via our Heroic Recovery house rule.

 

Zen Gypsy

Zen Gypsy

Work in Progress ... Please do not post yet.

Fishery, Rnd 5

FisheryRnd5.png.08d2f4ee450d1b8dce10000dfcbdd88f.png

Round 4 Summary:

  • Aquila: Elemental Blast Grakk [Critical Success; 8 Electrical dmg; Dead]
  • Caltrix: Jump; Climb; Draw Wpn
  • Carthen: Unconscious; Dying 1
  • Ihrin: Strike Tarth [Hit; 4 dmg]; Bon Mot [Fail]; Demoralize Balko [Success; Frightened 1]
  • Valerica: Step; Mark Prey; Hunted Shot [+2 Partial Cover; -2 Flat-footed; Success [3 piercing dmg], Critical Success [2 piercing damage]]
  • Ionacu: Telekinetic Projectile Balk [Critical Success; 20 piercing damage; Dead]
  • Lira: Pick Up Wpn; Strike Grakk, Strike Grak [Miss, Miss]

Round 5 Actions:

  • Tarth: Step; Grab Ihrin; Headbutt Ihrin [-4 MAP]; Critical Success (Ihrin is Restrained); Success (7 Non-lethal Damage)
  • Fabio: Step, Trip & Strike [-4 MAP] Caltrix; Success (Caltrix is Prone); Miss
  • Voss: Leap through Window [d6 Hazard]; Stride; Toss Knife at Caltrix; 4 Slashing dmg to Voss; Critical Success (6 Piercing damage)

@Whitehart09 When dropped to 0 HP, you gain the Dying condition. This round you can either roll a recovery Check (Flat d20) vs DC 11 to Stabilize, or you may spend a Hero Point to automatically stabilize via our Heroic Recovery house rule.

 

Zen Gypsy

Zen Gypsy

Work in Progress ... Please do not post yet.

Fishery, Rnd 5

Round 4 Summary:

  • Aquila: Elemental Blast Grakk [Critical Success; 8 Electrical dmg; Dead]
  • Caltrix: Jump; Climb; Draw Wpn
  • Carthen: Unconscious; Dying 1
  • Ihrin: Strike Tarth [Hit; 4 dmg]; Bon Mot [Fail]; Demoralize Balko [Success; Frightened 1]
  • Valerica: Step; Mark Prey; Hunted Shot [+2 Partial Cover; -2 Flat-footed; Success [3 piercing dmg], Critical Success [2 piercing damage]]
  • Ionacu: Telekinetic Projectile Balk [Critical Success; 20 piercing damage; Dead]
  • Lira: Pick Up Wpn; Strike Grakk, Strike Grak [Miss, Miss]

Round 5 Actions:

  • Tarth: Step; Grab Ihrin; Headbutt Ihrin [-4 MAP]; Critical Success (Ihrin is Restrained); Success (7 Non-lethal Damage)
  • Fabio: Step, Trip & Strike [-4 MAP] Caltrix; Success (Caltrix is Prone); Miss
  • Voss: Leap through Window [d6 Hazard]; Stride; Toss Knife at Caltrix; 4 Slashing dmg to Voss; Critical Success (6 Piercing damage)

@Whitehart09 When dropped to 0 HP, you gain the Dying condition. This round you can either roll a recovery Check (Flat d20) vs DC 11 to Stabilize, or you may spend a Hero Point to automatically stabilize via our Heroic Recovery house rule.

 

Zen Gypsy

Zen Gypsy

Work in Progress ... Please do not post yet.

Fishery, Rnd 5

Round 4 Summary:

  • Aquila: Elemental Blast Grakk [Critical Success; 8 Electrical dmg; Dead]
  • Caltrix: Jump; Climb; Draw Wpn
  • Carthen: Unconscious; Dying 1
  • Ihrin: Strike Grakk [Hit; 4 dmg]; Bon Mot [Fail]; Demoralize Balko [Success; Frightened 1]
  • Valerica: Step; Mark Prey; Hunted Shot [+2 Partial Cover; -2 Flat-footed; Success [3 piercing dmg], Critical Success [2 piercing damage]]
  • Ionacu: Telekinetic Projectile Balk [Critical Success; 20 piercing damage; Dead]
  • Lira: Pick Up Wpn; Strike Grakk, Strike Grak [Miss, Miss]

Round 5 Actions:

  • Tarth: Step; Grab Ihrin; Headbutt Ihrin [-4 MAP]; Critical Success (Ihrin is Restrained); Success (7 Non-lethal Damage)
  • Fabio: Step, Trip & Strike [-4 MAP] Caltrix; Success (Caltrix is Prone); Miss
  • Voss: Leap through Window [d6 Hazard]; Stride; Toss Knife at Caltrix; 4 Slashing dmg to Voss; Critical Success (6 Piercing damage)

@Whitehart09 When dropped to 0 HP, you gain the Dying condition. This round you can either roll a recovery Check (Flat d20) vs DC 11 to Stabilize, or you may spend a Hero Point to automatically stabilize via our Heroic Recovery house rule.

 

Zen Gypsy

Zen Gypsy

Work in Progress ... Please do not post yet.

Fishery, Rnd 5

Round 4 Summary:

  • Aquila: Elemental Blast Grakk [Critical Success; 8 Electrical dmg; Dead]
  • Caltrix: Jump; Climb; Draw Wpn
  • Carthen: Unconscious; Dying 1
  • Ihrin: Strike Grakk [Hit; 4 dmg]; Bon Mot [Fail]; Demoralize Balko [Success; Frightened 1]
  • Valerica: Step; Mark Prey; Hunted Shot [+2 Partial Cover; -2 Flat-footed; Success [3 piercing dmg], Critical Success [2 piercing damage]]
  • Ionacu: Telekinetic Projectile Balk [Critical Success; 20 piercing damage; Dead]
  • Lira: Pick Up Wpn; Strike Grakk, Strike Grak [Miss, Miss]

Round 5 Actions:

  • Tarth: Step; Grab Ihrin; Headbutt Ihrin [-5 MAP]
  • Fabio: Step, Trip & Strike [-4 MAP] Caltrix
  • Voss: Leap through Window [d6 Hazard]; Stride; Toss Knife at Caltrix

@Whitehart09 When dropped to 0 HP, you gain the Dying condition. This round you can either roll a recovery Check (Flat d20) vs DC 11 to Stabilize, or you may spend a Hero Point to automatically stabilize via our Heroic Recovery house rule.

 

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