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Nina Veldii - a.k.a. Steel Nina Twi'lek Backwater Bounty Hunter

Init +3 | Perception +7 (Low-light Vision) | Basic, Ryl, Huttese, Bocce | Persuasion +3 | Deception +8 | Gather Info +8 | Stealth +13 | Deceptive | Seducer

Fort 18 | Ref 17 | Will 15 | HP 41/41 | DT 18 | CT 0 -1 -2 -5 -10 H | FP 6/6 |TFP 0/1 | Credits 235 | Sport Hunter | Point Blank Shot | Improved Stealth | Precise Shot


SteelNinaTwilekAIRendering.jpg.6c39a2b1fb4f3e9edff48464c5d58e2e.jpg"I can help you with a disguise," Nina confirmed.

She'd listened carefully to the briefing with little reaction, other than a raised brow at Remy's on-point questions. She didn't like the mission: the lack of intelligence led her to question the competence of whatever organization was contracting her services.

The twi'lek addressed her next words to her companions rather than Gilder. "Once we're on the ground, we can gather the information we need to develop our plan. I'm pretty good at boots-on-the-ground information gathering, and I'm guessing Remy can access the planetary net and find what I cannot. We won't know how dangerous the job is until we've gather more information."

Nina conducted some quick mental calculations in her mind before turning her attention back to Gilder. "We'll need a thousand credits: to pay off informants, for possible ground transport, and for possible clothing expenses to blend in with the locals. Oh, and a couple of bottles of the Captain's Nar Shadda Bourbon as a gift for Durga. The offering of gifts is standard etiquette for an audience with a Hutt Crime Lord."

The twi'lek glanced from Gilder to her companions, then back to the old man. "And while we're on the topic of credits, what's the going rate for free-thinkers who infiltrate a Hutt criminal organization and deliver highly secure intel about criminal operations."

 

OOC

Main Hand -

Off Hand -

Actions

Action

Swift Action

Move Action

Possible Reaction

Effects/Conditions

Statblock

Twi'lek Female Scout 2 Scoundrel 1

Destiny Points 0 Dark Side Score 0

Str 10 Dex 14 Con 14 Int 12 Wis 12 Cha 14

Skills Athletics +6, Deception +8, Gather Information +8, Perception +7, Stealth +13/+18, Survival +7

Speed 6

Melee +1 Snap Baton (2d4+1 bludgeoning)

Ranged +4 Chuq-chuk (2d12+2 piercing), +4 Saturday Night Special (3d6+2 piercing)

Equipment

  • All-Temperature Outfit (worn): zippered all-temperature low-cut t-shirt, all-temperature stretch pants, all-temperature crop jacket with hood in large zippered collar, all-temperature stretch neck gaiter (in jacket pocket), all-temperature gloves, all-temperature hiking boots, polarized sunglasses (in jacket pocket)
  • Camouflage Poncho (currently in private cabin on ship)
  • [Female Twi'lek] Earbud Comlink (concealed in ear: DC 33 Perception check to spot)
  • Hypoinjector Wristband (worn)
  • Miniatureized Survival Knife (sheathed on thigh)
    • Fire Paste (in miniaturized survival knife hilt)
  • Hip Holster (in secured locker in private cabin on ship)
    • Chuq-Chuk (in Hip Holster)
      • Retractable Stock
      • Bipod
      • Rangefinder
      • Targeting Scope
  • Concealed Shoulder Holster
    • Saturday Night Special (DC 23 Perception check to spot)
  • Cutsom Synth-Leather Utility Belt
    • Pocket 1: Snap Baton
    • Pocket 2: Flash Suppressor/Silencer, Medisensor, Recording Unit: Audio & Video
    • Pocket 3: Half a roll of Mesh Tape, , Liquid Cable Dispenser
    • Pocket 4: Ammo Clip (20 rounds), Ammo Clip (20 stun rounds), Ammo Clip (10 rounds)
    • Pocket 5: makeup kit, hygiene kit, perfume
    • Pocket 6: Ration Pack x3, Personal Multitool
    • Pocket 7: Medpac, Antitoxin Patch
    • Pocket 8: Flash Canister
    • Pocket 9: Smoke Grenade
    • Hooked on Belt: 1 liter condensing canteen w/built-in water purification
  • Lectro Yookoo'Lele (in carrying case on shoulder strap)
  • Field Kit (in private cabin on ship)
    • condensing canteen w/built-in water purification
    • sunshield roll
    • ration packs x28
    • glowrod x2
    • breath mask x2, filter x24, atmospheric canister x12
    • synthrope
    • survival knife
    • half a roll of mesh tape

Nina Veldii - a.k.a. Steel Nina Twi'lek Backwater Bounty Hunter

Init +3 | Perception +7 (Low-light Vision) | Basic, Ryl, Huttese, Bocce | Persuasion +3 | Deception +8 | Gather Info +8 | Stealth +13 | Deceptive | Seducer

Fort 18 | Ref 17 | Will 15 | HP 41/41 | DT 18 | CT 0 -1 -2 -5 -10 H | FP 6/6 |TFP 0/1 | Credits 235 | Sport Hunter | Point Blank Shot | Improved Stealth | Precise Shot


SteelNinaTwilekAIRendering.jpg.6c39a2b1fb4f3e9edff48464c5d58e2e.jpg"I can help you with a disguise," Nina confirmed.

She'd listened carefully to the briefing with little reaction, other than a raised brow at Remy's on-point questions. She didn't like the mission: the lack of intelligence led her to question the competence of whatever organization was contracting her services.

The twi'lek addressed her next words to her companions rather than Gilder. "Once we're on the ground, we can gather the information we need to develop our plan. I'm pretty good at boots-on-the-ground information gathering, and I'm guessing Remy can access the planetary net and find what I cannot. We won't know how dangerous the job is until we've gather more information."

Nina conducted some quick mental calculations in her mind before turning her attention back to Gilder. "We'll need a thousand credits: to pay off informants, for possible ground transport, and for possible clothing expenses to blend in with the locals. Oh, and a couple of bottles of the Captain's Nar Shadda Bourbon as a gift for Durga. The offering of gifts is standard etiquette for a audience with a Hutt Crime Lord."

The twi'lek glanced from Gilder to her companions, then back to the old man. "And while we're on the topic of credits, what's the going rate for free-thinkers who infiltrate a Hutt criminal organization and deliver highly secure intel about criminal operations."

 

OOC

Main Hand -

Off Hand -

Actions

Action

Swift Action

Move Action

Possible Reaction

Effects/Conditions

Statblock

Twi'lek Female Scout 2 Scoundrel 1

Destiny Points 0 Dark Side Score 0

Str 10 Dex 14 Con 14 Int 12 Wis 12 Cha 14

Skills Athletics +6, Deception +8, Gather Information +8, Perception +7, Stealth +13/+18, Survival +7

Speed 6

Melee +1 Snap Baton (2d4+1 bludgeoning)

Ranged +4 Chuq-chuk (2d12+2 piercing), +4 Saturday Night Special (3d6+2 piercing)

Equipment

  • All-Temperature Outfit (worn): zippered all-temperature low-cut t-shirt, all-temperature stretch pants, all-temperature crop jacket with hood in large zippered collar, all-temperature stretch neck gaiter (in jacket pocket), all-temperature gloves, all-temperature hiking boots, polarized sunglasses (in jacket pocket)
  • Camouflage Poncho (currently in private cabin on ship)
  • [Female Twi'lek] Earbud Comlink (concealed in ear: DC 33 Perception check to spot)
  • Hypoinjector Wristband (worn)
  • Miniatureized Survival Knife (sheathed on thigh)
    • Fire Paste (in miniaturized survival knife hilt)
  • Hip Holster (in secured locker in private cabin on ship)
    • Chuq-Chuk (in Hip Holster)
      • Retractable Stock
      • Bipod
      • Rangefinder
      • Targeting Scope
  • Concealed Shoulder Holster
    • Saturday Night Special (DC 23 Perception check to spot)
  • Cutsom Synth-Leather Utility Belt
    • Pocket 1: Snap Baton
    • Pocket 2: Flash Suppressor/Silencer, Medisensor, Recording Unit: Audio & Video
    • Pocket 3: Half a roll of Mesh Tape, , Liquid Cable Dispenser
    • Pocket 4: Ammo Clip (20 rounds), Ammo Clip (20 stun rounds), Ammo Clip (10 rounds)
    • Pocket 5: makeup kit, hygiene kit, perfume
    • Pocket 6: Ration Pack x3, Personal Multitool
    • Pocket 7: Medpac, Antitoxin Patch
    • Pocket 8: Flash Canister
    • Pocket 9: Smoke Grenade
    • Hooked on Belt: 1 liter condensing canteen w/built-in water purification
  • Lectro Yookoo'Lele (in carrying case on shoulder strap)
  • Field Kit (in private cabin on ship)
    • condensing canteen w/built-in water purification
    • sunshield roll
    • ration packs x28
    • glowrod x2
    • breath mask x2, filter x24, atmospheric canister x12
    • synthrope
    • survival knife
    • half a roll of mesh tape

Nina Veldii - a.k.a. Steel Nina Twi'lek Backwater Bounty Hunter

Init +3 | Perception +7 (Low-light Vision) | Basic, Ryl, Huttese, Bocce | Persuasion +3 | Deception +8 | Gather Info +8 | Stealth +13 | Deceptive | Seducer

Fort 18 | Ref 17 | Will 15 | HP 41/41 | DT 18 | CT 0 -1 -2 -5 -10 H | FP 6/6 |TFP 0/1 | Credits 235 | Sport Hunter | Point Blank Shot | Improved Stealth | Precise Shot


SteelNinaTwilekAIRendering.jpg.6c39a2b1fb4f3e9edff48464c5d58e2e.jpg"I can help you with a disguise," Nina confirmed.

She'd listened carefully to the briefing with little reaction, other than a raised brow at Remy's on-point questions. She didn't like the mission: the lack of intelligence lead her to question the competence of whatever organization was contracting her services.

The twi'lek addressed her next words to her companions rather than Gilder. "Once we're on the ground, we can gather the information we need to develop our plan. I'm pretty good at boots-on-the-ground information gathering, and I'm guessing Remy can access the planetary net and find what I cannot. We won't know how dangerous the job is until we've gather more information."

Nina conducted some quick mental calculations in her mind before turning her attention back to Gilder. "We'll need a thousand credits: to pay off informants, for possible ground transport, and for possible clothing expenses to blend in with the locals. Oh, and a couple of bottles of the Captain's Nar Shadda Bourbon as a gift for Durga. The offering of gifts is standard etiquette for a audience with a Hutt Crime Lord."

The twi'lek glanced from Gilder to her companions, then back to the old man. "And while we're on the topic of credits, what's the going rate for free-thinkers who infiltrate a Hutt criminal organization and deliver highly secure intel about criminal operations."

 

OOC

Main Hand -

Off Hand -

Actions

Action

Swift Action

Move Action

Possible Reaction

Effects/Conditions

Statblock

Twi'lek Female Scout 2 Scoundrel 1

Destiny Points 0 Dark Side Score 0

Str 10 Dex 14 Con 14 Int 12 Wis 12 Cha 14

Skills Athletics +6, Deception +8, Gather Information +8, Perception +7, Stealth +13/+18, Survival +7

Speed 6

Melee +1 Snap Baton (2d4+1 bludgeoning)

Ranged +4 Chuq-chuk (2d12+2 piercing), +4 Saturday Night Special (3d6+2 piercing)

Equipment

  • All-Temperature Outfit (worn): zippered all-temperature low-cut t-shirt, all-temperature stretch pants, all-temperature crop jacket with hood in large zippered collar, all-temperature stretch neck gaiter (in jacket pocket), all-temperature gloves, all-temperature hiking boots, polarized sunglasses (in jacket pocket)
  • Camouflage Poncho (currently in private cabin on ship)
  • [Female Twi'lek] Earbud Comlink (concealed in ear: DC 33 Perception check to spot)
  • Hypoinjector Wristband (worn)
  • Miniatureized Survival Knife (sheathed on thigh)
    • Fire Paste (in miniaturized survival knife hilt)
  • Hip Holster (in secured locker in private cabin on ship)
    • Chuq-Chuk (in Hip Holster)
      • Retractable Stock
      • Bipod
      • Rangefinder
      • Targeting Scope
  • Concealed Shoulder Holster
    • Saturday Night Special (DC 23 Perception check to spot)
  • Cutsom Synth-Leather Utility Belt
    • Pocket 1: Snap Baton
    • Pocket 2: Flash Suppressor/Silencer, Medisensor, Recording Unit: Audio & Video
    • Pocket 3: Half a roll of Mesh Tape, , Liquid Cable Dispenser
    • Pocket 4: Ammo Clip (20 rounds), Ammo Clip (20 stun rounds), Ammo Clip (10 rounds)
    • Pocket 5: makeup kit, hygiene kit, perfume
    • Pocket 6: Ration Pack x3, Personal Multitool
    • Pocket 7: Medpac, Antitoxin Patch
    • Pocket 8: Flash Canister
    • Pocket 9: Smoke Grenade
    • Hooked on Belt: 1 liter condensing canteen w/built-in water purification
  • Lectro Yookoo'Lele (in carrying case on shoulder strap)
  • Field Kit (in private cabin on ship)
    • condensing canteen w/built-in water purification
    • sunshield roll
    • ration packs x28
    • glowrod x2
    • breath mask x2, filter x24, atmospheric canister x12
    • synthrope
    • survival knife
    • half a roll of mesh tape
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