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Nina Veldii - a.k.a. Steel Nina Twi'lek Backwater Bounty Hunter

Init +3 | Perception +7 (Low-light Vision) | Basic, Ryl, Huttese, Bocce | Persuasion +3 | Deception +8 | Gather Info +8 | Stealth +13 | Deceptive | Seducer

Fort 18 | Ref 17 | Will 15 | HP 41/41 | DT 18 | CT 0 -1 -2 -5 -10 H | FP 6/6 |TFP 0/1 | Credits 235 | Sport Hunter | Point Blank Shot | Improved Stealth | Precise Shot


SteelNinaTwilekAIRendering.jpg.6c39a2b1fb4f3e9edff48464c5d58e2e.jpgNina strummed soft chords as Kessra asserted her dominance and spoke her demands. The gang leader seemed a blunt instrument. As she postured, it became clear to Nina that Kessra was not a businesswoman or a negotiator. She seemed a brute who most likely respected strength and nothing else. Back in the cantina, Nina had already determined that it would be a mistake to show weakness or fear. But now Nina saw just how blunt an instrument the scarred woman truly was. Kessra could not exist independently. Kessra was a wild dog on a leash. Some more powerful player held that leash. Nina had come outside, exposing herself as the prime target to a biker gang, in the hopes of maneuvering Kessra to reveal the power that held her leash. That individual would be driven by profit and thus open to negotiation. If Nina could get to the leash holder, she'd be able to work her magic.

But now, as Kessra concluded her ridiculous demand, it became clear that the biker woman hoped for a violent confrontation more than she hoped for the credits. Nina realized she'd need to show some of her cards, and take some risks, if she was going to avoid violence--or at least, delay the violence until she had obtained the information she desired.

Given there was a Hutt on the planet making a move for control of the criminal underworld, it was reasonable to conclude that Kessra's leash was held by Darga, and if not Darga then the local criminal leader or Imperial-officer-on-the-take he hoped to supplant. If Kessra turned out to be in the Hutt's employ, it would be disastrous to take her out. But if the bikers were the Hutt's enemies, taking them out might be equally disastrous. Organized crime often involved delicate truces among precariously balanced powers--a house of cards ready to collapse into brutal gangland killings and reprisals. Very bad for business. And hutts didn't like anything that was bad for business.

She'd not intended to start with talk of Darga, but the twi'lek saw no better option.

Still strumming soft chords, Nina let out a low whistle, holding Kessra's gaze. "A thousand credits? That's a sweet racket, Kessra. What's your percentage of the take?" Looking the disfigured woman up and down, she added, "Or are you merely master Darga's tax collector?"

She slipped in the master hoping Kessra would be smart enough to at least understand the implication. Hutts liked to be referred to with honorifics. His excellency, Darga. The illustrious Darga. They loved being schmoozed. But master Darga? Only a servant or employee would refer to Darga in such a way.

 

OOC: See Question Inside

Main Hand -

Off Hand -

Actions

Action: Not sure if you want me to make a check. And if so, I'm not sure if you'd want a Persuasion, Deception, or Intimidation check.

Statblock

Twi'lek Female Scout 2 Scoundrel 1

Destiny Points 0 Dark Side Score 0

Str 10 Dex 14 Con 14 Int 12 Wis 12 Cha 14

Skills Athletics +6, Deception +8, Gather Information +8, Perception +7, Stealth +13/+18, Survival +7

Speed 6

Melee +1 Snap Baton (2d4+1 bludgeoning)

Ranged +4 Chuq-chuk (2d12+2 piercing), +4 Saturday Night Special (3d6+2 piercing)

Equipment

  • All-Temperature Outfit (worn): zippered all-temperature low-cut t-shirt, all-temperature stretch pants, all-temperature crop jacket with hood in large zippered collar, all-temperature stretch neck gaiter (in jacket pocket), all-temperature gloves, all-temperature hiking boots, polarized sunglasses (in jacket pocket)
  • Camouflage Poncho
  • [Female Twi'lek] Earbud Comlink (concealed in ear: DC 33 Perception check to spot)
  • Hypoinjector Wristband (worn)
  • Miniatureized Survival Knife (sheathed on thigh)
    • Fire Paste (in miniaturized survival knife hilt)
  • Hip Holster (concealed in field kit pack)
    • Chuq-Chuk (concealed in musical instrument case)
      • Retractable Stock
      • Bipod
      • Rangefinder
      • Targeting Scope
  • Concealed Shoulder Holster
    • Saturday Night Special (DC 23 Perception check to spot)
  • Cotsum Synth-Leather Utility Belt
    • Pocket 1: Snap Baton
    • Pocket 2: Flash Suppressor/Silencer, Medisensor, Recording Unit: Audio & Video
    • Pocket 3: Half a roll of Mesh Tape, , Liquid Cable Dispenser
    • Pocket 4: Ammo Clip (20 rounds), Ammo Clip (20 stun rounds), Ammo Clip (10 rounds)
    • Pocket 5: makeup kit, hygiene kit, perfume
    • Pocket 6: Ration Pack x3, Personal Multitool
    • Pocket 7: Medpac, Antitoxin Patch
    • Pocket 8: Flash Canister
    • Pocket 9: Smoke Grenade
    • Hooked on Belt: 1 liter condensing canteen w/built-in water purification
  • Lectro Yookoo'Lele (in carrying case on shoulder strap)
  • Field Kit (on ship)
    • condensing canteen w/built-in water purification
    • sunshield roll
    • ration packs x28
    • glowrod x2
    • breath mask x2, filter x24, atmospheric canister x12
    • synthrope
    • survival knife
    • half a roll of mesh tape
  • Backpack (from Field Kit)
    • twi'lek dancing girl (entertainer's) outfits
    • formal dress
    • casual clothes
    • dancing slippers

Nina Veldii - a.k.a. Steel Nina Twi'lek Backwater Bounty Hunter

Init +3 | Perception +7 (Low-light Vision) | Basic, Ryl, Huttese, Bocce | Persuasion +3 | Deception +8 | Gather Info +8 | Stealth +13 | Deceptive | Seducer

Fort 18 | Ref 17 | Will 15 | HP 41/41 | DT 18 | CT 0 -1 -2 -5 -10 H | FP 6/6 |TFP 0/1 | Credits 235 | Sport Hunter | Point Blank Shot | Improved Stealth | Precise Shot


SteelNinaTwilekAIRendering.jpg.6c39a2b1fb4f3e9edff48464c5d58e2e.jpgNina strummed soft chords as Kessra asserted her dominance and spoke her demands. The gang leader seemed a blunt instrument. As she postured, it became clear to Nina that Kessra was not a businesswoman or a negotiator. She seemed a brute who most likely respected strength and nothing else. Back in the cantina, Nina had already determined that it would be a mistake to show weakness or fear. But now Nina saw just how blunt an instrument the scarred woman truly was. Kessra could not exist independently. Kessra was a wild dog on a leash. Some more powerful player held that leash. Nina had come outside, exposing herself as the prime target to a biker gang, in the hopes of maneuvering Kessra to reveal the power that held her leash. That individual would be driven by profit and thus open to negotiation. If Nina could get to the leash holder, she'd be able to work her magic.

But now, as Kessra concluded her ridiculous demand, it became clear that the biker woman hoped for a violent confrontation more than she hoped for the credits. Nina realized she'd need to show some of her cards, and take some risks, if she was going to avoid violence--or at least, delay the violence until she had obtained the information she desired.

Given there was a Hutt on the planet making a move for control of the criminal underworld, it was reasonable to conclude that Kessra's leash was held by Darga, and if not Darga then the local criminal leader or Imperial-officer-on-the-take he hoped to supplant. If Kessra turned out to be in the Hutt's employ, it would be disastrous to take her out. But if the bikers were the Hutt's enemies, taking them out might be equally disastrous. Organized crime often involved delicate truces among precariously balanced powers--a house of cards ready to collapse into brutal gangland killings and reprisals. Very bad for business. And hutts didn't like anything that was bad for business.

She'd not intended to start with talk of Darga, but the twi'lek saw no better option.

Still strumming soft chords, Nina let out a low whistle, holding Kessra's gaze. "A thousand credits? That's a sweet racket, Kessra. What's your percentage of the take?" Looking the disfigured woman up and down, she added, "Or are you merely master Darga's tax collector?"

She slipped in the master hoping Kessra would be smart enough to at least understand the implication. Hutts liked to be referred to with honorifics. His excellency, Darga. The illustrious Darga. They loved being schmoozed. But master Darga? Only a servant or employee would refer to Darga in such a way.

 

OOC: What Roll Do You Want Me to Make?

Main Hand -

Off Hand -

Actions

Action: Not sure if you want me to make a check. And if so, I'm not sure if you'd want a Persuasion, Deception, or Intimidation check.

Statblock

Twi'lek Female Scout 2 Scoundrel 1

Destiny Points 0 Dark Side Score 0

Str 10 Dex 14 Con 14 Int 12 Wis 12 Cha 14

Skills Athletics +6, Deception +8, Gather Information +8, Perception +7, Stealth +13/+18, Survival +7

Speed 6

Melee +1 Snap Baton (2d4+1 bludgeoning)

Ranged +4 Chuq-chuk (2d12+2 piercing), +4 Saturday Night Special (3d6+2 piercing)

Equipment

  • All-Temperature Outfit (worn): zippered all-temperature low-cut t-shirt, all-temperature stretch pants, all-temperature crop jacket with hood in large zippered collar, all-temperature stretch neck gaiter (in jacket pocket), all-temperature gloves, all-temperature hiking boots, polarized sunglasses (in jacket pocket)
  • Camouflage Poncho
  • [Female Twi'lek] Earbud Comlink (concealed in ear: DC 33 Perception check to spot)
  • Hypoinjector Wristband (worn)
  • Miniatureized Survival Knife (sheathed on thigh)
    • Fire Paste (in miniaturized survival knife hilt)
  • Hip Holster (concealed in field kit pack)
    • Chuq-Chuk (concealed in musical instrument case)
      • Retractable Stock
      • Bipod
      • Rangefinder
      • Targeting Scope
  • Concealed Shoulder Holster
    • Saturday Night Special (DC 23 Perception check to spot)
  • Cotsum Synth-Leather Utility Belt
    • Pocket 1: Snap Baton
    • Pocket 2: Flash Suppressor/Silencer, Medisensor, Recording Unit: Audio & Video
    • Pocket 3: Half a roll of Mesh Tape, , Liquid Cable Dispenser
    • Pocket 4: Ammo Clip (20 rounds), Ammo Clip (20 stun rounds), Ammo Clip (10 rounds)
    • Pocket 5: makeup kit, hygiene kit, perfume
    • Pocket 6: Ration Pack x3, Personal Multitool
    • Pocket 7: Medpac, Antitoxin Patch
    • Pocket 8: Flash Canister
    • Pocket 9: Smoke Grenade
    • Hooked on Belt: 1 liter condensing canteen w/built-in water purification
  • Lectro Yookoo'Lele (in carrying case on shoulder strap)
  • Field Kit (on ship)
    • condensing canteen w/built-in water purification
    • sunshield roll
    • ration packs x28
    • glowrod x2
    • breath mask x2, filter x24, atmospheric canister x12
    • synthrope
    • survival knife
    • half a roll of mesh tape
  • Backpack (from Field Kit)
    • twi'lek dancing girl (entertainer's) outfits
    • formal dress
    • casual clothes
    • dancing slippers

Nina Veldii - a.k.a. Steel Nina Twi'lek Backwater Bounty Hunter

Init +3 | Perception +7 (Low-light Vision) | Basic, Ryl, Huttese, Bocce | Persuasion +3 | Deception +8 | Gather Info +8 | Stealth +13 | Deceptive | Seducer

Fort 18 | Ref 17 | Will 15 | HP 41/41 | DT 18 | CT 0 -1 -2 -5 -10 H | FP 6/6 |TFP 0/1 | Credits 235 | Sport Hunter | Point Blank Shot | Improved Stealth | Precise Shot


SteelNinaTwilekAIRendering.jpg.6c39a2b1fb4f3e9edff48464c5d58e2e.jpgNina strummed soft chords as Kessra asserted her dominance and spoke her demands. The gang leader seemed a blunt instrument. As she postured, it became clear to Nina that Kessra was not a businesswoman or a negotiator. She seemed a brute who most likely respected strength and nothing else. Back in the cantina, Nina had already determined that it would be a mistake to show weakness or fear. But now Nina saw just how blunt an instrument the scarred woman truly was. Kessra could not exist independently. Kessra was a wild dog on a leash. Some more powerful player held that leash. Nina had come outside, exposing herself as the prime target to a biker gang, in the hopes of maneuvering Kessra to reveal the power that held her leash. That individual would be driven by profit and thus open to negotiation. If Nina could get to the leash holder, she'd be able to work her magic.

But now, as Kessra concluded her ridiculous demand, it became clear that the biker woman hoped for a violent confrontation more than she hoped for the credits. Nina realized she'd need to show some of her cards, and take some risks, if she was going to avoid violence--or at least, delay the violence until she had obtained the information she desired.

Given there was a Hutt on the planet making a move for control of the criminal underworld, it was reasonable to conclude that Kessra's leash was held by Darga, and if not Darga then the local criminal leader or Imperial-officer-on-the-take he hoped to supplant. If Kessra turned out to be in the Hutt's employ, it would be disastrous to take her out. But if the bikers were the Hutt's enemies, taking them out might be equally disastrous. Organized crime often involved delicate truces among precariously balanced powers--a house of cards ready to collapse into brutal gangland killings and reprisals. Very bad for business. And hutts didn't like anything that was bad for business.

She'd not intended to start with talk of Darga, but the twi'lek saw no better option.

Still strumming soft chords, Nina let out a low whistle, holding Kessra's gaze. "A thousand credits? That's a sweet racket, Kessra. What's your percentage of the take?" Looking the disfigured woman up and down, she added, "Or are you merely master Darga's tax collector?"

She slipped in the master hoping Kessra would be smart enough to at least understand the implication. Hutts liked to be referred to with honorifics. His excellency, Darga. The illustrious Darga. They loved being schmoozed. But master Darga? Only a servant or employee would refer to Darga in such a way.

 

OOC

Main Hand -

Off Hand -

Actions

Action: Not sure if you want me to make a check. And if so, I'm not sure if you'd want a Persuasion, Deception, or Intimidation check.

Statblock

Twi'lek Female Scout 2 Scoundrel 1

Destiny Points 0 Dark Side Score 0

Str 10 Dex 14 Con 14 Int 12 Wis 12 Cha 14

Skills Athletics +6, Deception +8, Gather Information +8, Perception +7, Stealth +13/+18, Survival +7

Speed 6

Melee +1 Snap Baton (2d4+1 bludgeoning)

Ranged +4 Chuq-chuk (2d12+2 piercing), +4 Saturday Night Special (3d6+2 piercing)

Equipment

  • All-Temperature Outfit (worn): zippered all-temperature low-cut t-shirt, all-temperature stretch pants, all-temperature crop jacket with hood in large zippered collar, all-temperature stretch neck gaiter (in jacket pocket), all-temperature gloves, all-temperature hiking boots, polarized sunglasses (in jacket pocket)
  • Camouflage Poncho
  • [Female Twi'lek] Earbud Comlink (concealed in ear: DC 33 Perception check to spot)
  • Hypoinjector Wristband (worn)
  • Miniatureized Survival Knife (sheathed on thigh)
    • Fire Paste (in miniaturized survival knife hilt)
  • Hip Holster (concealed in field kit pack)
    • Chuq-Chuk (concealed in musical instrument case)
      • Retractable Stock
      • Bipod
      • Rangefinder
      • Targeting Scope
  • Concealed Shoulder Holster
    • Saturday Night Special (DC 23 Perception check to spot)
  • Cotsum Synth-Leather Utility Belt
    • Pocket 1: Snap Baton
    • Pocket 2: Flash Suppressor/Silencer, Medisensor, Recording Unit: Audio & Video
    • Pocket 3: Half a roll of Mesh Tape, , Liquid Cable Dispenser
    • Pocket 4: Ammo Clip (20 rounds), Ammo Clip (20 stun rounds), Ammo Clip (10 rounds)
    • Pocket 5: makeup kit, hygiene kit, perfume
    • Pocket 6: Ration Pack x3, Personal Multitool
    • Pocket 7: Medpac, Antitoxin Patch
    • Pocket 8: Flash Canister
    • Pocket 9: Smoke Grenade
    • Hooked on Belt: 1 liter condensing canteen w/built-in water purification
  • Lectro Yookoo'Lele (in carrying case on shoulder strap)
  • Field Kit (on ship)
    • condensing canteen w/built-in water purification
    • sunshield roll
    • ration packs x28
    • glowrod x2
    • breath mask x2, filter x24, atmospheric canister x12
    • synthrope
    • survival knife
    • half a roll of mesh tape
  • Backpack (from Field Kit)
    • twi'lek dancing girl (entertainer's) outfits
    • formal dress
    • casual clothes
    • dancing slippers

Nina Veldii - a.k.a. Steel Nina Twi'lek Backwater Bounty Hunter

Init +3 | Perception +7 (Low-light Vision) | Basic, Ryl, Huttese, Bocce | Persuasion +3 | Deception +8 | Gather Info +8 | Stealth +13 | Deceptive | Seducer

Fort 18 | Ref 17 | Will 15 | HP 41/41 | DT 18 | CT 0 -1 -2 -5 -10 H | FP 6/6 |TFP 0/1 | Credits 235 | Sport Hunter | Point Blank Shot | Improved Stealth | Precise Shot


SteelNinaTwilekAIRendering.jpg.6c39a2b1fb4f3e9edff48464c5d58e2e.jpgNina strummed soft chords as Kessra asserted her dominance and spoke her demands. The gang leader seemed a blunt instrument. As she postured, it became clear to Nina that Kessra was not a businesswoman or a negotiator. She seemed a brute who most likely respected strength and nothing else. Back in the cantina, Nina had already determined that it would be a mistake to show weakness or fear. But now Nina saw just how blunt an instrument the scarred woman truly was. Kessra could not exist independently. Kessra was a wild dog on a leash. Some more powerful player held that leash. Nina had come outside, exposing herself as the prime target to a biker gang, in the hopes of maneuvering Kessra to reveal the power that held her leash. That individual would be driven by profit and thus open to negotiation. If Nina could get to the leash holder, she'd be able to work her magic.

But now, as Kessra concluded her ridiculous demand, it became clear that the biker woman hoped for a violent confrontation more than she hoped for the credits. Nina realized she'd need to show some of her cards, and take some risks, if she was going to avoid violence--or at least, delay the violence until she had obtained the information she desired.

Given there was a Hutt on the planet making a move for control of the criminal underworld, it was reasonable to conclude that Kessra's leash was held by the Hutt or the local criminal leader or Imperial-officer-on-the-take he hoped to supplant. If Kessra turned out to be in the Hutt's employ, it would be disastrous to take her out. But if the bikers were the Hutt's enemies, taking them out might be equally disastrous. Organized crime often involved delicate truces among precariously balanced powers--a house of cards ready to collapse into brutal gangland killings and reprisals. Very bad for business. And hutts didn't like anything that was bad for business.

She'd not intended to start with talk of Darga, but the twi'lek saw no better option.

Still strumming soft chords, Nina let out a low whistle, holding Kessra's gaze. "A thousand credits? That's a sweet racket, Kessra. What's your percentage of the take?" Looking the disfigured woman up and down, she added, "Or are you merely master Darga's tax collector?"

She slipped in the master hoping Kessra would be smart enough to at least understand the implication. Hutts liked to be referred to with honorifics. His excellency, Darga. The illustrious Darga. They loved being schmoozed. But master Darga? Only a servant or employee would refer to Darga in such a way.

 

OOC

Main Hand -

Off Hand -

Actions

Action: Not sure if you want me to make a check. And if so, I'm not sure if you'd want a Persuasion, Deception, or Intimidation check.

Statblock

Twi'lek Female Scout 2 Scoundrel 1

Destiny Points 0 Dark Side Score 0

Str 10 Dex 14 Con 14 Int 12 Wis 12 Cha 14

Skills Athletics +6, Deception +8, Gather Information +8, Perception +7, Stealth +13/+18, Survival +7

Speed 6

Melee +1 Snap Baton (2d4+1 bludgeoning)

Ranged +4 Chuq-chuk (2d12+2 piercing), +4 Saturday Night Special (3d6+2 piercing)

Equipment

  • All-Temperature Outfit (worn): zippered all-temperature low-cut t-shirt, all-temperature stretch pants, all-temperature crop jacket with hood in large zippered collar, all-temperature stretch neck gaiter (in jacket pocket), all-temperature gloves, all-temperature hiking boots, polarized sunglasses (in jacket pocket)
  • Camouflage Poncho
  • [Female Twi'lek] Earbud Comlink (concealed in ear: DC 33 Perception check to spot)
  • Hypoinjector Wristband (worn)
  • Miniatureized Survival Knife (sheathed on thigh)
    • Fire Paste (in miniaturized survival knife hilt)
  • Hip Holster (concealed in field kit pack)
    • Chuq-Chuk (concealed in musical instrument case)
      • Retractable Stock
      • Bipod
      • Rangefinder
      • Targeting Scope
  • Concealed Shoulder Holster
    • Saturday Night Special (DC 23 Perception check to spot)
  • Cotsum Synth-Leather Utility Belt
    • Pocket 1: Snap Baton
    • Pocket 2: Flash Suppressor/Silencer, Medisensor, Recording Unit: Audio & Video
    • Pocket 3: Half a roll of Mesh Tape, , Liquid Cable Dispenser
    • Pocket 4: Ammo Clip (20 rounds), Ammo Clip (20 stun rounds), Ammo Clip (10 rounds)
    • Pocket 5: makeup kit, hygiene kit, perfume
    • Pocket 6: Ration Pack x3, Personal Multitool
    • Pocket 7: Medpac, Antitoxin Patch
    • Pocket 8: Flash Canister
    • Pocket 9: Smoke Grenade
    • Hooked on Belt: 1 liter condensing canteen w/built-in water purification
  • Lectro Yookoo'Lele (in carrying case on shoulder strap)
  • Field Kit (on ship)
    • condensing canteen w/built-in water purification
    • sunshield roll
    • ration packs x28
    • glowrod x2
    • breath mask x2, filter x24, atmospheric canister x12
    • synthrope
    • survival knife
    • half a roll of mesh tape
  • Backpack (from Field Kit)
    • twi'lek dancing girl (entertainer's) outfits
    • formal dress
    • casual clothes
    • dancing slippers

Nina Veldii - a.k.a. Steel Nina Twi'lek Backwater Bounty Hunter

Init +3 | Perception +7 (Low-light Vision) | Basic, Ryl, Huttese, Bocce | Persuasion +3 | Deception +8 | Gather Info +8 | Stealth +13 | Deceptive | Seducer

Fort 18 | Ref 17 | Will 15 | HP 41/41 | DT 18 | CT 0 -1 -2 -5 -10 H | FP 6/6 |TFP 0/1 | Credits 235 | Sport Hunter | Point Blank Shot | Improved Stealth | Precise Shot


SteelNinaTwilekAIRendering.jpg.6c39a2b1fb4f3e9edff48464c5d58e2e.jpgNina strummed soft chords as Kessra asserted her dominance and spoke her demands. The gang leader seemed a blunt instrument. As she postured, it became clear to Nina that Kessra was not a businesswoman or a negotiator. She seemed a brute who most likely respected strength and nothing else. Back in the cantina, Nina had already determined that it would be a mistake to show weakness or fear. But such a blunt instrument could not exist independently. Kessra was a wild dog on a leash. Some more powerful player held that leash. Nina had come outside, exposing herself as the prime target to a biker gang, in the hopes of maneuvering Kessra to reveal the power that held the leash. That individual would be driven by profit and thus open to negotiation.

But now, as Kessra concluded her ridiculous demand, it became clear that the biker woman hoped for a violent confrontation more than she hoped for the credits. Nina realized she'd need to show some of her cards, and take some risks, if she was going to avoid violence--or at least, delay the violence until she had obtained the information she desired.

Given there was a Hutt on the planet making a move for control of the criminal underworld, it was reasonable to conclude that Kessra's leash was held by the Hutt or the local criminal leader or Imperial-officer-on-the-take he hoped to supplant. If Kessra turned out to be in the Hutt's employ, it would be disastrous to take her out. But if the bikers were the Hutt's enemies, taking them out might be equally disastrous. Organized crime often involved delicate truces among precariously balanced powers--a house of cards ready to collapse into brutal gangland killings and reprisals. Very bad for business. And hutts didn't like anything that was bad for business.

She'd not intended to start with talk of Darga, but the twi'lek saw no better option.

Still strumming soft chords, Nina let out a low whistle, holding Kessra's gaze. "A thousand credits? That's a sweet racket, Kessra. What's your percentage of the take?" Looking the disfigured woman up and down, she added, "Or are you merely master Darga's tax collector?"

She slipped in the master hoping Kessra would be smart enough to at least understand the implication. Hutts liked to be referred to with honorifics. His excellency, Darga. The illustrious Darga. They loved being schmoozed. But master Darga? Only a servant or employee would refer to Darga in such a way.

 

OOC

Main Hand -

Off Hand -

Actions

Action: Not sure if you want me to make a check. And if so, I'm not sure if you'd want a Persuasion, Deception, or Intimidation check.

Statblock

Twi'lek Female Scout 2 Scoundrel 1

Destiny Points 0 Dark Side Score 0

Str 10 Dex 14 Con 14 Int 12 Wis 12 Cha 14

Skills Athletics +6, Deception +8, Gather Information +8, Perception +7, Stealth +13/+18, Survival +7

Speed 6

Melee +1 Snap Baton (2d4+1 bludgeoning)

Ranged +4 Chuq-chuk (2d12+2 piercing), +4 Saturday Night Special (3d6+2 piercing)

Equipment

  • All-Temperature Outfit (worn): zippered all-temperature low-cut t-shirt, all-temperature stretch pants, all-temperature crop jacket with hood in large zippered collar, all-temperature stretch neck gaiter (in jacket pocket), all-temperature gloves, all-temperature hiking boots, polarized sunglasses (in jacket pocket)
  • Camouflage Poncho
  • [Female Twi'lek] Earbud Comlink (concealed in ear: DC 33 Perception check to spot)
  • Hypoinjector Wristband (worn)
  • Miniatureized Survival Knife (sheathed on thigh)
    • Fire Paste (in miniaturized survival knife hilt)
  • Hip Holster (concealed in field kit pack)
    • Chuq-Chuk (concealed in musical instrument case)
      • Retractable Stock
      • Bipod
      • Rangefinder
      • Targeting Scope
  • Concealed Shoulder Holster
    • Saturday Night Special (DC 23 Perception check to spot)
  • Cotsum Synth-Leather Utility Belt
    • Pocket 1: Snap Baton
    • Pocket 2: Flash Suppressor/Silencer, Medisensor, Recording Unit: Audio & Video
    • Pocket 3: Half a roll of Mesh Tape, , Liquid Cable Dispenser
    • Pocket 4: Ammo Clip (20 rounds), Ammo Clip (20 stun rounds), Ammo Clip (10 rounds)
    • Pocket 5: makeup kit, hygiene kit, perfume
    • Pocket 6: Ration Pack x3, Personal Multitool
    • Pocket 7: Medpac, Antitoxin Patch
    • Pocket 8: Flash Canister
    • Pocket 9: Smoke Grenade
    • Hooked on Belt: 1 liter condensing canteen w/built-in water purification
  • Lectro Yookoo'Lele (in carrying case on shoulder strap)
  • Field Kit (on ship)
    • condensing canteen w/built-in water purification
    • sunshield roll
    • ration packs x28
    • glowrod x2
    • breath mask x2, filter x24, atmospheric canister x12
    • synthrope
    • survival knife
    • half a roll of mesh tape
  • Backpack (from Field Kit)
    • twi'lek dancing girl (entertainer's) outfits
    • formal dress
    • casual clothes
    • dancing slippers
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