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Marching Order and Critical Items


cailano

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Marching Order and Critical Items - Single File
Character Critical Items (Light Sources, mapping gear, etc)  
PC 1 Torch  
PC 2 10' Pole  
PC 3 Mapping Gear  
etc    
     
     
     

 

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PARTY IS CURRENTLY TWO ABREAST

Marching Order and Critical Items - Double File

Character Left Critical Items Character Right Critical Items
Dougal (Thief)   Zaivie (Fighter)  
Allen (Fighter) Lantern Thomas (Thief)  
Cyrus (Fighter)   Serpe (Cleric) Charcoal and Map, Lantern, Party Purse
    Tharnakalian (Fighter) Torch

 

Mule with Cart staying with Tamson.     

Alternate Marching Order Tables

Single File Marching Order and Critical Items

Character Critical Items (Light Sources, mapping gear, etc)
Thomas (Thief)  
Dougal (Thief)  
Zaivie (Fighter)  
Allen (Fighter)  
Serpe (Cleric) Charcoal, Map, Party purse (34GP 7SP)
Cyrus (Fighter)  
Tharnakalian (Fighter)  

Updating the postHit me up with a mention in the OOC thread if I've got the marching order wrong or you think there's a critical item I'm missing. The critical item should be something that is currently a party asset in the scene. Your character sheet inventory is where most things should be tracked. But if you are carrying a light source or a found key or something like that I'm going to make a note of it. If I get ambitious in the future I may include links to everyone's character sheet which should have their inventory.

Edited by LarsWester (see edit history)
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  • 4 weeks later...

Going into the plundered tomb at 3:30 in the afternoon the GM indicated we should note in this thread if we have a light source lit.

Allen is going to light his lantern.

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