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Maester1216

Maester1216

Characteristics

Weapon Skill 35, Ballistic Skill 38, Strength 44, Toughness 43, Agility 41, Intelligence 44, Perception 33, Willpower 39, Fellowship 46

((Gonna swap Agility with Weapon Skill))

Legion Bonuses: +5 Intelligence, +5 Fellowship

Wounds: 22

Fate Points: 3


Starting Talents & Skills

Starting Skills (Astartes): Awareness, Ciphers (Legion Runes), Climb, Dodge, Common Lore (Legiones Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Principia Belicosa), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Orbital Drop Procedures), Tracking.

Starting Skills (Tactical Marine): Command

Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.

Starting Talents (Luna Wolves): Air of Authority

Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2)


Experience Points

Total Experience Points: 1,000

Experience Points Remaining: 0

Mighty Lineage: 500

Command +10: 300

Fellowship Advance: 200


Power Armour

Mark: III, "Iron Armour"

Cannibalized: "Maximus Armour" Chest() think I'll use the "modify the result up or down by 1" option here.

Gauntlets of Maral: +10 Weapon Skill, +5 Fellowship when dealing with anyone loyal to the Imperium.

Blood of a Battle Brother: +1 to Team's Base Cohesion.

Maester1216

Maester1216

Characteristics

Weapon Skill 35, Ballistic Skill 38, Strength 44, Toughness 43, Agility 41, Intelligence 44, Perception 33, Willpower 39, Fellowship 46

((Gonna swap Agility with Weapon Skill))

Legion Bonuses: +5 Intelligence, +5 Fellowship

Wounds: 22

Fate Points: 3


Starting Talents & Skills

Starting Skills (Astartes): Awareness, Ciphers (Legion Runes), Climb, Dodge, Common Lore (Legiones Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Principia Belicosa), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Orbital Drop Procedures), Tracking.

Starting Skills (Tactical Marine): Command

Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.

Starting Talents (Luna Wolves): Air of Authority

Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2)


Experience Points

Total Experience Points: 1,000

Experience Points Remaining: 0

Unbowed and Unbroken: 500

Command +10: 300

Fellowship Advance: 200


Power Armour

Mark: III, "Iron Armour"

Cannibalized: "Maximus Armour" Chest() think I'll use the "modify the result up or down by 1" option here.

Gauntlets of Maral: +10 Weapon Skill, +5 Fellowship when dealing with anyone loyal to the Imperium.

Blood of a Battle Brother: +1 to Team's Base Cohesion.

Maester1216

Maester1216

Characteristics

Weapon Skill 35, Ballistic Skill 38, Strength 44, Toughness 43, Agility 41, Intelligence 44, Perception 33, Willpower 39, Fellowship 46

((Gonna swap Agility with Weapon Skill))

Legion Bonuses: +5 Intelligence, +5 Fellowship

Wounds: 22

Fate Points: 3


Starting Talents & Skills

Starting Skills (Astartes): Awareness, Ciphers (Legion Runes), Climb, Dodge, Common Lore (Legiones Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Principia Belicosa), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Orbital Drop Procedures), Tracking.

Starting Skills (Tactical Marine): Command

Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.

Starting Talents (Luna Wolves): Air of Authority

Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2)


Experience Points

Total Experience Points: 1,000

Experience Points Remaining: 0

Unbowed and Unbroken: 500

Command +10: 300

Fellowship Advance: 200


Power Armour

Mark: IV, "Iron Armour"

Cannibalized: "Maximus Armour" Chest() think I'll use the "modify the result up or down by 1" option here.

Gauntlets of Maral: +10 Weapon Skill, +5 Fellowship when dealing with anyone loyal to the Imperium.

Blood of a Battle Brother: +1 to Team's Base Cohesion.

Maester1216

Maester1216

Characteristics

Weapon Skill 35, Ballistic Skill 38, Strength 44, Toughness 43, Agility 41, Intelligence 44, Perception 33, Willpower 39, Fellowship 46

((Gonna swap Agility with Weapon Skill))

Legion Bonuses: +5 Intelligence, +5 Fellowship

Wounds: 22

Fate Points: 3


Starting Talents & Skills

Starting Skills (Astartes): Awareness, Ciphers (Legion Runes), Climb, Dodge, Common Lore (Legiones Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Principia Belicosa), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Orbital Drop Procedures), Tracking.

Starting Skills (Tactical Marine): Command

Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.

Starting Talents (Luna Wolves): Air of Authority

Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2)


Experience Points

Total Experience Points: 1,000

Experience Points Remaining: 0

Unbowed and Unbroken: 500

Command +10: 300

Fellowship Advance: 200


Power Armour

Mark: IV, "Iron Armour"

Cannibalized: "Maximus Armour" Chest() think I'll use the "modify the result up or down by 1" option here.

Gauntlets of Maral: +10 Weapon Skill, +5 Fellowship when dealing with anyone loyal to the Imperium.

Blood of a Battle Brother: +1 to Team's Base Cohesion.

Maester1216

Maester1216

Characteristics

Weapon Skill 35, Ballistic Skill 38, Strength 44, Toughness 43, Agility 41, Intelligence 44, Perception 33, Willpower 39, Fellowship 46

Legion Bonuses: +5 Intelligence, +5 Fellowship

Wounds: 22

Fate Points: 3


Starting Talents & Skills

Starting Skills (Astartes): Awareness, Ciphers (Legion Runes), Climb, Dodge, Common Lore (Legiones Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Principia Belicosa), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Orbital Drop Procedures), Tracking.

Starting Skills (Tactical Marine): Command

Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.

Starting Talents (Luna Wolves): Air of Authority

Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2)


Experience Points

Total Experience Points: 1,000

Experience Points Remaining: 0

Unbowed and Unbroken: 500

Command +10: 300

Fellowship Advance: 200


Power Armour

Mark: IV, "Iron Armour"

Maester1216

Maester1216

Characteristics

Weapon Skill 35, Ballistic Skill 38, Strength 44, Toughness 43, Agility 41, Intelligence 44, Perception 33, Willpower 39, Fellowship 46

Legion Bonuses: +5 Intelligence, +5 Fellowship

Wounds: 22

Fate Points: 3


Starting Talents & Skills

Starting Skills (Astartes): Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Legiones Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Principia Belicosa), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Orbital Drop Procedures), Tracking.

Starting Skills (Tactical Marine): Command

Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.

Starting Talents (Luna Wolves): Air of Authority

Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2)


Experience Points

Total Experience Points: 1,000

Experience Points Remaining: 0

Unbowed and Unbroken: 500

Command +10: 300

Fellowship Advance: 200

Maester1216

Maester1216

Characteristics

Weapon Skill 35, Ballistic Skill 38, Strength 44, Toughness 43, Agility 41, Intelligence 44, Perception 33, Willpower 39, Fellowship 46

Legion Bonuses: +5 Intelligence, +5 Fellowship

Wounds: 22

Fate Points: 3


Starting Talents & Skills

Starting Skills (Astartes): Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Legiones Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Principia Belicosa), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Orbital Drop Procedures), Tracking.

Starting Skills (Tactical Marine): Command

Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.

Starting Talents (Luna Wolves): Air of Authority

Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2)


Experience Points

Total Experience Points: 1,000

Experience Points Remaining: 200

Unbowed and Unbroken: 500

Command +10: 300

Fellowship Advance: 200


Power Armour History

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Maester1216

Maester1216

Characteristics

Weapon Skill 35, Ballistic Skill 38, Strength 44, Toughness 43, Agility 41, Intelligence 44, Perception 33, Willpower 39, Fellowship 46

Legion Bonuses: +5 Intelligence, +5 Fellowship

Wounds: 22

Fate Points: 3


Starting Talents & Skills

Starting Skills (Astartes): Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Orbital Drop Procedures), Tracking.

Starting Skills (Tactical Marine): Command

Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.

Starting Talents (Luna Wolves): Air of Authority

Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2).

Maester1216

Maester1216

Characteristics

Weapon Skill 35, Ballistic Skill 38, Strength 44, Toughness 43, Agility 41, Intelligence 44, Perception 33, Willpower 39, Fellowship 46

Legion Bonuses: +5 Intelligence, +5 Fellowship

Wounds: 22

Fate Points: 3


Starting Talents & Skills

Starting Skills (Astartes): Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Orbital Drop Procedures), Tracking.


Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.


Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2).

Maester1216

Maester1216

Characteristics

Weapon Skill 35, Ballistic Skill 38, Strength 44, Toughness 43, Agility 41, Intelligence 44, Perception 33, Willpower 39, Fellowship 46

Legion Bonuses: +5 Intelligence, +5 Fellowship

Wounds: 22

Fate Points: 3


Starting Talents & Skills

Starting Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Orbital Drop Procedures), Tracking.


Starting Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.


Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2).

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