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Starhawk

Starhawk

spacer.pngLucienne 'Lucky Luce' Karsteiner, Marshall

AC 29

Female Occultist (Haunt Collector)

Lawful Neutral

Level 10 Init 2 HP 88/88 DR 0, Speed 20'
AC 29 Touch 14 Flat-footed 27 CMD 28

Fort 11 Ref 8 Will 13 (15 vs enchantments/compulsions) CMB +13 BAB 7  

Fauchard+18 (1d10+11, 18-20/x2) Training, +1 Magic, Trip, Reach, [Adamantine +1 to hit]
Cesti +13 (1d4, 19-20/x2) C. Iron/Alch. Silver


Full Plate Armor Magic +2, Mithril Magic

Full Shield Darkwood

11 Armor, 3 Shield, 2 Dex, 1 Natural, 2 Deflect
 

Str 22 Dex 14 Con 12 Int 22 Wis 12 Cha 8

Spells

0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand

1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command

2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick

3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility

4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil

Condition  

Constant: Low Light Vision/Darkvision 60'/See Invisible/See Undead/See Unliving

Powers Abjuration 5/6 Divination 9/9 Illusion 2/2 Transmutation 5/6 

Constant (Resonant Powers)

Divination +3 to Perception, Low Light Vision, Darkvision, See Invisibility.

Transmutation Temporary +4 to Strength

Guardian +1 to CMD

Champion +2 to Non Spell Damage

Trappings +3 to BAB with Fauchard

 

Mental Focus Distribution 23/23

Divination 9/9

Abjuration 6/6

Transmutation 6/6

Illusion 2/2

Immediate Action Implement Abilities

Mind Barrier 2pt Cost Absorbs 20pts physical damage. [Lasts one turn]

Energy Shield 2pts Absorbs 50pts of energy damage last 1 minute

Swift Action Implement Abilities

Guardian (Abjuration) 3/3 day 1 rnd = +3 AC, Con checks, Fort saves/Reflex saves. [Lasts 1 rnd]

Champion (Illusion) 3/3 day 1rd = +3 on attacks, non-spell damage rolls, Str checks, Str skill checks, Fort saves. [Lasts 1 rnd]

Mind Barrier (Abjuration) 1pt Cost Absorbs 20 pts physical damage [Lasts 1 rnd]

Sudden Insight (Divination) 1pt Cost +5 insight on one ability check, attack roll or skill check [Lasts 1 rnd]

Energy Shield (Abjuration) 1pt 1 min absorbs 50pts of energy damage

Standard Action Implement Abilities

Aegis Abjuration 1pt 1 min +2 Armor Powers

Mind's Eye Divination 1pt 10 minutes Create an invisible magical sensor

Minor Figment Illusion 1pt 10 minutes Ghost Sound/Minor Image

Legacy Weapon Transmutation 1pt 1 minute +2 power bonus

Quickness 1pt 10 rnds haste +2 dodge bonus +2 to hit +2 to reflex saves +1 attack at full bonus

Mind over Gravity 1pt 10 minute Fly 60' perfect maneuverability

 

Spells: 1st 7/7 2nd 6/6 3rd 4/4 4th 2/2 

Spells

0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand

1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command

2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick

3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility

4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil

"Here's hoping they last longer than TJ.", replies Luce, apparently not miffed at that worthy's recent exit. She figures you either had what it took to do this job or you didn't... not something to get riled over. She walks over to a bottle of whisky she keeps on the premises to wash the dust out her mouth and helps herself to a shot. She looks up, meets the boss' sceptical gaze. "What? I can be hospitable.. at need.. when I'm rested.. and there's a red moon shining."

 

Starhawk

Starhawk

spacer.pngLucienne 'Lucky Luce' Karsteiner, Marshall

AC 29

Female Occultist (Haunt Collector)

Lawful Neutral

Level 10 Init 2 HP 88/88 DR 0, Speed 20'
AC 29 Touch 14 Flat-footed 27 CMD 28

Fort 11 Ref 8 Will 13 (15 vs enchantments/compulsions) CMB +13 BAB 7  

Fauchard+18 (1d10+11, 18-20/x2) Training, +1 Magic, Trip, Reach, [Adamantine +1 to hit]
Cesti +13 (1d4, 19-20/x2) C. Iron/Alch. Silver


Full Plate Armor Magic +2, Mithril Magic

Full Shield Darkwood

11 Armor, 3 Shield, 2 Dex, 1 Natural, 2 Deflect
 

Str 22 Dex 14 Con 12 Int 22 Wis 12 Cha 8

Spells

0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand

1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command

2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick

3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility

4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil

Condition  

Constant: Low Light Vision/Darkvision 60'/See Invisible/See Undead/See Unliving

Powers Abjuration 5/6 Divination 9/9 Illusion 2/2 Transmutation 5/6 

Constant (Resonant Powers)

Divination +3 to Perception, Low Light Vision, Darkvision, See Invisibility.

Transmutation Temporary +4 to Strength

Guardian +1 to CMD

Champion +2 to Non Spell Damage

Trappings +3 to BAB with Fauchard

 

Mental Focus Distribution 23/23

Divination 9/9

Abjuration 6/6

Transmutation 6/6

Illusion 2/2

Immediate Action Implement Abilities

Mind Barrier 2pt Cost Absorbs 20pts physical damage. [Lasts one turn]

Energy Shield 2pts Absorbs 50pts of energy damage last 1 minute

Swift Action Implement Abilities

Guardian (Abjuration) 3/3 day 1 rnd = +3 AC, Con checks, Fort saves/Reflex saves. [Lasts 1 rnd]

Champion (Illusion) 3/3 day 1rd = +3 on attacks, non-spell damage rolls, Str checks, Str skill checks, Fort saves. [Lasts 1 rnd]

Mind Barrier (Abjuration) 1pt Cost Absorbs 20 pts physical damage [Lasts 1 rnd]

Sudden Insight (Divination) 1pt Cost +5 insight on one ability check, attack roll or skill check [Lasts 1 rnd]

Energy Shield (Abjuration) 1pt 1 min absorbs 50pts of energy damage

Standard Action Implement Abilities

Aegis Abjuration 1pt 1 min +2 Armor Powers

Mind's Eye Divination 1pt 10 minutes Create an invisible magical sensor

Minor Figment Illusion 1pt 10 minutes Ghost Sound/Minor Image

Legacy Weapon Transmutation 1pt 1 minute +2 power bonus

Quickness 1pt 10 rnds haste +2 dodge bonus +2 to hit +2 to reflex saves +1 attack at full bonus

Mind over Gravity 1pt 10 minute Fly 60' perfect maneuverability

 

Spells: 1st 7/7 2nd 6/6 3rd 4/4 4th 2/2 

Spells

0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand

1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command

2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick

3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility

4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil

"Here's hoping they last longer than TJ.", replies Luce, apparently not miffed at that worthy's recent exit. She figures you either had what it took to do this job or you didn't... not something to get riled over. She walks over to a bottle of whisky she keeps on the premises to wash the dust out her mouth and helps herself to a shot. She looks up, meets the boss' sceptical gaze. "What? I can be hospitable.. at need.. when I'm rested.. and there's a red moon shining."

 

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