Lucienne 'Lucky Luce' Karsteiner, Marshall
AC 29
Female Occultist (Haunt Collector)
Lawful Neutral
Level 10 Init 2 HP 88/88 DR 0, Speed 20'
AC 29 Touch 14 Flat-footed 27 CMD 28
Fort 11 Ref 8 Will 13 (15 vs enchantments/compulsions) CMB +13 BAB 7
Fauchard+18 (1d10+11, 18-20/x2) Training, +1 Magic, Trip, Reach, [Adamantine +1 to hit]
Cesti +13 (1d4, 19-20/x2) C. Iron/Alch. Silver
Full Plate Armor Magic +2, Mithril Magic
Full Shield Darkwood
11 Armor, 3 Shield, 2 Dex, 1 Natural, 2 Deflect
Str 22 Dex 14 Con 12 Int 22 Wis 12 Cha 8
Spells
0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand
1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command
2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick
3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility
4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil
Condition
Constant: Low Light Vision/Darkvision 60'/See Invisible/See Undead/See Unliving
Powers Abjuration 6/6 Divination 9/9 Illusion 2/2 Transmutation 6/6
Constant (Resonant Powers)
Divination +3 to Perception, Low Light Vision, Darkvision, See Invisibility.
Transmutation Temporary +4 to Strength
Guardian +1 to CMD
Champion +2 to Non Spell Damage
Trappings +3 to BAB with Fauchard
Mental Focus Distribution 23/23
Divination 9/9
Abjuration 6/6
Transmutation 6/6
Illusion 2/2
Immediate Action Implement Abilities
Mind Barrier 2pt Cost Absorbs 20pts physical damage. [Lasts one turn]
Energy Shield 2pts Absorbs 50pts of energy damage last 1 minute
Swift Action Implement Abilities
Guardian (Abjuration) 3/3 day 1 rnd = +3 AC, Con checks, Fort saves/Reflex saves. [Lasts 1 rnd]
Champion (Illusion) 3/3 day 1rd = +3 on attacks, non-spell damage rolls, Str checks, Str skill checks, Fort saves. [Lasts 1 rnd]
Mind Barrier (Abjuration) 1pt Cost Absorbs 20 pts physical damage [Lasts 1 rnd]
Sudden Insight (Divination) 1pt Cost +5 insight on one ability check, attack roll or skill check [Lasts 1 rnd]
Energy Shield (Abjuration) 1pt 1 min absorbs 50pts of energy damage
Standard Action Implement Abilities
Aegis Abjuration 1pt 1 min +2 Armor Powers
Mind's Eye Divination 1pt 10 minutes Create an invisible magical sensor
Minor Figment Illusion 1pt 10 minutes Ghost Sound/Minor Image
Legacy Weapon Transmutation 1pt 1 minute +2 power bonus
Quickness 1pt 10 rnds haste +2 dodge bonus +2 to hit +2 to reflex saves +1 attack at full bonus
Mind over Gravity 1pt 10 minute Fly 60' perfect maneuverability
Spells: 1st 7/7 2nd 6/6 3rd 4/4 4th 2/2
Spells
0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand
1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command
2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick
3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility
4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil
Luce glances at her still silent comrade in arms, shrugs and assumes sole responsibility for dealing with the newcomers.
"Near as I can tell, we clear the board of notices, whack a mole style. As to how I personally operate... well I stop anything big and bad getting to the rifle-folk, using a big polearm, heavy armor, spells and rituals."
At this point she looks a little askance at Marshall's lack of armor, clearly doubting the leather longcoat's ability to stop anything larger than a darning needle.
"I also identify enemy weaknesses and communicate them to the rest of the company. I use fog to block enemy line of sight to us if things get.. fraught. I can see through that fog without difficulty. I fly. I stop enemies from gating out, teleporting away. I see in utter darkness, see invisibles, see undead or anything un-natural at a glance. I clairvoyantly scout enemy fortified positions."
She then turns her head and eyes Davy.. "Welcome to the Company, and in answer to your question.. we have an active necromancer to deal with."