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8w_gremlin

8w_gremlin

@Dixi The Official rule is Both, not OR, I haven't house-ruled anything.

Moving Close During Actions

  1. If you’re doing something that requires an action roll, you can also freely move to a location within your Close range (including Very Close and Melee), before or after using that action.
  2. This location must be somewhere your character could easily reach within the story.
  3. If you want to move Far or Very Far, or if you want to reach an area that’s not easily accessible (such as one that requires climbing, swimming, or jumping), follow the rules below.

Moving Far or Without an Action

  1. If you’re not already making an action roll, or if you want to move farther than your Close range, you’ll typically need to succeed on an Agility roll to safely reposition yourself.
  2. The GM sets this difficulty depending on the situation.
  3. On a failure, you might only be able to move some of that distance, the adversaries might act before you can make it, or something might prevent you from moving at all.
  4. If there is no risk or potential complication in moving a certain distance, no roll is required.

 

8w_gremlin

8w_gremlin

@Dixi 

Moving Close During Actions

  1. If you’re doing something that requires an action roll, you can also freely move to a location within your Close range (including Very Close and Melee), before or after using that action.
  2. This location must be somewhere your character could easily reach within the story.
  3. If you want to move Far or Very Far, or if you want to reach an area that’s not easily accessible (such as one that requires climbing, swimming, or jumping), follow the rules below.

Moving Far or Without an Action

  1. If you’re not already making an action roll, or if you want to move farther than your Close range, you’ll typically need to succeed on an Agility roll to safely reposition yourself.
  2. The GM sets this difficulty depending on the situation.
  3. On a failure, you might only be able to move some of that distance, the adversaries might act before you can make it, or something might prevent you from moving at all.
  4. If there is no risk or potential complication in moving a certain distance, no roll is required.

 

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