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ArtamenaV

ArtamenaV


Updated the too light color font, and my dice roll

Andrastetoken2png.webp.542214d70406f375ff6f8bddece7c0d1.webpAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 16 (+3)

Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 12 (+1)

AC: 12
HP: 13/13

PP: 13

The door to the Lady Luck Tavern opens, and a tall wood elf enters and seems careful to close the door without slamming it in frustration. She warms her hands and rubs her ears.

"Good Evening, Glenys. Just an almond brandy tonight."

Glenys nods as Andraste glides over to the bar counter, slumping over in defeat. She takes notice of the muscular Half-Orc chatting amongst the other folks. 'She would be a good partner in a fight...'

"Andraste, haven'ae seen ya in weeks," Glenys chides, "Did ya find anything in the Daggerford Library?"

She shakes her head in defeat, "I must have read every book in there twice, nothing in regards to Hill Giants living in the area, let alone one named Kulvarg. While I did manage to refresh my Jotunskye and Jotunhaug, I'm afraid that is all Daggerford could offer me."

"Yer leavin', then? Where will ya go from here?

"Ardeep Forest. I'm certain they won't take kindly to my kind in Nightstone, given what happened with Lord Drezlin, but who knows? Perhaps the Wood Elves in Ardeep may be inclined to assist their kin. I’ll be leaving in the morning" 

As she broods over her brandy, she overhears a man's voice say:

23 hours ago, Shocker said:

"I'm very sorry if my answer didn't help in your debate, but please consider that I'm a stranger here, and in my homeland we might have a different understanding what is meant by trouble than in these lands. Please help me understanding what the trouble is you are talking about. I'm a lonely traveler on my way to Nightstone, and being forewarned is being forearmed."

'I could not agree more,' Andraste thought to herself. It had been months since a letter from her friend in The Order of the Gauntlet was placed in her hands. It contained a name of one of the Hill Giants who destroyed her life. She had made her way to Daggerford from The High Forest to learn more about them and their vulnerabilities, but it was her lack of knowledge that made her feel all the more unarmed.

She turned to the voice, it came from a man in what appeared to be an expensive purple coat with red lining. He spoke to a short, dirty looking human girl, and a shorter halfling with flowers that adorned her curly hair. "Excuse me, sir, do you not know of the Giant attacks that have happened recently? Perhaps this is the danger being spoken of."

 

OOC

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%2C%20Tyr%2C%20god%20of%20law%20and%20justice%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2015%20(%2B2)%20Con%2016%20(%2B3)%0A%C2%A0Wis%2012%20(%2B1)%20Int%2013%20(%2B1)%20Cha%2012%20(%2B1)%0A%0A%0ASaving%20Throws%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0AAdvantage%20against%20being%20charmed%C2%A0%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Mountain%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving, Tyr, god of law and justice
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 15 (+2) Con 16 (+3)
 Wis 12 (+1) Int 13 (+1) Cha 12 (+1)


Saving Throws

Str 14 (+2) Dex 17 (+3) Con 18 (+4)
Wis 10 (+0) Int 13 (+1) Cha 11 (+0)
Advantage against being charmed 


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +2
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Mountain

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 5 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

Andrastetoken2png.webp.542214d70406f375ff6f8bddece7c0d1.webpAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 16 (+3)

Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 12 (+1)

AC: 12
HP: 13/13

PP: 13

The door to the Lady Luck Tavern opens, and a tall wood elf enters and seems careful to close the door without slamming it in frustration. She warms her hands and rubs her ears.

"Good Evening, Glenys. Just an almond brandy tonight."

Glenys nods as Andraste glides over to the bar counter, slumping over in defeat. She takes notice of the muscular Half-Orc chatting amongst the other folks. 'She would be a good partner in a fight...'

"Andraste, haven'ae seen ya in weeks," Glenys chides, "Did ya find anything in the Daggerford Library?"

She shakes her head in defeat, "I must have read every book in there twice, nothing in regards to Hill Giants living in the area, let alone one named Kulvarg. While I did manage to refresh my Jotunskye and Jotunhaug, I'm afraid that is all Daggerford could offer me."

"Yer leavin', then? Where will ya go from here?

"Ardeep Forest. I'm certain they won't take kindly to my kind in Nightstone, given what happened with Lord Drezlin, but who knows? Perhaps the Wood Elves in Ardeep may be inclined to assist their kin. I’ll be leaving in the morning" 

As she broods over her brandy, she overhears a man's voice say:

9 hours ago, Shocker said:

"I'm very sorry if my answer didn't help in your debate, but please consider that I'm a stranger here, and in my homeland we might have a different understanding what is meant by trouble than in these lands. Please help me understanding what the trouble is you are talking about. I'm a lonely traveler on my way to Nightstone, and being forewarned is being forearmed."

'I could not agree more,' Andraste thought to herself. It had been months since a letter from her friend in The Order of the Gauntlet was placed in her hands. It contained a name of one of the Hill Giants who destroyed her life. She had made her way to Daggerford from The High Forest to learn more about them and their vulnerabilities, but it was her lack of knowledge that made her feel all the more unarmed.

She turned to the voice, it came from a man in what appeared to be an expensive purple coat with red lining. He spoke to a short, dirty looking human girl, and a shorter halfling with flowers that adorned her curly hair. "Excuse me, sir, do you not know of the Giant attacks that have happened recently? Perhaps this is the danger being spoken of."

 

OOC

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%2C%20Tyr%2C%20god%20of%20law%20and%20justice%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2015%20(%2B2)%20Con%2016%20(%2B3)%0A%C2%A0Wis%2012%20(%2B1)%20Int%2013%20(%2B1)%20Cha%2012%20(%2B1)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B4%20Con%20%2B3%0AInt%20%2B1%20Wis%20%2B1%20Cha%20%2B1%0AAdvantage%20against%20being%20charmed%C2%A0%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B3%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Mountain%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving, Tyr, god of law and justice
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 15 (+2) Con 16 (+3)
 Wis 12 (+1) Int 13 (+1) Cha 12 (+1)


Saving Throws

Str +4 Dex +4 Con +3
Int +1 Wis +1 Cha +1
Advantage against being charmed 


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +3
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Mountain

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 5 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

Andrastetoken2png.webp.542214d70406f375ff6f8bddece7c0d1.webpAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 16 (+3)

Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 12 (+1)

AC: 12
HP: 13/13

PP: 13

The door to the Lady Luck Tavern opens, and a tall wood elf enters and seems careful to close the door without slamming it in frustration. She warms her hands and rubs her ears.

"Good Evening, Glenys. Just an almond brandy tonight."

Glenys nods as Andraste glides over to the bar counter, slumping over in defeat. She takes notice of the muscular Half-Orc chatting amongst the other folks. 'She would be a good partner in a fight...'

"Andraste, haven'ae seen ya in weeks," Glenys chides, "Did ya find anything in the Daggerford Library?"

She shakes her head in defeat, "I must have read every book in there twice, nothing in regards to Hill Giants living in the area, let alone one named Kulvarg. While I did manage to refresh my Jotunskye and Jotunhaug, I'm afraid that is all Daggerford could offer me."

"Yer leavin', then? Where will ya go from here?

"Ardeep Forest. I'm certain they won't take kindly to my kind in Nightstone, given what happened with Lord Drezlin, but who knows? Perhaps the Wood Elves in Ardeep may be inclined to assist their kin. I’ll be leaving in the morning" 

As she broods over her brandy, she overhears a man's voice say:

9 hours ago, Shocker said:

"I'm very sorry if my answer didn't help in your debate, but please consider that I'm a stranger here, and in my homeland we might have a different understanding what is meant by trouble than in these lands. Please help me understanding what the trouble is you are talking about. I'm a lonely traveler on my way to Nightstone, and being forewarned is being forearmed."

'I could not agree more,' Andraste thought to herself. It had been months since a letter from her friend in The Order of the Gauntlet was placed in her hands. It contained a name of one of the Hill Giants who destroyed her life. She had made her way to Daggerford from The High Forest to learn more about them and their vulnerabilities, but it was her lack of knowledge that made her feel all the more unarmed.

She turned to the voice, it came from a man in what appeared to be an expensive purple coat with red lining. He spoke to a short, dirty looking human girl, and a shorter halfling with flowers that adorned her curly hair. "Excuse me, sir, do you not know of the Giant attacks that have happened recently? Perhaps this is the danger being spoken of."

 

OOC

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%2C%20Tyr%2C%20god%20of%20law%20and%20justice%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2015%20(%2B2)%20Con%2016%20(%2B3)%0A%C2%A0Wis%2012%20(%2B1)%20Int%2013%20(%2B1)%20Cha%2012%20(%2B1)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B4%20Con%20%2B3%0AInt%20%2B1%20Wis%20%2B1%20Cha%20%2B1%0AAdvantage%20against%20being%20charmed%C2%A0%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B3%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Mountain%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving, Tyr, god of law and justice
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 15 (+2) Con 16 (+3)
 Wis 12 (+1) Int 13 (+1) Cha 12 (+1)


Saving Throws

Str +4 Dex +4 Con +3
Int +1 Wis +1 Cha +1
Advantage against being charmed 


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +3
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Mountain

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 5 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

Andrastetoken2png.webp.542214d70406f375ff6f8bddece7c0d1.webpAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 16 (+3)

Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 12 (+1)

AC: 12
HP: 13/13

PP: 13

The door to the Lady Luck Tavern opens, and a tall wood elf enters and seems careful to close the door without slamming it in frustration. She warms her hands and rubs her ears.

"Good Evening, Glenys. Just an almond brandy tonight."

Glenys nods as Andraste glides over to the bar counter, slumping over in defeat. She takes notice of the muscular Half-Orc chatting amongst the other folks. 'She would be a good partner in a fight...'

"Andraste, haven'ae seen ya in weeks," Glenys chides, "Did ya find anything in the Daggerford Library?"

She shakes her head in defeat, "I must have read every book in there twice, nothing in regards to Hill Giants living in the area, let alone one named Kulvarg. While I did manage to refresh my Jotunskye and Jotunhaug, I'm afraid that is all Daggerford could offer me."

"Yer leavin', then? Where will ya go from here?

"Ardeep Forest. I'm certain they won't take kindly to my kind in Nightstone, given what happened with Lord Drezlin, but who knows? Perhaps the Wood Elves in Ardeep may be inclined to assist their kin. I’ll be leaving in the morning" 

As she broods over her brandy, she overhears a man's voice say:

9 hours ago, Shocker said:

"I'm very sorry if my answer didn't help in your debate, but please consider that I'm a stranger here, and in my homeland we might have a different understanding what is meant by trouble than in these lands. Please help me understanding what the trouble is you are talking about. I'm a lonely traveler on my way to Nightstone, and being forewarned is being forearmed."

'I could not agree more,' Andraste thought to herself. It had been months since a letter from her friend in The Order of the Gauntlet was placed in her hands. It contained a name of one of the Hill Giants who destroyed her life. She had made her way to Daggerford from The High Forest to learn more about them and their vulnerabilities, but it was her lack of knowledge that made her feel all the more unarmed.

She turned to the voice, it came from a man in what appeared to be an expensive purple coat with red lining. He spoke to a short, dirty looking human girl, and a shorter curly-haired halfling. "Excuse me, sir, do you not know of the Giant attacks that have happened recently? Perhaps this is the danger.

 

OOC

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2015%20(%2B2)%20Con%2016%20(%2B3)%0A%C2%A0Wis%2012%20(%2B1)%20Int%2013%20(%2B1)%20Cha%2012%20(%2B1)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B4%20Con%20%2B3%0AInt%20%2B1%20Wis%20%2B1%20Cha%20%2B1%0AAdvantage%20against%20being%20charmed%C2%A0%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B3%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Mountain%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 15 (+2) Con 16 (+3)
 Wis 12 (+1) Int 13 (+1) Cha 12 (+1)


Saving Throws

Str +4 Dex +4 Con +3
Int +1 Wis +1 Cha +1
Advantage against being charmed 


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +3
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Mountain

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 5 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

Andrastetoken2png.webp.542214d70406f375ff6f8bddece7c0d1.webpAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 16 (+3)

Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 12 (+1)

AC: 12
HP: 13/13

PP: 13

The door to the Lady Luck Tavern opens, and a tall wood elf enters and seems careful to close the door without slamming it in frustration. She warms her hands and rubs her ears.

"Good Evening, Glenys. Just an almond brandy tonight."

Glenys nods as Andraste glides over to the bar counter, slumping over in defeat. She takes notice of the muscular Half-Orc chatting amongst the other folks. 'She would be a good partner in a fight...'

"Andraste, haven'ae seen ya in weeks," Glenys chides, "Did ya find anything in the Daggerford Library?"

She shakes her head in defeat, "I must have read every book in there twice, nothing in regards to Hill Giants living in the area, let alone one named Kulvarg. While I did manage to learn the Jotunskye and Jotunhaug dialects, I'm afraid that is all Daggerford could offer me."

"Yer leavin', then? Where will ya go from here?

"Ardeep Forest. I'm certain they won't take kindly to my kind in Nightstone, given what happened with Lord Drezlin, but who knows? Perhaps the Wood Elves in Ardeep may be inclined to assist their kin. I’ll be leaving in the morning" 

As she broods over her brandy, she overhears a man's voice say:

9 hours ago, Shocker said:

"I'm very sorry if my answer didn't help in your debate, but please consider that I'm a stranger here, and in my homeland we might have a different understanding what is meant by trouble than in these lands. Please help me understanding what the trouble is you are talking about. I'm a lonely traveler on my way to Nightstone, and being forewarned is being forearmed."

'I could not agree more,' Andraste thought to herself. It had been months since a letter from her friend in The Order of the Gauntlet was placed in her hands. It contained a name of one of the Hill Giants who destroyed her life. She had made her way to Daggerford from The High Forest to learn more about them and their vulnerabilities, but it was her lack of knowledge that made her feel all the more unarmed.

She turned to the voice, it came from a man in what appeared to be an expensive purple coat with red lining. He spoke to a short, dirty looking human girl, and a shorter curly-haired halfling. "Excuse me, sir, do you not know of the Giant attacks that have happened recently? Perhaps this is the danger.

 

OOC

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2015%20(%2B2)%20Con%2016%20(%2B3)%0A%C2%A0Wis%2012%20(%2B1)%20Int%2013%20(%2B1)%20Cha%2012%20(%2B1)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B4%20Con%20%2B3%0AInt%20%2B1%20Wis%20%2B1%20Cha%20%2B1%0AAdvantage%20against%20being%20charmed%C2%A0%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B3%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Mountain%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 15 (+2) Con 16 (+3)
 Wis 12 (+1) Int 13 (+1) Cha 12 (+1)


Saving Throws

Str +4 Dex +4 Con +3
Int +1 Wis +1 Cha +1
Advantage against being charmed 


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +3
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Mountain

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 5 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

Andrastetoken2png.webp.542214d70406f375ff6f8bddece7c0d1.webpAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 16 (+3)

Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 12 (+1)

AC: 12
HP: 13/13

PP: 13

The door to the Lady Luck Tavern opens, and a tall wood elf enters and seems careful to close the door without slamming it in frustration. She warms her hands and rubs her ears.

"Good Evening, Glenys. Just an almond brandy tonight."

Glenys nods as Andraste glides over to the bar counter, slumping over in defeat. She takes notice of the muscular Half-Orc chatting amongst the other folks. 'She would be a good partner in a fight...'

"Andraste, haven'ae seen ya in weeks," Glenys chides, "No luck in the Daggerford Library, then?"

She shakes her head in defeat, "I must have read every book in there twice, nothing in regards to Hill Giants living in the area, let alone one named Kulvarg. While I did manage to learn the Jotunskye and Jotunhaug dialects, I'm afraid that is all Daggerford could offer me."

"Yer leavin', then? Where will ya go from here?

"Ardeep Forest. I'm certain they won't take kindly to my kind in Nightstone, given what happened with Lord Drezlin, but who knows? Perhaps the Wood Elves in Ardeep may be inclined to assist their kin. I’ll be leaving in the morning" 

As she broods over her brandy, she overhears a man's voice say:

8 hours ago, Shocker said:

"I'm very sorry if my answer didn't help in your debate, but please consider that I'm a stranger here, and in my homeland we might have a different understanding what is meant by trouble than in these lands. Please help me understanding what the trouble is you are talking about. I'm a lonely traveler on my way to Nightstone, and being forewarned is being forearmed."

'I could not agree more,' Andraste thought to herself. It had been months since a letter from her friend in The Order of the Gauntlet was placed in her hands. It contained a name of one of the Hill Giants who destroyed her life. She had made her way to Daggerford from The High Forest to learn more about them and their vulnerabilities, but it was her lack of knowledge that made her feel all the more unarmed.

She turned to the voice, it came from a man in what appeared to be an expensive purple coat with red lining. He spoke to a short, dirty looking human girl, and a shorter curly-haired halfling. "Excuse me, sir, do you not know of the Giant attacks that have happened recently? Perhaps this is the danger.

 

OOC

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

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Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 15 (+2) Con 16 (+3)
 Wis 12 (+1) Int 13 (+1) Cha 12 (+1)


Saving Throws

Str +4 Dex +4 Con +3
Int +1 Wis +1 Cha +1
Advantage against being charmed 


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +3
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Mountain

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 5 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

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