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RagallachMC

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  1. Ok, last charsheet update. Dropped OCV to 8 and raised H2H damage to 5d6. I'll get something posted in the RP thread tomorrow.
  2. OK, I'm gonna tweak the charsheet to reflect these changes before I do the attack post. It might have to wait until tomorrow. Kind of swamped at work today.
  3. Vigdan 'The Dog' Luchen Variant Human Smuggler Scout Rogue AC: 16 (Studded Leather, +4 Dex) | HP: 43/43 | Speed: 30 ft. Senses: passive Perception 15, Insight 15, Investigation 12 Str: 8 (-1) | Dex: 18 (+4) | Con: 12 (+1) | Int: 14 (+2) | Wis: 14 (+2) | Cha: 10 (+0) Languages: You can speak, read, and write Common, Solamnic and Thieves' Cant “My words,” Vigdan said. | ‘My thoughts’ Vigdan thought. | My actions . . . Vigdan curses quietly when he hears that Lord Bakaris has left the city. Speaking to Artanis, "I'm no military man, Sir Knight. But I do know how to turn someone's attention when I want them focused somewhere else. Lord Bakaris and those men are meant to hold Kalaman while Marshall Vendri is away to the west. Now they're going to Steel Springs and so are we. The whole thing stinks like a trap if you ask me." He studies the map, looking at the route that's been drawn in and nods slowly. In the hallway, he bows awkwardly, "My Lady" Listening as Modri recounts her past misdeeds and current duties, he interjects with hesitation, casting a glance at the others. "Well, uh.., I know my past is a little, uh..less than perfect, my lady. But it's what you're doing now that matters. I knew a lot of them folks from Vogler well and it's good that you're taking care of them. If there's anything I can do to help. Money or supplies or whatever, I'd be happy to help." He looks slightly embarrassed at the last. OOC Action: Bonus Action: Movement: Reaction: Arrows: 17/20 OOC:
  4. Actually I increased disk damage and decreased H2H damage. It's 6d6 with discs and 2d6 H2H. Also, you said he was 20m away, which would be a -4 modifier, right? and drawing a weapon and attacking are both 1/2 phase actions? I could throw, draw & throw as two attacks? There's rules for ricochet attacks on pg. 145 of Champions Complete, but what about Capt America style bouncing an attack to recover the weapon? Can I use Luck to do that?
  5. The Fluke holds up a finger to quiet the approaching Samson and points at his phone, "Fleet and Oswald, near the Hungry Mart. Better send two ambulances. Make sure the other one is Extra Large." He says the last loudly and then hangs up the phone and sticks it back in its pouch. He stands and pulls the throwing ring off of his chest. "Let's do this." OOC: Since this is my first combat in Hero System in 20+ years, I might need some hand holding until I get the hang of it. Be Gentle 😅
  6. Charles rolls the man over and looks at the bruises on the neck 'Could be a coincidence that this man has a broken neck right down the street from Samson, but I doubt it.' Pulling out his phone, he dials 911. '911, what's your emergency?' "Hi, I'm on Fleet St. in Drayden Flats and there's a dead man just laying in the middle of the street. I need EMS and Police here right away.", he starts searching through the man's pockets for a wallet or an ID of some kind.
  7. Badge Character Sheet Badge S14 D14 C13 I14 W10 CH10 HP: 6/6 System Strain: 13/13 Armor: Ranged-16 Melee-14 Saves: P-14+, E-14+, M-15+, L-15+ Skills: Exert 0, Lead 0, Notice 1, Shoot 1, Stab 0 Attacks: Heavy Pistol - Attack Bonus +3, 1d8+1 dmg, Trauma 1d6/x3 Knife - Attack Bonus +2, 1d4+1 dmg, Shock 2/AC15, Trauma 1d6/x3 Edges: On Target - Gain a Combat Skill as a Bonus Skill. Your basic attack bonus is equal to your character level, instead of the usual half level, rounded down. Veteran's Luck - Once per scene, as an Instant action, trigger this ability to gain one of two effects: an attack roll that just hit you is instead treated as a miss, or an attack roll that you just made that missed is instead treated as a hit. This ability can be applied to vehicle weapons used by the operator, but it cannot protect against environmental damage, vehicle crashes, falls, or other harm that doesn't involve attack rolls. Foci: Alert - You are keenly aware of your surroundings and virtually impossible to take unaware. You have an instinctive alacrity of response that helps you act before less wary persons can think to move. Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack action on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll. Gear & Equipment: Heavy Pistol 3 Magazines and 24 Cartridges Armored Clothing (AC 16/14, Damage Soak 5, +1 Trauma Target) Knife Smartphone, Basic Trauma Patch Middle Class Lifestyle, 1 month Contacts: Friend- Tung '2 Train' Tran Known them for several jobs Street People, Gangs and Ciminal Types I got a problem person off their back They trust me to a rare degree We were hired on a job together They can help me find profitable operator jobs "Doubt we'll find much, but it can't hurt.", says Badge as he picks the pad back off the table and starts for the door.
  8. "Comms check...check, check. Can you hear me? check." "Yes, Charles I can hear you.", said the voice of his exasperated assistant/COO Victoria Swanson through the tiny earbud in Charles' ear. "You're coming in nice and clear. These new earbuds are great." "So, what's your situation? Is this legit?" "Yea, it's legit. I have a confirmed superpowered being in the address that was given." "Well, what's he doing?" Charles sighs heavily into the almost invisible microphone attached to his collar. "That's just it. He's not doing anything." he says as he raises his head over the small wall that encircles the roof of the Hungry Mart just down the street from the house of "Brown Samson" and verifies that indeed nothing is happening. "I can't just barge in there, right? Legally speaking?" "My understanding from Legal is that vigilantism is tacitly accepted by law enforcement and the DA's office when stopping an actual crime in progress. Kicking in the door of a citizen and dispensing justice is more of a 'legal grey area'. although he couldn't see her, he knew she was making air quotes with her fingers around that last part. "Even with the videos the Heroix user sent? This dude is a bad guy! Even the cops won't come around here because they're scared of him." "Charles, you know as well as I that videos can be manipulated and edited to show whatever the uploader wants. This Komani White might have some axe to grind and is trying to use you to get to this 'Brown Samson'. "You don't really believe that, do you?" She pauses before answering. "No, I think this guy is a bad guy and should be taken down. But my feelings don't give you the right to do whatever you want." Charles sighs again, fiddling with a broken piece of glass laying against the half wall. "I'm not gonna sit here all night. I saw something earlier and I'm gonna go check it out. I'll buzz back if anything happens. Fluke out.", he says and breaks the connection. He half stands and crouch walks towards the back of the building. He jumps from the roof into the dirty alley behind the store and walks out towards the street. The man was still laying in the street and had not moved at all since Charles had seen him last. Bending down, he puts his hand to the man's neck to check for a pulse.
  9. Vigdan 'The Dog' Luchen Variant Human Smuggler Scout Rogue AC: 16 (Studded Leather, +4 Dex) | HP: 43/43 | Speed: 30 ft. Senses: passive Perception 15, Insight 15, Investigation 12 Str: 8 (-1) | Dex: 18 (+4) | Con: 12 (+1) | Int: 14 (+2) | Wis: 14 (+2) | Cha: 10 (+0) Languages: You can speak, read, and write Common, Solamnic and Thieves' Cant “My words,” Vigdan said. | ‘My thoughts’ Vigdan thought. | My actions . . . Vigdan stands in the courtyard of the freed Wheelwatch keep and enjoys a small break from the chaos of the last few days. He had never lost hope that they would get away somehow, but it had been close. He was lucky that he had been captured with Fairla and Arlo...and Lanal. Even Elgo. The annoying kender had probably done more to keep their minds off of their impending death than anyone. The troopers from Vogel had captured the keep and were now going about the task of securing it. Vigdan took time to introduce himself to all of the others that had helped secure the keep. He was not really surprised to find that it was the same group that had organized the resistance in Vogler. He hadn't really gotten a good look at any of them in the chaos of Vogler. He bowed stiffly to the Knight Sir Artanis, shook hands with the dwarf Modri, nodded respectfully to the dwarven priest Coltan (even though his visage would probably haunt his nightmares for years to come), and offered his respects to the Sea elf Merituuli and to the dwarven woman Hunni. He checked to make sure Arlo, Fairla and Elgo were all well. Then the looting began in earnest. When some of the other began to dress the dragonelle for parts, Vigdan jumped in and began to work on the corpse himself. He focused on the teeth once Coltan had said they could be turned into arrows. An then they were on their way back to Kalaman. He was angry to find out that Lord Bakaris had taken the force that was supposed to be protecting Kalaman out of the city. Leave it to Bakaris to try to seize some glory instead of doing his job. This smelled like a classic distraction ploy to him as well. OOC Action: Bonus Action: Movement: Reaction: Arrows: 17/20 OOC: Extracted 20 dragonelle teeth, 32# of dragonelle meat.
  10. Vigdan picked up the case of Alchemist's fire and a pouch with 200gp, as well He will take a set of DA armor for disguise purposes.
  11. First things first, I did a big tweak on his sheet. Upped his OCV/DCV and damage output. Reduced his luck dice a bit, and some of the damge resist, but gave him Combat Luck. Spent the 1 point I had leftover to give him the top tier wealth. So he's batman level rich now.😄 I'll make a list of equipment/toys that he'll have readily available. He'll have some sort of custom built street bike for his normal superhero doings.
  12. Prologue 2: Port of Call Cleethorpe leaned back into the large, upholstered chair and sighed contently around the stem of his long pipe. A large mug of bitter ale and a leatherbound book lay on the table next to his chair, which was situated the perfect distance from the fireplace and the gentle fire that burned therein. The Blade and Stars had been highly recommended when Cleethorpe had asked around the harbor for a fine inn, and the recommendations had been on target. His room was well appointed and even had a bed large enough to hold him comfortably. This chair that he currently sat in, upholstered in a dark luxurious leather, was also sized up for someone of his proportions. The food was exquisite, the drinks delicious and the innkeeper and staff attended to his every need. The cost was not what one would call cheap, but it had been a long time since Cleethorpe had been able to avail himself of accommodations like this. Baldur's Gate was a large city. Very large. It was filled with a diverse mix of beings, all of which were going about whatever business had brought them to this city. Trade, it seemed for most of them. Traders and those who make their livings buying or selling to or from traders. Cleethorpe had made his way to the harbor first thing upon entering the city. The Gray Harbor they called it. He had made careful examination of the ships in harbor and had asked questions to people who seemed to know about what he wanted to know. He was looking for passage back into Wildspace, but there weren't any of those kinds of ships in harbor at the moment. They did all talk about how an Illithid vessel had wrecked havoc in the city and then crashed out in the countryside several months back. Good riddance, as far as Cleethorpe was concerned. Having no success finding a ship he began to ask about Inns close to the harbor, and that's what brought him to The Blade and Stars. He had spent the next day sleeping soundly until well past noon and then spreading his equipment out and going through everything. The last few days of walking in the sun and the night next to his room's fire seemed to dry everything out nicely. He polished his swords, oiled the metal and buffed the wood on his musket Sureshot and mended a small hole on his cloak. He had a fantastic meal of roasted fish and bright ale and then returned to his room to sleep some more. He had awoken this morning and broken his fast with roast ham and the juice of a local fruit that was quite tart and refreshing. He then left the inn to explore the city some more. He spent the day walking the streets, exploring markets and generally taking in the sights. He returned in the midafternoon and retired to one of the side rooms with the aforementioned chair, ale, pipe and book. He was roused from his light doze by a loud, high pitched voice, "What are you then?" Blinking rapidly, snorting and sitting up in the chair, Cleethorpe turned to find a small Gnome standing next to his chair. "I beg your pardon?", some outrage creeping into his voice. "I meant no offense, sir. I've just never seen anybody that looks like you before and I've travelled extensively. Lantan, Calimshan, Amn, all over the Sword Coast. I've even been to Fort Beluarian in Chult!" Cleethorpe didn't really know where any of those places were. "Yes, quite impressive. It doesn't give you cause to be rude and to interrupt my nap, however." The gnome seems a bit taken aback, "I..I didn't mean to be rude, I was just curious! I'm sorry. I'll leave you be.", he turns back to the door to leave. Cleethorpe feels a touch of guilt, "No, please, stay. I was just...caught off guard. Please, sit.", he says indicating one of the other chairs. The gnome smiles and climbs up into a soft chair clearly meant for someone bigger then he. He folds his legs under him and leans into the chair. "My name is Cleethorpe and I am a Giff. We are a well-traveled race, so it surprises me that one such as yourself hasn't run into one my kind before." He reaches for his pipe and tobacco pouch lying on the table next to him. He pinches a measure of tobacco into his pipe, tamps it down and uses one of the firesticks that the inn provided to light it. He draws a mouthful of smoke and blows it out with a sigh. "I didn't catch your name, did I?" "No sir. I'm Sinxif Bafflebelt a trader from the island of Lantan. Dealing in all manner of wondrous items from the famous artisans of Lantan." The gnome produces his own pipe from one of the many pouches hanging on his body. A silver pipe with a triple layered bowl and intricately engraved. He's soon puffing away as well. "Is this your first time in Baldur's Gate?" "It is. A fine city, I might add. Trade here seems to be good. "Oh, it is. My goods are always well received here, and the city produces fine timber that our artisans need. A win-win. You don't look like a man of trade though, again no offense intended." Cleethorpe smiles, "No, just passing through. On my way to other places." "Anywhere in particular? Or are you the adventuring type that just goes where the wind takes you." "You've hit the target, sir. I don't have a definitive destination in mind. Just a direction." The gnome nods, and then they sit in silence for a bit enjoying their pipes and the warmth of the room. "Well, Master Cleethorpe, it was good to meet you. I have manifests to examine and a ship to tend to. Perhaps we will cross paths again.", the gnome climbs down from his chair and offers his small hand to the giff. "Indeed, Master Bafflebelt. Safe travels to you.", he says as he gently grips the small gnome's hand and shakes. The gnome quickly exits the room. Cleethorpe finishes his pipe in silence, tamps it out into a small ashtray, and settles back into the chair to continue his nap.
  13. I built him with the Hero software, so I’ll have to pull that up and double check that everything adds up. I’ll give back the point for the vehicle . Having ‘DM fiat’ powers is always strange. I’m spending a bunch a points on it so it should come up often, but not so much that it nullifies any challenge. What are your thoughts on it?
  14. Vigdan 'The Dog' Luchen Variant Human Smuggler Scout Rogue AC: 16 (Studded Leather, +4 Dex) | HP: 43/43 | Speed: 30 ft. Senses: passive Perception 15, Insight 15, Investigation 12 Str: 8 (-1) | Dex: 18 (+4) | Con: 12 (+1) | Int: 14 (+2) | Wis: 14 (+2) | Cha: 10 (+0) Languages: You can speak, read, and write Common, Solamnic and Thieves' Cant “My words,” Vigdan said. | ‘My thoughts’ Vigdan thought. | My actions . . . Watching the dragonelle fly away, Vigdan steps out of the doorway and watches it land on the wall. His gaze shifts to the screaming image of the dwarf, and it unlocks some sort of primal fear inside of him. He breaks out in a cold sweat and backpedals away from it, not wanting to get any closer to that...thing. He moves until he's standing next to the blue skinned elf and nods at him wordlessly. He turns back towards the fight, trying to ignore the shrieking image and watches Fairla shove the dragon knight off the wall. He reaches for an arrow, his hand shaking slightly. The elf next to him fires a crossbow bolt that seems to encircle the knight in twisted vines. Vigdan raises his bow, takes a deep breath to quiet the fear inside of him and looses. The arrow flies true and slams into the knight's shoulder deeply. OOC Action: Sneak Attack on Cpt. Vanse. Advantage of Ensnared and Disadvantage of Frightened cancel out. Sharpshooter feat negates 1/2-3/4 cover. 19pts damage. Bonus Action: Nothing Movement: W22 -> Y21 Reaction: Uncanny Dodge on any melee attacks. Arrows: 17/20 OOC:
  15. Prologue 1: Stranger in a Strange Land The rain which had been falling incessantly for the past 4 days was now coming down in hard, cold sheets. A flash of lightning in the distance was quickly followed by a strong clap of thunder. Cleethorpe remained crouched, watching the edge of the forest with rain streaming from the edge of his cloak and onto his snout. The rain was annoying, and keeping his powder and strings dry was a challenge in all this wet, but this dark forest and the rain was much preferable to the forest he had been in before arriving here. He had been lucky to escape that place alive. He continued crouching under a tall, dark tree and watching the forest's edge. He had left the ruins of the ancient city 4 days ago. The city was large, but it appeared to Cleethorpe to have been abandoned for many hundreds of years. He had found some stone carvings that looked Elven to him, but no other clues as to why it was abandoned. Perhaps the portal that he had used was the reason. It was a dark and brutal place on the other side of that portal. Maybe the denizens of that place had tired of hunting there and had come here to hunt. He didn't know, but the abandoned city didn't feel good to him and he moved on quickly. He found some small streams and began to follow them downstream to the North. The forest was dark and had an ominous feel, a feel that was not helped by the continuous rain. Over the four days of travel, he had bagged some smaller animals for meals and had seen the signs of larger animals. He had also seen the signs of some two-legged creatures, but none of those had crossed his path. Now he was on the northern edge of the forest and he could see that the land dipped down into a valley. He couldn't see it yet, but he was sure there was a large river in that valley. Large enough that there would be settlements and possibly a city. Gathering up his pack and shaking the water from his cloak, Cleethorpe moved out from the edge of the forest and into the valley. A mere ten minutes of walking brought the river into view. It was large as he had suspected and meandered through the green valley lazily. He could also see small farmsteads on the far side of the river. He was always amazed at how similar farms looked no matter where you were. He had seen farms on Elysium and Bytopia, farms in different spheres of wildspace, and they all looked the same. He noticed that there were no farms on this side of the river. 'Probably staying clear of those woods.', he thought glancing back at the dark smudge of the forest. He hastened his steps toward the river. He found a small rocky bank on the river and looked up into the sky. The rain was beginning to let up a bit, but the sky was still grey and cloudy. He tasted the water of the river and shook his large head in approval at it's clean taste. He filled his water bottle and then unlaced his boots and stepped into the shallows of the river. The Giff homeland was long gone, it's very location lost to history, but Cleethorpe imagined it had been covered in rivers like this one. He always felt a strange sense of peace when he could step into a river and feel its waters around his feet. He lingered for several minutes before putting his boots back on, shouldering his pack and following the river downstream. Farmsteads and small settlements began to pop up on this side of the river after the first day of travel. Cleethorpe steered clear of them. They seemed to be mostly humans, but he did see some halflings at one farmstead. He avoided them not out of any sense of danger, but because he didn't wish to listen to a bunch of questions that he didn't have answers to. And the answers he did have would probably disturb the farmers. Best for both of them if Cleethorpe avoided them. He did fantasize about putting his feet up next to some farmer's fire with a pipe in one hand and a mug in the other, spinning tales of his adventures for the farmer and his family. But fantasize was all he did. Best to keep moving. After the fourth day of travel from the forest and eight days since he had set foot on this world, he found the city he had been seeking. He could smell the sea long before he saw it, so it was no surprise when he crested a hill and looked out over a vast ocean. The river flowed down into that vast sea and a large walled city stood on the northern bank of the river, a large harbor filled with ships at the meeting place of city and water. He could see banners and flags blowing in the sea wind, but he couldn't make any out from this distance. He began moving westward, seeing a road and a bridge that would take him into the city.
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