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ArtamenaV

ArtamenaV

 

AndrasteAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)

Intelligence: 13 (+1)
Wisdom: 10 (+0)
Charisma: 11 (+0)

AC: 14
HP: 14/14

PP: 12

 

Andraste listens intently as Lidda discusses her mentor, inspecting her pendant and nodding when necessary. She got the feeling as Lidda went on that her relationship with Torberra is a complicated one. Andraste only interjects once to say that she also speaks Giant, and perfectly understood the Foundling's Jotunhaug dialect before. She declined to mention that she prefers not to speak it, and only learned Jotunhaug to better understand their vulnerabilities. They barely had any written work, and what was written was both sorely lacking in sense, but very impressive for a Hill Giant considering their intelligence level.

16 hours ago, Ayeba said:

"If you're feeling a bit better, how about we return to one of the tables and socialize a bit with the others, too?"

Just as she was going to respond....

7 hours ago, RagallachMC said:

Moving through the crowd, he finds Lidda and Andraste sitting by the fire. "I am sorry that this Thordin upset you.", he says looking down at Andraste. "On another night I would kill him for this and what he said to me, but tonight...it does not feel right." He finishes by staring into the fire.

Her eyes studied Sketvid intently. I should definitely like to see him fight one day...Sketvid barely finished his sentence when-

4 hours ago, Ayeba said:

"He didn't do anything bad," she intervenes. It's rude to step in when he was obviously talking to Andraste, but she needs to clear up this misunderstanding as soon as she can. "My friend here has some... issues with Giants, and Thordin happens to be related to them. Unless he actually does something offensive, please refrain from starting an altercation."

Does Lidda not trust Sketvid, or me? Of, course, she should not trust anyone she just met, but I would like to possibly travel with her, and there is an ocean between 'just meeting' and 'not trusting'

"Hold on, Lidda," Andraste chides and crosses her arms semi-playfully, "Sketvid has not proven himself to be reckless with himself or others in any way. Besides, it was more so the scent of Haugjotun on his person that upset me than anything else. I am alright now." Something tugged in Andraste's mind, telling her it was unwise to tell Lidda about her encounter with Vandria, so she had to convince her another way.

"If you'll forgive my saying so," she leans over to Lidda in a lowered, more serious tone so as to not let the Giant Foundling hear, "The Foundling is really of no matter to me. He is too Human to be much of a Giant, and too Giant to be much of a Human. It's likely not even he knows where he fits. I pity him, really." It was a bold gamble, but she found herself lacking much of an option, and it wasn't technically a lie. She did pity him, and he is not her real target, merely an obstacle, if anything.

6 hours ago, Shocker said:

If I can be of any assistance to you, please just speak the word.

Mister Baldul was obviously attempting to provide some wisdom, and Andraste senses sincerity even in his stumbling, "Thank you, Mister Baldul. Please consider the same to be true from myself to you." Accompanying a well-studied individual to Nightstone would be rather useful, as she would certainly be less likely to be tossed outside the gates given her Wood Elven heritage... Now that Andtraste considers Nightstone as an option, there is someone she'd like to visit there.

3 hours ago, Shocker said:

I agree with your wisdom," she says, "Do you speak from personal experience?"

Omar replies “Not personally

Andraste chuckled to herself. Liar. The only thing she had been able to think about in Vandria knows how long had been studying Giants. She knows the pull of knowledge, the grip is has on a mind, the control it makes you think you have.

"If it is alright with you, Lidda, I'm still not in the overly social mood, go on ahead. I'll stay with Sketvid and Mister Badul...And Lidda? Thank you for your kindness."

OOC

@Ayeba@RagallachMC@Shocker Phew! Every time I got ready to send my response, someone else would say something XD

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 17 (+3) Con 18 (+4)
Wis 10 (+0) Int 13 (+1) Cha 11 (+0)


Saving Throws

Str +4 Dex +5 Con +4
Int +1 Wis +0 Cha +0
Advantage against being charmed


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +2
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Forest

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 10 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

 

AndrasteAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)

Intelligence: 13 (+1)
Wisdom: 10 (+0)
Charisma: 11 (+0)

AC: 14
HP: 14/14

PP: 12

 

Andraste listens intently as Lidda discusses her mentor, inspecting her pendant and nodding when necessary. She got the feeling as Lidda went on that her relationship with Torberra is a complicated one. Andraste only interjects once to say that she also speaks Giant, and perfectly understood the Foundling's Jotunhaug dialect before. She declined to mention that she prefers not to speak it, and only learned Jotunhaug to better understand their vulnerabilities. They barely had any written work, and what was written was both sorely lacking in sense, but very impressive for a Hill Giant considering their intelligence level.

16 hours ago, Ayeba said:

"If you're feeling a bit better, how about we return to one of the tables and socialize a bit with the others, too?"

Just as she was going to respond....

7 hours ago, RagallachMC said:

Moving through the crowd, he finds Lidda and Andraste sitting by the fire. "I am sorry that this Thordin upset you.", he says looking down at Andraste. "On another night I would kill him for this and what he said to me, but tonight...it does not feel right." He finishes by staring into the fire.

Her eyes studied Sketvid intently. I should definitely like to see him fight one day...Sketvid barely finished his sentence when-

4 hours ago, Ayeba said:

"He didn't do anything bad," she intervenes. It's rude to step in when he was obviously talking to Andraste, but she needs to clear up this misunderstanding as soon as she can. "My friend here has some... issues with Giants, and Thordin happens to be related to them. Unless he actually does something offensive, please refrain from starting an altercation."

Does Lidda not trust Sketvid, or me? Of, course, she should not trust anyone she just met, but I would like to possibly travel with her, and there is an ocean between 'just meeting' is a lot different than 'not trusting'

"Hold on, Lidda," Andraste chides and crosses her arms semi-playfully, "Sketvid has not proven himself to be reckless with himself or others in any way. Besides, it was more so the scent of Haugjotun on his person that upset me than anything else. I am alright now." Something tugged in Andraste's mind, telling her it was unwise to tell Lidda about her encounter with Vandria, so she had to convince her another way.

"If you'll forgive my saying so," she leans over to Lidda in a lowered, more serious tone so as to not let the Giant Foundling hear, "The Foundling is really of no matter to me. He is too Human to be much of a Giant, and too Giant to be much of a Human. It's likely not even he knows where he fits. I pity him, really." It was a bold gamble, but she found herself lacking much of an option, and it wasn't technically a lie. She did pity him, and he is not her real target, merely an obstacle, if anything.

6 hours ago, Shocker said:

If I can be of any assistance to you, please just speak the word.

Mister Baldul was obviously attempting to provide some wisdom, and Andraste senses sincerity even in his stumbling, "Thank you, Mister Baldul. Please consider the same to be true from myself to you." Accompanying a well-studied individual to Nightstone would be rather useful, as she would certainly be less likely to be tossed outside the gates given her Wood Elven heritage... Now that Andtraste considers Nightstone as an option, there is someone she'd like to visit there.

3 hours ago, Shocker said:

I agree with your wisdom," she says, "Do you speak from personal experience?"

Omar replies “Not personally

Andraste chuckled to herself. Liar. The only thing she had been able to think about in Vandria knows how long had been studying Giants. She knows the pull of knowledge, the grip is has on a mind, the control it makes you think you have.

"If it is alright with you, Lidda, I'm still not in the overly social mood, go on ahead. I'll stay with Sketvid and Mister Badul...And Lidda? Thank you for your kindness."

OOC

@Ayeba@RagallachMC@Shocker Phew! Every time I got ready to send my response, someone else would say something XD

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 17 (+3) Con 18 (+4)
Wis 10 (+0) Int 13 (+1) Cha 11 (+0)


Saving Throws

Str +4 Dex +5 Con +4
Int +1 Wis +0 Cha +0
Advantage against being charmed


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +2
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Forest

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 10 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

 

AndrasteAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)

Intelligence: 13 (+1)
Wisdom: 10 (+0)
Charisma: 11 (+0)

AC: 14
HP: 14/14

PP: 12

 

Andraste listens intently as Lidda discusses her mentor, inspecting her pendant and nodding when necessary. She got the feeling as Lidda went on that her relationship with Torberra is a complicated one. Andraste only interjects once to say that she also speaks Giant, and perfectly understood the Foundling's Jotunhaug dialect before. She declined to mention that she prefers not to speak it, and only learned Jotunhaug to better understand their vulnerabilities. They barely had any written work, and what was written was both sorely lacking in sense, but very impressive for a Hill Giant considering their intelligence level.

15 hours ago, Ayeba said:

"If you're feeling a bit better, how about we return to one of the tables and socialize a bit with the others, too?"

Just as she was going to respond....

5 hours ago, RagallachMC said:

Moving through the crowd, he finds Lidda and Andraste sitting by the fire. "I am sorry that this Thordin upset you.", he says looking down at Andraste. "On another night I would kill him for this and what he said to me, but tonight...it does not feel right." He finishes by staring into the fire.

Her eyes studied Sketvid intently. I should definitely like to see him fight one day...Sketvid barely finished his sentence when-

3 hours ago, Ayeba said:

"He didn't do anything bad," she intervenes. It's rude to step in when he was obviously talking to Andraste, but she needs to clear up this misunderstanding as soon as she can. "My friend here has some... issues with Giants, and Thordin happens to be related to them. Unless he actually does something offensive, please refrain from starting an altercation."

Does Lidda not trust Sketvid, or me?

"Hold on, Lidda," Andraste chides and crosses her arms semi-playfully, "Sketvid has not proven himself to be reckless with himself or others in any way. Besides, it was more so the scent of Haugjotun on his person that upset me than anything else. I am alright now." Something tugged in Andraste's mind, telling her it was unwise to tell Lidda about her encounter with Vandria, so she had to convince her another way.

"If you'll forgive my saying so," she leans over to Lidda in a lowered, more serious tone so as to not let the Giant Foundling hear, "The Foundling is really of no matter to me. He is too Human to be much of a Giant, and too Giant to be much of a Human. It's likely not even he knows where he fits. I pity him, really." It was a bold gamble, but she found herself lacking much of an option, and it wasn't technically a lie. She did pity him, and he is not her real target, merely an obstacle, if anything.

5 hours ago, Shocker said:

If I can be of any assistance to you, please just speak the word.

Mister Baldul was obviously attempting to provide some wisdom, and Andraste senses sincerity even in his stumbling, "Thank you, Mister Baldul. Please consider the same to be true from myself to you." Accompanying a well-studied individual to Nightstone would be rather useful, as she would certainly be less likely to be tossed outside the gates given her Wood Elven heritage... Now that Andtraste considers Nightstone as an option, there is someone she'd like to visit there.

1 hour ago, Shocker said:

I agree with your wisdom," she says, "Do you speak from personal experience?"

Omar replies “Not personally

Andraste chuckled to herself. Liar. The only thing she had been able to think about in Vandria knows how long had been studying Giants. She knows the pull of knowledge, the grip is has on a mind, the control it makes you think you have.

"If it is alright with you, Lidda, I'm still not in the overly social mood, go on ahead. I'll stay with Sketvid and Mister Badul...And Lidda? Thank you for your kindness."

OOC

@Ayeba@RagallachMC@Shocker Phew! Every time I got ready to send my response, someone else would say something XD

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 17 (+3) Con 18 (+4)
Wis 10 (+0) Int 13 (+1) Cha 11 (+0)


Saving Throws

Str +4 Dex +5 Con +4
Int +1 Wis +0 Cha +0
Advantage against being charmed


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +2
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Forest

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 10 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

 

AndrasteAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)

Intelligence: 13 (+1)
Wisdom: 10 (+0)
Charisma: 11 (+0)

AC: 14
HP: 14/14

PP: 12

 

Andraste listens intently as Lidda discusses her mentor, inspecting her pendant and nodding when necessary. She got the feeling as Lidda went on that her relationship with Torberra is a complicated one. Andraste only interjects once to say that she also speaks Giant, and perfectly understood the Foundling's Jotunhaug dialect before. She declined to mention that she prefers not to speak it, and only learned Jotunhaug to better understand their vulnerabilities. They barely had any written work, and what was written was both sorely lacking in sense, but very impressive for a Hill Giant considering their intelligence level.

13 hours ago, Ayeba said:

"If you're feeling a bit better, how about we return to one of the tables and socialize a bit with the others, too?"

Just as she was going to respond....

4 hours ago, RagallachMC said:

Moving through the crowd, he finds Lidda and Andraste sitting by the fire. "I am sorry that this Thordin upset you.", he says looking down at Andraste. "On another night I would kill him for this and what he said to me, but tonight...it does not feel right." He finishes by staring into the fire.

Her eyes studied Sketvid intently. I should definitely like to see him fight one day...Sketvid barely finished his sentence when-

1 hour ago, Ayeba said:

"He didn't do anything bad," she intervenes. It's rude to step in when he was obviously talking to Andraste, but she needs to clear up this misunderstanding as soon as she can. "My friend here has some... issues with Giants, and Thordin happens to be related to them. Unless he actually does something offensive, please refrain from starting an altercation."

Does Lidda not trust Sketvid, or me?

"Hold on, Lidda," Andraste chides and crosses her arms semi-playfully, "Sketvid has not proven himself to be reckless with himself or others in any way. Besides, it was more so the scent of Haugjotun on his person that upset me than anything else. I am alright now." Something tugged in Andraste's mind, telling her it was unwise to tell Lidda about her encounter with Vandria, so she had to convince her another way.

"If you'll forgive my saying so," she leans over to Lidda in a lowered, more serious tone so as to not let the Giant Foundling hear, "The Foundling is really of no matter to me. He is too Human to be much of a Giant, and too Giant to be much of a Human. It's likely not even he knows where he fits. I pity him, really." It was a bold gamble, but she found herself lacking much of an option, and it wasn't technically a lit. She did pity him, and he is not her real target, merely an obstacle, if anything.

3 hours ago, Shocker said:

If I can be of any assistance to you, please just speak the word.

Mister Baldul was obviously attempting to provide some wisdom, and Andraste senses sincerity even in his stumbling, "Thank you, Mister Baldul. Please consider the same to be true from myself to you." Accompanying a well-studied individual to Nightstone would be rather useful, as she would certainly be less likely to be tossed outside the gates given her Wood Elven heritage... Now that Andtraste considers Nightstone as an option, there is someone she'd like to visit there.

32 minutes ago, Shocker said:

I agree with your wisdom," she says, "Do you speak from personal experience?"

Omar replies “Not personally

Andraste chuckled to herself. Liar. The only thing she had been able to think about in Vandria knows how long had been studying Giants. She knows the pull of knowledge, the grip is has on a mind, the control it makes you think you have.

"If it is alright with you, Lidda, I'm still not in the overly social mood, go on ahead. I'll stay with Sketvid and Mister Badul...And Lidda? Thank you for your kindness."

OOC

@Ayeba@RagallachMC@Shocker Phew! Every time I got ready to send my response, someone else would say something XD

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 17 (+3) Con 18 (+4)
Wis 10 (+0) Int 13 (+1) Cha 11 (+0)


Saving Throws

Str +4 Dex +5 Con +4
Int +1 Wis +0 Cha +0
Advantage against being charmed


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +2
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Forest

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 10 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

 

AndrasteAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)

Intelligence: 13 (+1)
Wisdom: 10 (+0)
Charisma: 11 (+0)

AC: 14
HP: 14/14

PP: 12

 

Andraste listens intently as Lidda discusses her mentor, inspecting her pendant and nodding when necessary. She got the feeling as Lidda went on that her relationship with Torberra is a complicated one. Andraste only interjects once to say that she also speaks Giant, and perfectly understood the Foundling's Jotunhaug dialect before. She declined to mention that she prefers not to speak it, and only learned Jotunhaug to better understand their vulnerabilities. They barely had any written work, and what was written was both sorely lacking in sense, but very impressive for a Hill Giant considering their intelligence level.

13 hours ago, Ayeba said:

"If you're feeling a bit better, how about we return to one of the tables and socialize a bit with the others, too?"

Just as she was going to respond....

4 hours ago, RagallachMC said:

Moving through the crowd, he finds Lidda and Andraste sitting by the fire. "I am sorry that this Thordin upset you.", he says looking down at Andraste. "On another night I would kill him for this and what he said to me, but tonight...it does not feel right." He finishes by staring into the fire.

Her eyes studied Sketvid intently. I should definitely like to see him fight one day...Sketvid barely finished his sentence when-

1 hour ago, Ayeba said:

"He didn't do anything bad," she intervenes. It's rude to step in when he was obviously talking to Andraste, but she needs to clear up this misunderstanding as soon as she can. "My friend here has some... issues with Giants, and Thordin happens to be related to them. Unless he actually does something offensive, please refrain from starting an altercation."

Does Lidda not trust Sketvid, or me?

"Hold on, Lidda," Andraste chides and crosses her arms semi-playfully, "Sketvid has not proven himself to be reckless with himself or others in any way. Besides, it was more so the scent of Haugjotun on his person that upset me than anything else. I am alright now." Something tugged in Andraste's mind, telling her it was unwise to tell Lidda about her encounter with Vandria, so she had to convince her another way.

"If you'll forgive my saying so," she leans over to Lidda in a lowered, more serious tone so as to not let the Giant Foundling hear, "The Foundling is really of no matter to me. He is too Human to be much of a Giant, and too Giant to be much of a Human. It's likely not even he knows where he fits. I pity him, really." It was a bold gamble, but she found herself lacking much of an option, and it wasn't technically a lit. She did pity him, and he is not her real target, merely an obstacle, if anything.

3 hours ago, Shocker said:

If I can be of any assistance to you, please just speak the word.

Mister Baldul was obviously attempting to provide some wisdom, and Andraste senses sincerity even in his stumbling, "Thank you, Mister Baldul. Please consider the same to be true from myself to you." Accompanying a well-studied individual to Nightstone would be rather useful, as she would certainly be less likely to be tossed outside the gates given her Wood Elven heritage... Now that Andtraste considers Nightstone as an option, there is someone she'd like to visit there.

31 minutes ago, Shocker said:

I agree with your wisdom," she says, "Do you speak from personal experience?"

Omar replies “Not personally

Andraste chuckled to herself. Liar. The only thing she had been able to think about in Vandria knows how long had been studying Giants. She knows the pull of knowledge, the grip is has on a mind, the control it makes you think you have.

"If it is alright with you, Lidda, I'm still not in the overly social mood, go one ahead. I'll stay with Sketvid and Mister Badul."

OOC

@Ayeba@RagallachMC@Shocker Phew! Every time I got ready to send my response, someone else would say something XD

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 17 (+3) Con 18 (+4)
Wis 10 (+0) Int 13 (+1) Cha 11 (+0)


Saving Throws

Str +4 Dex +5 Con +4
Int +1 Wis +0 Cha +0
Advantage against being charmed


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +2
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Forest

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 10 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

 

AndrasteAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)

Intelligence: 13 (+1)
Wisdom: 10 (+0)
Charisma: 11 (+0)

AC: 14
HP: 14/14

PP: 12

 

Andraste listens intently as Lidda discusses her mentor, inspecting her pendant and nodding when necessary. She got the feeling as Lidda went on that her relationship with Torberra is a complicated one. Andraste only interjects once to say that she also speaks Giant, and perfectly understood the Foundling's Jotunhaug dialect before. She declined to mention that she prefers not to speak it, and only learned Jotunhaug to better understand their vulnerabilities. They barely had any written work, and what was written was both sorely lacking in sense, but very impressive for a Hill Giant considering their intelligence level.

13 hours ago, Ayeba said:

"If you're feeling a bit better, how about we return to one of the tables and socialize a bit with the others, too?"

Just as she was going to respond....

4 hours ago, RagallachMC said:

Moving through the crowd, he finds Lidda and Andraste sitting by the fire. "I am sorry that this Thordin upset you.", he says looking down at Andraste. "On another night I would kill him for this and what he said to me, but tonight...it does not feel right." He finishes by staring into the fire.

Her eyes studied Sketvid intently. I should definitely like to see him fight one day...Sketvid barely finished his sentence when-

1 hour ago, Ayeba said:

"He didn't do anything bad," she intervenes. It's rude to step in when he was obviously talking to Andraste, but she needs to clear up this misunderstanding as soon as she can. "My friend here has some... issues with Giants, and Thordin happens to be related to them. Unless he actually does something offensive, please refrain from starting an altercation."

Does Lidda not trust Sketvid, or me?

"Hold on, Lidda," Andraste chides and crosses her arms semi-playfully, "Sketvid has not proven himself to be reckless with himself or others in any way. Besides, it was more so the scent of Haugjotun on his person that upset me than anything else. I am alright now." Something tugged in Andraste's mind, telling her it was unwise to tell Lidda about her encounter with Vandria, so she had to convince her another way.

"If you'll forgive my saying so," she leans over to Lidda in a lowered, more serious tone so as to not let the Giant Foundling hear, "The Foundling is really of no matter to me. He is too Human to be much of a Giant, and too Giant to be much of a Human. It's likely not even he knows where he fits. I pity him, really." It was a bold gamble, but she found herself lacking much of an option, and it wasn't technically a lit. She did pity him, and he is not her real target, merely an obstacle, if anything.

3 hours ago, Shocker said:

If I can be of any assistance to you, please just speak the word.

Mister Baldul was obviously attempting to provide some wisdom, and Andraste senses sincerity even in his stumbling, "Thank you, Mister Baldul. Please consider the same to be true from myself to you." Accompanying a well-studied individual to Nightstone would be rather useful, as she would certainly be less likely to be tossed outside the gates given her Wood Elven heritage... Now that Andtraste considers Nightstone as an option, there is someone she'd like to visit there.

19 minutes ago, Shocker said:

I agree with your wisdom," she says, "Do you speak from personal experience?"

Omar replies “Not personally

Andraste chuckled to herself. Liar. The only thing she had been able to think about in Vandria knows how long had been studying Giants. She knows the pull of knowledge, the grip is has on a mind, the control it makes you think you have.

"If it is alright with you, Lidda, I'm still not in the overly social mood, go one ahead. I'll stay with Sketvid and Mister Badul."

OOC

@Ayeba@RagallachMC@Shocker Phew! Every time I got ready to send my response, someone else would say something XD

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 17 (+3) Con 18 (+4)
Wis 10 (+0) Int 13 (+1) Cha 11 (+0)


Saving Throws

Str +4 Dex +5 Con +4
Int +1 Wis +0 Cha +0
Advantage against being charmed


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +2
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Forest

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 10 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

 

AndrasteAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)

Intelligence: 13 (+1)
Wisdom: 10 (+0)
Charisma: 11 (+0)

AC: 14
HP: 14/14

PP: 12

 

Andraste listens intently as Lidda discusses her mentor, inspecting her pendant and nodding when necessary. She got the feeling as Lidda went on that her relationship with Torberra is a complicated one. Andraste only interjects once to say that she also speaks Giant, and perfectly understood the Foundling's Jotunhaug dialect before. She declined to mention that she prefers not to speak it, and only learned Jotunhaug to better understand their vulnerabilities. They barely had any written work, and what was written was both sorely lacking in sense, but very impressive for a Hill Giant considering their intelligence level.

13 hours ago, Ayeba said:

"If you're feeling a bit better, how about we return to one of the tables and socialize a bit with the others, too?"

Just as she was going to respond....

4 hours ago, RagallachMC said:

Moving through the crowd, he finds Lidda and Andraste sitting by the fire. "I am sorry that this Thordin upset you.", he says looking down at Andraste. "On another night I would kill him for this and what he said to me, but tonight...it does not feel right." He finishes by staring into the fire.

Her eyes studied Sketvid intently. I should definitely like to see him fight one day...Sketvid barely finished his sentence when-

1 hour ago, Ayeba said:

"He didn't do anything bad," she intervenes. It's rude to step in when he was obviously talking to Andraste, but she needs to clear up this misunderstanding as soon as she can. "My friend here has some... issues with Giants, and Thordin happens to be related to them. Unless he actually does something offensive, please refrain from starting an altercation."

Does Lidda not trust Sketvid, or me?

"Hold on, Lidda," Andraste chides and crosses her arms semi-playfully, "Sketvid has not proven himself to be reckless with himself or others in any way. Besides, it was more so the scent of Haugjotun on his person that upset me than anything else. I am alright now." Something tugged in Andraste's mind, telling her it was unwise to tell Lidda about her encounter with Vandria, so she had to convince her another way.

"If you'll forgive my saying so," she leans over to Lidda in a lowered, more serious tone so as to not let the Giant Foundling hear, "The Foundling is really of no matter to me. He is too Human to be much of a Giant, and too Giant to be much of a Human. It's likely not even he knows where he fits. I pity him, really." It was a bold gamble, but she found herself lacking much of an option, and it wasn't technically a lit. She did pity him, and he is not her real target, merely an obstacle, if anything.

 

3 hours ago, Shocker said:

If I can be of any assistance to you, please just speak the word.

Mister Baldul was obviously attempting to provide some wisdom, and Andraste senses sincerity even in his stumbling, "Thank you, Mister Baldul. Please consider the same to be true from myself to you." Accompanying a well-studied individual to Nightstone would be rather useful, as she would certainly be less likely to be tossed outside the gates given her Wood Elven heritage... Now that Andtraste considers Nightstone as an option, there is someone she'd like to visit there.

18 minutes ago, Shocker said:

I agree with your wisdom," she says, "Do you speak from personal experience?"

Omar replies “Not personally

Andraste chuckled to herself. Liar. The only thing she had been able to think about in Vandria knows how long had been studying Giants. She knows the pull of knowledge, the grip is has on a mind, the control it makes you think you have.

"If it is alright with you, Lidda, I'm still not in the overly social mood, go one ahead. I'll stay with Sketvid and Mister Badul."

OOC

@Ayeba@RagallachMC@Shocker Phew! Every time I got ready to send my response, someone else would say something XD

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 17 (+3) Con 18 (+4)
Wis 10 (+0) Int 13 (+1) Cha 11 (+0)


Saving Throws

Str +4 Dex +5 Con +4
Int +1 Wis +0 Cha +0
Advantage against being charmed


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +2
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Forest

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 10 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

 

AndrasteAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)

Intelligence: 13 (+1)
Wisdom: 10 (+0)
Charisma: 11 (+0)

AC: 14
HP: 14/14

PP: 12

 

Andraste listens intently as Lidda discusses her mentor, inspecting her pendant and nodding when necessary. She got the feeling as Lidda went on that her relationship with Torberra is a complicated one. Andraste only interjects once to say that she also speaks Giant, and perfectly understood the Foundling's Jotunhaug dialect before. She declined to mention that she prefers not to speak it, and only learned Jotunhaug to better understand their vulnerabilities. They barely had any written work, and what was written was both sorely lacking in sense, but very impressive for a Hill Giant considering their intelligence level.

13 hours ago, Ayeba said:

"If you're feeling a bit better, how about we return to one of the tables and socialize a bit with the others, too?"

Just as she was going to respond....

4 hours ago, RagallachMC said:

Moving through the crowd, he finds Lidda and Andraste sitting by the fire. "I am sorry that this Thordin upset you.", he says looking down at Andraste. "On another night I would kill him for this and what he said to me, but tonight...it does not feel right." He finishes by staring into the fire.

Her eyes studied Sketvid intently. I should definitely like to see him fight one day...Sketvid barely finished his sentence when-

1 hour ago, Ayeba said:

"He didn't do anything bad," she intervenes. It's rude to step in when he was obviously talking to Andraste, but she needs to clear up this misunderstanding as soon as she can. "My friend here has some... issues with Giants, and Thordin happens to be related to them. Unless he actually does something offensive, please refrain from starting an altercation."

Does Lidda not trust Sketvid, or me?

"Hold on, Lidda," Andraste chides and crosses her arms semi-playfully, "Sketvid has not proven himself to be reckless with himself or others in any way. Besides, it was more so the scent of Haugjotun on his person that upset me than anything else. I am alright now." Something tugged in Andraste's mind, telling her it was unwise to tell Lidda about her encounter with Vandria, so she had to convince her another way.

"If you'll forgive my saying so," she leans over to Lidda in a lowered, more serious tone so as to not let the Giant Foundling hear, "The Foundling is really of no matter to me. He is too Human to be much of a Giant, and too Giant to be much of a Human. It's likely not even he knows where he fits. I pity him, really." It was a bold gamble, but she found herself lacking much of an option, and it wasn't technically a lit. She did pity him, and he is not her real target, merely an obstacle, if anything.

 

3 hours ago, Shocker said:

If I can be of any assistance to you, please just speak the word.

Mister Baldul was obviously attempting to provide some wisdom, and Andraste senses sincerity even in his stumbling, "Thank you, Mister Baldul. Please consider the same to be true from myself to you." Accompanying a well-studied individual to Nightstone would be rather useful, as she would certainly be less likely to be tossed outside the gates given her Wood Elven heritage...

16 minutes ago, Shocker said:

I agree with your wisdom," she says, "Do you speak from personal experience?"

Omar replies “Not personally

Andraste chuckled to herself. Liar. The only thing she had been able to think about in Vandria knows how long had been studying Giants. She knows the pull of knowledge, the grip is has on a mind, the control it makes you think you have.

"If it is alright with you, Lidda, I'm still not in the overly social mood, go one ahead. I'll stay with Sketvid and Mister Badul."

OOC

@Ayeba@RagallachMC@Shocker Phew! Every time I got ready to send my response, someone else would say something XD

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 17 (+3) Con 18 (+4)
Wis 10 (+0) Int 13 (+1) Cha 11 (+0)


Saving Throws

Str +4 Dex +5 Con +4
Int +1 Wis +0 Cha +0
Advantage against being charmed


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +2
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Forest

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 10 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

 

AndrasteAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)

Intelligence: 13 (+1)
Wisdom: 10 (+0)
Charisma: 11 (+0)

AC: 14
HP: 14/14

PP: 12

 

Andraste listens intently as Lidda discusses her mentor, inspecting her pendant and nodding when necessary. She got the feeling as Lidda went on that her relationship with Torberra is a complicated one. Andraste only interjects once to say that she also speaks Giant, and perfectly understood the Foundling's Jotunhaug dialect before. She declined to mention that she prefers not to speak it, and only learned Jotunhaug to better understand their vulnerabilities. They barely had any written work, and what was written was both sorely lacking in sense, but very impressive for a Hill giant considering their intelligence level.

13 hours ago, Ayeba said:

"If you're feeling a bit better, how about we return to one of the tables and socialize a bit with the others, too?"

Just as she was going to respond....

4 hours ago, RagallachMC said:

Moving through the crowd, he finds Lidda and Andraste sitting by the fire. "I am sorry that this Thordin upset you.", he says looking down at Andraste. "On another night I would kill him for this and what he said to me, but tonight...it does not feel right." He finishes by staring into the fire.

Her eyes studied Sketvid intently. I should definitely like to see him fight one day...Sketvid barely finished his sentence when-

1 hour ago, Ayeba said:

"He didn't do anything bad," she intervenes. It's rude to step in when he was obviously talking to Andraste, but she needs to clear up this misunderstanding as soon as she can. "My friend here has some... issues with Giants, and Thordin happens to be related to them. Unless he actually does something offensive, please refrain from starting an altercation."

Does Lidda not trust Sketvid, or me?

"Hold on, Lidda," Andraste chides and crosses her arms semi-playfully, "Sketvid has not proven himself to be reckless with himself or others in any way. Besides, it was more so the scent of Haugjotun on his person that upset me than anything else. I am alright now." Something tugged in Andraste's mind, telling her it was unwise to tell Lidda about her encounter with Vandria, so she had to convince her another way.

"If you'll forgive my saying so," she leans over to Lidda in a lowered, more serious tone so as to not let the Giant Foundling hear, "The Foundling is really of no matter to me. He is too Human to be much of a Giant, and too Giant to be much of a Human. It's likely not even he knows where he fits. I pity him, really." It was a bold gamble, but she found herself lacking much of an option, and it wasn't technically a lit. She did pity him, and he is not her real target, merely an obstacle, if anything.

3 hours ago, Shocker said:

If I can be of any assistance to you, please just speak the word.

Mister Baldul was obviously attempting to provide some wisdom, and Andraste senses sincerity even in his stumbling, "Thank you, Mister Baldul. Please consider the same to be true from myself to you." Accompanying a well-studied individual to Nightstone would be rather useful, as she would certainly be less likely to be tossed outside the gates given her Wood Elven heritage...

16 minutes ago, Shocker said:

I agree with your wisdom," she says, "Do you speak from personal experience?"

Omar replies “Not personally

Andraste chuckled to herself. Liar. The only thing she had been able to think about in Vandria knows how long had been studying Giants. She knows the pull of knowledge, the grip is has on a mind, the control it makes you think you have.

"If it is alright with you, Lidda, I'm still not in the overly social mood, go one ahead. I'll stay with Sketvid and Mister Badul."

OOC

@Ayeba@RagallachMC@Shocker Phew! Every time I got ready to send my response, someone else would say something XD

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 17 (+3) Con 18 (+4)
Wis 10 (+0) Int 13 (+1) Cha 11 (+0)


Saving Throws

Str +4 Dex +5 Con +4
Int +1 Wis +0 Cha +0
Advantage against being charmed


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +2
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Forest

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 10 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

ArtamenaV

ArtamenaV

 

AndrasteAndraste Moonshadow — Wood Elven Sage Ranger (Archer) 1

“My words,” Andraste said. | ‘My thoughts,’ Andraste thought. | My actions . . .

Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)

Intelligence: 13 (+1)
Wisdom: 10 (+0)
Charisma: 11 (+0)

AC: 14
HP: 14/14

PP: 12

 

Andraste listens intently as Lidda discusses her mentor, inspecting her pendant and nodding when necessary. She got the feeling as Lidda went one that her relationship with Torberra was a complicated one. Andraste only interjects once to say that she also speaks Giant, and perfectly understood the Foundling's Jotunhaug dialect before. She declined to mention that she prefers not to speak it, and only learned Jotunhaug to better understand their vulnerabilities. They barely had any written work, and what was written was both sorely lacking in sense, but very impressive for a Hill giant considering their intelligence level.

11 hours ago, Ayeba said:

"If you're feeling a bit better, how about we return to one of the tables and socialize a bit with the others, too?"

Just as she was going to respond....

2 hours ago, RagallachMC said:

Moving through the crowd, he finds Lidda and Andraste sitting by the fire. "I am sorry that this Thordin upset you.", he says looking down at Andraste. "On another night I would kill him for this and what he said to me, but tonight...it does not feel right." He finishes by staring into the fire.

Her eyes studied Sketvid intently. I should definitely like to see him fight one day...Sketvid barely finished his sentence when-

4 minutes ago, Ayeba said:

"He didn't do anything bad," she intervenes. It's rude to step in when he was obviously talking to Andraste, but she needs to clear up this misunderstanding as soon as she can. "My friend here has some... issues with Giants, and Thordin happens to be related to them. Unless he actually does something offensive, please refrain from starting an altercation."

Does Lidda not trust Sketvid, or me?

"Hold on, Lidda," Andraste chides and crosses her arms semi-playfully, "Sketvid has not proven himself to be reckless with himself or others in any way. Besides, it was more so the scent of Haugjotun on his person that upset me than anything else. I am alright now." Something tugged in Andraste's mind, telling her it was unwise to tell Lidda about her encounter with Vandria, so she had to convince her another way.

"If you'll forgive my saying so," she leans over to Lidda in a lowered, more serious tone so as to not let the Giant Foundling hear, "The Foundling is really of no matter to me. He is too Human to be much of a Giant, and too Giant to be much of a Human. It's likely not even he knows where he fits. I pity him, really." It was a bold gamble, but she found herself lacking much of an option, and it wasn't technically a lit. She did pity him, and he is not her real target, merely an obstacle, if anything.

 

1 hour ago, Shocker said:

If I can be of any assistance to you, please just speak the word.

Mister Baldul was obviously attempting to provide some wisdom, and Andraste senses sincerity even in his stumbling, "Thank you, Mister Baldul. Please consider the same to be true from myself to you." Accompanying a well-studied individual to Nightstone would be rather useful, as she would certainly be less likely to be tossed outside the gates given her Wood Elven heritage...

1 minute ago, Shocker said:

I agree with your wisdom," she says, "Do you speak from personal experience?"

Omar replies “Not personally

Andraste chuckled to herself. Liar. The only thing she had been able to think about in Vandria knows how long had been studying Giants. She knows the pull of knowledge, the grip is has on a mind, the control it makes you think you have.

"If it is alright with you, Lidda, I'm still not in the overly social mood, go one ahead. I'll stay with Sketvid and Mister Badul."

OOC

@Ayeba@RagallachMC@Shocker Phew! Every time I got ready to send my response, someone else would say something XD

Spells

Spellcasting (Available at Lvl. 2)

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

1st-Level

1 Spell Slot

  1. [x] Hunter's Mark

Stat Block

Andraste%20Moonshadow%0AWood%20Elven%20Archery%20Ranger%201%0ADeity%3A%20Vandria%20Gilmadrith%2C%20goddess%20of%20war%20and%20grieving%0AMedium%20humanoid%2C%20Lawful%20Good%0A%0A%0AAC%2012%20%2F%20HP%2013%20%2F%20Speed%2035%20ft%20%2F%20Initiative%20%2B2%0A%0A%0AStr%2014%20(%2B2)%20Dex%2017%20(%2B3)%20Con%2018%20(%2B4)%0AWis%2010%20(%2B0)%20Int%2013%20(%2B1)%20Cha%2011%20(%2B0)%0A%0A%0ASaving%20Throws%0A%0AStr%20%2B4%20Dex%20%2B5%20Con%20%2B4%0AInt%20%2B1%20Wis%20%2B0%20Cha%20%2B0%0AAdvantage%20against%20being%20charmed%20%0A%0A%0ASkill%20proficiencies%0A%0AAthletics%20%2B4%20(Ranger)%0AArcana%20%2B3%0ANature%20%2B3%20(Ranger)%0APerception%20%2B2%0AInvestigation%20%2B3%20(Ranger)%0AHistory%20%2B3%0APerception%20%2B3%0A%0A%0ATool%20Proficiencies%3A%20None%0A%0A%0AAttacks%0A%0ALongbow%20150(600)%201d20%2B4%2C%201d4%2B2%20piercing%0ADagger%20(5%20ft)%201d20%2B7%2C%201d6%20piercing%0AUnarmed%20Strike%201d20%2B4%2C%203%20bludgeoning%0A%0A%0ARacial%20Traits%3A%C2%A0%0A%0ADarkvision%3A%20Sight%20in%20dim%20light%20within%2060ft.%0AKeen%20Senses%3A%20Proficiency%20in%20the%20Perception%20skill.%0AFey%20Ancestry%3A%20Advantage%20vs.%20charmed%2C%20immune%20to%20Magic%20Sleep%C2%A0%0ATrance%3A%20Sleep%20is%20not%20necessary%2C%20they%20meditate%20deeply%2C%20remaining%20semiconscious%2C%20for%204%20hours%20a%20day.%C2%A0%0AElf%20Weapon%20Training%3A%20Proficiency%20with%20the%20longsword%2C%20shortsword%2C%20shortbow%2C%20and%20longbow.%0AFleet%20of%20Foot%3A%20Base%20walking%20speed%20increases%20to%2035%20feet.%0AMask%20of%20the%20Wild%3A%20You%20can%20attempt%20to%20hide%20even%20when%20you%20are%20only%20lightly%20obscured%20by%20foliage%2C%20heavy%20rain%2C%20falling%20snow%2C%20mist%2C%20and%20other%20natural%20phenomena.%0A%0A%0ARanger%20Features%3A%0A%0AArmor%3A%20Light%20armor%2C%20medium%20armor%2C%20shields%0AWeapons%3A%20Simple%20weapons%2C%20martial%20weapons%0ATools%3A%20None%0ASaving%20Throws%3A%20Strength%2C%20Dexterity%0ASkills%3A%20Athletics%2C%20Investigation%2C%20Nature%0A%0A%0AFavored%20Enemy%3A%0A%0AGiants%0ALanguage%3A%20Giant%20(Specifically%20Jotunhaug%3B%20spoken%20by%20hill%20and%20mountain%20giants%2C%20and%20closely%20related%20to%20Jotunise.)%0A%0A%0ANatural%20Explorer%3A%20Forest%0A%0ASage%20Features%3A%0ASkill%20Proficiencies%3A%20Arcana%2C%20History%0AResearcher%0A%0ALanguages%3A%0ACommon%20and%20Elvish%20(Wood%20Elf)%2C%20Draconic%20and%20Halfling%20(Sage)%2C%20and%20Giant%20(Ranger)
Andraste Moonshadow
Wood Elven Archery Ranger 1
Deity: Vandria Gilmadrith, goddess of war and grieving
Medium humanoid, Lawful Good


AC 12 / HP 13 / Speed 35 ft / Initiative +2


Str 14 (+2) Dex 17 (+3) Con 18 (+4)
Wis 10 (+0) Int 13 (+1) Cha 11 (+0)


Saving Throws

Str +4 Dex +5 Con +4
Int +1 Wis +0 Cha +0
Advantage against being charmed


Skill proficiencies

Athletics +4 (Ranger)
Arcana +3
Nature +3 (Ranger)
Perception +2
Investigation +3 (Ranger)
History +3
Perception +3


Tool Proficiencies: None


Attacks

Longbow 150(600) 1d20+4, 1d4+2 piercing
Dagger (5 ft) 1d20+7, 1d6 piercing
Unarmed Strike 1d20+4, 3 bludgeoning


Racial Traits: 

Darkvision: Sight in dim light within 60ft.
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage vs. charmed, immune to Magic Sleep 
Trance: Sleep is not necessary, they meditate deeply, remaining semiconscious, for 4 hours a day. 
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Ranger Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Investigation, Nature


Favored Enemy:

Giants
Language: Giant (Specifically Jotunhaug; spoken by hill and mountain giants, and closely related to Jotunise.)


Natural Explorer: Forest

Sage Features:
Skill Proficiencies: Arcana, History
Researcher

Languages:
Common and Elvish (Wood Elf), Draconic and Halfling (Sage), and Giant (Ranger)

Inventory

Gp: 10 Sp: - Cp: -

Equipped

  1. Arrows (20)
  2. Longbow
  3. Leather Armor
  4. Common Clothes
  5. Dagger
  6. Small knife
  7. Money pouch

Backpack

  1. Quill
  2. 2 Ornate rings hanging on a necklace string
  3. Whetstone
  4. Explorer's Pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50 ft of hempen rope

 

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