howmanybones Posted March 22 Clone Share Posted March 22 It has been implied to me that including this is a good idea. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudra Posted March 23 Clone Share Posted March 23 Hello, could you explain the rules some more? i feel like something is missing, maybe in editing a part has been cut out. It mention skills but doesnt explain them, it doesnt explain how technique damage is calculated, how modes modify a technique, it doesnt say what dice are used for techniques, how is success/failure of an attack determined? I'm interested but there arent enough information to build a character😅 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
howmanybones Posted March 23 Author Clone Share Posted March 23 Oh, right. After somebody decides their techniques, the game master translates them to in-game lingo, deciding its damage, cost, and other effects. An example of a fully converted technique would be: Sword strike: Cost 3, deals 2d4 damage. Slash: If the opponent has a passive that allows parts to be severed (Individually specified per opponent. The effects of a part being severed are also individually specified.) and this deals max damage, will sever any part specified. Stab: Ignores anything that would reduce damage of this technique by 3 or less. I will now add this to the rules page. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
yxanthymir Posted April 19 Clone Share Posted April 19 Hi! I finished my application. It is ready for review. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
yxanthymir Posted April 19 Clone Share Posted April 19 I have a question: Is there a basic attack that you can use without requiring the expense of energy? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
howmanybones Posted April 19 Author Clone Share Posted April 19 No. To make up for that, i try to make sure that everybody has an attack that only costs as much energy as they gain every turn or less, and one can try to use items for improvised attacks Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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