Martial Law
Scratchpad
Base Abilities
Str 12, Dex 17, Con 15, Int 10, Wis 14, Cha 8. Race Dex +2, 4th Con +1, 8th Dex +1
ABP: Con, Wis.
Human
- Focused Study: 1st Skill Focus - Profession (Blacksmith), 8th Skill Focus - Perception
- Skilled
Reference
- Spheres of Power
- Martial Traditions
- Practitioner Feats
- Practitioner Traits
- Shield
- Barrage
- Alchemy
- Equipment
- Scout
Class
- Blacksmith 10
Feats - 5
Martial Talents - 10
Smithing Insight - 5
Bonus Feats: Craft Wonderous Item, Craft Magic Armour and Weapons
Martial Tradition - Shield Master
Shield Training, Shield Sphere, Deflective Shield, Mechanical Training
Class Equipment Talent: Custom Training - War Hammer, Rapier, Mortar, Cannon (Artillery) Have assumed Mortar is a martial weapon, Artillery is exotic.
Martial Talents
- Unarmoured Training (+6)
- Barrage
- Expert Reloading {Equipment}
- Alchemy - Improved Fuse Grenade
- Scout {Drawback: Tracker = + Track the Scene}
- Unimpeded Positioning {Scout}
- Mechanical Savant {Equipment}
- Mobile Focus {Barrage}
- Fuse Master {Alchemy}
- Redirecting Shield {Shield}
Smithing Insight
- Gunsmith
- Shieldsmith
- Maker’s Know How
- Master Shieldsmith
- Toolsmith
Feats
- Combat Reflexes
- Healers Hands
- Signature Skill Unlock - Healing
- Perfect Calm {Spheres Practitioner Feat}
- Crossbow Mastery
Traits
- Frontier Healer
- Scout's Eyes {Spheres Practitioner Trait}