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Thramzorean

Thramzorean

Martial Law

Scratchpad

Base Abilities
Str 12, Dex 17, Con 15, Int 10, Wis 14, Cha 8. Race Dex +2, 4th Con +1, 8th Dex +1
ABP: Con, Wis.

 

Human
- Focused Study: 1st Skill Focus - Profession (Blacksmith), 8th Skill Focus - Perception
- Skilled

 

Reference
- Spheres of Power
- Martial Traditions
- Practitioner Feats
- Practitioner Traits
- Shield
- Barrage
- Alchemy
- Equipment
- Scout

 

Class
- Blacksmith 10

 

Feats - 5
Martial Talents - 10
Smithing Insight - 5
Bonus Feats: Craft Wonderous Item, Craft Magic Armour and Weapons

 

Martial Tradition - Shield Master
Shield Training, Shield Sphere, Deflective Shield, Mechanical Training
 

Class Equipment Talent: Custom Training - War Hammer, Rapier, Mortar, Cannon (Artillery) Have assumed Mortar is a martial weapon, Artillery is exotic.

 

Martial Talents
- Unarmoured Training (+6)
- Barrage
- Expert Reloading {Equipment}
- Alchemy - Improved Fuse Grenade
- Scout {Drawback: Tracker = + Track the Scene}
- Unimpeded Positioning {Scout}
- Mechanical Savant {Equipment}
- Mobile Focus {Barrage}
- Fuse Master {Alchemy}
- Redirecting Shield {Shield}

 

Smithing Insight
- Gunsmith
- Shieldsmith
- Maker’s Know How
- Master Shieldsmith

- Toolsmith

 

Feats
- Combat Reflexes
- Healers Hands
- Signature Skill Unlock - Healing
- Perfect Calm {Spheres Practitioner Feat}
- Crossbow Mastery

 

Traits
- Frontier Healer
- Scout's Eyes {Spheres Practitioner Trait}

 

Thramzorean

Thramzorean

Martial Law

Scratchpad

Base Abilities
Str 12, Dex 17, Con 15, Int 10, Wis 14, Cha 8. Race Dex +2, 4th Con +1, 8th Dex +1
ABP: Con, Wis.

 

Human
- Focused Study: 1st Skill Focus - Profession (Blacksmith), 8th Skill Focus - Perception
- Skilled

 

Reference
- Spheres of Power
- Martial Traditions
- Practitioner Feats
- Practitioner Traits
- Shield
- Barrage
- Alchemy
- Equipment
- Scout

 

Class
- Blacksmith 10

 

Feats - 5
Martial Talents - 10
Smithing Insight - 5
Bonus Feats: Craft Wonderous Item, Craft Magic Armour and Weapons

 

Martial Tradition - Shield Master
Shield Training, Shield Sphere, Deflective Shield, Mechanical Training
 

Class Equipment Talent: Custom Training - War Hammer, Lucern Hammer, Mortar, Cannon (Artillery) Have assumed Mortar is a martial weapon, Artillery is exotic.

 

Martial Talents
- Unarmoured Training (+6)
- Barrage
- Expert Reloading {Equipment}
- Alchemy - Improved Fuse Grenade
- Scout {Drawback: Tracker = + Track the Scene}
- Unimpeded Positioning {Scout}
- Mechanical Savant {Equipment}
- Mobile Focus {Barrage}
- Fuse Master {Alchemy}
- Redirecting Shield {Shield}

 

Smithing Insight
- Gunsmith
- Shieldsmith
- Maker’s Know How
- Master Shieldsmith

- Toolsmith

 

Feats
- Combat Reflexes
- Healers Hands
- Signature Skill Unlock - Healing
- Perfect Calm {Spheres Practitioner Feat}
- Crossbow Mastery

 

Traits
- Frontier Healer
- Scout's Eyes {Spheres Practitioner Trait}

 

Thramzorean

Thramzorean

Martial Law

Scratchpad

Base Abilities
Str 12, Dex 17, Con 15, Int 10, Wis 14, Cha 8. Race Dex +2, 4th Con +1, 8th Dex +1
ABP: Con, Wis.

 

Human
- Focused Study: 1st Skill Focus - Profession (Blacksmith), 8th Skill Focus - Perception
- Skilled

 

Reference
- Spheres of Power
- Martial Traditions
- Practitioner Feats
- Practitioner Traits
- Shield
- Barrage
- Alchemy
- Equipment
- Scout

 

Class
Blacksmith 10

 

Feats - 5
Martial Talents - 10
Smithing Insight - 5
Bonus Feats: Craft Wonderous Item, Craft Magic Armour and Weapons

 

Martial Tradition - Shield Master
Shield Training, Shield Sphere, Deflective Shield, Mechanical Training
 

Class Equipment Talent: Custom Training - War Hammer, Lucern Hammer, Mortar, Cannon (Artillery) Have assumed Mortar is a martial weapon, Artillery is exotic.

 

Martial Talents
- Unarmoured Training (+6)
- Barrage
- Expert Reloading {Equipment}
- Alchemy - Improved Fuse Grenade
- Scout {Drawback: Tracker = + Track the Scene}
- Unimpeded Positioning {Scout}
- Mechanical Savant {Equipment}
- Mobile Focus {Barrage}
- Fuse Master {Alchemy}
- Redirecting Shield {Shield}

 

Smithing Insight
- Gunsmith
- Shieldsmith
- Maker’s Know How
- Master Shieldsmith

- Toolsmith

 

Feats
- Combat Reflexes
- Healers Hands
- Signature Skill Unlock - Healing
- Perfect Calm {Spheres Practitioner Feat}
- Crossbow Mastery

 

Traits
- Frontier Healer
- Scout's Eyes {Spheres Practitioner Trait}

 

Thramzorean

Thramzorean

Martial Law

Scratchpad

Base Abilities
Str 12, Dex 17, Con 15, Int 10, Wis 14, Cha 8. Race Dex +2, 4th Con +1, 8th Dex +1
ABP: Con, Wis.

 

Human
- Focused Study: 1st Skill Focus - Profession (Blacksmith), 8th Skill Focus - Perception
- Skilled

 

Feats - 5
Martial Talents - 10
Smithing Insight - 5
Bonus Feats: Craft Wonderous Item, Craft Magic Armour and Weapons

 

Martial Tradition - Shield Master
Shield Training, Shield Sphere, Deflective Shield, Mechanical Training
 

Class Equipment Talent: Custom Training - War Hammer, Lucern Hammer, Mortar, Cannon (Artillery) Have assumed Mortar is a martial weapon, Artillery is exotic.

 

Martial Talents
- Unarmoured Training (+6)
- Barrage
- Expert Reloading {Equipment}
- Alchemy - Improved Fuse Grenade
- Scout {Drawback: Tracker = + Track the Scene}
- Unimpeded Positioning {Scout}
- Mechanical Savant {Equipment}
- Mobile Focus {Barrage}
- Fuse Master {Alchemy}
- Redirecting Shield {Shield}

 

Smithing Insight
- Gunsmith
- Shieldsmith
- Maker’s Know How
- Master Shieldsmith

- Toolsmith

 

Feats
- Combat Reflexes
- Healers Hands
- Signature Skill Unlock - Healing
- Perfect Calm {Spheres Practitioner Feat}
- Crossbow Mastery

 

Traits
- Frontier Healer
- Scout's Eyes {Spheres Practitioner Trait}

 

Thramzorean

Thramzorean

Martial Law

Scratchpad

Base Abilities
Str 12, Dex 17, Con 15, Int 10, Wis 14, Cha 8. Race Dex +2, 4th Con +1, 8th Dex +1
ABP: Con, Wis.

 

Human
- Focused Study: 1st Skill Focus - Profession (Blacksmith), 8th Skill Focus - Perception
- Skilled

 

Feats - 5
Martial Talents - 9 or 10
Smithing Insight - 4 or 5
Bonus Feats: Craft Wonderous Item, Craft Magic Armour and Weapons

 

Martial Tradition - Shield Master
Shield Training, Shield Sphere, Deflective Shield, Mechanical Training
 

Class Equipment Talent: Custom Training - War Hammer, Lucern Hammer, Mortar, Cannon (Artillery) Have assumed Mortar is a martial weapon, Artillery is exotic.

 

Martial Talents
- Unarmoured Training (+6)
- Barrage
- Expert Reloading {Equipment}
- Alchemy - Improved Fuse Grenade
- Scout {Drawback: Tracker = + Track the Scene}
- Unimpeded Positioning {Scout}
- Mechanical Savant {Equipment}
- Mobile Focus {Barrage}
- Fuse Master {Alchemy}
- Redirecting Shield {Shield}

 

Smithing Insight
- Gunsmith
- Shieldsmith
- Maker’s Know How
- Master Shieldsmith

- Toolsmith

 

Feats
- Combat Reflexes
- Healers Hands
- Signature Skill Unlock - Healing
- Perfect Calm {Spheres Practitioner Feat}
- Crossbow Mastery

 

Traits
- Frontier Healer
- Scout's Eyes {Spheres Practitioner Trait}

 

Thramzorean

Thramzorean

Martial Law

Scratchpad

Base Abilities
Str 12, Dex 17, Con 15, Int 10, Wis 14, Cha 8. Race Dex +2, 4th Con +1, 8th Dex +1
ABP: Con, Wis.

 

Human
- Focused Study: 1st Skill Focus - Profession (Blacksmith), 8th Skill Focus - Perception
- Skilled

 

Feats - 5
Martial Talents - 9 or 10
Smithing Insight - 4 or 5
Bonus Feats: Craft Wonderous Item, Craft Magic Armour and Weapons

 

Martial Tradition - Shield Master
Shield Training, Shield Sphere, Deflective Shield, Mechanical Training
 

Class Equipment Talent: Custom Training - War Hammer, Lucern Hammer, Mortar, Cannon (Artillery) Have assumed Mortar is a martial weapon, Artillery is exotic.

 

Martial Talents
- Unarmoured Training (+6)
- Barrage
- Expert Reloading {Equipment}
- Alchemy - Improved Fuse Grenade
- Scout {Drawback: Tracker = + Track the Scene}
- Unimpeded Positioning {Scout}
- Mechanical Savant {Equipment}
- Mobile Focus {Barrage}
- Fuse Master {Alchemy}
- Redirecting Shield {Shield}

 

Smithing Insight
- Gunsmith
- Shieldsmith
- Maker’s Know How
- Master Shieldsmith

- Toolsmith

Feats
- Combat Reflexes
- Healers Hands
- Signature Skill Unlock - Healing
- Perfect Calm {Spheres Practitioner Feat}
- Crossbow Mastery

 

Thramzorean

Thramzorean

Martial Law

Scratchpad

Base Abilities
Str 12, Dex 17, Con 15, Int 10, Wis 14, Cha 8. Race Dex +2, 4th Con +1, 8th Dex +1
ABP: Con, Wis.

 

Human
- Focused Study: 1st Skill Focus - Profession (Blacksmith), 8th Skill Focus - Perception
- Skilled

 

Feats - 5
Martial Talents - 9 or 10
Smithing Insight - 4 or 5
Bonus Feats: Craft Wonderous Item, Craft Magic Armour and Weapons

 

Martial Tradition - Shield Master
Shield Training, Shield Sphere, Deflective Shield, Mechanical Training
 

Class Equipment Talent: Custom Training - War Hammer, Lucern Hammer, Mortar, Cannon (Artillery) Have assumed Mortar is a martial weapon, Artillery is exotic.

 

Martial Talents
- Unarmoured Training (+6)
- Barrage
- Expert Reloading {Equipment}
- Alchemy - Improved Fuse Grenade
- Scout {Drawback: Tracker = + Track the Scene}
- Unimpeded Positioning {Scout}
- Mechanical Savant {Equipment}
- Mobile Focus {Barrage}
- Fuse Master {Alchemy}
- Redirecting Shield {Shield}

 

Smithing Insight
- Gunsmith
- Shieldsmith
- Maker’s Know How
- Master Shieldsmith

- Toolsmith

Feats
- Combat Reflexes
- Healers Hands
- Signature Skill Unlock - Healing
- Perfect Calm {Sphere's Practitioner Feat}
- Crossbow Mastery

 

Thramzorean

Thramzorean

Martial Law

Scratchpad

Base Abilities
Str 12, Dex 17, Con 15, Int 10, Wis 14, Cha 8. Race Dex +2, 4th Con +1, 8th Dex +1
ABP: Con, Wis.

 

Human
- Focused Study: 1st Skill Focus - Profession (Blacksmith), 8th Skill Focus - Perception
- Skilled

 

Feats - 5
Martial Talents - 9 or 10
Smithing Insight - 4 or 5
Bonus Feats: Craft Wonderous Item, Craft Magic Armour and Weapons

 

Martial Tradition - Shield Master
Shield Training, Shield Sphere, Deflective Shield, Mechanical Training
 

Class Equipment Talent: Custom Training - War Hammer, Lucern Hammer, Mortar, Cannon (Artillery) Have assumed Mortar is a martial weapon, Artillery is exotic.

 

Martial Talents
- Unarmoured Training (+6)
- Barrage
- Expert Reloading {Equipment}
- Alchemy - Improved Fuse Grenade
- Scout {Drawback: Tracker = + Track the Scene}
- Unimpeded Positioning {Scout}
- Mechanical Savant {Equipment}
- Mobile Focus {Barrage}
- Fuse Master {Alchemy}
- Redirecting Shield {Shield}

 

Smithing Insight
- Gunsmith
- Shieldsmith
- Maker’s Know How
- Master Shieldsmith

- Toolsmith

Feats
- Combat Reflexes
- Healers Hands
- Signature Skill Unlock - Healing
- Greater Sunder
- Crossbow Mastery

 

Thramzorean

Thramzorean

Martial Law

Scratchpad

Base Abilities
Str 12, Dex 17, Con 15, Int 10, Wis 14, Cha 8. Race Dex +2, 4th Con +1, 8th Dex +1
ABP: Con, Wis.

 

Human
- Focused Study: 1st Skill Focus - Profession (Blacksmith), 8th Skill Focus - Perception
- Skilled

 

Feats - 5
Martial Talents - 9 or 10
Smithing Insight - 4 or 5
Bonus Feats: Craft Wonderous Item, Craft Magic Armour and Weapons

 

Martial Tradition - Shield Master
Shield Training, Shield Sphere, Deflective Shield, Mechanical Training
 

Class Equipment Talent: Custom Training - War Hammer, Lucern Hammer, Mortar, Cannon (Artillery) Have assumed Mortar is a martial weapon, Artillery is exotic.

 

Martial Talents
- Mechanical Savant
- Barrage
- Expert Reloading {Equipment}
- Alchemy - Improved Fuse Grenade
- Natural Materials {Equipment}
- Scout {Drawback: Tracker = + Track the Scene}
- Unarmoured Training (+6)
- Mobile Focus {Barrage}
- Fuse Master
- Redirecting Shield

 

Smithing Insight
- Gunsmith
- Shieldsmith
- Maker’s Know How
- Master Shieldsmith

- Toolsmith

Feats
- Combat Reflexes
- Healers Hands
- Signature Skill Unlock - Healing
- Greater Sunder
- Crossbow Mastery

 

Thramzorean

Thramzorean

Martial Law

Scratchpad

Base Abilities
Str 12, Dex 17, Con 15, Int 10, Wis 14, Cha 8. Race Dex +2, 4th Con +1, 8th Dex +1
ABP: Con, Wis.

 

Human
- Focused Study: 1st Skill Focus - Profession (Blacksmith), 8th Skill Focus - Perception
- Skilled

 

Feats - 5
Martial Talents - 9 or 10
Smithing Insight - 4 or 5
Bonus Feats: Craft Wonderous Item, Craft Magic Armour and Weapons

 

Martial Tradition - Shield Master
Shield Training, Shield Sphere, Deflective Shield, Mechanical Training
 

Class Equipment Talent: Custom Training - War Hammer, Lucern Hammer, Mortar, Cannon (Artillery) Have assumed Mortar is a martial weapon, Artillery is exotic.

 

Martial Talents
- Mechanical Savant
- Barrage
- Expert Reloading {Equipment}
- Alchemy - Improved Fuse Grenade
- Natural Materials {Equipment}
- Scout {Drawback: Tracker = + Track the Scene}
- Unarmoured Training (+6)
- Mobile Focus {Barrage}
- Fuse Master
- Reflective Shield

 

Smithing Insight
- Gunsmith
- Shieldsmith
- Maker’s Know How
- Master Shieldsmith

- Toolsmith

Feats
- Combat Reflexes
- Healers Hands
- Signature Skill Unlock - Healing
- Greater Sunder
- Crossbow Mastery

 

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