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Grudge

Grudge

Gwain| AC (24) 14 | Ini: 4 | BAB +2 | Hit Points: 17/30 | Size: Medium | Speed: 30 ft |
Touch: (+18)+14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 4/7

 


https://i.pinimg.com/736x/51/13/4a/51134a1118bf20623f6a4fdb743e6798.jpg

Gwain got struck pretty hard in the last barrage and only his hand on fangs raised hackles reined in wolf from leaving their coordinated movement. Fortunately this time their movement was straightforward. Both moving just 5 feet diagonally Fang ending North from Joren (G-10) and Gwain North from Ryzia (H-10) and, more importantly, out from the Acid Puddle. They attack Beast No4 hoping to end it after Jorens attacks.

Armor: Inertial Armor 3h, Deflection Field 3 minutes, Barkskin 30 minutes

Fang

Wolf

Name: Fang

https://i.pinimg.com/564x/18/93/27/18932707c7a01fd158098998b9d8ddf4.jpg

Medium Animal
Hit Dice: 4d8+4 (36/36 hp) (I went with the same max health rule as for PC)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: (23) 17 (+2 Dex, +4 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3)
Level: 3

Special: Link, Share Spells, Evasion
Tricks: Fighting Package (Attack, Down and Stay)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

Tools of the Trade

Weapon:

 

Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3)

Scimitar: 1d20+1, 1d8-1, (18–20/×2)

Dagger: 1d20+1, 1d4-1 (19/20x2)

 

Armor:

None (Inertial Armor Psionic Power lasting 3h, Deflection Field 3 minutes, Barkskin 30 minutes))

Actions/OOC

Free:

Swift: Deflection Field

Move:

Standard: Barkskin

Immediate:

Powers: [7]=Max Number Of Psi Points, [4]= Current Number Of Psi Points

Level 1:

Inertial Armor

Deflection Field

Extended Range

Precognition, Offensive

 

Spells:

Level 0 (4 Slot, DC 12):

- Light - Purify Food and Drink - Read Magic - Heat Water

Level 1 (3 Slot, DC 13):

- Cure Light Wounds - Entangle - Goodberry

Level 2 ((1)2 Slot, DC 1):

- Barkskin - Kelpstrand

 

 

OOC:


 

 

 

 


 

Grudge

Grudge

Gwain| AC (24) 14 | Ini: 4 | BAB +2 | Hit Points: 17/30 | Size: Medium | Speed: 30 ft |
Touch: (+18)+14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 4/7

 


https://i.pinimg.com/736x/51/13/4a/51134a1118bf20623f6a4fdb743e6798.jpg

Gwain got struck pretty hard in the last barrage and only his hand on fangs raised hackles reined in wolf from leaving their coordinated movement. Fortunately this time their movement was straightforward. Both moving just 5 feet diagonally Fang ending North from Joren (G-10) and Gwain North from Ryzia (H-10) and, more importantly, out from the Acid Puddle. They attack Beast No4 hoping to end it after Jorens attacks.

Armor: Inertial Armor 3h, Deflection Field 3 minutes, Barkskin 30 minutes

Fang

Wolf

Name: Fang

https://i.pinimg.com/564x/18/93/27/18932707c7a01fd158098998b9d8ddf4.jpg

Medium Animal
Hit Dice: 4d8+4 (36/36 hp) (I went with the same max health rule as for PC)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: (23) 17 (+2 Dex, +4 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3)
Level: 3

Special: Link, Share Spells, Evasion
Tricks: Fighting Package (Attack, Down and Stay)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

Tools of the Trade

Weapon:

 

Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3)

Scimitar: 1d20+1, 1d8-1, (18–20/×2)

Dagger: 1d20+1, 1d4-1 (19/20x2)

 

Armor:

None (Inertial Armor Psionic Power lasting 3h, Deflection Field 3 minutes, Barkskin 30 minutes))

Actions/OOC

Free:

Swift: Deflection Field

Move:

Standard: Barkskin

Immediate:

Powers: [7]=Max Number Of Psi Points, [4]= Current Number Of Psi Points

Level 1:

Inertial Armor

Deflection Field

Extended Range

Precognition, Offensive

 

Spells:

Level 0 (4 Slot, DC 12):

- Light - Purify Food and Drink - Read Magic - Heat Water

Level 1 (3 Slot, DC 13):

- Cure Light Wounds - Entangle - Goodberry

Level 2 ((1)2 Slot, DC 1):

- Barkskin - Kelpstrand

 

 

OOC:


 

 

 

 


 

Grudge

Grudge

Gwain| AC (24) 14 | Ini: 4 | BAB +2 | Hit Points: 17/30 | Size: Medium | Speed: 30 ft |
Touch: (+18)+14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 4/7

 


https://i.pinimg.com/736x/51/13/4a/51134a1118bf20623f6a4fdb743e6798.jpg

Gwain got struck pretty hard in the last barrage and only his hand on fangs raised hackles reined in wolf from leaving their coordinated movement. Fortunately this time their movement was straightforward. Both moving just 5 feet diagonally Fang ending North from Joren (G-10) and Gwain North from Ryzia and, more importantly, out from the Acid Puddle. They attack Beast No4 hoping to end it after Jorens attacks.

Armor: Inertial Armor 3h, Deflection Field 3 minutes, Barkskin 30 minutes

Fang

Wolf

Name: Fang

https://i.pinimg.com/564x/18/93/27/18932707c7a01fd158098998b9d8ddf4.jpg

Medium Animal
Hit Dice: 4d8+4 (36/36 hp) (I went with the same max health rule as for PC)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: (23) 17 (+2 Dex, +4 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3)
Level: 3

Special: Link, Share Spells, Evasion
Tricks: Fighting Package (Attack, Down and Stay)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

Tools of the Trade

Weapon:

 

Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3)

Scimitar: 1d20+1, 1d8-1, (18–20/×2)

Dagger: 1d20+1, 1d4-1 (19/20x2)

 

Armor:

None (Inertial Armor Psionic Power lasting 3h, Deflection Field 3 minutes, Barkskin 30 minutes))

Actions/OOC

Free:

Swift: Deflection Field

Move:

Standard: Barkskin

Immediate:

Powers: [7]=Max Number Of Psi Points, [4]= Current Number Of Psi Points

Level 1:

Inertial Armor

Deflection Field

Extended Range

Precognition, Offensive

 

Spells:

Level 0 (4 Slot, DC 12):

- Light - Purify Food and Drink - Read Magic - Heat Water

Level 1 (3 Slot, DC 13):

- Cure Light Wounds - Entangle - Goodberry

Level 2 ((1)2 Slot, DC 1):

- Barkskin - Kelpstrand

 

 

OOC:


 

 

 

 


 

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