saithor Posted March 25 Clone Share Posted March 25 (edited) Rutia Scipio, Tiefling Feyspeaker Druid Map Token Character Generation Ability Scores: 20 point buy Strength: 7 Dexterity: 14 (+2 Racial) = 16 Constitution: 12 Intelligence: 12 (-2 Racial) = 10 Wisdom: 14 Charisma: 16 (+2 Racial) = 18 Race: Tiefling Alternate Racial Traits: Prehensile Tail Spitespawn SLA: Misdirection Gender: Female Age: 23 Height: 5'7" Weight: 130 lb Class: Druid (Feyspeaker) Favored Class: Druid Favored Class Bonus: SP × 1 Traits: Reactionary, Indomitable Faith Campaign Trait: Riftwarden Orphan Drawbacks: Naive Skill Ranks: 6 + Int mod+1 + Favored Class Bonus+1 = 7 Skills Trained: Bluff [1 Rank], Knowledge (History) [1 Rank], Knowledge (Local) [1 Rank], Knowledge (Planes) [1 Rank], Knowledge (Religion) [1 Rank], Perception [1 Rank], Sense Motive [1 Rank], Spellcraft [1 Rank] Background Skill Ranks: 2 Skills Trained: Handle Animal [1 Rank], Linguistics [1 Rank]. Feats: Fey Spell Lore Languages: Common, Abyssal, Druidic, Sylvan, Terran Hit Points: Max (d8) + Con mod+1 = 9 Starting Wealth: 40 GP Equipment Starting Items Cost Explorer's Outfit 10 gp Armor Cost Leather Armor 10 GP Weapons Cost Sling 0 GP Quarterstaff 0 GP Adventuring Gear Cost 10 Days Animal Feed .5 GP Backpack 2 GP Waterskin 1 GP Holly and Mistletoe 0 GP Spell Component Pouch 5 GP Bedroll .1 GP Funds Remaining: 1.4 GP Damos the Ankylosaurus Male Medium Ankylosaurus Level 1 Init +2 HP 17/17 Speed 30' AC 21 Touch 12 Flat-Footed 19 CMD 13 Fort 2 Ref 5 Will 1 CMB +1 BAB 1 Tail +2 2d6 Bludgeoning Abilities Str 10 Dex 14 Con 9 Int 2 Wis 12 Cha 8 Condition None Bonus Trick: Guard Skills: 1 Rank Perception, Acrobatics Feat: Toughness Statblock %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2891460%5D%5BB%5D%5BSIZE%3D%2B1%5DRutia%20Scipio%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AFemale%20Neutral%20Good%20Tiefling%20(Spitespawn)%20Druid%20(Feyspeaker)%2C%20%5BB%5DLevel%5B%2FB%5D%201%2C%20%5BB%5DInit%5B%2FB%5D%205%2C%20%5BB%5DHP%5B%2FB%5D%209%2F9%2C%20%5BB%5DDR%5B%2FB%5D%20Fire%2FElectricity%2FCold%20(5)%2C%20%5BB%5DSpeed%5B%2FB%5D%2030'%0A%5BB%5DAC%5B%2FB%5D%2015%2C%20%5BB%5DTouch%5B%2FB%5D%2013%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2012%2C%20%5BB%5DCMD%5B%2Fb%5D%2011%2C%20%5BB%5DFort%5B%2FB%5D%203%2C%20%5BB%5DRef%5B%2FB%5D%203%2C%20%5BB%5DWill%5B%2FB%5D%205%2C%20%5BB%5DCMB%5B%2FB%5D%20-2%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%200%2C%20%20%20%5BB%5DAction%20Points%5B%2FB%5D%201%0A%5BB%5D%20%20Sling%20%5B%2FB%5D%20%2B3%20(1d4%2C%20x2)%0A%5BB%5D%20%20Club%20%5B%2FB%5D%20-2%20(1d6-2%2C%20x2)%0A%5BB%5D%20%20Leather%20Armor%5B%2FB%5D%20(%2B2%20Armor%2C%20%2B3%20Dex)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%207%2C%20Dex%2016%2C%20Con%2012%2C%20Int%2010%2C%20Wis%2014%2C%20Cha%2018%0A%5BB%5DCondition%5B%2FB%5D%20None%0A%2B2%20to%20Concentration%20Checks Rutia Scipio Female Neutral Good Tiefling (Spitespawn) Druid (Feyspeaker), Level 1, Init 5, HP 9/9, DR Fire/Electricity/Cold (5), Speed 30' AC 15, Touch 13, Flat-footed 12, CMD 11, Fort 3, Ref 3, Will 5, CMB -2, Base Attack Bonus 0, Action Points 1 Sling +3 (1d4, x2) Club -2 (1d6-2, x2) Leather Armor (+2 Armor, +3 Dex) Abilities Str 7, Dex 16, Con 12, Int 10, Wis 14, Cha 18 Condition None +2 to Concentration Checks Skills Acrobatics 3 Bluff 8 Climb -2 Diplomacy 10 Disable Device 3 Escape Artist 3 Handle Animal 8 Heal 2 Intimidate 4 Knowledge (Nature) 4 Linguistics 3 Perception 6 Ride 3 Sense Motive 6 Sleight of Hand 3 Stealth 3 Survival 6 Swim -2 Use Magic Device 4 Map Token Character Generation Ability Scores: 20 point buy Strength: 8 (-1) Dexterity: 18+2 from Half-Elf Ability Modifier (+4) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 14 (+2) Race: Half-Elf Alternate Racial Traits: Water Child, Sophisticate Gender: Female Age: 22 Height: 5'7" Weight: 130lb Class: Unchained Rogue Favored Class: Unchained Rogue Favored Class Bonus: Skill Point× 1 Traits: Burned (Drawback); Secret-Keeper, Crowd Dodger; Campaign Trait: Pattern Seeker. Skill Ranks: 8 + Int mod+2 + Favored Class Bonus1 = 11 Skills Trained: Acrobatics[1 Rank], Bluff [1 Rank], Climb [1 Rank], Diplomacy [1 Rank], Disable Device [1 Rank], Escape Artist [1 Rank], Perception [1 Rank], Sense Motive [1 Rank], Sleight of Hand [1 Rank], Stealth [1 Rank], Swim [1 Rank]. Background Skill Ranks: 2 Skills Trained: Profession (Barmaid) [1 Rank], Lore (Yolubilis Harbor) [1 Rank]. Feats: TBD (Evil Eye), Combat Expertise <GM Bonus — Free>, TBD <GM Bonus — Advancement>. Languages: Common, Elven, Aquan, Halfling Hit Points: Max (1d8) + Con Modifier+1 = 9 Starting Wealth: 4d6 × 10gp = TBD Equipment Starting Items Cost Traveler's outfit 5 gp Weapons Cost Dagger 2gp Adventuring Gear Cost Funds Remaining: TBD Background Rutia remembers little of her childhood. What little she can is of constantly being on the move with her tiefling parents, traveling from place to place, until eventually reaching the kingdom of Mendev. What memories she has of that country are short, violent, and ones she'd rather forget. She remembers being entrusted to the care of family friends, a half-elven druid couple when she was six, and her parents promising that they'd be back in a couple of weeks at the most. They never came back. Rutia's caretakers turned adoptive parents eventually took her with them to their circle on the outskirts of Numeria. There, they taught her in the ways of the natural world, introducing her to their druid circle. She joined as an apprentice, travelling to the fey-realms that they so often dealt with. She spent many a year there, dealing and consorting with the fey, before returning to Numeria to tend to the nature there. It's where she met her companion, found from an abandoned egg in the wilderness. Rutia's progress in the druid circle continued as they turned their task from the fey realms to trying to protect the wild places of Numeria. Not an easy task, with the strange technology that had fallen from the sky complicating things. Rutia could tell things were reaching a boiling point. Maybe that's why she left. Or maybe she did want to find out more about her birth parents, which is what she told her fellow druids. Rutia isn't sure herself why she timed her heading back to Mendev the way she did. Searching for information on her now-dead birth parents, Rutia and her trusty companion Damos have gone to Kenabres to try and track down records of them. It's her first day in the city and she's stopped by the Honeyed Blackmoor Cafe in order to get some food. Edited April 3 by saithor (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Starting Wealth 40 2d6*10 3,1 Ankylosaurus 2nd HD hp 8 1d8 8 Link to comment Share on other sites More sharing options...
saithor Posted April 1 Author Clone Share Posted April 1 I believe I am ready to review Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted April 2 Clone Share Posted April 2 Shoulda stayed in B.C. and lived out the rest of her life as a hippie. What'd she have to go back to Alaska for? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted April 2 Clone Share Posted April 2 (edited) Hero points are in play Alternate Spell-Like Ability Spitespawn gain misdirection as a spell-like ability. prehhensile tail not recorded in character sheet Spells and equipment not recorded on sheet otherwise mechanics for Rutia is fine. Edited April 2 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
saithor Posted April 3 Author Clone Share Posted April 3 12 hours ago, iantruesilver said: Shoulda stayed in B.C. and lived out the rest of her life as a hippie. What'd she have to go back to Alaska for? Sometimes you just have that desire to reconnect with your routes. That and wanting to take a break from trying to broker peace between angry Barbarians and androids. I’ll get the mechanics fixes done soon Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
saithor Posted April 3 Author Clone Share Posted April 3 mechanics should be fixed now. I don't have a spell list because as a druid I know all the spells on my list, I just choose which ones to prepare each day. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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