RagallachMC Posted March 25 Clone Share Posted March 25 (edited) I'll get this laid out into a character sheet with all the details soon. Strength: 14 (+1) Dexterity: 14 (+1) Constitution: 13 (0) Intelligence: 14 (+1) Wisdom: 10 (0) Charisma: 10 (0) Background: Corp Security Free Skill - Shoot 0 Growth - Lead 0 Growth - Stab 0 Learning - Notice 0 Contact - Friend: Known them for several jobs Street People, Gangs and Ciminal Types I got a problem person off their back They trust me to a rare degree We were hired on a job together They can help me find profitable operator jobs Edges: On Target - Gain a Combat Skill as a Bonus Skill (Shoot 1). Your basic attack bonus is equal to your character level, instead of the usual half level, rounded down. Veteran's Luck - Once per scene, as an Instant action, trigger this ability to gain one of two effects: an attack roll that just hit you is instead treated as a miss, or an attack roll that you just made that missed is instead treated as a hit. This ability can be applied to vehicle weaponsused by the operator, but it cannot protect against environmental damage, vehicle crashes, falls, or other harm that doesn't involve attack rolls. Foci: Alert - You are keenly aware of your surroundings and virtually impossible to take unaware. You have an instinctive alacrity of response that helps you act before less wary persons can think to move. Gain Notice as a bonus skill (Notice 1). You cannot be surprised, nor can others use the Execution Attack action on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll. HP: 1d6 Attack Bonus: +1 Physical Save: 14+ Evasion Save: 14+ Mental Save: 15+ Luck Save: 15+ Starting Gear: Heavy Pistol (1d8 dmg, Trauma 1d6/x3) 3 Magazines and 24 Cartridges Armored Clothing (AC 16/14, Damage Soak 5, +1 Trauma Target) Knife (1d4 dmg, Shock 1/AC, Trauma 1d6/x3) Smartphone, Basic Trauma Patch Middle Class Lifestyle, 1 month Finishing Touches Exert 0 Stab +1, Shoot +2, Punch +1 Language Common Edited March 25 by RagallachMC (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls roll 14; 14; 13; 9; 10; 10 3d6;3d6;3d6;3d6;3d6;3d6 [5,4,5]; [5,4,5,5,5,4]; [5,4,5,5,5,4,4,4,5]; [5,4,5,5,5,4,4,4,5,2,5,2]; [5,4,5,5,5,4,4,4,5,2,5,2,6,3,1]; [5,4,5,5,5,4,4,4,5,2,5,2,6,3,1,1,5,4] Background 5 1d20 5 Growth 6 2d6 3,3 roll 5 1d6 5 Learning 4 1d8 4 Contact 44 1d20+1d12+1d10+1d8+1d6+1d4 15,5,8,6,6,4 *sigh* contact again 2; 1; 4; 7; 5; 7 1d4;1d6;1d8;1d10;1d12;1d20 [2]; [2,1]; [2,1,4]; [2,1,4,7]; [2,1,4,7,5]; [2,1,4,7,5,7] Link to comment Share on other sites More sharing options...
RagallachMC Posted April 9 Author Clone Share Posted April 9 (edited) Name: Robert Sanford Street Name: Badge Background: Corp Security HP: 6 System Strain: 13 AC: 16/14 Strength: 14 (+1) Dexterity: 14 (+1) Constitution: 13 (0) Intelligence: 14 (+1) Wisdom: 10 (0) Charisma: 10 (0) Skills: Exert 0 Lead 0 Notice 1 Shoot 1 Stab 0 Attack Bonus: +1 Physical Save: 14+ Evasion Save: 14+ Mental Save: 15+ Luck Save: 15+ Edges: On Target - Gain a Combat Skill as a Bonus Skill. Your basic attack bonus is equal to your character level, instead of the usual half level, rounded down. Veteran's Luck - Once per scene, as an Instant action, trigger this ability to gain one of two effects: an attack roll that just hit you is instead treated as a miss, or an attack roll that you just made that missed is instead treated as a hit. This ability can be applied to vehicle weapons used by the operator, but it cannot protect against environmental damage, vehicle crashes, falls, or other harm that doesn't involve attack rolls. Foci: Alert - You are keenly aware of your surroundings and virtually impossible to take unaware. You have an instinctive alacrity of response that helps you act before less wary persons can think to move. Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack action on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll. Attacks: Heavy Pistol - Attack Bonus +3, 1d8+1 dmg, Trauma 1d6/x3 Knife - Attack Bonus +2, 1d4+1 dmg, Shock 2/AC15, Trauma 1d6/x3 Gear & Equipment: Heavy Pistol 3 Magazines and 24 Cartridges Armored Clothing (AC 16/14, Damage Soak 5, +1 Trauma Target) Knife Smartphone, Basic Trauma Patch Middle Class Lifestyle, 1 month Contacts: Friend- Tung '2 Train' Tran Known them for several jobs Street People, Gangs and Ciminal Types I got a problem person off their back They trust me to a rare degree We were hired on a job together They can help me find profitable operator jobs Edited April 10 by RagallachMC (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RagallachMC Posted April 15 Author Clone Share Posted April 15 (edited) Badge Character Sheet Badge S14 D14 C13 I14 W10 CH10 HP: 6/6 System Strain: 13/13 Armor: Ranged-16 Melee-14 Saves: P-14+, E-14+, M-15+, L-15+ Skills: Exert 0, Lead 0, Notice 1, Shoot 1, Stab 0 Attacks: Heavy Pistol - Attack Bonus +3, 1d8+1 dmg, Trauma 1d6/x3 Knife - Attack Bonus +2, 1d4+1 dmg, Shock 2/AC15, Trauma 1d6/x3 Edges: On Target - Gain a Combat Skill as a Bonus Skill. Your basic attack bonus is equal to your character level, instead of the usual half level, rounded down. Veteran's Luck - Once per scene, as an Instant action, trigger this ability to gain one of two effects: an attack roll that just hit you is instead treated as a miss, or an attack roll that you just made that missed is instead treated as a hit. This ability can be applied to vehicle weapons used by the operator, but it cannot protect against environmental damage, vehicle crashes, falls, or other harm that doesn't involve attack rolls. Foci: Alert - You are keenly aware of your surroundings and virtually impossible to take unaware. You have an instinctive alacrity of response that helps you act before less wary persons can think to move. Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack action on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll. Gear & Equipment: Heavy Pistol 3 Magazines and 24 Cartridges Armored Clothing (AC 16/14, Damage Soak 5, +1 Trauma Target) Knife Smartphone, Basic Trauma Patch Middle Class Lifestyle, 1 month Contacts: Friend- Tung '2 Train' Tran Known them for several jobs Street People, Gangs and Ciminal Types I got a problem person off their back They trust me to a rare degree We were hired on a job together They can help me find profitable operator jobs Edited April 15 by RagallachMC (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts