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RagallachMC's character creation workshop


RagallachMC

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I'll get this laid out into a character sheet with all the details soon.

 

Strength: 14 (+1)

Dexterity: 14 (+1)

Constitution: 13 (0)

Intelligence: 14 (+1)

Wisdom: 10 (0)

Charisma: 10 (0)

 

Background: Corp Security

  • Free Skill - Shoot 0
  • Growth - Lead 0
  • Growth - Stab 0
  • Learning - Notice 0

 

Contact - Friend:

  • Known them for several jobs
  • Street People, Gangs and Ciminal Types
  • I got a problem person off their back
  • They trust me to a rare degree
  • We were hired on a job together
  • They can help me find profitable operator jobs

 

Edges:

  • On Target - Gain a Combat Skill as a Bonus Skill (Shoot 1). Your basic attack bonus is equal to your character level, instead of the usual half level, rounded down.
  • Veteran's Luck - Once per scene, as an Instant action, trigger this ability to gain one of two effects: an attack roll that just hit you is instead treated as a miss, or an attack roll that you just made that missed is instead treated as a hit. This ability can be applied to vehicle weaponsused by the operator, but it cannot protect against environmental damage, vehicle crashes, falls, or other harm that doesn't involve attack rolls.

Foci:

  • Alert - You are keenly aware of your surroundings and virtually impossible to take unaware. You have an instinctive alacrity of response that helps you act before less wary persons can think to move. Gain Notice as a bonus skill (Notice 1). You cannot be surprised, nor can others use the Execution Attack action on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll.

HP: 1d6

Attack Bonus: +1

Physical Save: 14+

Evasion Save: 14+

Mental Save: 15+

Luck Save: 15+

 

Starting Gear:

  • Heavy Pistol (1d8 dmg, Trauma 1d6/x3)
  • 3 Magazines and 24 Cartridges
  • Armored Clothing (AC 16/14, Damage Soak 5, +1 Trauma Target)
  • Knife (1d4 dmg, Shock 1/AC, Trauma 1d6/x3)
  • Smartphone, Basic
  • Trauma Patch
  • Middle Class Lifestyle, 1 month

 

Finishing Touches

  • Exert 0
  • Stab +1, Shoot +2, Punch +1
  • Language Common

 

 

 

Edited by RagallachMC (see edit history)
Name
roll
14; 14; 13; 9; 10; 10
3d6;3d6;3d6;3d6;3d6;3d6 [5,4,5]; [5,4,5,5,5,4]; [5,4,5,5,5,4,4,4,5]; [5,4,5,5,5,4,4,4,5,2,5,2]; [5,4,5,5,5,4,4,4,5,2,5,2,6,3,1]; [5,4,5,5,5,4,4,4,5,2,5,2,6,3,1,1,5,4]
Background
5
1d20 5
Growth
6
2d6 3,3
roll
5
1d6 5
Learning
4
1d8 4
Contact
44
1d20+1d12+1d10+1d8+1d6+1d4 15,5,8,6,6,4
*sigh* contact again
2; 1; 4; 7; 5; 7
1d4;1d6;1d8;1d10;1d12;1d20 [2]; [2,1]; [2,1,4]; [2,1,4,7]; [2,1,4,7,5]; [2,1,4,7,5,7]
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  • 3 weeks later...
Posted (edited)

 

Badge.jpg.238b591e9b98750c220cae14e35d5c7f.jpg

Name: Robert Sanford

Street Name: Badge

Background: Corp Security

HP: 6

System Strain: 13

AC: 16/14

 

Strength: 14 (+1)

Dexterity: 14 (+1)

Constitution: 13 (0)

Intelligence: 14 (+1)

Wisdom: 10 (0)

Charisma: 10 (0)

 

Skills:

  • Exert 0
  • Lead 0
  • Notice 1
  • Shoot 1
  • Stab 0

 

Attack Bonus: +1

Physical Save: 14+

Evasion Save: 14+

Mental Save: 15+

Luck Save: 15+

 

Edges:

  • On Target - Gain a Combat Skill as a Bonus Skill. Your basic attack bonus is equal to your character level, instead of the usual half level, rounded down.
  • Veteran's Luck - Once per scene, as an Instant action, trigger this ability to gain one of two effects: an attack roll that just hit you is instead treated as a miss, or an attack roll that you just made that missed is instead treated as a hit. This ability can be applied to vehicle weapons used by the operator, but it cannot protect against environmental damage, vehicle crashes, falls, or other harm that doesn't involve attack rolls.

Foci:

  • Alert - You are keenly aware of your surroundings and virtually impossible to take unaware. You have an instinctive alacrity of response that helps you act before less wary persons can think to move. Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack action on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll.

 

Attacks:

Heavy Pistol - Attack Bonus +3, 1d8+1 dmg, Trauma 1d6/x3

Knife - Attack Bonus +2, 1d4+1 dmg, Shock 2/AC15, Trauma 1d6/x3

 

Gear & Equipment:

  • Heavy Pistol
  • 3 Magazines and 24 Cartridges
  • Armored Clothing (AC 16/14, Damage Soak 5, +1 Trauma Target)
  • Knife
  • Smartphone, Basic
  • Trauma Patch
  • Middle Class Lifestyle, 1 month

 

Contacts:

  Friend- Tung '2 Train' Tran

  • Known them for several jobs
  • Street People, Gangs and Ciminal Types
  • I got a problem person off their back
  • They trust me to a rare degree
  • We were hired on a job together
  • They can help me find profitable operator jobs

 

 

 

Edited by RagallachMC (see edit history)
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Posted (edited)

Badge2.jpg.bace65a609d29abc6a7ccfe36c214917.jpgBadge

Character Sheet

Badge 
S14 D14 C13 I14 W10 CH10
HP: 6/6
System Strain: 13/13
Armor: Ranged-16 Melee-14
Saves: P-14+, E-14+, M-15+, L-15+
Skills:
Exert 0, Lead 0, Notice 1, Shoot 1, Stab 0

Attacks:

Heavy Pistol - Attack Bonus +3, 1d8+1 dmg, Trauma 1d6/x3

Knife - Attack Bonus +2, 1d4+1 dmg, Shock 2/AC15, Trauma 1d6/x3
Edges:

  • On Target - Gain a Combat Skill as a Bonus Skill. Your basic attack bonus is equal to your character level, instead of the usual half level, rounded down.
  • Veteran's Luck - Once per scene, as an Instant action, trigger this ability to gain one of two effects: an attack roll that just hit you is instead treated as a miss, or an attack roll that you just made that missed is instead treated as a hit. This ability can be applied to vehicle weapons used by the operator, but it cannot protect against environmental damage, vehicle crashes, falls, or other harm that doesn't involve attack rolls.

Foci:

  • Alert - You are keenly aware of your surroundings and virtually impossible to take unaware. You have an instinctive alacrity of response that helps you act before less wary persons can think to move. Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack action on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll.

Gear & Equipment:

  • Heavy Pistol
  • 3 Magazines and 24 Cartridges
  • Armored Clothing (AC 16/14, Damage Soak 5, +1 Trauma Target)
  • Knife
  • Smartphone, Basic
  • Trauma Patch
  • Middle Class Lifestyle, 1 month

Contacts:

  Friend- Tung '2 Train' Tran

  • Known them for several jobs
  • Street People, Gangs and Ciminal Types
  • I got a problem person off their back
  • They trust me to a rare degree
  • We were hired on a job together
  • They can help me find profitable operator jobs

 

 

 

 

 

 

 

 

Edited by RagallachMC (see edit history)
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