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Druidic Mentor (Ne'charri)


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568768703_Necharri.jpg.ddefc8fda4721990ad38e0ddebc7c106.jpg

"A will of it's own. Hmmm."  The idea seemed to resonate as she nodded her head slowly. It was something she hadn't ever thought of before. She had always thought of each person, animal and monster as a distinct creature, with an independent mind and will. Even the spirits her tribe had shown reverence and paid homage to for various things, like a fruitful hunt or a rainy winter, they each seemed to be specific ideals and entities. The idea of nature having it's own will was enlightening.

Ne'charri looked forward to her upcoming dreams, and to the possibility of trying to connect with this sleeping, dreaming god that was nature.

 

Actions/OOC

I'm good with a little fast forward if you're anxious to get the group back together and move the main story ahead.

Stats

 

Ne'charri

Female%20CN%20Human%20Sorcerer%20(crossblooded)%2FDragon%20Disciple%2C%20%5BB%5DLevel%5B%2FB%5D%209%20(5%2F4)%2C%20%5BB%5DInit%5B%2FB%5D%205%2C%20%5BB%5DHP%5B%2FB%5D%2087%2F87%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%0A%5BB%5DAC%5B%2FB%5D%2024%2C%20%5BB%5DTouch%5B%2FB%5D%2019%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2020%2C%20%5BB%5DCMD%5B%2Fb%5D%2028%2C%20%5BB%5DFort%5B%2FB%5D%2013%2C%20%5BB%5DRef%5B%2FB%5D%2012%2C%20%5BB%5DWill%5B%2FB%5D%2011%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B13%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%205.5%20%20%20%0A%5BB%5Dbloodline%20power%2C%20counts%20as%20magic%2C%20includes%20power%20attack%2Frisky%20strike%2C%20weapon%20focus%2C%20arcane%20strike%2C%20and%20amulet%20of%20mighty%20fists%20(keen%2Cthundering)%20Draconic%20Claws%20(2)%20(9%20rounds%2Fday)%20%5B%2FB%5D%20%2B13%20(1d6%2B11%20plus%201d6%20acid%2C%2019-20x2%2B1d8%20sonic)%0A%5BB%5Dprestige%20class%20power%2C%20see%20claws%2C%20str%20and%20risky%20strike%20bonuses%20x%201.5%20for%20damage%20Draconic%20Bite%20%5B%2FB%5D%20%2B13%20(1d6%2B15%20plus%201d6%20acid%2C%2019-20x2%2B1d8%20sonic)%0A%5BB%5DMasterwork%20MW%20Dagger%20%5B%2FB%5D%20%2B13%20(1d4%2B7%2C%2019-20%20x%202)%0A%5BB%5DSpell%20Mage%20Armor%5B%2FB%5D%20(%2B4%20Armor%2C%20%2B5%20Dex%2C%20%2B4%20Natural%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2024%2C%20Dex%2020%2C%20Con%2018%2C%20Int%2011%2C%20Wis%2016%2C%20Cha%2022%0A%5BB%5DCondition%5B%2FB%5D%20None%20
Female CN Human Sorcerer (crossblooded)/Dragon Disciple, Level 9 (5/4), Init 5, HP 87/87, Speed 30
AC 24, Touch 19, Flat-footed 20, CMD 28, Fort 13, Ref 12, Will 11, CMB +13, Base Attack Bonus 5.5
bloodline power, counts as magic, includes power attack/risky strike, weapon focus, arcane strike, and amulet of mighty fists (keen,thundering) Draconic Claws (2) (9 rounds/day) +13 (1d6+11 plus 1d6 acid, 19-20x2+1d8 sonic)
prestige class power, see claws, str and risky strike bonuses x 1.5 for damage Draconic Bite +13 (1d6+15 plus 1d6 acid, 19-20x2+1d8 sonic)
Masterwork MW Dagger +13 (1d4+7, 19-20 x 2)
Spell Mage Armor (+4 Armor, +5 Dex, +4 Natural, +1 Deflect)
Abilities Str 24, Dex 20, Con 18, Int 11, Wis 16, Cha 22
Condition None

Active Spells:

Mage Armor (cast w/extend spell, uses level 2 slot, lasts 20 hours)
Fly (increase from min/level to hours/level per mutable flesh, cast w/extend spell, uses level 4 slot, lasts 22 hours)

 

Edited by Doby (see edit history)
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Ne'charri does not remember much of the dream, the next day, but she does remember... flashes. She found herself in a wilderness much like the lands she'd grown up with with her people, and she remembers snatches of her search, of finding creatures in that wild, facing them - but not killing them. Every fight was a quick, simple affair, when they happened, establishing dominance or just forcing them out of the way.

But even more, it had been the search, about finding and listening to the voice and will of the wilderness, the nature - and though that took time in the dream, effort, she achieved it. She searched, crossing streams and rivers and battling the elements. The dream was but one night, but the flashes she remembered seemed months apart.

But she did find it. She remembered finding a deep forest, with trees that were probably old when the Sareltine Empire was yet to be born. She remembered feeling relief as she finally saw a clearing ahead, but...

What she found in that clearing - she could not recall. She did not know what the heart of the wilderness looked like, but when she woke, she felt... different. And, she soon found, she did indeed know the spell she'd sought, while another spell she'd once known was now out of her reach - the curse of those who had the sort of raw untapped magic that Ne'charri weilded.

It was, then, merely a matter of practice. She didn't need the sort of rote practice a wizard might, but even knowing how to cast this now, it was unfamiliar - the words and gestures came to mind unbidden now, but they were very distinct from what she was used to - similar, but not identical to how Tryssea cast the same spell. A hyrbid, between arcane and divine, it would seem.

But she, as promised, knew the spell.

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568768703_Necharri.jpg.ddefc8fda4721990ad38e0ddebc7c106.jpg

Ne'charri was pleased. Not just with the result, but she enjoyed being in the wilderness. It reminded her of a simpler time in her life. A time when the world made sense to her and she felt contentment in being a vital part of her tribe. She was also pleased with her time with Tryessa, more than she thought she would be, for sure. The druid was a competent mentor, and Ne'charri found she enjoyed her company as well.

"I...thank you," Ne'charri said as she struggled to find the right words. Just a reminder of why she usually preferred to say very little. "You did not have to help me, but you did. I hope that some day I can come back here, and maybe I can find a way to return the favor." Her eyes drift back to the woods, towards Catrico. "But I must take my leave. My friends will need me."

Not one for long goodbyes, and feeling as if she might have said too much already, Ne'charri didn't linger much before taking her leave and heading back to the city. She was needed there.

 

 

Actions/OOC

 

Stats

 

Ne'charri

Female%20CN%20Human%20Sorcerer%20(crossblooded)%2FDragon%20Disciple%2C%20%5BB%5DLevel%5B%2FB%5D%209%20(5%2F4)%2C%20%5BB%5DInit%5B%2FB%5D%205%2C%20%5BB%5DHP%5B%2FB%5D%2087%2F87%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%0A%5BB%5DAC%5B%2FB%5D%2024%2C%20%5BB%5DTouch%5B%2FB%5D%2019%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2020%2C%20%5BB%5DCMD%5B%2Fb%5D%2028%2C%20%5BB%5DFort%5B%2FB%5D%2013%2C%20%5BB%5DRef%5B%2FB%5D%2012%2C%20%5BB%5DWill%5B%2FB%5D%2011%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B13%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%205.5%20%20%20%0A%5BB%5Dbloodline%20power%2C%20counts%20as%20magic%2C%20includes%20power%20attack%2Frisky%20strike%2C%20weapon%20focus%2C%20arcane%20strike%2C%20and%20amulet%20of%20mighty%20fists%20(keen%2Cthundering)%20Draconic%20Claws%20(2)%20(9%20rounds%2Fday)%20%5B%2FB%5D%20%2B13%20(1d6%2B11%20plus%201d6%20acid%2C%2019-20x2%2B1d8%20sonic)%0A%5BB%5Dprestige%20class%20power%2C%20see%20claws%2C%20str%20and%20risky%20strike%20bonuses%20x%201.5%20for%20damage%20Draconic%20Bite%20%5B%2FB%5D%20%2B13%20(1d6%2B15%20plus%201d6%20acid%2C%2019-20x2%2B1d8%20sonic)%0A%5BB%5DMasterwork%20MW%20Dagger%20%5B%2FB%5D%20%2B13%20(1d4%2B7%2C%2019-20%20x%202)%0A%5BB%5DSpell%20Mage%20Armor%5B%2FB%5D%20(%2B4%20Armor%2C%20%2B5%20Dex%2C%20%2B4%20Natural%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2024%2C%20Dex%2020%2C%20Con%2018%2C%20Int%2011%2C%20Wis%2016%2C%20Cha%2022%0A%5BB%5DCondition%5B%2FB%5D%20None%20
Female CN Human Sorcerer (crossblooded)/Dragon Disciple, Level 9 (5/4), Init 5, HP 87/87, Speed 30
AC 24, Touch 19, Flat-footed 20, CMD 28, Fort 13, Ref 12, Will 11, CMB +13, Base Attack Bonus 5.5
bloodline power, counts as magic, includes power attack/risky strike, weapon focus, arcane strike, and amulet of mighty fists (keen,thundering) Draconic Claws (2) (9 rounds/day) +13 (1d6+11 plus 1d6 acid, 19-20x2+1d8 sonic)
prestige class power, see claws, str and risky strike bonuses x 1.5 for damage Draconic Bite +13 (1d6+15 plus 1d6 acid, 19-20x2+1d8 sonic)
Masterwork MW Dagger +13 (1d4+7, 19-20 x 2)
Spell Mage Armor (+4 Armor, +5 Dex, +4 Natural, +1 Deflect)
Abilities Str 24, Dex 20, Con 18, Int 11, Wis 16, Cha 22
Condition None

Active Spells:

Mage Armor (cast w/extend spell, uses level 2 slot, lasts 20 hours)
Fly (increase from min/level to hours/level per mutable flesh, cast w/extend spell, uses level 4 slot, lasts 22 hours)

 

Edited by Doby (see edit history)
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