Steel Warrior Posted April 2 Clone Share Posted April 2 (edited) Name: Nyll Race: Goblin Gender: Female Age: 19 Alignment: Chaotic Good Class: Unchained Rogue Archetype: Counterfeit Mage, Eldritch Scoundrel Personality . Description Background Edited April 3 by Steel Warrior (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted April 2 Author Clone Share Posted April 2 (edited) Str: 10, Dex: 15, Con: 13, Int: 14, Wis: 14, Cha: 10 Racial: -2 Str, +4 Dex, -2 Cha 4th: +1 Dex Str: 8, Dex: 20, Con: 13, Int: 14, Wis: 14, Cha: 8 Standard Racial Traits Ability Score Modifiers: Goblins are fast, but weak and unpleasant to be around. They gain +4 Dexterity, –2 Strength, and –2 Charisma. Type: Goblins are humanoids with the goblinoid subtype. Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Base Speed: Goblins have a base speed of 20 feet and a have a climb speed of 10 feet. Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc. See the Linguistics skill page for more information about these languages. Feat and Skill Racial Traits Over-Sized Ears While goblins’ ears are never dainty, these goblins have freakishly large ears capable of picking up even the smallest sounds. Goblins with this racial trait gain a +4 bonus on Perception checks. This racial trait replaces skilled. Movement Racial Traits Cave Crawler Some goblins are born and raised in caves and rarely see the light of day. Goblins with this trait gain a climb speed of 10 feet and the +8 racial bonus on Climb checks associated with having a climb speed. Goblins with this racial trait have a base speed of 20 feet and lose the fast movement racial trait. Senses Racial Traits Darkvision: Goblins see perfectly in the dark up to 60 feet. Edited April 3 by Steel Warrior (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted April 2 Author Clone Share Posted April 2 (edited) Level BAB Fort Save Ref Save Will Save Special Spells per Day 0 1st 2nd 3rd 4th 5th 6th 1st +0 +0 +2 +0 Finesse Training, Magical Expertise (Ex), Spellcasting 3 1 — — — — — 2nd +1 +0 +3 +0 Evasion 4 2 — — — — — 3rd +2 +1 +3 +1 Alarm Sense (Su), Finesse Training, Sneak Attack +1d6 4 3 — — — — — 4th +3 +1 +4 +1 Debilitating Injury, Signature Wand (Ex) 4 3 1 — — — — 5th +3 +1 +4 +1 Rogue's Edge 4 4 2 — — — — 6th +4 +2 +5 +2 Wand Adept (Ex) 5 4 3 — — — — Traits: Color ThiefBenefit: You gain a +2 trait bonus on Stealth checks, providing you wear only light armor or no armor., Metamagic Master (mage armor)Choose: A spell of 3rd level or below. Benefit: When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would. , Two-World MagicBenefit: Select one 0-level spell from a class spell list other than your own. This spell is a 0-level spell on your class spell list (or a 1st-level spell if your class doesn’t have 0-level spells). For example, if you are a druid, you could select mage hand and thereafter prepare it as a 0-level druid spell; if you are a sorcerer, you could select know direction as a 0-level sorcerer spell known. Create Water Drawback: CowardlyYou might face dangerous situations with bravado, but you are constantly afraid. Effect Your base speed when frightened and fleeing increases by 5 feet, and the penalties you take from having the cowering, frightened, panicked, or shaken conditions increase by 1. If you would normally be immune to fear, you do not take these penalties but instead lose your immunity to fear (regardless of its source). Feats: 1st: Graceful Athlete 3rd: Accomplished Sneak Attacker 5th: Extend Spell (Metamagic) Spellbook Spells Per Day: 0-lvl: 5, 1st: 5, 2nd: 4 Prepared 0-Level: Create Water, Detect Magic, Disrupt Undead, Mage Hand, Prestidigitation 1st: Endure Elements, Identify, mage Armor, Protection from Evil, Shield 2nd: Scorching Ray x2, Cat's Grace, Web Spellbook Spells 0-Level: Create Water (T-WM), Resistance, Acid Splash, Drench, Detect Fiendish Presence, Detect Magic, Detect Poison, Read Magic, Daze, Breeze, Dancing Lights, Flare, Light, Penumbra, Ray of Frost, Scoop, Spark, Ghost Sound, Haunted Fey Aspect, Vacuous Vessel, Bleed, Disrupt Undead, Touch of Fatigue, Chameleon Scales, Jolt, Mage Hand, Mending, Open/Close, Scrivener's Chant, Arcane Mark, Prestidigitation 1st: Alarm, Endure Elements, Protection from (chaos/evil/good/law), Mage Armor, Secluded Grimoire, Comprehend Languages, Identify, Magic Missile, Shield 2nd: Scorching Ray, Cat's Grace, Knock, Spider Climb, Make Whole, Web Edited April 10 by Steel Warrior (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted April 2 Author Clone Share Posted April 2 (edited) EiTR Feat Tax Finesse Training At 1st level, a rogue gains Deft Maneuvers as a bonus feat. In addition, starting at 3rd level, she can select any one weapon group listed under the fighter’s Weapon Training class feature. Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with a finesse weapon or an agile weapon from this group, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon group at 11th level and a third at 19th level. Edited April 4 by Steel Warrior (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted April 2 Author Clone Share Posted April 2 (edited) 16,000 Gp Cloak of Resistance +2 4,000 Gp Ring of Protection +1 2,000 Gp Handy Haversack 2,000 Gp Boots of the Elven Kind 2,500 Gp Eyes of the Eagle 2,500 gp Scroll lvl 1 25gp Scroll lvl 2 150 gp 13,175 Gp MW Thieves Tools 100 gp +1 Rapier 2,320 gp Darts x6 3gp Silk rope 50 Gp Grappling Hook 1gp Rations x10 Waterskin x2 Flint & Steel Spellbook Scroll case x3 Wrist Sheath 1gp Edited April 14 by Steel Warrior (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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