Thot Posted April 2 Clone Share Posted April 2 (edited) Makial is a man in his middle twenties, who has learned enough in his monastery of Fa-Lin to earn the right to wander the world. It is customary for the monks with enough experience to go and learn around, then come back with their increased knowledge for the benefit of all monks in the monastery. Edited April 2 by Thot (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Thot Posted April 2 Author Clone Share Posted April 2 (edited) BASICS Race : HumanBonus Impact XP Multiplier Modifiers -1 to all Abilties Size Medium Vision Normal Skill Points 4 at character creation Automatic Language Common Bonus Language Any Background : OutlanderProficiency Bonus Athletics -1 XP Multiplier Survival - 1 XP Multiplier Agility - 1 XP Multiplier Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance 2Base 1 + 2 = 18 XP (New Dice x 9 because Human) 3Base 1 + 2 = 16 XP (New Dice x 8 brought because Human + Outlander) 3 = 24 XP (New Dice x 8 brought because Human + Outlander) 2Base 1 + 2 = 18 XP (New Dice x 9 because Human) 1 3Base 1 + 2 = 18 XP (New Dice x 9 because Human) 3 = 27 XP (New Dice x 9 because Human) 1 1 1 1 Total = 121 XP = 18 + 16 + 24 + 18 + 18 + 27 SKILLS MARTIAL MAGICKAL NON COMBAT Archery Arcana Athletics 11 Rank = 7 XP (-1 Outlander) Two Weapon Fighting Abjuration Crafts Great Weapon Fighting Conjuration Deception One Handed Weapon Divination History Thrown Weapon Fighting Charm Insight 11 rank = 8 XP Protection Evocation Intimidation Martial Arts 4Human 4 Illusion Investigation Shield Necromancy Knowledge Light Armor Transmutation First Aid 11 rank = 8 XP Medium Armor Nature Heavy Armor Perception 11 Rank = 8 XP Evasion 11 rank = 8 XP Performance Religion Ride Stealth 11 rank = 8 XP Survival 11 Rank = 7 XP (-1 Outlander) Thievery Total XP = 54 XP PERKS NAME RANK XP COST REQUIREMENTS BENEFIT Acrobatic - 10 Agility 3 You receive a -1 difficulty for all your Athletics rolls Awareness - 10 Perception 1, Cunning 2 You receive a -1 difficulty for all your Perception rolls Blind Fight - 15 Cunning 3, Agility 2 You take only half the usual penalty for being unable to see. This includes for invisible creatures, acting in darkness, or poor visibility. Danger Sense 1 New Rank X 10 Agility 3 This Perk lets you sense when things aren’t quite what they seem. This gives you an edge when reacting to danger such as traps and spells. Each rank reduces your difficulty roll by 1 when rolling to avoid a trap or spell. To gain this benefit you can’t be blinded, deafened, or incapacitated Deflection of Missiles - 15 Agility 4, Martial Arts 2 When an arrow is shot at you and you are hit, you can use a bonus action to roll your defense to reduce the damage done to you by the missile. If you reduce the damage to 0 you redirect the momentum and can make a base attack against the attcker, using the missile you deflected Dodge - 10 Agility 2 On your action you may select an opponent, with that opponent you receive a -1 difficulty on Defense rolls, until you select another opponent. You can select another opponent to apply this to on any of your actions. Greater Martial Arts - 15 Agility 3 This perk enhances your Martial Arts Skill. You get a -1 difficulty on all of your Martial Arts attacks and maneuvers Improved Initiative - 10 Agility 3 You gain a bonus to your initiative of 2. Fast Movement 1 New Rank X 6 Agility 2 Land speed increases by +10 ft per rank. This benefit applies only when they are wearing no armor, light armor, or medium armor and not carrying a heavy load Flurry of Blows 1 New Rank X 10 ??? This ability allows a martial artist to attack multiple times in a round 1 extra attack per rank. You cannot prepare a flurry. Ki Strike 1 New Rank X 20 Agility 3, Martial Arts 3 You can spend a mana point to infuse your unarmed attacks to make your fists magickal weapons. The bonus for the magick is equal to the rank in this Perk. Stunning Fist - 15 Agility 3, Martial Arts 2 You spend a mana point to disrupt the flow of energy in an opponent potentially stunning them. Unarmored Defense 1 New rank X 10 Can't Wear Armor Unarmed Defense gives the character resistance to damage in the amount of the rank Total XP = 141Content... FINISHING TOUCHES MANAIntelligence + Willpower HEALTH STAMINAEndurance + Might SPEEDAgility X 10Ft + Racial Modifiers 2 5 4 40 ft EQUIPMENT Content 316 XP SPENT LEFTOVER XP = 4 Edited April 3 by Thot (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Thot Posted April 2 Author Clone Share Posted April 2 (edited) PH Edited April 3 by Thot (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Thot Posted April 2 Author Clone Share Posted April 2 PH Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Thot Posted April 2 Author Clone Share Posted April 2 PH Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Thot Posted April 2 Author Clone Share Posted April 2 PH Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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