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Makial Latheron, Human Monk


Thot

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spacer.pngMakial is a man in his middle twenties, who has learned enough in his monastery of Fa-Lin to earn the right to wander the world. It is customary for the monks with enough experience to go and learn around, then come back with their increased knowledge for the benefit of all monks in the monastery.

Edited by Thot (see edit history)
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BASICS

Race : HumanBonus Impact
XP Multiplier Modifiers -1 to all Abilties
Size Medium
Vision Normal
Skill Points 4 at character creation
Automatic Language Common
Bonus Language Any

Background : OutlanderProficiency Bonus
Athletics -1 XP Multiplier
Survival - 1 XP Multiplier
Agility - 1 XP Multiplier

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance
2Base 1
+
2 = 18 XP (New Dice x 9 because Human)
3Base 1
+
2 = 16 XP (New Dice x 8 brought because Human + Outlander)
3 = 24 XP (New Dice x 8 brought because Human + Outlander)
2Base 1
+
2 = 18 XP (New Dice x 9 because Human)
1 3Base 1
+
2 = 18 XP (New Dice x 9 because Human)
3 = 27 XP (New Dice x 9 because Human)
1 1 1 1

 

Total = 121 XP = 18 + 16 + 24 + 18 + 18 + 27

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics 11 Rank = 7 XP (-1 Outlander)
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting Conjuration Deception
One Handed Weapon Divination History
Thrown Weapon Fighting Charm Insight 11 rank = 8 XP
Protection Evocation Intimidation
Martial Arts 4Human 4 Illusion Investigation
Shield Necromancy Knowledge
Light Armor Transmutation First Aid 11 rank = 8 XP
Medium Armor   Nature
Heavy Armor   Perception 11 Rank = 8 XP
Evasion 11 rank = 8 XP   Performance
    Religion
    Ride
    Stealth 11 rank = 8 XP
    Survival 11 Rank = 7 XP (-1 Outlander)
    Thievery

 

Total XP = 54 XP

 

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
Acrobatic - 10 Agility 3 You receive a -1 difficulty for all your Athletics rolls
Awareness - 10 Perception 1, Cunning 2 You receive a -1 difficulty for all your Perception rolls
Blind Fight - 15 Cunning 3, Agility 2 You take only half the usual penalty for being unable to see. This includes for invisible creatures, acting in darkness, or poor visibility.
Danger Sense 1 New Rank X 10 Agility 3 This Perk lets you sense when things aren’t quite what they seem. This gives you an edge when reacting to danger such as traps and spells. Each rank reduces your difficulty roll by 1 when rolling to avoid a trap or spell. To gain this benefit you can’t be blinded, deafened, or incapacitated
Deflection of Missiles - 15 Agility 4, Martial Arts 2 When an arrow is shot at you and you are hit, you can use a bonus action to roll your defense to reduce the damage done to you by the missile. If you reduce the damage to 0 you redirect the momentum and can make a base attack against the attcker, using the missile you deflected
Dodge - 10 Agility 2 On your action you may select an opponent, with that opponent you receive a -1 difficulty on Defense rolls, until you select another opponent. You can select another opponent to apply this to on any of your actions.
Greater Martial Arts - 15 Agility 3 This perk enhances your Martial Arts Skill. You get a -1 difficulty on all of your Martial Arts attacks and maneuvers
Improved Initiative - 10 Agility 3 You gain a bonus to your initiative of 2.
Fast Movement 1 New Rank X 6 Agility 2 Land speed increases by +10 ft per rank. This benefit applies only when they are wearing no armor, light armor, or medium armor and not carrying a heavy load
Flurry of Blows 1 New Rank X 10 ??? This ability allows a martial artist to attack multiple times in a round 1 extra attack per rank. You cannot prepare a flurry.
Ki Strike 1 New Rank X 20 Agility 3, Martial Arts 3 You can spend a mana point to infuse your unarmed attacks to make your fists magickal weapons. The bonus for the magick is equal to the rank in this Perk.
Stunning Fist - 15 Agility 3, Martial Arts 2 You spend a mana point to disrupt the flow of energy in an opponent potentially stunning them.
Unarmored Defense 1 New rank X 10 Can't Wear Armor Unarmed Defense gives the character resistance to damage in the amount of the rank

 

Total XP = 141Content...

 

 

FINISHING TOUCHES

 

MANAIntelligence + Willpower HEALTH STAMINAEndurance + Might SPEEDAgility X 10Ft + Racial Modifiers
2 5 4 40 ft

 

 

EQUIPMENT

Content

 

316 XP SPENT

LEFTOVER XP = 4

 

Edited by Thot (see edit history)
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