Notes
[1] Select Paths (Origin, Role, Social)
[2] Distribute 3 dots (•) in skills of each path (3x 3= 9 dots), 2 dots in edges from each path (2x 3= 6 dots), and 1 dot in connections per path.
Notes
[1] Distribute 3 dots (•) in skills of each path (3x 3= 9 dots), 2 dots in edges from each path (2x 3= 6 dots), and 1 dot in connections per path.
[2] Distribute 6 dots (•) over all skills, for a total of 15 dots.
[3] XP dots (•)
[4] Each skill with 3+ dots gets to purchase a Skill Trick, but Start with 1 free Skill Trick.
Notes
[1] Each Attribute begins with 1 dot. (•)
[2] Distribute 6, 4, 2 dots over the attributes in the Mental, Physical, and Social columns. (•)
[3] Select the Approach and add 1 dot to each Attribute in that row. (•)
[4] Add 1 dot to 1 Attribute in Favored Approach. (•) [Nova Template]
[5] XP dots (•)
Notes
[1] 2 dots in edges from each path (2x 3= 6 dots) (•)
[2] Add 1 dot to Fame or Alt. ID edge (•) [Nova Template]
[3] XP dots (•)
Notes
Apply Nova Template
[1] Quantum Trait rating 1
[2] Nova Tier target number 7
[3] Add 1 dot to 1 Attribute in Favored Approach (•)
[4] Add 1 dot to Fame or Alt. ID edge (•)
[5] Spend 150 XP (•)
[6] Do not use Final Touches from Trinity Continuum character creation rules