cbenny Posted April 6 Clone Share Posted April 6 Character Basics Name: Richard Archetype: Rogue Origins: A small unnamed village several days from Greyhawk Race: Tiefling Gender: Male Age: 18 Height: 6'0" Weight: 120 lbs. Religion: Kurell (Non-practicing) Specialties: Lying, Thievery, and playing the Lute *WARNING: Do not let Richard play the lute. Richard Background Richard was raised by a single human mother in a small village several days journey from Greyhawk. He had a peaceful happy life for the most part until he reached puberty and started growing into his Tiefling features. The other human villagers began getting shunning him and he started getting picked on by the other kids. To make him feel better his mother told him stories about his father who was a charming Tiefling rogue she met when she lived in Greyhawk and he started idolizing his father and acting out by making up outrageous lies. When he came of age he set out to seek his fortune and experience the life of an adventurer. He also secretly hoped he might be able to track down his father somewhere along the way, which was part of why he decided to make Greyhawk his first stop. Personality Richard is a compulsive liar who constantly makes up stories about his daring exploits. He idolizes his father and will find it difficult to pass up easy money. He is particularly impulsive, broad-minded, and imaginative. He (wrongly) believes he is an expert at playing the Lute, and in addition to wanting to experience the adventurer's life he desperately wants to find any information he can about his father (A Tiefling Rogue who lived in Greyhawk eighteen years ago.) Description Richard has light skin, brown eyes, and messy brown hair. He looks like a young adult human except for his obvious Tiefling features, including horns (which prevent him from wearing a helmet or hat designed for a human), blunt claws and a tail. He wears a very ornate light cloak over his tan color cloth armor. He usually travels light if he can help it, often carrying around a lute rather than a weapon despite the fact that he is terrible with it. Character Sheet Points Point Total: 158 Points Earned: 15 Points Spent: 6 Points Unspent: 10 Attributes Basic Attributes: [80] ST: 10 [0] DX: 12 [40] IQ: 12 [40] HT: 10 [0] Secondary Characteristics: [0] HP: 10 Will: 12 Per: 12 FP: 10 Basic Speed: 5.5 Dodge: 8 Basic Move: 5 Advantages, Perks, Languages And Cultural Familiarity Tertiary Characteristics: [0] Appearance: Average Language: Common (Native) Wealth: Average Advantages: [56] • Acquaintance (Jalil) [1] • Blunt Claws [3] • Damage Resistance [Horns] x1 (Can't Wear Armor -40%, Hardened x1 +20%, Partial [Skull Only] -70%) [1] • Expert Backstabbing x10 (All-Out -25%) [10] • Extra Arm [Tail] x1 (Short -50%) [5] • High Manual Dexterity x1 [5] • Invisibility (Can Carry Objects [Light Encumbrance] +20%, Magic -10%, Maximum Duration [30 Sec] -75%, Nuisance Effect [Effect ends if you Attack or cast a spell] -5%, Switchable +10%, Temporary Disadvantage [Colorblindness] -10%, Visible Reflection -10%) [8] • Lifting ST x3 [9] • Striking ST x2 (One Attack Only [Tail] -60%) [4] • Talent [Charlatan] x1 [5] • Talent [Craftiness] x1 [5] Perks: [4] • Accessory [Lockpick] [1] • Ignition (Magic -10%) [1] • Sanitized Metabolism (Link +10%, Magic -10%) [1] • Sartorial Integrity (Link +10%, Magic -10%) [1] Disadvantages And Quirks Disadvantages: [-50] • Compulsive Liar (SC 12) [-15] • Cowardice (SC 12) [-10] • Greed (SC 12) [-15] • Social Stigma [Minority Group] [-10] Quirks: [-5] • Broad-Minded [-1] • Delusional Competence (Musical Instrument) [-1] • Imaginative [-1] • Incompetence (Musical Instrument) [-1] • Obsession (Find My Father) [-1] Skills Skills: [69] Skill Controlling Attribute Effective Skill Cost Acrobatics DX/H 12 [4] Acting IQ/A 15 [4] Body Language Per/A 13 [2] Brawling DX/E 14 [4] Camouflage IQ/E 13 [1] Climbing DX/A 12 [2] Cloak DX/A 12 [2] Detect Lies Per/H 12 [2] Disguise IQ/A 13 [2] Escape DX/H 12 [4] Fast-Talk IQ/A 13 [2] Filch DX/A 13 [2] Forced Entry DX/E 12 [1] Games [Cards] IQ/E 12 [1] Gesture IQ/E 12 [1] Hiking HT/A 9 [1] Holdout IQ/A 13 [2] Interrogation IQ/A 13 [2] Jumping DX/E 12 [1] Knot-Tying DX/E 13 [1] Lip Reading Per/A 12 [2] Lockpicking IQ/A 13 [2] Observation Per/A 12 [2] Pickpocket DX/H 13 [4] Scrounging Per/E 12 [1] Search Per/A 12 [2] Shadowing IQ/A 13 [2] Sleight of Hand DX/H 13 [4] Stealth DX/A 13 [2] Streetwise IQ/A 13 [2] Throwing DX/A 12 [2] Traps IQ/A 13 [2] Urban Survival Per/A 11 [1] Inventory Equipment: Backpack, Small $60 (3 lbs.) Canteen w/ Water $10 (3 lbs.) Chalk $1 (0.25 lbs.) Crowbar 3' $20 (3 lbs.) Deck of Playing Cards $25 (0.3 lbs.) Hank's Dagger $20 (0.25 lbs.) Light Cloak [Ornate x3] $200 (2 lbs.) Light Cloth Armor [4 Pieces] $132 (15.9 lbs.) Lute $250 (3 lbs.) Rations x1 $2 (0.5 lb.) Trap-Finder's Kit, Good $250 (2 lbs.) Remaining Money $125 2x Melted Together Chunks of Coins (0.5 lbs. each) 3x Unidentified Red Crystals (0.01 lbs. each) Change Log 221112 Character Approved [150] 221112 Reworded Background/Personality to make it so he idolized his father rather than idolizing the rogue profession. 221203 Added asterisk next to Body Language, Detect Lies, Interrogation, Observation, and Search (GM rolls those) 221207 Earned [3] points for S1E1. [1] into each of Acting, Hiking, and Urban Survival 230117 Earned [2] points for S1E2. 230118 Spent [1] on Acting and [1] to add Jalil as an Acquaintance. 230307 Earned [3] points for S1E3. 230311 Swapped Impulsive for Cowardice. (same point total) 230323 Purchased Canteen and Rations for $12, also added Hank's Dagger 230514 Increase wealth by $75, 2x Chunks of melted together coins, and 3x Red Crystals. -Added Letter from Jeran -Removed Off-Hand Training [Brawling] 230523 Earned [4] points for S1E4. 230927 Earned [2] for S1E5 230703 Spent [1] point to succeed in the musical trial for the Fey. 231105 Earned [1] for S2E1.1 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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