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Alfrid Dannen - Human Fighter


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(Here, I'll retool this guy from a recent application.)

Concept: Knight, a freedom-loving younger son.

arie-hong-leo-as2token.jpg.d5a6828d35651bf448c01f7f838bb0d2.jpgAlfrid Dannen: the brash youngest son in a prolific family of men-at-arms who dedicate their prowess to the Holy See, twenty-two years old and betrothed to a girl leagues away in some other duchy. The marriage will be matrilineal, and the date for the wedding is saved in four years hence, and no later, to establish an important alliance, perhaps the strongest and most important alliance in their family's history. Alfrid does not care. He feels as though his family are getting rid of him, and as a man's man, he is a lover of wine, romance, and sport. He departed from his family home in an angry pout after the news, on his way to Yuvia weeks ahead of the family for a tournament circuit. For the moment, he is determined to have fun while he can, and save up money to afford ransom if - or when - he is defeated in the circuit.

Alfrid is a powerful young man of middling height. He wears a cocksure grin on a freshly shorn, well-defined jaw, and he speaks with a strong rich voice. When in high spirits, he seems to draw from an endless reserve of energy and cheer. As the youngest son, he was used to low expectations, and loathes obligations in general. He is overconfident and overly presumptive about his own future, and has a lot to learn.

Family: Eric and Lydia, father and mother; William, Tanner, and Kennet, brothers; Ana and Dany, sisters.

Edited by rorytheromulan (see edit history)
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Posted (edited)
BASICS

Race : Human

Languages : Common, Elven

Background : Noble

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance
4 2 3 2Base 1
+
1 = 18 XP (New Dice x 9 brought because Human)
1 2Base 1
+
1 = 18 XP (New Dice x 9 because Human)
1 1 3Base 1
+
2 = 40 XP (New Dice x 8 because Human and Noble)

 

Total = 21181 + 18 + 45 + 18 + 40 + 9

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana Athletics 2Base 0
+
2 = 16 XP (New Dice x 8)

First point free from Human
Two Weapon Fighting Abjuration Crafts
Great Weapon Fighting 1Base 0
+
1 = 0

First point free from Human
Conjuration Deception
One Handed Weapon 1Base 0
+
1 = 8 XP (New Dice x 8)
Divination History
Thrown Weapon Fighting Charm Insight
Protection Evocation Intimidation
Martial Arts Illusion Investigation
Shield 1Base 0
+
1 = 0 XP

First point free from Human
Necromancy Knowledge
Light Armor Transmutation First Aid
Medium Armor 1Base 0
+
1 = 8 XP (New Dice x 8)
  Nature
Heavy Armor 1Base 0
+
1 = 8 XP (New Dice x 8)
  Perception
Evasion   Performance
    Religion
    Ride 2Base 0
+
2 = 16 XP (New Dice x 8)

First point free from Human
    Stealth
    Survival
  Persuasion 2Base 0
+
2 = 21 XP (New Dice x 7 because Noble)

Thievery

Total XP = 778 + 8 + 8 + 16 + 16 + 21

 

PERKS

 

NAME RANK XP COST REQUIREMENTS BENEFIT
Die Hard - 15 Endurance 3 Act for 1 more round after reaching Health Level 0, before falling unconscious.
Greater Great Weapon - 15 Might 3 Great Weapon attacks and maneuvers made at -1 Difficulty.
         
         

Total XP = 3015 + 15

 

FINISHING TOUCHES

 

MANA HEALTH STAMINA SPEED
4 5 7 30 ft

Resistance from armor: Medium 2, Shield 2, Head 1
Penalties: Agility 1
Difficulty: Evasion and Perception +1

 

EQUIPMENT

Starting Wealth - roll 24.8/200

Fine ClothesFree from Noble, Signet RingFree from Noble, Scroll of PedigreeFree from Noble, Longsword 15, Medium Shield 25, Medium Armor 50, Medium Helmet 10, Pony 30, Military Saddle 20, Tent 10, Waterskin 1, Ink 8, Rations x6 3, Pouch 1, Flint & Steel 1, Soap .5, Torch x10 .1, Sack x2 .2, Parchment .2, Bedroll .1, Candle x10 .1

(waiting on prices for armor before final)

 

318 XP SPENT

LEFTOVER XP = 2

Edited by rorytheromulan
1st draft (see edit history)
Name
roll
200
3d10*10 5,5,10
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