rorytheromulan Posted April 8 Clone Share Posted April 8 (edited) (Here, I'll retool this guy from a recent application.) Concept: Knight, a freedom-loving younger son. Alfrid Dannen: the brash youngest son in a prolific family of men-at-arms who dedicate their prowess to the Holy See, twenty-two years old and betrothed to a girl leagues away in some other duchy. The marriage will be matrilineal, and the date for the wedding is saved in four years hence, and no later, to establish an important alliance, perhaps the strongest and most important alliance in their family's history. Alfrid does not care. He feels as though his family are getting rid of him, and as a man's man, he is a lover of wine, romance, and sport. He departed from his family home in an angry pout after the news, on his way to Yuvia weeks ahead of the family for a tournament circuit. For the moment, he is determined to have fun while he can, and save up money to afford ransom if - or when - he is defeated in the circuit. Alfrid is a powerful young man of middling height. He wears a cocksure grin on a freshly shorn, well-defined jaw, and he speaks with a strong rich voice. When in high spirits, he seems to draw from an endless reserve of energy and cheer. As the youngest son, he was used to low expectations, and loathes obligations in general. He is overconfident and overly presumptive about his own future, and has a lot to learn. Family: Eric and Lydia, father and mother; William, Tanner, and Kennet, brothers; Ana and Dany, sisters. Edited April 10 by rorytheromulan (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rorytheromulan Posted April 8 Author Clone Share Posted April 8 (edited) BASICS Race : HumanBonus Impact XP Multiplier Modifiers -1 to all Abilties Size Medium Vision Normal Skill Points 4 at character creation Automatic Language Common Bonus Language Any Languages : Common, Elven Background : NobleProficiency Bonus History -1 XP Multiplier Persuasion - 1 XP Multiplier Appearance - 1 XP Multiplier Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance 4Base 1 + 3 = 81 XP (New Dice x 9 because Human) 2Base 1 + 1 = 18 XP (New Dice x 9 brought because Human) 3Base 1 + 2 = 45 XP (New Dice x 9 because Human) 2Base 1 + 1 = 18 XP (New Dice x 9 brought because Human) 1 2Base 1 + 1 = 18 XP (New Dice x 9 because Human) 1 1 3Base 1 + 2 = 40 XP (New Dice x 8 because Human and Noble) Total = 21181 + 18 + 45 + 18 + 40 + 9 SKILLS MARTIAL MAGICKAL NON COMBAT Archery Arcana Athletics 2Base 0 + 2 = 16 XP (New Dice x 8) First point free from Human Two Weapon Fighting Abjuration Crafts Great Weapon Fighting 1Base 0 + 1 = 0 First point free from Human Conjuration Deception One Handed Weapon 1Base 0 + 1 = 8 XP (New Dice x 8) Divination History Thrown Weapon Fighting Charm Insight Protection Evocation Intimidation Martial Arts Illusion Investigation Shield 1Base 0 + 1 = 0 XP First point free from Human Necromancy Knowledge Light Armor Transmutation First Aid Medium Armor 1Base 0 + 1 = 8 XP (New Dice x 8) Nature Heavy Armor 1Base 0 + 1 = 8 XP (New Dice x 8) Perception Evasion Performance Religion Ride 2Base 0 + 2 = 16 XP (New Dice x 8) First point free from Human Stealth Survival Persuasion 2Base 0 + 2 = 21 XP (New Dice x 7 because Noble) Thievery Total XP = 778 + 8 + 8 + 16 + 16 + 21 PERKS NAME RANK XP COST REQUIREMENTS BENEFIT Die Hard - 15 Endurance 3 Act for 1 more round after reaching Health Level 0, before falling unconscious. Greater Great Weapon - 15 Might 3 Great Weapon attacks and maneuvers made at -1 Difficulty. Total XP = 3015 + 15 FINISHING TOUCHES MANAIntelligence + Willpower HEALTH STAMINAEndurance + Might SPEEDAgility X 10Ft + Racial Modifiers 4 5 7 30 ft Resistance from armor: Medium 2, Shield 2, Head 1 Penalties: Agility 1 Difficulty: Evasion and Perception +1 EQUIPMENT Starting Wealth - roll 24.8/200 Fine ClothesFree from Noble, Signet RingFree from Noble, Scroll of PedigreeFree from Noble, Longsword 15, Medium Shield 25, Medium Armor 50, Medium Helmet 10, Pony 30, Military Saddle 20, Tent 10, Waterskin 1, Ink 8, Rations x6 3, Pouch 1, Flint & Steel 1, Soap .5, Torch x10 .1, Sack x2 .2, Parchment .2, Bedroll .1, Candle x10 .1 (waiting on prices for armor before final) 318 XP SPENT LEFTOVER XP = 2 Edited April 10 by rorytheromulan 1st draft (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls roll 200 3d10*10 5,5,10 Link to comment Share on other sites More sharing options...
rorytheromulan Posted April 11 Author Clone Share Posted April 11 I'll sound off as well, my character is done. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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