Rune Knight Posted April 8 Clone Share Posted April 8 (edited) This is where character sheets will be stored for quick and easy reference. Edited April 8 by Rune Knight (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starsign Posted April 27 Clone Share Posted April 27 (edited) Name | Codename: Watcher Refresh | 2 High Concept | A Blademaster Arrogant in Planning...Watcher was once a heistmaster of an infamous criminal organization, specialized in planning, and organization and close-quarters assassination with a blade, and with that carries an acute confidence that his plans will go without a hitch. Trouble | ...And an Appeal for the FlashyDespite being known for his objective analysis, Watcher finds quiet and calculated plans quite boring. He prefers *action*, even when he sends his plans off the rails to do so. Aspect III | See, Sieze, Spend, RepeatMoney and wealth is central to Watcher's life, to the point of being an addiction. He always has money for any resource and item he or his allies needs, but he *always* needs more to pay for his future heists. Aspect IV | Taught Her Every Combat Trick I KnowEver since rescuing Impi, Watcher taught her how to make the best use of her abilities and how to work alongside the rest of the team. The two nowadays work in tandem in close-range combat, as Watcher prefers; he makes sure the team sticks together, no matter what. Aspect V | Unfinished Business with the MercThe Merc was the best hitmen in the business, essential to Watcher's former organization, and secretly a spy on a wealthy payroll from an opposing company. When the time came, the Merc brought down Watcher's organization on the inside. Since then, Watcher takes betrayal very seriously, and intends to kill the Merc just to make a point about loyalty. Backstory The man now known as Watcher was born at the right place, at the right time: growing up with a family endowed in fame, fortune, and simply one too many laws and regulations for him to put up with. He saw the mental and moral toll his father took, stuck ruling the corporation at a desk and watching the world from a glass window. In fact, Watcher preferred ruling his own way: on the ground floor, with his own laws and regulations. And so he took his own path, taking his family fortune's with him, and starting up an impressive organization of thieves and assassins with him leading the jobs. Shame it didn't last. Trust was something he took too lightly. Now? He leads a smaller group, and a more effective one, primarily now around thievery and heists. He gets to be more creative with fewer people and resources, and its quite fun making a show against the better prepared. Great (+4) | {Fight} Good (+3) | {Resources} {Provoke} {Empathy} Fair (+2) | {Notice} {Investigate} {Rapport} Average (+1) | {Computers} {Burglary} {Physique} {Crafts} {Chi} Stress | [1] [1] [1] [1] Mild Consequence | - Moderate Consequence | - Severe Consequence | - Stunts Crown of Menace You are too terrifying to be attacked. Until you make a physical attack in a scene, characters with a Will lower than Good (+3) simply cannot attack you. Those with sufficient Will to attack still flinch on their first attack, though, automatically missing. Riposte If you succeed with style on a Fight defense, you can choose to inflict a 2-shift hit rather than take a boost. Turnabout When you succeed with style on a Fight defense, instead of taking a boost, you may spend a fate point to inflict physical stress equal to the shifts you got on your defense roll. You may only do this once per opponent per scene. Always Come Prepared You're used to being the Fixer of the group. Once per scene, when a situation may call for a specific tool or item, you may roll Resources vs (+2) as a free action. On success, you reveal that you have this item, with a free invoke. Personal Equipment & Gear Personal sharp steel sabre from a more civilized age Shiny, stylized gold coin for tricks and fateful decision making Fedora as dark as midnight Note: Do not delete this line. Insert new items above this line. Edited April 27 by Starsign (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Colette Posted April 27 Clone Share Posted April 27 (edited) Name | Impi Refresh | 1 High Concept | Super Soldier of the Feral Flower Trouble | Hunted by the Mielikki Project Aspect III | Grew Up in a Laboratory Aspect IV | Just Wants to Feel Pretty and Loved Aspect V | Dissatisfied with the Life of a Rogue Backstory Over 20 years ago, Finnish biologists discovered a strange, aureate flower growing in the island of Vaskiluoto. Ingesting its petals would heighten the subject's feral instincts, turning them into an unarmed fighting machine. Some 18 years ago, Project Mielikki purchased the newborn Impi from a desperate, impoverished mother. They raised her in a laboratory in Vaasa. The researchers fed the child the petals of the Metsän Kultaomena flower every day, hoping to create a permanently augmented super soldier; the experiments were harsh and inhumane. A few months ago, a certain band of rogues broke into the laboratory to steal an unrelated bioweapon, and forcibly liberated Impi out of a sense of empathy for the girl. While grateful for her freedom, Impi is apprehensive about the criminal life that she has been dragged into, and wishes for a way to live a normal life, pretty and loved. Great (+4) | {Athletics} {Notice} Good (+3) | {Empathy} {Physique} Fair (+2) | {Chi} {Computers} {Rapport} Average (+1) | {Academics} {Crafts} {Investigate} {Resources} Stress | [1] [1] [1] [1] [1] [1] Mild Consequence | - Moderate Consequence | - Severe Consequence | - Stunts Mesikämmen's Momentum When Impi has moved at least one zone during her turn, or when an enemy has moved into her own zone during their last turn, she can attack with Athletics rather than Fight. Impi adds 2 shifts to any stress she deals with this attack. Otso's Unerring Claw When Impi has moved at least one zone during her turn, or when an enemy has moved into her zone during their last turn, she gains a +2 bonus to melee attacks. Kontio's Awareness Impi gains a +2 bonus to initiative rolls with Notice. Ukko's Gale Impi can move two zones rather than just one. She can take her action at any point during this movement. Ilmatar's Elusiveness Impi gains a +2 bonus to defend or overcome with Athletics against anything that would represent her movements being bound or otherwise disrupted: Entangled, Grappled, Off-Balance, Prone, Stunned, and the like. Extras Chi Training Permissions: Interact with the supernatural Costs: Ranks in Chi The flower that Impi has consumed all her life is more than mundane. Personal Equipment & Gear A rigid backpack more fashionable than functional, taken from a villain she beat up a while ago Expensive fashion, jewelry, and accessories, taken from another villain she beat up a while ago Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here. Note: Do not delete this line. Insert new items above this line. Edited May 11 by Colette (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ManicPixieFatGuy Posted April 29 Clone Share Posted April 29 (edited) Name | Hannibal Van Zant High Concept | Mystic Muscle For Hire Trouble | Predator Instincts Aspect III | Avatar of the Uber Kahn Aspect IV | Tougher Than Nails Aspect V | International Man of Mystery Pitch A got on this tangent about pulp heroes and that made me think of the phantom. The guy in the purple tights who summoned the abilities of an animal to aid in his battles against injustice… so I want to do that but cooler. Hannibal Van Zant is the epitome of adventurer. He’s a mercenary with a heart of gold who just so happens to be the living avatar of the primal embodiment of predators known as the Predator King. After a late night multi day vision quest with a modern day shaman Hannibal was met with a god. The Predator king is this big saber tooth tiger bear man spirit thing and Hannibal uses his chi to summon the essence of the predator king and lend his actions strength beyond mortal means. Just a Fancy Brawler that would have a set up mechanic that some of his stunts would keg off of. Great (+4) | Physique, Fight Good (+3) | Notice, Athletics Fair (+2) | Craft, Chi, Provoke Average (+1) | Burglary, Stealth, Rapport, Investigate Stress | [1] [1] [1] [1] [1] [1] Mild Consequence | - Moderate Consequence | - Severe Consequence | - Stunts Mighty Thews +2 to overcome actions with physique involving acts of Herculean strength specifically lifting, pushing, and pulling. Keen Nose Because of your keen sensor of smell you gain +2 to Defend or Overcome with Notice when scent is the sense being used. Totem Warrior You can carve a spirit totem in preparation for an upcoming hunt. In combat, you can Create an Advantage with Chi to call on aspects of that animal spirit, earning an extra free invocation on successful rolls. Though vulnerable to being broken, stolen or disenchanted via Overcome actions, you can easily fashion and attune to a new totem in any scene after a battle Queensberry Rules Due to your training as a boxer you are an especially punishing hand to hand fighter, if you succeed with style on a fight attack roll, you can choose to inflict an additional 2 shift hit rather than take a boost. Claws of the Kahn When you have summoned your Totem Warrior Aspect you receive a +2 on fight attack rolls made in unarmed hand to hand combat versus awakened opponents ( anyone with a chi skill ) Extras Chi Training Permissions: Interact with the supernatural Costs: Ranks in Chi skill Hannibal Van Zant is more than normal his connection to the Uber Kahn opening his senses, girding his will, and strengthening his fists against the supernatural. Personal Equipment & Gear Nickel plated Colt 1911 A Tough old K-bar more of a tool than a knife A very sharp folding knife A small crafting oil cloth roll containing several pieces of sanctified and blessed soft wood, as well as a selection of crystals, hard woods, claws, teeth, quills, feathers, sinew, sage, willow bark, and various preserved specimens, pine tar, beeswax candles, and leather A ruggedized satellite phone A problem solving kit, rope, pitons, crampons, a pry bar, a block and tackle, ratchet straps, zip ties. A gold cigar case, including a gold butane lighter A paper map of the local area, a compass, and signal mirror a laser pointer trauma kit, clotting agent, alcohol wipes, bandages, cotton bandages, wadding, tourniquet. Edited April 29 by ManicPixieFatGuy (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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