Jump to content

Edit History

Spacesong

Spacesong


Added Edicts and Anthema! Right to the character sheet cuz I want them to change and evolve like the rest of it the sheet! Yay! Changed weapon to Hatchet

Nico, the Nascent Rapscallion (MW Sheet ver.)image.png.dd05abec343b44b6570ecbde113c84ae.pngRogue 1


CN Medium Catfolk, Hunting Catfolk, Humanoid

Perception +4; Low-Light Vision
Languages Common, Amurrun
Skills
Acrobatics +7, Athletics +4, Deception +5, Diplomacy +5, Intimidation +5, Lore: Port Torvin +3, Nature +2, Society +3, Stealth +7, Survival +2, Thievery +7
Str +1 | Dex +4 | Con +3 | Int +0 | Wis -1 | Cha +2
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (3), Torch (5), Waterskin, Soap, Climbing Kit, Thieves' Tools, Mirror


AC 18; Fort +6, Ref +9, Will +4
HP 19
Nimble Dodge image.png.736dd0873242f4703c6cdb1a16d69d37.png Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Speed 25 feet
Melee Hatchet +4 (Agile, Sweep, Thrown 10 ft.), Damage 1d6+1 S
Ranged Crossbow +7 (Crossbow), Damage 1d8 P
Cat's Luck image.png.a037a8fe4526b2ed002290ac3cf5769b.png (Catfolk, Fortune) Frequency once per day Trigger You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.
Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall, Catfolk Weapon Familiarity, Hunting Catfolk, Pickpocket
Additional Specials Imprecise Scent, Land on Your Feet, Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack


Edicts:

  • Never forget where you came from. - Growing up destitute was hard and he will never forget those he went through that with, young and old.
  • Give to those in need and they'll give back. - We look out for those who help us they will reward you in kind. It's the most core tenant of the whisper networks. This is law to Nico.
  • Always double check your work. - Never let a trap or plan go off half cocked!

Anthema:

  • Quick to switch to a different tactic if it doesn't work. - Being young means he has a short attention span and little patience if something doesn't go his way the first time.
  • Distrusting of those in power and with what he perceives as too much money. - It isn't simply that wealth isn't meant to be hoarded. Nico firmly believes this is a personality issue with those that hold all the wealth in the world.
  • Short fuse when he feels him or someone he cares for has been wronged. - Nico hates being treated with disrespect, but hates it even more when you harm or mistreat one of his people.
Spacesong

Spacesong


Added Edicts and Anthema! Right to the character sheet cuz I want them to change and evolve like the rest of it the sheet! Yay! Changed weapon to Hatchet

Nico, the Nascent Rapscallionimage.png.dd05abec343b44b6570ecbde113c84ae.pngRogue 1


CN Medium Catfolk, Hunting Catfolk, Humanoid

Perception +4; Low-Light Vision
Languages Common, Amurrun
Skills
Acrobatics +7, Athletics +4, Deception +5, Diplomacy +5, Intimidation +5, Lore: Port Torvin +3, Nature +2, Society +3, Stealth +7, Survival +2, Thievery +7
Str +1 | Dex +4 | Con +3 | Int +0 | Wis -1 | Cha +2
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (3), Torch (5), Waterskin, Soap, Climbing Kit, Thieves' Tools, Mirror


AC 18; Fort +6, Ref +9, Will +4
HP 19
Nimble Dodge image.png.736dd0873242f4703c6cdb1a16d69d37.png Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Speed 25 feet
Melee Hatchet +4 (Agile, Sweep, Thrown 10 ft.), Damage 1d6+1 S
Ranged Crossbow +7 (Crossbow), Damage 1d8 P
Cat's Luck image.png.a037a8fe4526b2ed002290ac3cf5769b.png (Catfolk, Fortune) Frequency once per day Trigger You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.
Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall, Catfolk Weapon Familiarity, Hunting Catfolk, Pickpocket
Additional Specials Imprecise Scent, Land on Your Feet, Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack


Edicts:

  • Never forget where you came from. - Growing up destitute was hard and he will never forget those he went through that with, young and old.
  • Give to those in need and they'll give back. - We look out for those who help us they will reward you in kind. It's the most core tenant of the whisper networks. This is law to Nico.
  • Always double check your work. - Never let a trap or plan go off half cocked!

Anthema:

  • Quick to switch to a different tactic if it doesn't work. - Being young means he has a short attention span and little patience if something doesn't go his way the first time.
  • Distrusting of those in power and with what he perceives as too much money. - It isn't simply that wealth isn't meant to be hoarded. Nico firmly believes this is a personality issue with those that hold all the wealth in the world.
  • Short fuse when he feels him or someone he cares for has been wronged. - Nico hates being treated with disrespect, but hates it even more when you harm or mistreat one of his people.
Spacesong

Spacesong


Added Edicts and Anthema! Right to the character sheet cuz I want them to change and evolve like the rest of it the sheet! Yay! Changed weapon to Hatchet

Nico, the Nascent Rapscallionimage.png.dd05abec343b44b6570ecbde113c84ae.pngRogue 1


CN Medium Catfolk, Hunting Catfolk, Humanoid

Perception +4; Low-Light Vision
Languages Common, Amurrun
Skills
Acrobatics +7, Athletics +4, Deception +5, Diplomacy +5, Intimidation +5, Lore: Port Torvin +3, Nature +2, Society +3, Stealth +7, Survival +2, Thievery +7
Str +1 | Dex +4 | Con +3 | Int +0 | Wis -1 | Cha +2
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (3), Torch (5), Waterskin, Soap, Climbing Kit, Thieves' Tools, Mirror


AC 18; Fort +6, Ref +9, Will +4
HP 19
Nimble Dodge image.png.736dd0873242f4703c6cdb1a16d69d37.png Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Speed 25 feet
Melee Hatchet +4 (Agile, Sweep, Thrown 10 ft.), Damage 1d6+1 S
Ranged Crossbow +7 (Crossbow), Damage 1d8 P
Cat's Luck image.png.a037a8fe4526b2ed002290ac3cf5769b.png (Catfolk, Fortune) Frequency once per day Trigger You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.
Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall, Catfolk Weapon Familiarity, Hunting Catfolk, Pickpocket
Additional Specials Imprecise Scent, Land on Your Feet, Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack


Edicts:

  • Never forget where you came from. - Growing up destitute was hard and he will never forget those he went through that with, young and old.
  • Give to those in need and they'll give back. - We look out for those who help us they will reward you in kind. It's the most core tenant of the whisper networks. This is law to Nico.
  • Always double check your work. - Never let a trap or plan go off half cocked!

Anthema:

  • Quick to switch to a different tactic if it doesn't work. - Being young means he has a short attention span and little patience if something doesn't go his way the first time.
  • Distrusting of those in power and with what he perceives as too much money. - It isn't simply that wealth isn't meant to be hoarded. Nico firmly believes this is a personality issue with those that hold all the wealth in the world.
  • Short fuse when he feels him or someone he cares for has been wronged. - Nico hates being treated with disrespect, but hates it even more when you harm or mistreat one of his people.
Spacesong

Spacesong


Added Edicts and Anthema! Right to the character sheet cuz I want them to change and evolve like the rest of it the sheet! Yay!

Nico, the Nascent Rapscallionimage.png.dd05abec343b44b6570ecbde113c84ae.pngRogue 1


CN Medium Catfolk, Hunting Catfolk, Humanoid

Perception +4; Low-Light Vision
Languages Common, Amurrun
Skills
Acrobatics +7, Athletics +4, Deception +5, Diplomacy +5, Intimidation +5, Lore: Port Torvin +3, Nature +2, Society +3, Stealth +7, Survival +2, Thievery +7
Str +1 | Dex +4 | Con +3 | Int +0 | Wis -1 | Cha +2
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (3), Torch (5), Waterskin, Soap, Climbing Kit, Thieves' Tools, Mirror


AC 18; Fort +6, Ref +9, Will +4
HP 19
Nimble Dodge image.png.736dd0873242f4703c6cdb1a16d69d37.png Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Speed 25 feet
Melee Scimitar +4 (Forceful, Sweep), Damage 1d6+1 S
Ranged Crossbow +7 (Crossbow), Damage 1d8 P
Cat's Luck image.png.a037a8fe4526b2ed002290ac3cf5769b.png (Catfolk, Fortune) Frequency once per day Trigger You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.
Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall, Catfolk Weapon Familiarity, Hunting Catfolk, Pickpocket
Additional Specials Imprecise Scent, Land on Your Feet, Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack


Edicts:

  • Never forget where you came from. - Growing up destitute was hard and he will never forget those he went through that with, young and old.
  • Give to those in need and they'll give back. - We look out for those who help us they will reward you in kind. It's the most core tenant of the whisper networks. This is law to Nico.
  • Always double check your work. - Never let a trap or plan go off half cocked!

Anthema:

  • Quick to switch to a different tactic if it doesn't work. - Being young means he has a short attention span and little patience if something doesn't go his way the first time.
  • Distrusting of those in power and with what he perceives as too much money. - It isn't simply that wealth isn't meant to be hoarded. Nico firmly believes this is a personality issue with those that hold all the wealth in the world.
  • Short fuse when he feels him or someone he cares for has been wronged. - Nico hates being treated with disrespect, but hates it even more when you harm or mistreat one of his people.
Spacesong

Spacesong

Nico, the Nascent Rapscallionimage.png.dd05abec343b44b6570ecbde113c84ae.pngRogue 1


CN Medium Catfolk, Hunting Catfolk, Humanoid

Perception +4; Low-Light Vision
Languages Common, Amurrun
Skills
Acrobatics +7, Athletics +4, Deception +5, Diplomacy +5, Intimidation +5, Lore: Port Torvin +3, Nature +2, Society +3, Stealth +7, Survival +2, Thievery +7
Str +1 | Dex +4 | Con +3 | Int +0 | Wis -1 | Cha +2
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (3), Torch (5), Waterskin, Soap, Climbing Kit, Thieves' Tools, Mirror


AC 18; Fort +6, Ref +9, Will +4
HP 19
Nimble Dodge image.png.736dd0873242f4703c6cdb1a16d69d37.png Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Speed 25 feet
Melee Scimitar +4 (Forceful, Sweep), Damage 1d6+1 S
Ranged Crossbow +7 (Crossbow), Damage 1d8 P
Cat's Luck image.png.a037a8fe4526b2ed002290ac3cf5769b.png (Catfolk, Fortune) Frequency once per day Trigger You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.
Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall, Catfolk Weapon Familiarity, Hunting Catfolk, Pickpocket
Additional Specials Imprecise Scent, Land on Your Feet, Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack

 
Spacesong

Spacesong

Nico, the Nascent Rapscallionimage.png.64cc16e2efe0697a7ed069317368d85f.pngRogue 1


CN Medium Catfolk, Hunting Catfolk, Humanoid

Perception +4; Low-Light Vision
Languages Common, Amurrun
Skills
Acrobatics +7, Athletics +4, Deception +5, Diplomacy +5, Intimidation +5, Lore: Port Torvin +3, Nature +2, Society +3, Stealth +7, Survival +2, Thievery +7
Str +1 | Dex +4 | Con +3 | Int +0 | Wis -1 | Cha +2
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (3), Torch (5), Waterskin, Soap, Climbing Kit, Thieves' Tools, Mirror


AC 18; Fort +6, Ref +9, Will +4
HP 19
Nimble Dodge image.png.736dd0873242f4703c6cdb1a16d69d37.png Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee Scimitar +4 (Forceful, Sweep), Damage 1d6+1 S
Ranged Crossbow +7 (Crossbow), Damage 1d8 P
Cat's Luck image.png.a037a8fe4526b2ed002290ac3cf5769b.png (Catfolk, Fortune) Frequency once per day Trigger You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.
Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall, Catfolk Weapon Familiarity, Hunting Catfolk, Pickpocket
Additional Specials Imprecise Scent, Land on Your Feet, Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack
 
Spacesong

Spacesong

Nico, the Nascent Rapscallionimage.png.64cc16e2efe0697a7ed069317368d85f.pngRogue 1


CN Medium Catfolk, Hunting Catfolk, Humanoid

Perception +4; Low-Light Vision
Languages Common, Amurrun
Skills
Acrobatics +7, Athletics +4, Deception +5, Diplomacy +5, Intimidation +5, Lore: Port Torvin +3, Nature +2, Society +3, Stealth +7, Survival +2, Thievery +7
Str +1, Dex +4, Con +3, Int +0, Wis -1, Cha +2
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (3), Torch (5), Waterskin, Soap, Climbing Kit, Thieves' Tools, Mirror


AC 18; Fort +6, Ref +9, Will +4
HP 19
Nimble Dodge image.png.736dd0873242f4703c6cdb1a16d69d37.png Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee Scimitar +4 (Forceful, Sweep), Damage 1d6+1 S
Ranged Crossbow +7 (Crossbow), Damage 1d8 P
Cat's Luck image.png.a037a8fe4526b2ed002290ac3cf5769b.png (Catfolk, Fortune) Frequency once per day Trigger You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.
Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall, Catfolk Weapon Familiarity, Hunting Catfolk, Pickpocket
Additional Specials Imprecise Scent, Land on Your Feet, Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack
 
Spacesong

Spacesong

Nico, the Nascent Rapscallionimage.png.64cc16e2efe0697a7ed069317368d85f.pngRogue 1


CN Medium Catfolk, Hunting Catfolk, Humanoid
Perception +4; Low-Light Vision
Languages None selected
Skills Acrobatics +7, Athletics +4, Deception +5, Diplomacy +5, Intimidation +5, Lore: One City +3, Nature +2, Society +3, Stealth +7, Survival +2, Thievery +7
Str +1, Dex +4, Con +3, Int +0, Wis -1, Cha +2
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (3), Torch (5), Waterskin, Soap, Climbing Kit, Thieves' Tools, Mirror
AC 18; Fort +6, Ref +9, Will +4
HP 19
Nimble Dodge image.png.736dd0873242f4703c6cdb1a16d69d37.png Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee Scimitar +4 (Forceful, Sweep), Damage 1d6+1 S
Ranged Crossbow +7 (Crossbow), Damage 1d8 P
Cat's Luck image.png.a037a8fe4526b2ed002290ac3cf5769b.png (Catfolk, Fortune) Frequency once per day Trigger You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.
Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall, Catfolk Weapon Familiarity, Hunting Catfolk, Pickpocket
Additional Specials Imprecise Scent, Land on Your Feet, Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack
 
Spacesong

Spacesong

Nico, the Nascent Rapscallionimage.png.64cc16e2efe0697a7ed069317368d85f.pngRogue 1


CN Medium Catfolk, Hunting Catfolk, Humanoid
Perception +4; Low-Light Vision
Languages None selected
Skills Acrobatics +7, Athletics +4, Deception +5, Diplomacy +5, Intimidation +5, Lore: One City +3, Nature +2, Society +3, Stealth +7, Survival +2, Thievery +7
Str +1, Dex +4, Con +3, Int +0, Wis -1, Cha +2
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (3), Torch (5), Waterskin, Soap, Climbing Kit, Thieves' Tools, Mirror
AC 18; Fort +6, Ref +9, Will +4
HP 19
Nimble Dodge image.png.2542e7ed34fb3aca5db6ed19cc5a4e6a.png Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee Scimitar +4 image.png.2542e7ed34fb3aca5db6ed19cc5a4e6a.png (Forceful, Sweep), Damage 1d6+1 S
Ranged Crossbow +7 image.png.2542e7ed34fb3aca5db6ed19cc5a4e6a.png (Crossbow), Damage 1d8 P
Cat's Luck image.png.a037a8fe4526b2ed002290ac3cf5769b.png (Catfolk, Fortune) Frequency once per day Trigger You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.
Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall, Catfolk Weapon Familiarity, Hunting Catfolk, Pickpocket
Additional Specials Imprecise Scent, Land on Your Feet, Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack
 
Spacesong

Spacesong

Nico, the Nascent Rapscallionimage.png.64cc16e2efe0697a7ed069317368d85f.pngRogue 1


CN Medium Catfolk, Hunting Catfolk, Humanoid
Perception +4; Low-Light Vision
Languages None selected
Skills Acrobatics +7, Athletics +4, Deception +5, Diplomacy +5, Intimidation +5, Lore: One City +3, Nature +2, Society +3, Stealth +7, Survival +2, Thievery +7
Str +1, Dex +4, Con +3, Int +0, Wis -1, Cha +2
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (3), Torch (5), Waterskin, Soap, Climbing Kit, Thieves' Tools, Mirror
AC 18; Fort +6, Ref +9, Will +4
HP 19
Nimble Dodge image.png.2542e7ed34fb3aca5db6ed19cc5a4e6a.png Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee Scimitar +4 image.png.2542e7ed34fb3aca5db6ed19cc5a4e6a.png (Forceful, Sweep), Damage 1d6+1 S
Ranged Crossbow +7 image.png.2542e7ed34fb3aca5db6ed19cc5a4e6a.png (Crossbow), Damage 1d8 P
Cat's Luck image.png.a037a8fe4526b2ed002290ac3cf5769b.png (Catfolk, Fortune) Frequency once per day Trigger You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.
Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall, Catfolk Weapon Familiarity, Hunting Catfolk, Pickpocket
Additional Specials Imprecise Scent, Land on Your Feet, Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack
 
×
×
  • Create New...