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Horarth Augustfield, the Forsaken Half-Orc


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Horarth.jpg.ed178969cb539bdec4e0e75e6044f3d7.jpgName: Horarth Augustfield

Race: Half-Orc

Background: Noble

Character concept: Horarth is a Half-Orc aged twenty-six, noble in surname only and outcast from his family. Though his story of precisely when and why this happened is "fluid" at best, anyone familiar with the Augustfield name recognizes it as a noble family of humans; take from that what you will. What is immediately clear about Horarth, however, is the pompous demeanor with which he carries himself, and his near single-minded pursuit of fame—or notoriety. He's got a chip on his shoulder and the urge to prove himself, until his surname is associated more with his heroics than his aristocratic family. Then, and only then, will he return to the Augustfield Estate, establish himself as the new patriarch of the family, and take his rightful seat at the head of the table. Until then, it's wading through the muck with the rest of the common lowlifes.

So far things haven't been panning out so great for him. It turns out being raised in nobility has somewhat stifled his... martial prowess. Additionally, even with some official-looking documentation, common folk are not often eager to believe his noble lineage. He's had more than a fair share of humbling experiences, but he'll grit his tusks and bear it if it means carving out the legacy he's certain he deserves. In need of a fresh start, and with few places to turn, a caravan to Yuvia may be just the thing...

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Posted (edited)
 BASICS

Race : Half-OrcAgility XP: -2
Endurance XP: +1
Intimidation dice: +2

Languages : Common, Orc

Background : NobleHistory XP: -1
Persuasion XP: -1
Appearance XP: -1

 

Might Agility Endurance Intelligence Cunning Willpower Charisma Influence Appearance
2Base + 1 (20 XP) 3Half-Orc (-2)
Base + 2 (40 XP; 16 + 24)
2Half-Orc (+1)
Base + 1 (22 XP)
3Base + 2 (50 XP; 20 + 30) 1Base 2Base + 1 (20 XP) 1Base 2Base + 1 (20 XP) 1Base

 

Total = 17220 + 40 + 22 + 50 + 20 + 20

 

SKILLS

 

MARTIAL MAGICKAL NON COMBAT
Archery Arcana: 1+1 (8 XP) Athletics
Two Weapon Fighting Abjuration Crafts (Potions): 1+1 (8 XP)
Great Weapon Fighting Conjuration Deception: 1+1 (8 XP)
One Handed Weapon: 2+2 (24 XP; 8 + 16) Divination History
Thrown Weapon Fighting Charm Insight: 1+1 (8 XP)
Protection Evocation: 2+2 (24 XP; 8 + 16) Intimidation: 2+2 (Half-Orc)
Martial Arts Illusion Investigation
Shield Necromancy Knowledge
Light Armor: 1+1 (8 XP) Transmutation First Aid
Medium Armor   Nature
Heavy Armor   Perception
Evasion   Performance
    Religion
    Ride
    Stealth
    Survival
   

Thievery

Total XP = 8824 + 8 + 8 + 24 + 8 + 8 + 8

 

PERKS & FEATURES

Perks

NAME RANK XP COST REQUIREMENTS BENEFIT
Combat Caster - 10 Int 3, Agi 3 While casting a spell in melee range of an enemy you receive a -1 difficulty of Defense rolls made against you.
Greater Sword - 15 Agi 3 This perk enhances your Sword Skill. You get a -1 difficulty on all of your Sword attacks and maneuvers.
Spell Focus: Evocation - 15 Int 3, Will 2 You choose a Magick school, and any spells dealing with that school have a – 1 difficult. This perk can be selected multiple times each time selecting another school of magick.
Quick Draw - 5 Agi 2 With this perk you can draw a weapon with 0 stamina usage. This also allows you to attack the same round you draw your weapon.
Potion Brewing 1 10 Int 3, Will 2 This perk allows you to create various different kinds of potions. The higher the rank of the Perk the better potions you are able to craft, See Crafting Potions

Total XP = 55

 

Features

NAME ORIGIN EFFECT
Darkvision Half-Orc Darkvision
Relentless Endurance Half-Orc When becoming incapacitated heal two health levels. This is usable once per day.
Savage Attacks Half-Orc When cuit with a weapon roll half your strength score again for damage.

 

FINISHING TOUCHES
MANA HEALTH STAMINA SPEED
5 5 3 30 ft

Resistance from armor: +1 (Light Armor)

 

EQUIPMENT

Set of Fine Clothes, Signet Ring, Scroll of Pedigree, Rapier20 GP, 2 lbs, Light Armor25 GPBackpack2 GP, 2 lb5 days Rations25 SP (5x5sp), 5 lbs (5x1lbs)Waterskin1 GP, 4 lbAverage Lock40 GP, 1 lbSmall Steel Mirror10 GP, 0.5 lbsInkpen1 SP, 0 lbs10 sheets Parchment20 SP (10x2sp), 0 lbsBedroll1 SP, 5 lbs1lb Soap5 SP, 1 lbAcid (Flask)15 GP, 1 lbGreek Fire20 GP, 1 lbSpell Component Pouch5 GP, 2 lbs

GP: 87

SP: 8

CP: 0

Carry load: 24.5 lbs

 

314 XP SPENT

LEFTOVER XP = 6

Edited by sleepydogboy (see edit history)
Name
Starting Gold
240
3d10*10 9,7,8
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