Lucienne 'Lucky Luce' Karsteiner, Marshall
AC 29
Female Occultist (Haunt Collector)
Lawful Neutral
Level 10 Init 2 HP 88/88 DR 0, Speed 20'
AC 29 Touch 14 Flat-footed 27 CMD 28
Fort 11 Ref 8 Will 13 (15 vs enchantments/compulsions) CMB +13 BAB 7
Fauchard+18 (1d10+11, 18-20/x2) Training, +1 Magic, Trip, Reach, [Adamantine +1 to hit]
Cesti +13 (1d4, 19-20/x2) C. Iron/Alch. Silver
Full Plate Armor Magic +2, Mithril Magic
Full Shield Darkwood
11 Armor, 3 Shield, 2 Dex, 1 Natural, 2 Deflect
Str 22 Dex 14 Con 12 Int 22 Wis 12 Cha 8
Spells
0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand
1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command
2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick
3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility
4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil
Condition
Constant: Low Light Vision/Darkvision 60'/See Invisible/See Undead/See Unliving
Powers Abjuration 5/6 Divination 9/9 Illusion 2/2 Transmutation 5/6
Constant (Resonant Powers)
Divination +3 to Perception, Low Light Vision, Darkvision, See Invisibility.
Transmutation Temporary +4 to Strength
Guardian +1 to CMD
Champion +2 to Non Spell Damage
Trappings +3 to BAB with Fauchard
Mental Focus Distribution 23/23
Divination 9/9
Abjuration 6/6
Transmutation 6/6
Illusion 2/2
Immediate Action Implement Abilities
Mind Barrier 2pt Cost Absorbs 20pts physical damage. [Lasts one turn]
Energy Shield 2pts Absorbs 50pts of energy damage last 1 minute
Swift Action Implement Abilities
Guardian (Abjuration) 3/3 day 1 rnd = +3 AC, Con checks, Fort saves/Reflex saves. [Lasts 1 rnd]
Champion (Illusion) 3/3 day 1rd = +3 on attacks, non-spell damage rolls, Str checks, Str skill checks, Fort saves. [Lasts 1 rnd]
Mind Barrier (Abjuration) 1pt Cost Absorbs 20 pts physical damage [Lasts 1 rnd]
Sudden Insight (Divination) 1pt Cost +5 insight on one ability check, attack roll or skill check [Lasts 1 rnd]
Energy Shield (Abjuration) 1pt 1 min absorbs 50pts of energy damage
Standard Action Implement Abilities
Aegis Abjuration 1pt 1 min +2 Armor Powers
Mind's Eye Divination 1pt 10 minutes Create an invisible magical sensor
Minor Figment Illusion 1pt 10 minutes Ghost Sound/Minor Image
Legacy Weapon Transmutation 1pt 1 minute +2 power bonus
Quickness 1pt 10 rnds haste +2 dodge bonus +2 to hit +2 to reflex saves +1 attack at full bonus
Mind over Gravity 1pt 10 minute Fly 60' perfect maneuverability
Spells: 1st 7/7 2nd 6/6 3rd 4/4 4th 2/2
Spells
0 (*) Detect Magic, Detect Psychic Significance, Ghost Sound, Mending, Mage Hand
1 (7/7) Lead Blades, Shield, Heightened Awareness, Vanish, Liberating Command
2 (6/6) Versatile Weaponry, Bullet Shield, Node of Blasting, Mirror Image, Rope Trick
3rd (4/4) Resist Energy (Communal), Invisibility Sphere, Haste, Slow, Greater Invisibility
4th (2/2) Dimensional Anchor, Scrying, Freedom of Movement, Break Enchantment, Enchantment Foil
It occurs to Luce that the company is in dire need of some appropriate transport. The boss' vehicle would serve for a spell but clearly was not up to the task, having neither armor, nor weapons, nor storage space, nor a brig, nor a roof. She thanks the boss nonetheless. She then looks over the warrant board one more time wondering if anyone there had a ship that they could use legal forfeiture on. That was, to her mind at least, the primary consideration in choosing their next assignment.
Quietly, she ponders what she knows of the place's history, considering herself to be something of an expert in that department.