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Maggie & Bubble, the Comedic Duo


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Maggie Amyel [sheet]

Ancestries: Gnome; Heritage: Vivacious Gnome
Senses: low-light vision

Class: Summoner

Level: 1

Background: Entertainer

Abilities:
Str 8 (-1); Dex 12 (+1); Con 16 (+3); Int 14 (+2); Wis 10 (+0); Cha 18 (+4)

AC: 14
Speed: 25 ft; Size: Small
HP: 21
Expert Fort (+8); Trained Reflex (+4); Expert Will (+5)

Skills:
-Trained: Perception (+3); Acrobatic (+4); Deception (+7); Diplomacy (+7); Lore: Theater (+5); Nature (+3); Performance (+7); Society (+5); Stealth (+4); Survival (+4)
-Untrained: Arcana (+2); Athletics (-1); Crafting (+2); Intimidation (+4); Medicine (+0); Occultism (+2); Religion (+0); Thievery (+1)

Language: Common, Gnomish, Sylvan, Dwarven, Orcish, Aquan

Feats:
-Ancestry: Empathetic Plead
-Background: Fascinating Performance

Class Features:
-Eidolon: Bubble the Primordial Water Elemental Eidolon
-Manifest Eidolon (3-action)
-Act Together (1-3 action)
-Link Spells
-Shared Senses (1 action)

Attacks:
-Sickle +4 (1d4-1 Slashing)
-Crossbow +4 (1d8 Piercing)

Gears:
-Adventurer's Pack (backpack, bedroll, 10 pieces of chalk, flint & steel, 50 ft rope, 2 weeks' rations, soap, 5 torches, waterskin), handheld musical instrument (fiddle), hand mirror, sickle, crossbow w/ 20 bolts
Money pouch: 8 gp, 3 sp

Spells: (Primal; DC 17; Attack +7)
-Cantrip: Electric Arc, Detect Magic, Eat Fire, Guidance, Dancing Light
-1st: Heal, Ventriloquism

Link Spells:
-Cantrip: Boost Eidolon
-Focus: Evolution Surge

Bubble (Primordial Water Elemental Eidolon)

Abilities:
Str (+4); Dex (+2); Con (+3); Int (-1); Wis (+1); Cha (+0)

Expert Fort (+8); Trained Reflex (+5); Expert Will (+6)

AC: 17 (+2 AC; +3 Dex cap)
Senses: darkvision; Size: Medium
Language: Aquan
Speed: 15 ft; Swim 25 ft.

Skills:
-Trained: Perception (+4); Acrobatic (+5); Deception (+3); Diplomacy (+3); Lore: Theater (+2); Nature (+4); Performance (+3); Society (+2); Stealth (+5); Survival (+4)
-Untrained: Arcana (-1); Athletics (+4); Crafting (-1); Intimidation (+0); Medicine (+1); Occultism (-1); Religion (+1); Thievery (+2)

Attack:
-Primary Tendril +7 (1d8+4 plus trip or shove)
-Secondary Tendril +3 (1d6+2)

Eidolon Feats:
-Advanced Weaponry (trip)

Eidolon's Ability:
-Elemental Core

Edited by ZueyMort (see edit history)
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Description: Standing just barely above 3 feet, any glance would easily mistake her for a little human child if not for her elongated ears and long flowing red hair. Her clothe consist of bright color patches, with her sleeves stretched out and covered both her hands, a feature that she doesn't seems to mind.
As for Bubble, they're usually a formless blob that can stretch and bend into any shape at will. Their speech is often sound like someone gurgling water in their mouth, followed by their signature popping sound.

Personality: Maggie is incredibly out-going, giving off a friendly and approachable demeanor toward everyone she met. An optimist at heart, she would often look at the situation with a smile, even when the situation is incredibly dire. This approachability is shown tenfold when she interacts with children as per her habit of performing to make them laugh. Even so, this doesn't make her naive or aloof; in fact, she can be rather shrewd when it comes to dealing with those who let their guard down against her.

Backstory:

It's a story that's been told numerous times, but it's something that young Maggie Amyel often asked her adopted father about each night before bed:

On a night of a new moon, once all the patrons left the circus ground, a knock can be heard upon the ringmaster's wagon. Exhausted from the show, he lazily made his way toward the window and gazed into the darkness to see who was bothering him right before he went to bed. That's when he heard a small cry of a child at his doorstep. He opened the door and find a small bundle of rag carefully placed at the bottom of the wagon's stair. There, fighting against the cold night, is a tiny baby girl with a deep shade of red hair crying. Unsure of what to do, the ringmaster carefully lift the child into his arm and looked around for any sign of the person that dropped this baby on his doorstep. He then made his way to the camp where the performers stayed and woke everyone up, unsured of what to do with the abandoned child. They could take her to the local church, or the orphanage, or simply left her behind; but that's not how the people at Freekshow's Theater Troupe would do, for they welcomed those who were abandoned, discarded, or forgotten. So, they named the child after the ringmaster's mother, and from that night onward, little Maggie Amyel was born.

When Maggie came of age, she wanted to join her fellow performers on stage, where she could be seen by countless audience members. She was tasked to come up with her own act for the show, something that would let her stand above the rest. The other performer would teach her on their way to sway the crowd, but none of them seems to inspire the young Maggie to make something her own. Feeling quite perplex and not wanting her adopted father to worry, she went for a walk down a nearby river for a change of scenery. It was here when she heard a curious voice beckoning her to follow; a voice so alien, yet so familiar to her that before she could reconsider, her body was already moving toward the voice. She doesn't remember what happened afterward, only that by the time she finally woke up, she was laying inside a deep cave hidden behind a waterfall, with a strange creature accompanied her upon waking up. Upon seeing the water creature following her mental command, a surge of inspiration strikes her mind. By the time she came back to the circus, everyone was amazed upon seeing her controlling the water-creature in her comedic routine, thus earning her a place on stage with her fellow performers, calling themselves the Comedic Duo: Maggie & Bubble.

After spending many years performing for the Troupe, traveling from town to town along the coastline of the Azure Sea, it was the most recent stop they made where everything change. Right after the show, Maggie headed back to her room to find a mysterious silver hand mirror placed upon her bed, along with a mysterious letter addressed to her by name. Opening the letter, it mentioned something along the line of "claiming your heritage" along with a small map of the area where the city of Port Torvin was marked. Intrigue by the mysterious letter, she rushed to her adopted father and asked if she could go to Port Torvin, believing that it might hold some answer as to where she might have came from. After much arguing, her father finally relent to her rather selfish wish, but also letting her know that no matter what she finds, she would always be a part of the Theater Troupe. After spending her last night saying farewell to her "family", she packed up what she can carry and make her way toward Port Torvin, excited to see what await her.

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1. What is your experience with Pathfinder 2e?
I would say fairly experience as I started playing Pathfinder 2e around the time it was still being test run.

2. What is your experience with PbP?
This would be the first time I attempt to do a PbP on this website. I did try PbP format once using Discord, if only for maybe two separate one-shot game that ended in two weeks

3. What is your Role-playing Experience (overall, PbP and otherwise)? And, what makes a game "good"?
I’ve played TTRPG for more than eight years now, with experience in Pathfinder 1e, some DnD 5e, City of Mist, and Call of Cthulhu. To me, what make a game “good” is the interaction between players’ characters to the world, with memorable moments and intriguing stories through role-play and exploration.

4. Please link me a couple examples of your Roleplaying here at the Weave (preferred). If no examples, be sure to post an "RP" in the open RP thread (when I get one up) I'd like to see a sample of your game-style writing.
I’m afraid I don’t have any example of my Roleplaying using Myth-Weaver, as this would be my first attempt in doing a PbP style. If you like to see sample of my in-game-style writing, I don't know if it counts but I did give it a try while writing for my character's backstory.

5. Tell me about a couple of your favorite characters you've actually played (in PBP or even in TT) and why you enjoyed those characters so much.
I once played a kitsune arcanist who has an obsession with obtaining knowledge and building a private library of his own to display his private collection of ancient tomes he found during his adventure. I enjoyed playing such character because it’s fairly close to my own personality and goal (I’m a huge nerd and inspire to be a writer in the future)
Another character that I’ve played is a gnome druid who would turn herself into an eagle to fly above the field and cast spells. I enjoyed that character mainly because of the fun shenanigan I got to perform through that character.

6. Name (do not use the "mention" function) one or more players 'applying' for this game who you would like to be accepted.
Looking through other players’ applications so far, I would probably say Nico (Spacesong) for the in-depth backstory they have. Also Enoch Hawkmoor (Zen) for the potential plot hook and character arc in the campaign.
 

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22 hours ago, TheDude2371 said:

Interesting character.

Since you used Pathbuilder, could you actually use the "Share Character" link?

 

Oops, my bad; I'll fix it

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