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ZueyMort

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  1. 1. What is your experience with Pathfinder 2e? I would say fairly experience as I started playing Pathfinder 2e around the time it was still being test run. 2. What is your experience with PbP? This would be the first time I attempt to do a PbP on this website. I did try PbP format once using Discord, if only for maybe two separate one-shot game that ended in two weeks 3. What is your Role-playing Experience (overall, PbP and otherwise)? And, what makes a game "good"? I’ve played TTRPG for more than eight years now, with experience in Pathfinder 1e, some DnD 5e, City of Mist, and Call of Cthulhu. To me, what make a game “good” is the interaction between players’ characters to the world, with memorable moments and intriguing stories through role-play and exploration. 4. Please link me a couple examples of your Roleplaying here at the Weave (preferred). If no examples, be sure to post an "RP" in the open RP thread (when I get one up) I'd like to see a sample of your game-style writing. I’m afraid I don’t have any example of my Roleplaying using Myth-Weaver, as this would be my first attempt in doing a PbP style. If you like to see sample of my in-game-style writing, I don't know if it counts but I did give it a try while writing for my character's backstory. 5. Tell me about a couple of your favorite characters you've actually played (in PBP or even in TT) and why you enjoyed those characters so much. I once played a kitsune arcanist who has an obsession with obtaining knowledge and building a private library of his own to display his private collection of ancient tomes he found during his adventure. I enjoyed playing such character because it’s fairly close to my own personality and goal (I’m a huge nerd and inspire to be a writer in the future) Another character that I’ve played is a gnome druid who would turn herself into an eagle to fly above the field and cast spells. I enjoyed that character mainly because of the fun shenanigan I got to perform through that character. 6. Name (do not use the "mention" function) one or more players 'applying' for this game who you would like to be accepted. Looking through other players’ applications so far, I would probably say Nico (Spacesong) for the in-depth backstory they have. Also Enoch Hawkmoor (Zen) for the potential plot hook and character arc in the campaign.
  2. Description: Standing just barely above 3 feet, any glance would easily mistake her for a little human child if not for her elongated ears and long flowing red hair. Her clothe consist of bright color patches, with her sleeves stretched out and covered both her hands, a feature that she doesn't seems to mind. As for Bubble, they're usually a formless blob that can stretch and bend into any shape at will. Their speech is often sound like someone gurgling water in their mouth, followed by their signature popping sound. Personality: Maggie is incredibly out-going, giving off a friendly and approachable demeanor toward everyone she met. An optimist at heart, she would often look at the situation with a smile, even when the situation is incredibly dire. This approachability is shown tenfold when she interacts with children as per her habit of performing to make them laugh. Even so, this doesn't make her naive or aloof; in fact, she can be rather shrewd when it comes to dealing with those who let their guard down against her. Backstory: It's a story that's been told numerous times, but it's something that young Maggie Amyel often asked her adopted father about each night before bed: On a night of a new moon, once all the patrons left the circus ground, a knock can be heard upon the ringmaster's wagon. Exhausted from the show, he lazily made his way toward the window and gazed into the darkness to see who was bothering him right before he went to bed. That's when he heard a small cry of a child at his doorstep. He opened the door and find a small bundle of rag carefully placed at the bottom of the wagon's stair. There, fighting against the cold night, is a tiny baby girl with a deep shade of red hair crying. Unsure of what to do, the ringmaster carefully lift the child into his arm and looked around for any sign of the person that dropped this baby on his doorstep. He then made his way to the camp where the performers stayed and woke everyone up, unsured of what to do with the abandoned child. They could take her to the local church, or the orphanage, or simply left her behind; but that's not how the people at Freekshow's Theater Troupe would do, for they welcomed those who were abandoned, discarded, or forgotten. So, they named the child after the ringmaster's mother, and from that night onward, little Maggie Amyel was born. When Maggie came of age, she wanted to join her fellow performers on stage, where she could be seen by countless audience members. She was tasked to come up with her own act for the show, something that would let her stand above the rest. The other performer would teach her on their way to sway the crowd, but none of them seems to inspire the young Maggie to make something her own. Feeling quite perplex and not wanting her adopted father to worry, she went for a walk down a nearby river for a change of scenery. It was here when she heard a curious voice beckoning her to follow; a voice so alien, yet so familiar to her that before she could reconsider, her body was already moving toward the voice. She doesn't remember what happened afterward, only that by the time she finally woke up, she was laying inside a deep cave hidden behind a waterfall, with a strange creature accompanied her upon waking up. Upon seeing the water creature following her mental command, a surge of inspiration strikes her mind. By the time she came back to the circus, everyone was amazed upon seeing her controlling the water-creature in her comedic routine, thus earning her a place on stage with her fellow performers, calling themselves the Comedic Duo: Maggie & Bubble. After spending many years performing for the Troupe, traveling from town to town along the coastline of the Azure Sea, it was the most recent stop they made where everything change. Right after the show, Maggie headed back to her room to find a mysterious silver hand mirror placed upon her bed, along with a mysterious letter addressed to her by name. Opening the letter, it mentioned something along the line of "claiming your heritage" along with a small map of the area where the city of Port Torvin was marked. Intrigue by the mysterious letter, she rushed to her adopted father and asked if she could go to Port Torvin, believing that it might hold some answer as to where she might have came from. After much arguing, her father finally relent to her rather selfish wish, but also letting her know that no matter what she finds, she would always be a part of the Theater Troupe. After spending her last night saying farewell to her "family", she packed up what she can carry and make her way toward Port Torvin, excited to see what await her.
  3. Maggie Amyel [] Ancestries: Gnome; Heritage: Vivacious Gnome Senses: low-light vision Class: Summoner Level: 1 Background: Entertainer Abilities: Str 8 (-1); Dex 12 (+1); Con 16 (+3); Int 14 (+2); Wis 10 (+0); Cha 18 (+4) AC: 14 Speed: 25 ft; Size: Small HP: 21 Expert Fort (+8); Trained Reflex (+4); Expert Will (+5) Skills: -Trained: Perception (+3); Acrobatic (+4); Deception (+7); Diplomacy (+7); Lore: Theater (+5); Nature (+3); Performance (+7); Society (+5); Stealth (+4); Survival (+4) -Untrained: Arcana (+2); Athletics (-1); Crafting (+2); Intimidation (+4); Medicine (+0); Occultism (+2); Religion (+0); Thievery (+1) Language: Common, Gnomish, Sylvan, Dwarven, Orcish, Aquan Feats: -Ancestry: -Background: Class Features: -Eidolon: Bubble the Primordial Water Elemental Eidolon -Manifest Eidolon (3-action) -Act Together (1-3 action) -Link Spells -Shared Senses (1 action) Attacks: -Sickle +4 (1d4-1 Slashing) -Crossbow +4 (1d8 Piercing) Gears: -Adventurer's Pack (backpack, bedroll, 10 pieces of chalk, flint & steel, 50 ft rope, 2 weeks' rations, soap, 5 torches, waterskin), handheld musical instrument (fiddle), hand mirror, sickle, crossbow w/ 20 bolts Money pouch: 8 gp, 3 sp Spells: (Primal; DC 17; Attack +7) -Cantrip: , , , , -1st: , Link Spells: -Cantrip: -Focus: Bubble (Primordial Water Elemental Eidolon) Abilities: Str (+4); Dex (+2); Con (+3); Int (-1); Wis (+1); Cha (+0) Expert Fort (+8); Trained Reflex (+5); Expert Will (+6) AC: 17 (+2 AC; +3 Dex cap) Senses: darkvision; Size: Medium Language: Aquan Speed: 15 ft; Swim 25 ft. Skills: -Trained: Perception (+4); Acrobatic (+5); Deception (+3); Diplomacy (+3); Lore: Theater (+2); Nature (+4); Performance (+3); Society (+2); Stealth (+5); Survival (+4) -Untrained: Arcana (-1); Athletics (+4); Crafting (-1); Intimidation (+0); Medicine (+1); Occultism (-1); Religion (+1); Thievery (+2) Attack: -Primary Tendril +7 (1d8+4 plus trip or shove) -Secondary Tendril +3 (1d6+2) Eidolon Feats: - (trip) Eidolon's Ability: -Elemental Core
  4. Here's a character I've created: Her name is Miyuki Kurosawa; she's an ex-cop-turn-private-detective and a Rift of Yuki-onna, the Snow Woman from Japan Mythology. Life before Awakening: Miyuki Kurosawa was once an officer working for the Police after she graduated from the academy. Strickly no-nonsense and straight as an arrow, she would always approach any situations by-the-book and unwilling to compromise to any criminals she apprehended. Having to deal with quite a number of unwanted attention and “compliments” from her superiors, she would often give them a direct rejection through harsh language, thus earning her the nickname the “Ice Princess” among her peers. Despite having to deal with multiple incidents that can be categorized as harassment and racial stereotyping, she simply takes a deep breath and moves on, as it was the vow that she took by becoming a police officer: to protect and serve the people of the city, something that she thought the other officers would also uphold. Awakening: When they received an anonymous tip about a possible drug trade going down at the City’s dock, she was surprised to see many of her officers would dismiss her request to a stake-out, telling her that it could’ve been a prank call. Against her superior’s order, she snuck into the dock that night. There she saw some of her fellow officers, not only were involved in the drug-dealing meeting, but also turning a blind-eye to the despicable action those criminals were doing that night: human trafficking. Appalled from what she witnessed, she felt a harsh cold air emanating from her as she ran down to confront the drug-dealers and the corrupt-cops. Everything happened so fast that by the time her anger finally subsided, she saw the dock was covered in a thick layer of snow, and everyone at the scene had succumbed to the freezing cold as they all lay lifeless around her. Life After Awakening: She resigned from the force, unable to separate them from the level of corruption they have after seeing their death being honored by the city for their services despite her knowing the truth. Now she works as a freelance private investigator, handling small crimes and misdemeanors for various clients who find themselves in a desperate situation that they can’t go to the police for help. Every now and then she would get herself dealing with some of her former co-workers from the force. Though she left on very bad term toward the cops, she understands there still some good officers who, like her, haven’t seen the ugly side of their superior, thus she sometime treated them like a former mentor lending a helping hand. Hidden from sight, she continued practicing the strange power that had awakened in her that night, hoping to gain a better control of them so she wouldn’t repeat the terrible mistake she made. My Character's Themebook: -Expression: (“How Can I Gain Better Control?”) Power: A-Freezing cold wind C-Chill to the Bone F-Blinding Snowstorm Weakness: A-Can’t Stand the Heat -Mobility: (“Am I Still Human?”) Power: A-Floating in the Air C-Turning Incorporeal F-”Weapons Simply Phase Through Me” Weakness: D-Sudden Drop in Temperature -Mission: (“I’ve Sworn to Serve and Protect the People”) Power: A-Unshakable Resolve F-Able to Take a Punch G-Protecting the Vulnerable Weakness: C-See Everything in Black and White -Training: (“I Mustn’t Repeat My Past Mistake”) Power: A-Crime Scene Investigation B-A Keen Eye for Detail C-Interrogating Suspects Weakness: C-Vindictive Criminals
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